Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

55%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
162 FPS
Ultra 1080p Measured
75 FPS

1440p (2K / QHD)

Low 1440p Measured
106 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
58 FPS
Ultra 4K Measured
29 FPS
9.9ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 18,683
Graphics Card
Required 27,716
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 39 48 58
1440p QHD 53 66 82 106
1080p Full HD 75 101 125 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 101
1920x1080 Low 162
1920x1080 Medium 125
1920x1080 Ultra 75
2560x1440 High 66
2560x1440 Low 106
2560x1440 Medium 82
2560x1440 Ultra 53
3840x2160 High 39
3840x2160 Low 58
3840x2160 Medium 48
3840x2160 Ultra 29

Performance Analysis: Fivem on Your System

Fivem is a multiplayer modification platform that builds on the core Grand Theft Auto V experience, and its performance profile is heavily dependent on both the server environment and the underlying hardware. The recorded data for the combination of an Intel Core i5-12400 processor and an NVIDIA GeForce RTX 2060 SUPER graphics card shows a system that can comfortably handle the game at standard high-refresh-rate resolutions, but it also exposes clear limitations at 4K. This analysis walks through the measured frame rates, the combo’s standing among all tested configurations, the division of labor between CPU and GPU, and the practical settings recommendations that follow from the data.

Measured FPS Breakdown

The database contains average frame rate measurements for twelve distinct resolution and settings combinations. Minimum and maximum frame rate values were not recorded, so the analysis relies entirely on average FPS. At 1920x1080, the system is clearly operating well above the 60 FPS playability threshold across every preset. The Low preset produces an average of 161.7 FPS, which is the highest frame rate recorded for this combo in any configuration. Medium drops to 124.7 FPS, High settles at 101.3 FPS, and even the most demanding Ultra preset maintains an average of 75.3 FPS. These numbers indicate that at 1080p, the combination has substantial headroom, and the Ultra preset remains fully playable without any need to compromise on visual quality.

Moving to 2560x1440, the frame rates step down noticeably but remain mostly strong. The Low preset yields an average of 106 FPS, Medium produces 82.4 FPS, and High delivers 66.2 FPS. The Ultra preset, however, falls below the 60 FPS threshold with an average of 52.9 FPS. This is the first point in the resolution progression where the most demanding settings become too heavy for the hardware to sustain smooth gameplay. The gap between Low and Ultra at this resolution is substantial, a difference of roughly 53 FPS, which shows that the graphics settings are having a major impact on performance at 1440p.

At 3840x2160, the system struggles across the board. The Low preset averages 58 FPS, which is just under the 60 FPS threshold. Medium falls to 47.6 FPS, High drops to 39 FPS, and Ultra bottoms out at 28.7 FPS. None of the 4K presets are able to reach the 60 FPS mark, and the gap between Low and Ultra is nearly 30 FPS. The data clearly shows that 4K is not a viable target for this hardware combination in Fivem, even with the Low preset narrowly missing the playability bar. The overall progression from 1080p through 1440p to 4K shows a predictable decline, but the severity of the drop at 4K is notable, particularly because even the lowest settings cannot push the average above 60 FPS.

How This Combo Ranks

Among all tested hardware combinations in the database, this specific pairing of the Intel Core i5-12400 and the NVIDIA GeForce RTX 2060 SUPER is ranked 2517 out of 3707 total combos. That places the system in the lower-middle portion of the overall distribution, meaning a majority of tested configurations outperform it. The rank reflects the fact that while the CPU is a solid modern desktop part, the GPU is from an older generation and is no longer near the top of the performance stack. The percentile data supports this interpretation. The CPU sits at the 72nd percentile among all processors in the database, which is a strong showing for a mid-range desktop chip. The GPU, by contrast, is at the 62nd percentile among all graphics cards, indicating that the graphics card is the weaker link in this pairing relative to the CPU.

The combo rank of 2517 out of 3707 means that roughly 68 percent of tested combinations achieve better measured performance in Fivem. This does not mean the system is inadequate, as the resolution-specific data shows many playable configurations, but it does contextualize the hardware as a mid-pack solution rather than a high-end one. The ranking is heavily influenced by the GPU’s age and its position in the broader GPU landscape. When considering the entire pool of tested hardware, there are many combinations with more powerful graphics cards that will push higher frame rates at the same settings. For a user targeting 1080p or 1440p at Medium or High settings, the rank is not a concern, but it is a useful reference point for understanding where this system falls in the grand scheme of tested hardware.

CPU and GPU Roles

The measured data provides a clear picture of how the CPU and GPU share the workload in Fivem at different resolutions. At 1920x1080, the frame rates are high enough that the CPU is likely playing a more significant role, as lower resolution reduces the pixel-pushing demand on the GPU. The jump from Low to Ultra at 1080p is about 86 FPS, which shows that the GPU is still heavily taxed by the higher presets, but the absolute frame rates remain high because the resolution is modest. The CPU, with its 6 cores and 12 threads and a strong single-thread benchmark profile, is capable of feeding the GPU adequately at this resolution. The single-thread score of 910 in the 3dmark single-thread test and the passmark single-thread score of 3456 indicate that the processor has no trouble handling the game logic and draw calls at 1080p.

At 2560x1440, the GPU begins to assert itself as the primary bottleneck. The frame rates drop across all presets compared to 1080p, and the gap between Low and Ultra narrows slightly in absolute terms but remains large. The average FPS at Low is 106, while at Ultra it is 52.9, a difference of about 53 FPS. This suggests that the GPU is still the dominant factor, as the higher resolution increases the pixel count and the shading workload. The RTX 2060 SUPER’s 8 GB of GDDR6 memory and 256-bit bus provide a bandwidth of 448.0 GB/s, which is sufficient for 1440p, but the raw compute power of 7.181 TFLOPS FP32 is not enough to maintain 60 FPS at Ultra settings.

At 3840x2160, the GPU is unequivocally the limiting component. The frame rates are uniformly low across all presets, with Ultra at 28.7 FPS and Low at 58 FPS. The fact that even Low cannot break 60 FPS indicates that the GPU is overwhelmed by the 4K pixel count, and the CPU has plenty of headroom that it cannot utilize. The CPU’s multi-threaded performance, as shown by a Cinebench R23 multi-core score of 15989 and a passmark multithread score of 18747, is more than adequate for this game, but the GPU simply cannot render enough frames at 4K. The scaling between resolutions is steep, and the recorded data shows that the GPU’s capabilities are exhausted well before the CPU becomes a factor. In short, at 1080p and 1440p the GPU is the primary determinant of frame rate at higher presets, while at 4K the GPU is the sole bottleneck and the CPU’s potential is largely wasted.

Similar Performance Alternatives

The database provides nearest rival comparisons for both the CPU and the GPU, which helps identify other hardware that would behave similarly in this game. For the Intel Core i5-12400, the closest rival in terms of average benchmark score is the AMD EPYC 7643, which scores 18697 against the i5-12400’s 18683, a negligible difference of -0.1 percent. This is a server-class processor, so the comparison is based purely on aggregate benchmark output rather than gaming-specific behavior, but it does indicate that the i5-12400’s overall compute throughput is on par with that chip. The Intel Core i7-1355U is also nearby with a score of 18730 and a delta of -0.3 percent, again showing that the i5-12400’s benchmark average is closely matched by a mobile-oriented chip. The AMD Ryzen AI 5 330 scores 18811, a -0.7 percent delta, and the Intel Core i3-14100F scores 18519, a 0.9 percent delta in the i5-12400’s favor. None of these rivals are direct desktop equivalents in the same performance class, but the data indicates that any of them would produce broadly similar CPU-bound performance in Fivem, with the i3-14100F being the most likely alternative for a user seeking a lower-cost desktop build.

For the NVIDIA GeForce RTX 2060 SUPER, the nearest rival is the NVIDIA GeForce RTX 3060 Mobile, with an average score of 18159 against the RTX 2060 SUPER’s 18093, a delta of -0.4 percent. This is a particularly relevant comparison, as the RTX 3060 Mobile is a laptop variant of a newer GPU generation. The small performance gap suggests that the two cards would deliver nearly identical frame rates in Fivem, making the RTX 3060 Mobile a direct substitute in practical terms. The AMD Radeon Pro 5700 scores 18189, a -0.5 percent delta, and the AMD Radeon RX 460 scores 18373, a -1.5 percent delta, meaning the RX 460 actually edges out the RTX 2060 SUPER in the database’s average benchmark metric. The Intel Arc A770M scores 18383, a -1.6 percent delta, and is likewise a close match. These comparisons show that the RTX 2060 SUPER sits in a cluster of GPUs with very similar aggregate performance, and a user swapping to any of these alternatives would see essentially the same frame rates in Fivem, assuming the rest of the system remains unchanged.

Best Settings per Resolution

The database defines playability as maintaining an average of at least 60 FPS, and the best settings are the most demanding preset that stays at or above that threshold for each resolution. At 1920x1080, the Ultra preset is fully playable with an average of 75.3 FPS. This is the highest quality setting available, and the measured data confirms that it clears the 60 FPS bar with a comfortable margin. Users at 1080p can therefore run the game at maximum visual quality without sacrificing smoothness.

At 2560x1440, the situation changes. The High preset is the most demanding option that remains playable, with an average of 66.2 FPS. The Ultra preset falls below the threshold at 52.9 FPS, so it is not recommended if a stable 60 FPS is the goal. The Medium preset runs at 82.4 FPS and Low at 106 FPS, both of which are also playable, but High is the best choice among the playable options because it offers the highest visual quality while still staying above 60 FPS.

At 3840x2160, there are no playable settings. The Low preset is the closest, averaging 58 FPS, but it still misses the 60 FPS threshold by a small margin. Medium averages 47.6 FPS, High averages 39 FPS, and Ultra averages 28.7 FPS. The verdict data for 4K lists no playable settings and no best settings, confirming that this hardware combination cannot achieve a smooth experience at this resolution. Users targeting 4K would need to accept frame rates below 60 FPS or consider a different hardware configuration.

The Verdict

The question of whether this PC can run Fivem has a clear answer based on the recorded measurements. At 1920x1080, the system runs the game exceptionally well. All four presets are playable, with the Ultra preset delivering an average of 75.3 FPS and the Low preset reaching 161.7 FPS. The verdict for this resolution lists High, Low, Medium, and Ultra as playable, with Ultra as the best setting and an average FPS of 75.3. This is a fully capable 1080p configuration for Fivem, offering high frame rates and the ability to max out the graphics settings.

At 2560x1440, the system remains a solid performer, but with a caveat. The High preset averages 66.2 FPS, which is playable, and the Medium and Low presets are also above 60 FPS. The Ultra preset is not playable, averaging just 52.9 FPS. The verdict for this resolution lists High, Low, and Medium as playable, with High as the best settings and an average of 66.2 FPS. This means that a 1440p user should select High settings for the best combination of visual quality and smooth performance, and they should avoid Ultra.

At 3840x2160, the system is not capable of a playable experience at any setting. The verdict lists no playable settings and no best settings, and the data confirms that even the Low preset falls short with an average of 58 FPS. This is a clear limitation of the hardware, driven almost entirely by the GPU’s inability to handle the 4K workload. In summary, this PC is an excellent choice for 1080p gaming in Fivem, a good choice for 1440p gaming with settings capped at High, and it is not suitable for 4K gaming.

FAQ

Q: Can this combination run Fivem at 60 FPS on Ultra settings at 1920x1080?

A: Yes. The measured average FPS at 1920x1080 with the Ultra preset is 75.3, which is above the 60 FPS playability threshold.

Q: What is the best settings preset for 2560x1440?

A: The best settings at 2560x1440 are the High preset, which delivers an average of 66.2 FPS. The Ultra preset only averages 52.9 FPS and is not considered playable.

Q: Is 4K gaming possible with this hardware in Fivem?

A: No. At 3840x2160, even the Low preset averages only 58 FPS, which is below the 60 FPS threshold. The database lists no playable settings for this resolution.

Q: How does the Intel Core i5-12400 compare to its nearest CPU rival?

A: The closest rival is the AMD EPYC 7643, with an average benchmark score of 18697 versus the i5-12400’s 18683, a difference of -0.1 percent. The Intel Core i3-14100F is also close, scoring 18519, which is 0.9 percent lower than the i5-12400.

Q: How does the NVIDIA GeForce RTX 2060 SUPER compare to the RTX 3060 Mobile?

A: The RTX 3060 Mobile has an average benchmark score of 18159, while the RTX 2060 SUPER scores 18093, a delta of -0.4 percent. The two GPUs are nearly identical in aggregate performance.

Q: Which component is the main bottleneck at 3840x2160?

A: The GPU is the limiting component at 4K. The frame rates are low across all presets, with the highest being 58 FPS at Low settings, while the CPU has ample headroom as shown by its benchmark scores.