Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 80 | 99 | 126 |
| 1440p QHD | 111 | 143 | 179 | 227 |
| 1080p Full HD | 169 | 218 | 241 | 262 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
How This Combo Ranks
The combination of the Intel Core i5-11400F and the NVIDIA GeForce RTX 5080 ranks 318th out of 3,707 tested combinations in the database for Fivem. This places the pairing in the top 8.6% of all recorded combos, a strong result for a game that is primarily known for its multiplayer workload. The rank reflects the balanced interaction between a mid-range 11th Gen processor and a high-end current-generation graphics card. While the GPU is clearly the dominant component in terms of raw compute capability, the CPU’s 6 cores and 12 threads are sufficient to feed the GPU effectively at most settings and resolutions.
In the context of the database’s full range of results, this combo sits comfortably above the median. The CPU alone holds a percentile rank of 71 among all processors, while the GPU holds a percentile rank of 87 among all graphics cards. When paired, the system achieves frame rates that are consistently well above the 60 FPS playability threshold across every resolution tested. The 318th position out of 3,707 is not a top-tier placement, but it is a very respectable showing, especially considering that many combos above it likely feature flagship CPUs paired with the same or faster GPUs. The data indicates that this pairing avoids significant bottlenecking, with the GPU being the more influential component in determining final frame rates, particularly at higher resolutions.
CPU and GPU Roles
The performance scaling across resolutions reveals a clear pattern: the GPU becomes progressively more important as resolution increases, while the CPU’s role is most visible at lower resolutions. At 1920x1080, the difference between Low and Ultra settings is 93 FPS (262 vs 169), which is a 55% reduction in frame rate when moving to the highest preset. This relatively modest penalty suggests that the CPU is handling the game logic and draw calls effectively, but the GPU is still the primary limiter. At 2560x1440, the same Low-to-Ultra drop is 116 FPS (227 vs 111), a 51% reduction, indicating a slightly higher GPU load. At 3840x2160, the Low-to-Ultra drop is 64 FPS (126 vs 62), a 51% reduction, but the absolute numbers are much lower, confirming that the GPU is almost entirely responsible for the frame rate at 4K.
The scaling between presets within each resolution also shows where the CPU begins to matter. At 1080p, moving from Low to Medium costs 21 FPS (262 to 241), and from Medium to High costs another 23 FPS (241 to 218). These are relatively small steps, suggesting the CPU is still keeping up. However, from High to Ultra, the drop is 49 FPS (218 to 169), which is a larger relative penalty. This indicates that the Ultra preset introduces effects that stress the GPU more heavily, even at 1080p. At 1440p, the High-to-Ultra drop is 32 FPS (143 to 111), and at 4K, the High-to-Ultra drop is 18 FPS (80 to 62). As resolution climbs, the absolute frame rate differences between presets shrink because the GPU is already saturated. The CPU’s influence is most apparent at 1080p Low, where it achieves 262 FPS, a number that is likely limited by the CPU’s single-thread performance rather than the GPU’s capabilities.
The data shows that at 1080p and 1440p, the system is capable of very high frame rates, which is typical for a game like Fivem that is not extremely demanding on the GPU at lower resolutions. At 4K, the RTX 5080 still delivers playable frame rates across all presets, but the margin above 60 FPS narrows considerably at Ultra. The recorded data indicates that the CPU never becomes a hard bottleneck at any resolution or preset, as even the most demanding combination (4K Ultra) still achieves 62 FPS on average. However, the CPU’s 6-core, 12-thread configuration and its 71st percentile ranking suggest that in heavily populated multiplayer scenarios, the CPU could become a limiting factor, though the database does not provide specific data for player-count-dependent performance.
FAQ
Q: Can this PC run Fivem at 4K resolution?
A: Yes, the recorded data shows playable frame rates at 3840x2160 across all four settings presets. The lowest average frame rate is 62 FPS at Ultra, which is above the 60 FPS playability threshold. High, Medium, and Low all exceed 60 FPS, with averages of 80, 99, and 126 FPS respectively.
Q: What is the best settings preset for 1440p gaming?
A: At 2560x1440, the Ultra preset delivers an average of 111 FPS, which is well above the playability threshold. Since all presets (Low, Medium, High, Ultra) are playable, the best settings are Ultra, as it provides the highest visual quality while maintaining a comfortable frame rate.
Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?
A: At 1920x1080 Ultra, the average frame rate is 169 FPS. At 3840x2160 Ultra, the average drops to 62 FPS. This represents a 63% reduction in average frame rate, highlighting the significant GPU load increase at 4K.
Q: Is the CPU or GPU more important for this game?
A: The GPU is the primary driver of frame rates, especially at higher resolutions. At 4K Ultra, the system averages 62 FPS, while at 1080p Ultra it averages 169 FPS. The CPU’s influence is most visible at 1080p Low, where the system reaches 262 FPS, a figure that is likely limited by processor single-thread performance rather than GPU capability.
Q: What are the minimum and maximum frame rates recorded at Medium settings?
A: The database records min and max FPS only for Medium settings. At 1920x1080 Medium, the range is 205 to 277 FPS with an average of 241. At 2560x1440 Medium, the range is 152 to 206 FPS with an average of 179. At 3840x2160 Medium, the range is 85 to 114 FPS with an average of 99.
Q: Does this combo ever drop below 60 FPS in the tested scenarios?
A: No. The lowest average frame rate in any tested configuration is 62 FPS at 4K Ultra. The lowest recorded minimum frame rate is 85 FPS at 4K Medium, which is still well above the 60 FPS threshold. All tested settings and resolutions maintain an average above 60 FPS.
Similar Performance Alternatives
The CPU’s nearest rivals in the database provide context for how the Intel Core i5-11400F compares to other processors. The AMD EPYC 7H12 has an average score that is 0.3% higher, making it effectively equivalent in raw benchmark performance. The Intel Core i5-12450H is 0.4% lower, and the AMD Ryzen 3 PRO 8300G is 0.6% lower. The Intel Core Ultra 7 164U is 0.6% higher. These deltas are all within a 1% range, meaning that any of these processors would behave nearly identically to the i5-11400F in Fivem, assuming the same GPU is paired. For users considering an upgrade or a sidegrade, swapping to any of these CPUs would result in negligible frame rate differences in this game.
On the GPU side, the NVIDIA GeForce RTX 5080’s nearest rivals are all AMD Radeon products. The AMD Radeon 8060S has an average score 0.6% higher, the AMD Radeon RX 6750 GRE 12 GB is 0.7% higher, the AMD Radeon Pro W5700X is 2.3% higher, and the AMD Radeon RX 9070 GRE is 2.2% lower. The RX 9070 GRE is the closest competitor in terms of raw score, being slightly slower. The RX 6750 GRE 12 GB and the Radeon 8060S are essentially identical in performance to the RTX 5080 based on average benchmark scores. This means that if a user were to pair the i5-11400F with any of these GPUs, the resulting frame rates in Fivem would be very similar, with differences of only a few percent. The RTX 5080’s 87th percentile ranking among all GPUs indicates that it is a high-end part, and the rivals listed are all within a narrow performance band, so the gameplay experience would be nearly indistinguishable.
For a system using the i5-11400F, the choice of GPU among these rivals would not change the fundamental playability of Fivem. All of them would deliver well above 60 FPS at 1080p and 1440p, and likely at 4K as well, based on the measured performance of the RTX 5080. The CPU’s nearest rivals also suggest that the i5-11400F is not a unique performer; any of these processors would allow the GPU to reach its full potential in this game, as the CPU is not the limiting factor in most scenarios.
Measured FPS Breakdown
The database provides average frame rates for all four settings presets at three resolutions, with min and max values recorded only for Medium settings.
At 1920x1080, the lowest preset delivers an average of 262 FPS. The Medium preset averages 241 FPS, with a minimum of 205 and a maximum of 277. High settings average 218 FPS. The Ultra preset averages 169 FPS. All values are substantially above the 60 FPS threshold, and even the minimum at Medium (205 FPS) is far beyond what is needed for smooth gameplay. The progression from Low to Ultra shows a steady decline, but the system never approaches a playability issue at 1080p.
At 2560x1440, the Low preset averages 227 FPS. Medium settings average 179 FPS, with a recorded range of 152 to 206 FPS. High settings average 143 FPS. Ultra settings average 111 FPS. The difference between 1080p and 1440p is noticeable, with the Ultra preset dropping from 169 to 111 FPS, a 34% reduction. However, even the lowest average at 1440p (111 FPS at Ultra) leaves ample headroom above 60 FPS.
At 3840x2160, the Low preset averages 126 FPS. Medium settings average 99 FPS, with a range of 85 to 114 FPS. High settings average 80 FPS. Ultra settings average 62 FPS. This is the only resolution where the Ultra preset comes close to the playability threshold, but it still clears it by 2 FPS. The Medium preset’s minimum of 85 FPS indicates that even in the most demanding moments captured, the system remains well above 60 FPS. The High preset’s average of 80 FPS provides a comfortable margin, while Ultra is playable but with less headroom.
The min and max values at Medium settings show that the system maintains consistent frame times. At 1080p, the range is 205 to 277, a spread of 72 FPS. At 1440p, the range is 152 to 206, a spread of 54 FPS. At 4K, the range is 85 to 114, a spread of 29 FPS. The narrowing range at higher resolutions is typical, as the GPU becomes the bottleneck and frame rate variance decreases.
The Verdict
Based on the recorded data, this PC can run Fivem at all tested resolutions and presets with an average frame rate above 60 FPS. At 1920x1080, the system achieves 169 FPS at Ultra, which is the most demanding preset, and 262 FPS at Low. At 2560x1440, Ultra averages 111 FPS, and Low averages 227 FPS. At 3840x2160, Ultra averages 62 FPS, which barely clears the 60 FPS threshold, while Low averages 126 FPS.
The verdict by resolution is clear: every resolution and every preset is playable. The 4K Ultra configuration is the only one where the average FPS is within 10% of the 60 FPS threshold, but it still meets the playability criterion. For users who prioritize smoothness over visual fidelity, the 4K High preset offers 80 FPS, which provides a more comfortable margin. At 1440p and below, there is no concern about playability, as even the most demanding settings produce frame rates well above 60 FPS.
The data suggests that this system is well-suited for Fivem across a wide range of display configurations. The only caveat is that the database does not include data for higher player-count scenarios, which could increase CPU load. Given the CPU’s 71st percentile ranking and its 6-core, 12-thread configuration, it is possible that in extremely populated servers, the CPU could become a limiting factor, but the measured data does not reflect this. For standard gameplay, the system delivers a smooth experience at every resolution and preset tested.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 169 FPS. Since all presets exceed 60 FPS, the best settings are Ultra, as it provides the highest visual quality without any playability concerns.
At 2560x1440, Ultra is also the best choice, averaging 111 FPS. This is well above the 60 FPS threshold, and there is no reason to reduce settings for frame rate purposes. The Ultra preset at 1440p provides a good balance of visual fidelity and performance.
At 3840x2160, Ultra is the most demanding preset that stays at or above 60 FPS, with an average of 62 FPS. This is the only resolution where the margin above 60 FPS is slim. For users who want a larger safety margin, High settings at 80 FPS would be a more conservative choice, but Ultra still meets the playability criterion. The best settings per resolution are therefore: 1080p Ultra (169 FPS), 1440p Ultra (111 FPS), and 4K Ultra (62 FPS). These settings maximize visual quality while maintaining an average frame rate of at least 60 FPS.