Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
260 FPS
Ultra 1080p Measured
127 FPS

1440p (2K / QHD)

Low 1440p Measured
170 FPS
Ultra 1440p Measured
86 FPS

4K (Ultra HD)

Low 4K Measured
93 FPS
Ultra 4K Measured
44 FPS
6.1ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 17,177
Graphics Card
Required 27,716
Your GPU 41,187

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 60 75 93
1440p QHD 86 109 135 170
1080p Full HD 127 164 208 260

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 164
1920x1080 Low 260
1920x1080 Medium 208
1920x1080 Ultra 127
2560x1440 High 109
2560x1440 Low 170
2560x1440 Medium 135
2560x1440 Ultra 86
3840x2160 High 60
3840x2160 Low 93
3840x2160 Medium 75
3840x2160 Ultra 44

Performance Analysis: Fivem on Your System

Measured FPS Breakdown

The recorded data for this combination of Intel Core i5-11400F and NVIDIA GeForce RTX 3080 Ti shows a clear scaling pattern across resolutions and presets. At 1920x1080, the system delivers an average of 260 FPS on Low settings, 208.2 FPS on Medium, 164.4 FPS on High, and 126.6 FPS on Ultra. These numbers indicate that the hardware is far from constrained at this resolution, with even the most demanding preset leaving substantial headroom over the 60 FPS playable threshold.

Moving to 2560x1440, the averages remain high but show the expected decline as pixel count increases. Low settings produce 169.5 FPS, Medium drops to 134.6 FPS, High settles at 109.3 FPS, and Ultra still maintains 85.7 FPS. Every preset at this resolution stays comfortably above the playable threshold, with the gap between Low and Ultra being roughly 83.8 FPS, which demonstrates a moderate sensitivity to graphics settings.

At 3840x2160, the performance curve steepens. Low settings still deliver 93.1 FPS, Medium produces 75.4 FPS, and High just clears 60.4 FPS. Ultra, however, falls below the playable threshold at 43.8 FPS. The drop from High to Ultra at this resolution is 16.6 FPS, a larger absolute decline than the 23.6 FPS difference seen between High and Ultra at 2560x1440. This suggests that the Ultra preset imposes a disproportionately heavy load at 4K, likely due to shading and memory bandwidth demands that scale sharply with resolution.

The database records no minimum or maximum frame time data for any configuration, so the analysis relies exclusively on average FPS. Across all resolutions, the pattern is consistent: Low to Medium offers the smallest performance gap, while High to Ultra produces the largest. At 1080p, the Low to Medium difference is 51.8 FPS; at 1440p it is 34.9 FPS; at 4K it is 17.7 FPS. The diminishing absolute differences at higher resolutions indicate that the GPU becomes more of a limiting factor as resolution increases, compressing the relative benefit of lowering settings.

Best Settings per Resolution

For 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, which records an average of 126.6 FPS. This is more than double the playable threshold, so users can enable maximum graphical quality without concern.

At 2560x1440, the best settings also resolve to Ultra, with an average of 85.7 FPS. This preset clears the 60 FPS bar by a margin of 25.7 FPS, leaving enough headroom for typical frame time fluctuations in multiplayer scenes.

For 3840x2160, the situation changes. The most demanding preset that stays at or above 60 FPS is High, averaging 60.4 FPS. This is an extremely narrow margin, just 0.4 FPS above the threshold. Medium trails at 75.4 FPS, and Low at 93.1 FPS, but High represents the highest fidelity option that still technically meets the playable standard. Ultra at this resolution falls to 43.8 FPS, which is not considered playable under the database's 60 FPS criterion.

FAQ

Q: Can this PC run Fivem at 4K with Ultra settings?

A: No. At 3840x2160 with Ultra settings, the combination records an average of 43.8 FPS, which is below the 60 FPS playable threshold. The playable settings at this resolution are High, Low, and Medium.

Q: What is the highest playable preset at 1440p?

A: Ultra is playable at 2560x1440, with an average of 85.7 FPS. This is the most demanding preset that remains at or above 60 FPS at this resolution.

Q: How much performance is lost when moving from 1080p to 4K on High settings?

A: At 1920x1080 High, the average is 164.4 FPS. At 3840x2160 High, the average is 60.4 FPS. This represents a reduction of 104 FPS, or roughly 63.3% of the 1080p value.

Q: Is the Ultra preset at 1080p significantly slower than High at 1080p?

A: Yes. Ultra at 1920x1080 averages 126.6 FPS, while High averages 164.4 FPS. The difference is 37.8 FPS, meaning Ultra is about 23% slower than High at this resolution.

Q: Which settings are considered playable at 4K?

A: High, Low, and Medium are all playable at 3840x2160. High is the best playable setting at 60.4 FPS, while Low reaches 93.1 FPS and Medium reaches 75.4 FPS.

Q: Does the system ever drop below 60 FPS at 1440p?

A: No. All four presets at 2560x1440 exceed 60 FPS, with the lowest being Ultra at 85.7 FPS. The database records no minimum FPS values, but the averages indicate no preset falls below the threshold.

Similar Performance Alternatives

The CPU's nearest rivals in the database provide context for how this processor compares to other hardware. The AMD EPYC 7H12 has an average score of 17120, which is 0.3% higher than the i5-11400F's 17177. The Intel Core i5-12450H scores 17239, a 0.4% advantage. The AMD Ryzen 3 PRO 8300G reaches 17278, 0.6% ahead, while the Intel Core Ultra 7 164U sits at 17074, 0.6% behind. These deltas are all within a narrow band, meaning any of these CPUs would produce nearly identical frame rates in Fivem, provided the GPU remains the same.

On the GPU side, the RTX 3080 Ti's nearest rivals show similar tight grouping. The AMD Radeon Pro 5300 scores 40870, which is 0.8% below the RTX 3080 Ti's 41187. The NVIDIA Tesla M40 24 GB scores 41707, 1.2% higher, and the standard NVIDIA Tesla M40 scores 41897, 1.7% higher. The NVIDIA GeForce RTX 5070 scores 40377, 2% lower. All four alternatives fall within a 2% performance band, so swapping the RTX 3080 Ti for any of them would yield nearly indistinguishable FPS in this game, assuming the CPU stays constant.

For a user considering a similar build, the data suggests that replacing either component with its nearest rival would not materially change the measured FPS. The i5-11400F and RTX 3080 Ti sit in performance tiers where direct neighbors are separated by fractions of a percent, so the playable settings and average FPS values listed above would remain essentially unchanged.

The Verdict

The verdict by resolution is straightforward. At 1920x1080, the system can run Fivem at Ultra settings with an average of 126.6 FPS, far above the 60 FPS threshold. At 2560x1440, Ultra is also playable, averaging 85.7 FPS. At 3840x2160, the best playable setting is High at 60.4 FPS, which just meets the threshold, while Ultra falls short at 43.8 FPS.

In practical terms, this PC is fully capable of running Fivem at 1080p and 1440p with maximum graphical quality. For 4K users, High settings are the ceiling, and the narrow margin at that preset means users may prefer Medium at 75.4 FPS for additional stability in busy multiplayer moments, though the database does not record frame time variance to confirm this need. The hardware clears the playable bar at all tested presets except 4K Ultra.

How This Combo Ranks

In the database, this combination of Intel Core i5-11400F and NVIDIA GeForce RTX 3080 Ti ranks 877 out of 3707 tested combos for Fivem. This places it in the top 23.7% of all configurations recorded for this game. The percentile positions of the individual components support this ranking: the CPU sits at the 71st percentile among all tested CPUs, and the GPU sits at the 83rd percentile among all tested GPUs. The combo rank being lower than either component's individual percentile suggests that Fivem's performance is not purely dictated by raw hardware potential, but the overall position remains strong relative to the broader field.

The rank of 877 out of 3707 means a substantial majority of tested combos, roughly 2830 of them, record lower performance in this game. This is consistent with the measured FPS data, which shows the system comfortably exceeding 60 FPS at all resolutions except 4K Ultra.

CPU and GPU Roles

The data reveals how the CPU and GPU divide the workload in Fivem across resolutions and presets. At 1920x1080, the performance spread between Low and Ultra is 133.4 FPS, from 260 down to 126.6. This wide spread indicates that the GPU is not the primary limiter at this resolution; the CPU is capable of feeding the GPU at high frame rates, and graphical settings have a large impact on the final output. The fact that Low reaches 260 FPS suggests the CPU can push well beyond typical display refresh rates, making the GPU the component that scales with settings changes.

At 2560x1440, the Low to Ultra spread narrows to 83.8 FPS, from 169.5 down to 85.7. The absolute FPS at every preset is lower than at 1080p, which points to the GPU taking on more of the rendering burden as pixel count rises. The CPU still has headroom, as evidenced by the 169.5 FPS on Low, but the GPU's workload grows faster than the CPU's as resolution increases.

At 3840x2160, the spread between Low and Ultra is 49.3 FPS, from 93.1 down to 43.8. Here, the GPU is clearly the dominant constraint. Even Low settings cannot reach the 260 FPS seen at 1080p, and Ultra drops below the playable threshold. The scaling from 1080p Low to 4K Low is a reduction of 166.9 FPS, a 64.2% loss, which is far larger than any CPU-driven change. This pattern confirms that resolution scaling is almost entirely a GPU function in this game.

Preset scaling tells a complementary story. Moving from Low to Ultra at 1080p reduces FPS by 133.4, at 1440p by 83.8, and at 4K by 49.3. The absolute impact of settings diminishes at higher resolutions because the GPU is already saturated by pixel throughput. Conversely, at 1080p, where the GPU has spare capacity, settings changes produce the largest FPS swings. The CPU's role is most visible at low resolutions and low presets, where it sustains very high frame rates, while the GPU's role dominates at 4K, where even the lowest preset falls well below the 1080p Low result.