Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 51 | 64 |
| 1440p QHD | 57 | 73 | 91 | 116 |
| 1080p Full HD | 86 | 111 | 138 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The Intel Core i5-10400F and NVIDIA GeForce RTX 2070 SUPER combination delivers a wide spread of frame rates across Fivem, depending on resolution and quality preset. The recorded data shows that 1080p is thoroughly playable at every setting, while 1440p requires a step down from Ultra, and 4K demands Low settings to maintain a smooth experience. This analysis breaks down the measured performance, component roles, and what the numbers mean for actual gameplay.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low. The measured average at this setting is 64 FPS. Medium drops to 51 FPS, High falls to 40 FPS, and Ultra bottoms out at 31 FPS. So for 4K, Low is the only viable option if the target is a consistent 60 FPS, and even then the margin is only 4 FPS above the threshold.
At 2560x1440, the best setting that clears 60 FPS is High, with a recorded average of 73 FPS. Medium runs at 91 FPS, and Low hits 116 FPS, but High is the highest quality preset that still maintains the playable threshold. Ultra at 1440p averages 57 FPS, which falls just short of the 60 FPS target. The data shows that 1440p Ultra is a near miss, 3 FPS below the playable line.
At 1920x1080, every preset clears 60 FPS, and the most demanding option is Ultra, which averages 86 FPS. High runs at 111 FPS, Medium at 138 FPS, and Low reaches 175 FPS. The 1080p Ultra result is 26 FPS above the 60 FPS threshold, providing a comfortable cushion. This makes 1080p the only resolution where the full quality range is accessible without compromise.
The pattern is clear: as resolution increases, the settings ceiling drops. 1080p allows Ultra, 1440p caps at High, and 4K is limited to Low. The gap between Low and Ultra at each resolution is substantial: at 4K the difference is 33 FPS, at 1440p it is 59 FPS, and at 1080p it is 89 FPS. Higher resolutions compress the settings headroom because the GPU workload scales with pixel count.
CPU and GPU Roles
The data reveals that the GPU is the dominant factor at higher resolutions, while the CPU becomes relatively more influential at 1080p. Consider the scaling from 1080p Low to 4K Low: the average FPS drops from 175 to 64, a 63% reduction. This massive decline is driven by the GPU, as the pixel throughput requirement at 3840x2160 is roughly four times that of 1920x1080. The RTX 2070 SUPER, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, handles the geometry and shading load, but the sheer pixel count overwhelms it at 4K.
At 1080p, the CPU plays a larger role. The Intel Core i5-10400F has 6 cores and 12 threads, with a boost clock of 4.30 GHz. Its benchmark scores, such as Cinebench R23 multi-core at 10283 and single-core at 1451, indicate strong single-threaded performance, which is critical for Fivem's multiplayer environment. The 1080p Low result of 175 FPS shows that the CPU can feed the GPU sufficiently at lower resolutions, but the GPU still limits the final output.
The scaling between presets at the same resolution provides further evidence. At 1080p, moving from Low to Ultra reduces FPS from 175 to 86, a 51% drop. At 1440p, the same preset change goes from 116 to 57, a 51% drop. At 4K, Low to Ultra goes from 64 to 31, a 52% drop. These nearly identical percentage reductions across resolutions suggest that the settings impact is proportionally consistent, but the absolute FPS values are dictated by resolution.
The CPU's role is most visible in the 1080p Low result. At 175 FPS, the GPU is not the bottleneck; the CPU's single-thread performance, reflected in the 3DMark single-thread score of 688 and PassMark single-thread score of 2541, becomes the limiting factor. As resolution increases, the GPU load grows, and the CPU has more headroom. At 4K Low, the average is 64 FPS, which is much closer to a GPU-bound scenario.
The recorded data shows that the RTX 2070 SUPER, with a PassMark G3D score of 18169 and a percentile rank of 65 among all GPUs, is the primary performance driver at 1440p and 4K. The CPU, ranked at the 68th percentile among all CPUs, is sufficient for 1080p but not the main constraint at higher resolutions. The verdictByResolution data confirms this: 1080p allows Ultra (86 FPS), 1440p caps at High (73 FPS), and 4K only allows Low (64 FPS).
Measured FPS Breakdown
At 1920x1080, the full settings range is recorded. Low delivers an average of 175 FPS, with no min or max values provided. Medium averages 138 FPS, with a minimum of 118 and a maximum of 159. High averages 111 FPS, again without min or max data. Ultra averages 86 FPS, also without min or max values. The Medium preset is the only one at 1080p with complete min/max data, showing a 41 FPS spread between minimum and maximum.
At 2560x1440, the results are lower but still robust. Low averages 116 FPS. Medium averages 91 FPS, with a minimum of 77 and a maximum of 105, a 28 FPS spread. High averages 73 FPS. Ultra averages 57 FPS, which falls below the 60 FPS threshold. The Medium data at 1440p shows a tighter range than at 1080p, indicating more consistent frame pacing.
At 3840x2160, the performance drops significantly. Low averages 64 FPS, just above the playable line. Medium averages 51 FPS, with a minimum of 43 and a maximum of 58. High averages 40 FPS. Ultra averages 31 FPS. The Medium preset at 4K has a 15 FPS spread, the smallest of any resolution, suggesting that the GPU is heavily loaded and frame times are more uniform under stress.
The progression across resolutions is linear and predictable. From 1080p Ultra (86 FPS) to 1440p Ultra (57 FPS) is a 34% drop. From 1440p Ultra to 4K Ultra (31 FPS) is a 46% drop. The 4K Low result of 64 FPS is the only 4K preset that meets the playable threshold, and it is 22 FPS slower than 1440p Low (116 FPS).
The min/max data for Medium presets provides insight into frame stability. At 1080p Medium, the minimum is 118 FPS, which is well above the 60 FPS threshold. At 1440p Medium, the minimum is 77 FPS, still above the threshold. At 4K Medium, the minimum is 43 FPS, which is below the threshold. This confirms that even the minimum frame rates at 1080p and 1440p Medium are playable, while 4K Medium is not.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-10400F, based on average benchmark scores, include the Intel Xeon 6756E with an average score of 14163 and a delta of 0.2%, meaning the i5-10400F scores 0.2% higher. The Intel Core 7 160UL scores 14232, which is 0.3% higher than the i5-10400F, so this CPU is marginally faster. The AMD EPYC 7552 scores 14115, 0.5% lower, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher. These differences are all within 1%, so any of these CPUs would deliver nearly identical frame rates in Fivem at the same GPU.
For the GPU, the nearest rivals to the RTX 2070 SUPER are the NVIDIA Quadro M4000M with an average score of 20480 and a delta of -1%, meaning the RTX 2070 SUPER scores 1% lower. The NVIDIA GeForce RTX 3070 Mobile scores 20534, which is 1.2% higher. The Intel Arc B570 scores 20556, 1.3% higher, and the Intel Arc A750 scores 20582, 1.5% higher. These deltas are all within 2%, so swapping the RTX 2070 SUPER for any of these would produce similar FPS results, within a few frames.
The percentile ranks place the CPU at 68% of all CPUs and the GPU at 65% of all GPUs, which aligns with their mid-to-high tier positioning. The combo rank in Fivem is 2138 out of 3707 combinations, putting this setup in the top 58% of all tested configurations. The nearest rivals for both components are all within 1.5% delta, indicating that performance is tightly clustered around this hardware level.
In practical terms, a system with an Intel Xeon 6756E or an AMD Ryzen 3 7320C paired with the same RTX 2070 SUPER would show nearly identical FPS in Fivem. Similarly, using an Intel Arc A750 or a GeForce RTX 3070 Mobile instead of the RTX 2070 SUPER, with the same i5-10400F, would yield results within 1.5% of the recorded data. The 1080p Ultra result of 86 FPS would remain playable, and the 4K Low result of 64 FPS would stay just above the threshold.
The Verdict
Yes, this PC can run Fivem, but the playable settings depend heavily on resolution. At 1920x1080, all four presets clear the 60 FPS threshold. The best setting is Ultra, with an average of 86 FPS. This is the recommended configuration for a smooth experience without sacrificing visual quality. The recorded data shows that 1080p is fully playable across the board, from Low at 175 FPS to Ultra at 86 FPS.
At 2560x1440, the playable settings are High, Low, and Medium. High is the best, averaging 73 FPS, which is 13 FPS above the threshold. Medium averages 91 FPS, and Low averages 116 FPS. Ultra at 1440p is not playable, averaging 57 FPS, which is 3 FPS below the target. For 1440p, the recommendation is High for the best balance of quality and performance.
At 3840x2160, only Low is playable, averaging 64 FPS. This is 4 FPS above the threshold, leaving little margin for demanding scenes. Medium averages 51 FPS, High averages 40 FPS, and Ultra averages 31 FPS, all below the playable line. The 4K Low result is technically playable, but the margin is slim, and any heavy multiplayer action could push it below 60 FPS.
The verdictByResolution data confirms this summary. For 3840x2160, the playable settings list includes only Low, with a best settings value of Low and an average FPS of 64. For 2560x1440, the playable settings are High, Low, and Medium, with High as the best at 73 FPS. For 1920x1080, all four presets are playable, with Ultra as the best at 86 FPS.
The combination of the i5-10400F and RTX 2070 SUPER is well-suited for 1080p gaming, capable for 1440p with settings capped at High, and marginal for 4K with only Low settings. The 60 FPS threshold is met at 1080p Ultra, 1440p High, and 4K Low, but the margins vary from 26 FPS at 1080p to 4 FPS at 4K.
FAQ
Q: What is the best setting for 1080p on this system?
A: At 1920x1080, the best playable setting is Ultra, which averages 86 FPS. This is above the 60 FPS threshold, and all other presets also clear it: High at 111 FPS, Medium at 138 FPS, and Low at 175 FPS.
Q: Can this PC run Fivem at 1440p with Ultra settings?
A: No, the data shows that 2560x1440 Ultra averages 57 FPS, which is below the 60 FPS playable threshold. The best playable setting at 1440p is High, averaging 73 FPS.
Q: What is the only playable setting at 4K resolution?
A: At 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 64 FPS. Medium averages 51 FPS, High averages 40 FPS, and Ultra averages 31 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-10400F has an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E (14163, 0.2% lower), the Intel Core 7 160UL (14232, 0.3% higher), the AMD EPYC 7552 (14115, 0.5% lower), and the AMD Ryzen 3 7320C (14277, 0.6% higher). All are within 0.6% of each other.
Q: What GPU is closest in performance to the RTX 2070 SUPER?
A: The RTX 2070 SUPER has an average benchmark score of 20282. The nearest rival is the NVIDIA Quadro M4000M at 20480, which is 1% higher. Other close options include the GeForce RTX 3070 Mobile (20534, 1.2% higher), the Intel Arc B570 (20556, 1.3% higher), and the Intel Arc A750 (20582, 1.5% higher).
Q: Is the 4K Low setting a comfortable margin above 60 FPS?
A: No, the margin is only 4 FPS. The 4K Low average is 64 FPS, which is just above the 60 FPS threshold. The minimum FPS data is not recorded for this setting, so the actual frame dips could be lower in busy multiplayer scenes.