Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 36 | 44 | 58 |
| 1440p QHD | 49 | 66 | 82 | 103 |
| 1080p Full HD | 78 | 102 | 130 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i5-11400F and AMD Radeon RX 7600 combination delivers a clearly defined performance profile for Fivem, a multiplayer title where frame pacing and consistency matter more than raw fidelity. The recorded data shows that this pairing is fully capable of smooth gameplay at 1080p and 1440p, while 4K remains out of reach for a locked 60 FPS experience. The CPU, with its 6 cores and 12 threads, sits at the 71st percentile among all tested processors, while the GPU lands at the 57th percentile, making this a balanced pairing where neither component dramatically outstrips the other in benchmark standing.
Similar Performance Alternatives
For the Intel Core i5-11400F, the nearest rivals in the database are clustered tightly around its average benchmark score of 17177. The AMD EPYC 7H12 trails by a mere 0.3%, with an average score of 17120, which means in synthetic multi-threaded workloads, these two processors would be nearly indistinguishable. The Intel Core i5-12450H is 0.4% ahead at 17239, again a negligible margin that would not translate into perceptible differences in Fivem gameplay. The AMD Ryzen 3 PRO 8300G posts a score of 17278, sitting 0.6% above the i5-11400F, while the Intel Core Ultra 7 164U scores 17074, which is 0.6% lower. What this tells the builder is that the i5-11400F is not an outlier in either direction; it performs exactly in line with a broad family of mid-range and even some server-class chips. For Fivem specifically, where the game relies heavily on single-thread performance for server-side scripting and physics, the i5-11400F's single-core scores of 868 in 3DMark single-thread and 2024 in Cinebench R23 single-core are the relevant figures, and they place it comfortably in the range where frame drops from CPU bottlenecks would be minimal at 1080p.
On the GPU side, the AMD Radeon RX 7600 has an average benchmark score of 15171, and its nearest rivals are equally close. The NVIDIA GeForce RTX 3050 OEM scores 15199, a 0.2% advantage, meaning that in pure rasterization throughput, these two cards would trade blows within the margin of error. The AMD Radeon Pro 560X scores 15082, which is 0.6% lower, and the integrated AMD Radeon 680M scores 15270, which is 0.7% higher, a surprising result that highlights how capable modern integrated graphics have become, though the 680M would still lack the dedicated VRAM bandwidth and sustained power delivery of the RX 7600. The NVIDIA GeForce GTX 660 Ti, a much older card, scores 15063, 0.7% below the RX 7600. For Fivem, which is not a graphically demanding title by modern standards, the RX 7600's 8 GB of GDDR6 memory and 288.0 GB/s bandwidth provide ample headroom for texture streaming and draw distances at 1080p and 1440p. The practical takeaway is that if a builder already owns an RTX 3050 OEM or a system with a Radeon Pro 560X, the frame rates in Fivem would be very close to what the RX 7600 delivers, so an upgrade would only make sense if other, more demanding games are also in the library.
CPU and GPU Roles
The measured FPS data reveals a clear division of labor between the CPU and GPU across resolutions. At 1920x1080 with Low settings, the combo produces 160.2 average FPS, which is more than double the 77.6 FPS at Ultra settings. This scaling pattern indicates that at 1080p, the GPU is the limiting factor when settings increase, because the CPU has enough single-thread headroom to feed the graphics card at low graphical loads. Moving from Low to Medium at 1080p drops the average from 160.2 to 129.9 FPS, a 19% reduction, and then from Medium to High it falls to 101.7 FPS, another 22% drop. The step from High to Ultra brings the average down to 77.6 FPS, a 24% reduction. This consistent 20% or more decline per preset tier is characteristic of a GPU-bound scenario, where the RX 7600's shading units, 2048 in total, and its texture rate of 339.8 GTexel/s are being pushed harder at each level.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings produce 103.4 FPS, Medium drops to 82.2 FPS, High to 65.9 FPS, and Ultra falls to 48.6 FPS. The percentage drops are similar to 1080p, which suggests that the GPU is still the primary constraint. However, the absolute reduction from 1080p to 1440p at the same settings is notable. For example, High settings go from 101.7 FPS at 1080p to 65.9 FPS at 1440p, a 35% decrease. This is a larger drop than what would be expected from pixel count alone, indicating that memory bandwidth, capped at 288.0 GB/s, and the 128-bit bus width start to become limiting factors at higher resolutions.
At 3840x2160, the GPU is unquestionably the dominant bottleneck. The average FPS at Low is 57.5, which is already below the 60 FPS playable threshold, and it falls to 43.7 at Medium, 36.3 at High, and 30.2 at Ultra. The CPU's role at 4K is almost negligible because the RX 7600 cannot produce enough frames to stress the i5-11400F's 12 threads. The data shows that the CPU's 3DMark 16-thread score of 5619 and Cinebench R23 multi-core score of 14340 are more than sufficient for Fivem, but they never become the limiting factor in this configuration. In summary, for this game, the GPU is the component that determines playability at every resolution above 1080p Low, while the CPU only matters in the sense that it does not hold the GPU back, which is the expected behavior for a mid-range pairing.
How This Combo Ranks
In the database's overall ranking of tested CPU and GPU combinations for Fivem, this pairing sits at rank 2606 out of 3707 total combos. That places it in the 70th percentile of all tested configurations, which is a solidly above-average result. The rank reflects that there are 2605 other combinations that produce higher average FPS in this game, but also that there are 1101 combinations that are slower. Given that the CPU is at the 71st percentile and the GPU at the 57th percentile, the combo rank of 2606 makes sense: the CPU is slightly stronger relative to its peers than the GPU, but the pairing is well matched for the game's demands. In practical terms, this rank means that a buyer choosing this specific CPU and GPU combination would be getting a system that outperforms the majority of what the database has measured, but it is not a top-tier enthusiast setup. The gap to the top-ranked combos, which would feature much higher-end GPUs, is primarily in 4K performance, where the RX 7600's limitations become obvious. At 1080p, the rank would likely be much higher, since the combo achieves 160.2 FPS at Low and 129.9 FPS at Medium, figures that many lower-end configurations cannot reach. The database's verdict, based on the measured data, is that this combo is a dependable mid-range choice for Fivem, with the caveat that 4K users should look elsewhere.
The Verdict
The verdict by resolution is clear from the measured data. At 3840x2160, there are no playable settings that reach or exceed 60 FPS average. The best result is at Low settings with 57.5 FPS, which is close but still 2.5 FPS short of the threshold. Medium produces 43.7 FPS, High 36.3 FPS, and Ultra 30.2 FPS, all of which are well below playable. Therefore, at 4K, this PC cannot run Fivem smoothly at any preset, and a user would need to either lower the resolution or upgrade the GPU. At 2560x1440, the verdict is positive for three settings: Low at 103.4 FPS, Medium at 82.2 FPS, and High at 65.9 FPS all clear the 60 FPS threshold. The best settings at 1440p are High, with an average of 65.9 FPS, which leaves a small but usable margin above the threshold. Ultra at 1440p fails at 48.6 FPS, so that preset should be avoided. At 1920x1080, the verdict is unanimously positive. All four settings, Low at 160.2 FPS, Medium at 129.9 FPS, High at 101.7 FPS, and Ultra at 77.6 FPS, are above 60 FPS. The best settings at 1080p are Ultra, which still provides a comfortable 77.6 FPS average, meaning the user can max out the graphics without sacrificing playability. Overall, this PC can run Fivem at 1080p with everything maxed out, at 1440p with High settings, and at 4K only if the user accepts a frame rate below 60 FPS.
Measured FPS Breakdown
The recorded data provides exact average FPS for each resolution and settings preset, though minimum and maximum FPS values were not captured. At 1920x1080, Low settings yield 160.2 average FPS, Medium yields 129.9, High yields 101.7, and Ultra yields 77.6. These numbers indicate a highly playable experience across the board, with the gap between Low and Ultra being 82.6 FPS, which shows that the RX 7600 has significant headroom at this resolution. At 2560x1440, Low settings produce 103.4 average FPS, Medium produces 82.2, High produces 65.9, and Ultra produces 48.6. The drop from 1080p to 1440p at each setting is roughly 35%, which is expected for a GPU with 8 GB of VRAM and a 128-bit memory bus. At 3840x2160, the numbers fall sharply. Low settings yield 57.5 average FPS, Medium yields 43.7, High yields 36.3, and Ultra yields 30.2. The scaling from 1440p to 4K is even more punishing, with High settings dropping from 65.9 at 1440p to 36.3 at 4K, a 45% reduction. This is consistent with the GPU running out of fillrate and memory bandwidth. The lack of minimum FPS data means that stutter and frame time consistency cannot be assessed from this dataset, but the average values are sufficient to make a playability judgment.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 77.6 FPS. This is the optimal choice because it delivers the highest visual quality while maintaining a 17.6 FPS margin above the playable threshold. Users who prefer even higher frame rates can drop to High for 101.7 FPS, but the data shows that Ultra is perfectly viable. For 2560x1440, the best settings are High, with an average of 65.9 FPS. This preset clears the 60 FPS threshold with a 5.9 FPS margin, which is acceptable but not generous. Medium at 82.2 FPS is also a strong option for users who want more headroom, but High is the highest preset that meets the playability criterion. Ultra at 1440p fails at 48.6 FPS, so it is not recommended. For 3840x2160, there is no playable setting according to the 60 FPS threshold. The closest is Low at 57.5 FPS, which is 2.5 FPS below the threshold. Therefore, the best settings at 4K would be to either reduce the resolution to 1440p and run High, or accept a sub-60 FPS experience at Low settings, which may be tolerable for non-competitive play but is not recommended for a smooth experience. The data suggests that for this CPU and GPU combination, the sweet spot is 1080p Ultra or 1440p High, with 4K being outside the playable envelope. A builder targeting Fivem specifically would be well served by this configuration if they plan to play at 1080p or 1440p, but they should not expect 4K performance without additional GPU investment.