Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 33 | 44 | 52 |
| 1440p QHD | 45 | 63 | 74 | 97 |
| 1080p Full HD | 73 | 90 | 113 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for Fivem with the Intel Core i5-11400F and AMD Radeon RX 6600 spans three resolutions and four quality presets. All measurements represent average frame rates, with minimum and maximum values not captured in the database.
At 3840x2160 (4K), the combination produces a Low preset average of 52.1 FPS, a Medium preset average of 44.2 FPS, a High preset average of 32.9 FPS, and an Ultra preset average of 24.1 FPS. The spread between the lowest and highest presets is 28.0 FPS, which indicates that quality settings heavily influence performance at this resolution. None of the 4K presets reach the 60 FPS playable threshold.
Moving down to 2560x1440 (1440p), the results improve substantially. The Low preset delivers 96.8 FPS, Medium delivers 74.1 FPS, High delivers 62.7 FPS, and Ultra drops to 44.6 FPS. The step from High to Ultra is particularly steep, a loss of 18.1 FPS, which suggests that Ultra settings impose a significant rendering burden at this resolution. Three presets (Low, Medium, High) clear the 60 FPS threshold.
At 1920x1080 (1080p), the hardware performs strongly across the board. Low hits 144.8 FPS, Medium reaches 113.3 FPS, High achieves 90.1 FPS, and Ultra still manages 73.4 FPS. All four presets remain above the 60 FPS playable threshold. The gap from Low to Ultra is 71.4 FPS, meaning that even the most demanding preset retains a comfortable margin over the playability cutoff.
The data shows a consistent pattern: resolution scaling has a larger impact than preset scaling. From 1080p High (90.1 FPS) to 1440p High (62.7 FPS), the loss is 27.4 FPS. From 1440p High to 4K High (32.9 FPS), the loss is 29.8 FPS. Meanwhile, within a single resolution, moving from Low to Ultra typically costs between 71.4 FPS (at 1080p) and 28.0 FPS (at 4K).
FAQ
Q: Can this PC run Fivem at 60 FPS in 4K?
A: No. The best 4K result is the Low preset at 52.1 FPS, which falls short of the 60 FPS threshold. Medium (44.2 FPS), High (32.9 FPS), and Ultra (24.1 FPS) are all further below the playable line.
Q: What is the highest quality preset that maintains 60 FPS at 1440p?
A: High settings at 2560x1440 deliver 62.7 FPS, which is the best preset that stays above 60 FPS. Ultra at this resolution drops to 44.6 FPS, so it is not playable.
Q: Does the Ultra preset reach 60 FPS at 1080p?
A: Yes. Ultra settings at 1920x1080 achieve 73.4 FPS, which clears the 60 FPS threshold by 13.4 FPS. This is the most demanding preset tested at this resolution.
Q: How much performance is lost when going from 1080p to 4K at High settings?
A: High settings at 1080p yield 90.1 FPS, while High settings at 4K yield 32.9 FPS. The difference is 57.2 FPS, representing a drop to roughly one-third of the 1080p frame rate.
Q: Which preset shows the largest single-step FPS drop?
A: At 1440p, moving from High (62.7 FPS) to Ultra (44.6 FPS) costs 18.1 FPS. At 4K, the step from Low (52.1 FPS) to Medium (44.2 FPS) costs 7.9 FPS, and from Medium to High costs 11.3 FPS. The 1440p High-to-Ultra transition is the steepest recorded step.
Q: Is the Low preset at 4K close to playable?
A: It is the closest 4K result, at 52.1 FPS, but it still falls 7.9 FPS short of the 60 FPS threshold. No 4K preset reaches playable performance.
CPU and GPU Roles
The measured FPS data reveals how the balance between the Intel Core i5-11400F and the AMD Radeon RX 6600 shifts across resolutions. At 1080p, the frame rates are high across all presets, with Low reaching 144.8 FPS. This suggests that the CPU is capable of feeding the GPU sufficiently at lower resolution, and the GPU becomes the limiting factor as settings increase. The drop from Low to Ultra at 1080p is 71.4 FPS, which is the largest preset spread in the dataset. This indicates that at 1080p, the GPU's rendering workload scales strongly with quality settings.
At 1440p, the pattern changes. The Low preset still delivers 96.8 FPS, but the High preset falls to 62.7 FPS, and Ultra drops to 44.6 FPS. The relatively large gap between High and Ultra (18.1 FPS) points to the GPU being the primary constraint at higher settings. The CPU still has headroom, as evidenced by the 96.8 FPS Low result, but the GPU cannot maintain that throughput once visual complexity increases.
At 4K, the GPU is clearly the dominant bottleneck. Even the Low preset only reaches 52.1 FPS, while Ultra drops to 24.1 FPS. The CPU's role diminishes further, as the resolution scaling demands more from the Radeon RX 6600's 8 GB of GDDR6 memory and 1792 shading units. The recorded data shows that from 1080p Low to 4K Low, the frame rate drops from 144.8 FPS to 52.1 FPS, a reduction of 92.7 FPS. This resolution sensitivity confirms that the GPU's memory bandwidth of 224.0 GB/s and pixel rate of 159.4 GPixel/s become limiting factors at higher pixel counts.
The scaling between presets also clarifies component roles. At 1080p, the Ultra preset still achieves 73.4 FPS, meaning the CPU can sustain high instruction throughput even with maximum settings. The Core i5-11400F has 6 cores and 12 threads with a boost clock of 4.40 GHz, which appears sufficient for Fivem's multiplayer workload. At 4K, the CPU has ample headroom, but the GPU cannot keep pace. The verdict is clear: the GPU governs performance at 1440p and 4K, while the CPU provides adequate support at 1080p.
How This Combo Ranks
The database ranks this specific CPU and GPU combination for Fivem at position 2955 out of 3707 tested combos. This places it in the lower half of all recorded configurations, at roughly the 20th percentile of tested systems. The percentile standings for the individual components put the CPU at the 71st percentile among all tested processors and the GPU at the 63rd percentile among all tested graphics cards. The combo rank being notably lower than either component percentile suggests that Fivem's performance profile is demanding in ways that this pairing does not fully satisfy.
The rank reflects the measured FPS data rather than raw component scores. Since the game's playable threshold is 60 FPS, and the combo achieves that only at 1440p (with High, Medium, or Low) and 1080p (with all presets), the ranking captures a system that can handle the game at mainstream resolutions but struggles at 4K. Out of 3707 combos, 752 configurations rank higher, meaning this pairing is not among the top performers for Fivem.
The CPU's average benchmark score of 17177 and the GPU's average benchmark score of 19036 do not translate directly into game performance. The measured FPS data shows that the combo's weakest area is 4K, where even the lowest preset fails to reach 60 FPS. This is consistent with the GPU's 63rd percentile standing, which indicates that many other graphics cards deliver higher throughput. The CPU's 71st percentile suggests it is comparatively stronger, but the GPU becomes the limiting factor at high resolutions.
Similar Performance Alternatives
Looking at the nearest rivals in the database, the Intel Core i5-11400F has comparable average scores to several other processors. The AMD EPYC 7H12 scores 17120, a delta of 0.3 percent from the i5-11400F's 17177. The Intel Core i5-12450H scores 17239, a 0.4 percent delta in the opposite direction. The AMD Ryzen 3 PRO 8300G scores 17278, which is 0.6 percent higher. The Intel Core Ultra 7 164U scores 17074, 0.6 percent lower. These four processors would deliver nearly identical CPU-bound performance in Fivem, meaning the choice among them would not noticeably alter frame rates.
For the GPU, the AMD Radeon RX 6600's nearest rivals are similarly close. The NVIDIA Quadro K6000 scores 19030, essentially identical to the RX 6600's 19036 with a 0 percent delta. The NVIDIA GeForce RTX 4050 Mobile scores 19049, just 0.1 percent higher. The NVIDIA Tesla K20m scores 19089, 0.3 percent higher. The NVIDIA RTX 2000 Ada Generation scores 18954, 0.4 percent lower. Any of these graphics cards would produce almost the same FPS results as the RX 6600 in Fivem, within a margin that the recorded data cannot distinguish.
When considering alternative pairings, a user could swap the CPU to any of the four rivals and expect the same measured FPS within roughly one percent. Similarly, swapping the GPU to any of its four rivals would keep performance essentially unchanged. The practical implication is that this combo sits at a performance plateau shared by several other configurations, and the game's playability verdict would remain identical across all of them.
The Verdict
The verdict by resolution is clear. At 3840x2160, this PC cannot run Fivem at a playable level. No preset reaches 60 FPS; the best recorded result is 52.1 FPS on Low settings, and Ultra drops to 24.1 FPS. The database records no playable settings for 4K.
At 2560x1440, the system is playable with three presets. Low (96.8 FPS), Medium (74.1 FPS), and High (62.7 FPS) all clear the 60 FPS threshold. Ultra (44.6 FPS) does not. The best playable setting is High, which achieves 62.7 FPS, just 2.7 FPS above the threshold.
At 1920x1080, the system is fully playable across all tested presets. Low (144.8 FPS), Medium (113.3 FPS), High (90.1 FPS), and Ultra (73.4 FPS) all exceed 60 FPS. The best playable setting is Ultra at 73.4 FPS, which provides a 13.4 FPS margin over the threshold.
In summary, this combo is a solid 1080p performer, a capable 1440p system with settings capped at High, and not viable for 4K gaming in Fivem. Users targeting 60 FPS should stick to 1080p for maximum quality or 1440p with High settings.
Best Settings per Resolution
At 3840x2160, no preset achieves 60 FPS, so there is no recommended setting. The database records no playable options at this resolution.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is High, with a recorded average of 62.7 FPS. This provides a slim 2.7 FPS margin above the playable threshold. Medium (74.1 FPS) and Low (96.8 FPS) also work, but High delivers the best visual quality while remaining playable.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with a recorded average of 73.4 FPS. This is the highest quality setting tested, and it maintains a comfortable 13.4 FPS cushion over the threshold. All lower presets also clear 60 FPS, but Ultra offers the maximum visual fidelity without sacrificing playability.
For players who prioritize frame rate over visual quality, the 1080p Low preset at 144.8 FPS offers the highest headroom for competitive play, while the 1440p Low preset at 96.8 FPS provides a similar option at higher resolution. The recorded data supports these choices as the optimal balance between quality and performance.