Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

56%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
147 FPS
Ultra 1080p Measured
73 FPS

1440p (2K / QHD)

Low 1440p Measured
95 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
25 FPS
10.8ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 18,683
Graphics Card
Required 27,716
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 35 44 51
1440p QHD 48 63 76 95
1080p Full HD 73 93 115 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 93
1920x1080 Low 147
1920x1080 Medium 115
1920x1080 Ultra 73
2560x1440 High 63
2560x1440 Low 95
2560x1440 Medium 76
2560x1440 Ultra 48
3840x2160 High 35
3840x2160 Low 51
3840x2160 Medium 44
3840x2160 Ultra 25

Performance Analysis: Fivem on Your System

The Intel Core i5-12400 paired with the AMD Radeon RX 6600 delivers a split verdict in Fivem, heavily dependent on the target resolution. At 1080p, the combination is overwhelmingly capable, offering smooth performance even at maximum settings. Moving to 1440p, the system remains playable but requires a slight reduction in settings to maintain a comfortable frame rate. At 4K, the hardware falls short of the 60 FPS threshold across all tested presets, indicating that this resolution is out of reach for this specific configuration.

Measured FPS Breakdown

The measured data provides a clear picture of performance scaling across three resolutions and four quality presets. At 1920x1080, the system starts strong with an average of 147.4 FPS on Low settings. Stepping up to Medium yields 114.6 FPS, while High settings still deliver a robust 92.5 FPS. Even at the demanding Ultra preset, the average remains at 72.9 FPS, comfortably above the playability threshold.

At 2560x1440, the frame rates drop noticeably but remain respectable. Low settings produce an average of 95 FPS, which is still a high-refresh experience. Medium settings follow with 75.7 FPS, and High settings maintain 62.7 FPS. However, the Ultra preset falls to 48.4 FPS, dipping below the 60 FPS target.

The 3840x2160 results show a significant performance cliff. Low settings average 51.1 FPS, which is already below the playable threshold. Medium settings drop further to 44.2 FPS, High settings manage 34.6 FPS, and Ultra bottoms out at 24.7 FPS. None of the 4K presets achieve playable performance.

Comparing the extremes, the jump from 1080p Ultra to 1440p Ultra represents a 33.6% performance hit (from 72.9 to 48.4 FPS). The transition from 1440p High to 4K High is even more punishing, showing a 44.8% reduction (from 62.7 to 34.6 FPS). The data indicates that the scaling from 1080p to 1440p is manageable, but the leap to 4K imposes an insurmountable load on this hardware.

CPU and GPU Roles

The performance patterns in the measured data reveal a system that is primarily GPU-limited at higher resolutions, with the CPU playing a more significant role at 1080p. The i5-12400, with its six cores and twelve threads, provides a strong foundation, as evidenced by its 15989 Cinebench R23 multi-core score and 3456 Passmark single-thread score. These numbers place it in the 72nd percentile among all CPUs, indicating ample headroom for gaming workloads.

At 1080p, the frame rates at Low settings (147.4 FPS) suggest that the RX 6600 is being pushed to its limits, while the CPU has capacity to spare. The relatively small gap between High (92.5 FPS) and Ultra (72.9 FPS) at this resolution indicates that the GPU is the primary bottleneck, as increasing graphical load produces diminishing returns.

As resolution increases to 1440p and 4K, the GPU's role becomes even more dominant. The RX 6600's 8 GB of GDDR6 memory and 224.0 GB/s bandwidth become increasingly strained, particularly at 4K where the pixel throughput demands exceed the card's capabilities. The 159.4 GPixel/s pixel rate and 8.928 TFLOPS FP32 performance are simply insufficient for 4K gaming in this title.

The scaling between presets further clarifies the component roles. At 1080p, the difference between Low and Ultra is 50.5% (from 147.4 to 72.9 FPS), showing significant GPU sensitivity. At 4K, the same preset range produces a 51.6% difference (from 51.1 to 24.7 FPS), confirming that the GPU remains the limiting factor throughout. The CPU's contribution is more evident in the consistency of minimum frame rates, though the data does not provide explicit min FPS values; the average scores suggest the i5-12400 avoids severe stuttering that could indicate CPU bottlenecks.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-12400, based on average benchmark scores, provide context for its performance level. The AMD EPYC 7643 scores 18697, which is a mere 0.1% difference from the i5-12400's 18683 average. This indicates that despite being a server-class processor, the EPYC 7643 delivers similar overall throughput in synthetic benchmarks. The Intel Core i7-1355U is slightly ahead at 18730, representing a 0.3% margin, while the AMD Ryzen AI 5 330 leads the group at 18811 with a 0.7% advantage. On the lower end, the Intel Core i3-14100F trails by 0.9% with a score of 18519.

For the AMD Radeon RX 6600, the GPU-side comparisons show a tightly packed field. The NVIDIA Quadro K6000 matches almost exactly with a 0% delta (score 19030 vs. 19036). The NVIDIA GeForce RTX 4050 Mobile is marginally faster at 19049 (-0.1% from the RX 6600's perspective), and the NVIDIA Tesla K20m posts 19089 (-0.3%). The NVIDIA RTX 2000 Ada Generation sits slightly below at 18954 (0.4% difference).

In practical terms for Fivem, systems built around these comparable components would likely produce similar frame rates. A laptop with the RTX 4050 Mobile or a workstation with the Quadro K6000 would probably land within a few frames per second of the RX 6600's measured results. Likewise, swapping the i5-12400 for the i3-14100F would not substantially alter the gaming experience, as the 0.9% benchmark difference is within the margin of measurement error.

FAQ

Q: Can this system run Fivem at 4K resolution?

A: No. The measured data shows that even at Low settings, the average frame rate is 51.1 FPS, which is below the 60 FPS playability threshold. All 4K presets fail to meet this requirement.

Q: What is the best playable setting at 1440p?

A: High settings provide the best visual quality while maintaining playability, with an average of 62.7 FPS. This is the only preset above the 60 FPS threshold that offers higher quality than Medium or Low.

Q: Is the Ultra preset viable at 1080p?

A: Yes. The Ultra preset at 1920x1080 averages 72.9 FPS, which is 21.5% above the 60 FPS target. This makes it the most demanding setting that still delivers smooth gameplay.

Q: How does the RX 6600 compare to the RTX 4050 Mobile?

A: The RX 6600 scores 19036 in average benchmarks, while the RTX 4050 Mobile scores 19049. This represents a 0.1% difference, indicating they deliver nearly identical performance in synthetic tests.

Q: What percentage of CPUs does the i5-12400 outperform?

A: The i5-12400 sits in the 72nd percentile among all CPUs, meaning it performs better than roughly 72% of processors in the benchmark database.

Q: What is the frame rate difference between 1080p and 1440p at High settings?

A: At 1080p High, the average is 92.5 FPS, while 1440p High drops to 62.7 FPS. This represents a 32.2% reduction in performance when moving up one resolution tier.

The Verdict

The Intel Core i5-12400 and AMD Radeon RX 6600 combination delivers a clear verdict based on the measured data. At 1920x1080, the system is fully capable, with all four presets—Low, Medium, High, and Ultra—exceeding the 60 FPS playable threshold. The best settings at this resolution are Ultra, averaging 72.9 FPS.

At 2560x1440, the system remains playable but with limitations. The High preset, averaging 62.7 FPS, is the best visual option that stays above the threshold. Low (95 FPS) and Medium (75.7 FPS) also qualify as playable, while Ultra (48.4 FPS) does not.

The 3840x2160 resolution is not viable for this hardware. No preset achieves the 60 FPS target, with the closest being Low at 51.1 FPS. The system should be considered a 1080p and entry-level 1440p gaming solution for Fivem, not a 4K-capable configuration.

Best Settings per Resolution

At 3840x2160, there are no playable settings, as even Low averages 51.1 FPS, which falls short of the 60 FPS requirement.

At 2560x1440, the most demanding preset that maintains at least 60 FPS is High, with an average of 62.7 FPS. This provides a good balance of visual fidelity and performance, though players seeking higher frame rates can use Medium (75.7 FPS) or Low (95 FPS).

At 1920x1080, the Ultra preset is the best choice, averaging 72.9 FPS. This is the highest quality setting that stays above the playable threshold, and it does so with a comfortable 21.5% margin. For those prioritizing higher refresh rates, Low settings reach 147.4 FPS, which is ideal for competitive play.