Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
226 FPS
Ultra 1080p Measured
156 FPS

1440p (2K / QHD)

Low 1440p Measured
194 FPS
Ultra 1440p Measured
102 FPS

4K (Ultra HD)

Low 4K Measured
114 FPS
Ultra 4K Measured
54 FPS
5.3ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 14,185
Graphics Card
Required 27,716
Your GPU 49,957

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 73 90 114
1440p QHD 102 133 167 194
1080p Full HD 156 188 205 226

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 188
1920x1080 Low 226
1920x1080 Medium 205
1920x1080 Ultra 156
2560x1440 High 133
2560x1440 Low 194
2560x1440 Medium 167
2560x1440 Ultra 102
3840x2160 High 73
3840x2160 Low 114
3840x2160 Medium 90
3840x2160 Ultra 54

Performance Analysis: Fivem on Your System

FAQ

Q: What is the playable threshold for Fivem, and how does this combo perform against it?

A: The playable threshold is 60 FPS. At 4K, this combo reaches 72.7 FPS on High settings, 89.5 FPS on Medium, and 114.2 FPS on Low, but drops to 53.9 FPS on Ultra. At 1440p and 1080p, every preset from Low to Ultra stays above 60 FPS.

Q: Which resolution allows the highest visual quality while maintaining 60 FPS?

A: At 2560x1440, the Ultra preset runs at 101.7 FPS, which is the most demanding setting that clears the threshold at that resolution. At 1920x1080, Ultra runs at 155.7 FPS. At 3840x2160, the best playable setting is High at 72.7 FPS.

Q: How does the CPU compare to its nearest rivals in average benchmark score?

A: The Intel Core i5-10400F has an average benchmark score of 14185. The Intel Xeon 6756E scores 14163, which is 0.2% lower. The AMD EPYC 7552 scores 14115, 0.5% lower. The Intel Core 7 160UL scores 14232, 0.3% higher, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher.

Q: What is the GPU's percentile ranking among all tested graphics cards?

A: The NVIDIA GeForce RTX 5070 Ti sits at the 86th percentile among all GPUs in the database. Its average benchmark score is 49957, with a Passmark G3D score of 32974 and a 3DMark Steel Nomad DX12 score of 6604.

Q: How does the GPU compare to its closest rivals in raw compute?

A: The RTX 5070 Ti's average score of 49957 is nearly identical to the AMD Radeon RX Vega 64 at 50001, which is 0.1% higher. The Intel Arc A550M scores 49737, 0.4% lower. The AMD Radeon RX 6900 XT scores 50951, 2% higher, while the AMD Radeon RX 6800 XT scores 48477, 3.1% lower.

Q: What is the combo's rank among all tested CPU-GPU pairs for Fivem?

A: This combination ranks 638th out of 3707 tested combos in the database for Fivem, placing it in the top 17% of all configurations.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains 60 FPS or higher is High, which delivers 72.7 FPS on average. The Ultra preset drops to 53.9 FPS, below the playable threshold. Low runs at 114.2 FPS and Medium at 89.5 FPS, but High offers the best balance of visual fidelity and frame rate at this resolution.

At 2560x1440, all four presets clear 60 FPS. The most demanding playable setting is Ultra, producing 101.7 FPS. High runs at 133.4 FPS, Medium at 166.7 FPS, and Low at 194.3 FPS. Ultra is the recommended choice here because it delivers a comfortable margin above the threshold while maximizing visual quality.

At 1920x1080, every preset is playable, and the best visual option is Ultra at 155.7 FPS. High runs at 188.2 FPS, Medium at 205.4 FPS, and Low at 225.8 FPS. The frame rates at 1080p are so high that even the heaviest setting leaves substantial headroom above 60 FPS.

CPU and GPU Roles

The data reveals a clear shift in component responsibility as resolution changes. At 1920x1080, the GPU is not the limiting factor: even at Ultra, the combo produces 155.7 FPS, which is far above the 60 FPS threshold. The CPU, with its 6 cores and 12 threads, appears to be the more active participant at this resolution, since the frame rate scales strongly with settings changes but never approaches a GPU bottleneck. Moving from Low to Ultra at 1080p reduces average FPS from 225.8 to 155.7, a drop of 31%, but the absolute numbers remain very high.

At 2560x1440, the GPU starts to assert itself more. The spread from Low (194.3 FPS) to Ultra (101.7 FPS) is a 48% reduction, indicating that the RTX 5070 Ti's rendering load is rising. Still, the CPU keeps up well enough that even Ultra stays above 100 FPS. The transition from 1080p to 1440p at Ultra costs 54 FPS (from 155.7 to 101.7), which suggests the GPU is becoming a larger contributor to the frame rate calculation.

At 3840x2160, the GPU dominates the performance picture. The gap between Low (114.2 FPS) and Ultra (53.9 FPS) is 60 percentage points, and the Ultra preset falls below the playable threshold. This is a classic GPU-bound scenario: the RTX 5070 Ti's memory bandwidth of 896.0 GB/s and 16 GB of GDDR7 VRAM are being taxed heavily at 4K. The CPU, which was likely near-idle at lower resolutions, no longer matters as much because the GPU is the bottleneck. The fact that High at 4K still delivers 72.7 FPS shows that the GPU has enough headroom for most settings, but Ultra demands more than it can sustain.

Scaling between resolutions reinforces this split. At Ultra, going from 1080p to 1440p reduces FPS by 35%, and from 1440p to 4K reduces it by another 47%. The GPU's role grows disproportionately with pixel count. At Low, the same progression costs 14% and 41% respectively, indicating that the CPU can still drive high frame rates at lower settings, but the GPU's limits become visible as resolution climbs.

The Verdict

This PC can run Fivem at 60 FPS or higher in most configurations. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra delivering 155.7 FPS. At 2560x1440, all four presets also clear the threshold, with Ultra at 101.7 FPS. At 3840x2160, the playable settings are High (72.7 FPS), Medium (89.5 FPS), and Low (114.2 FPS); Ultra falls short at 53.9 FPS.

The practical takeaway is that this combo is excellent for 1080p and 1440p gaming with maximum settings, and it handles 4K well on High settings. The only scenario that fails the 60 FPS test is 4K Ultra, which misses by 6.1 FPS. For users with a 4K display, selecting High instead of Ultra closes the gap comfortably. The recorded data shows that the system has no trouble with Fivem's multiplayer workloads at mainstream resolutions, and even at 4K it offers three playable presets out of four.

Measured FPS Breakdown

At 1920x1080, the recorded average frame rates are as follows: Low runs at 225.8 FPS, Medium at 205.4 FPS, High at 188.2 FPS, and Ultra at 155.7 FPS. All settings stay well above the 60 FPS threshold, with even the heaviest preset providing more than double the minimum playable frame rate.

At 2560x1440, the averages are: Low at 194.3 FPS, Medium at 166.7 FPS, High at 133.4 FPS, and Ultra at 101.7 FPS. The step from High to Ultra costs 31.7 FPS, which is the largest single-setting drop at this resolution, but the final result remains above 100 FPS.

At 3840x2160, the averages are: Low at 114.2 FPS, Medium at 89.5 FPS, High at 72.7 FPS, and Ultra at 53.9 FPS. The progression from Low to Ultra shows a steady decline, with the last step from High to Ultra costing 18.8 FPS and pushing the result below the playable threshold. The minimum and maximum frame rates were not recorded in the database, so only average values are available for analysis.

Across all resolutions, the pattern is consistent: Low settings always deliver the highest frame rates, and Ultra always delivers the lowest. The magnitude of the drop from Low to Ultra grows with resolution, from 70.1 FPS at 1080p to 92.6 FPS at 1440p to 60.3 FPS at 4K. The 4K drop is smaller in percentage terms because the absolute frame rates are lower to begin with.

How This Combo Ranks

In the database's ranking of CPU-GPU combinations for Fivem, this configuration places 638th out of 3707 tested combos. That puts it in the 82.8th percentile, meaning it outperforms roughly 83% of all recorded pairings for this game. The rank reflects the combined capabilities of the Intel Core i5-10400F and the NVIDIA GeForce RTX 5070 Ti, which together deliver playable frame rates at every resolution except 4K Ultra.

Given the GPU's 86th percentile ranking among all GPUs and the CPU's 68th percentile among all CPUs, the combo's overall position is slightly higher than the CPU's individual percentile would suggest. This indicates that the GPU is carrying more of the performance weight in Fivem, which aligns with the resolution scaling observed in the measured FPS data. The CPU is not a weak link, but the GPU's high-end specifications (16 GB GDDR7, 896.0 GB/s bandwidth, 43.94 TFLOPS FP32) are what enable the high frame rates at 1440p and 4K.

The rank of 638 out of 3707 also implies that many other combinations in the database are faster, but those are likely to feature newer or higher-tier CPUs and GPUs. For a mainstream 10th-gen Intel CPU paired with a 50-series GPU, this result is strong. Users with this hardware can expect a smooth experience in Fivem, with the only caveat being the 4K Ultra preset.

Similar Performance Alternatives

The CPU's nearest rivals in average benchmark score are all within 0.6% of the i5-10400F. The Intel Xeon 6756E (score 14163, 0.2% lower) and the AMD EPYC 7552 (score 14115, 0.5% lower) would behave nearly identically in CPU-bound scenarios. The Intel Core 7 160UL (score 14232, 0.3% higher) and the AMD Ryzen 3 7320C (score 14277, 0.6% higher) are marginally faster, but the differences are small enough that in-game frame rates for Fivem would be indistinguishable in most cases.

On the GPU side, the RTX 5070 Ti's nearest rivals are also very close in average score. The AMD Radeon RX Vega 64 (score 50001, 0.1% higher) is the closest match, followed by the Intel Arc A550M (score 49737, 0.4% lower). The AMD Radeon RX 6900 XT (score 50951, 2% higher) is slightly faster, while the AMD Radeon RX 6800 XT (score 48477, 3.1% lower) is a bit slower. These deltas are within the range where real-world FPS differences would be minor, though the 6900 XT might edge out a few extra frames at 4K Ultra.

For a user considering alternatives, swapping the i5-10400F for any of its listed rivals would not materially change Fivem performance, since the CPU is not the bottleneck at higher resolutions. Swapping the RTX 5070 Ti for an RX 6900 XT could potentially push the 4K Ultra result closer to 60 FPS, but the recorded data does not include that specific pairing, so this remains speculative. The RX 6800 XT, being 3.1% slower, might drop the 4K High result slightly below the 72.7 FPS recorded for the 5070 Ti, but it would likely still clear 60 FPS. The RX Vega 64 and Arc A550M are close enough that users would see nearly identical performance in Fivem.