Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
303 FPS
Ultra 1080p Measured
197 FPS

1440p (2K / QHD)

Low 1440p Measured
263 FPS
Ultra 1440p Measured
130 FPS

4K (Ultra HD)

Low 4K Measured
147 FPS
Ultra 4K Measured
72 FPS
3.9ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 13,494
Graphics Card
Required 27,716
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 93 116 147
1440p QHD 130 167 209 263
1080p Full HD 197 254 278 303

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 254
1920x1080 Low 303
1920x1080 Medium 278
1920x1080 Ultra 197
2560x1440 High 167
2560x1440 Low 263
2560x1440 Medium 209
2560x1440 Ultra 130
3840x2160 High 93
3840x2160 Low 147
3840x2160 Medium 116
3840x2160 Ultra 72

Performance Analysis: Fivem on Your System

The data for this combination—an Intel Core i3-12100F paired with an NVIDIA GeForce RTX 5090 D—shows a system with a stark performance disparity between a modest quad-core processor and a flagship-class GPU. In Fivem, a multiplayer title, this imbalance produces a scenario where the GPU is rarely the limiting factor, and the measured frame rates are exceptionally high across all tested resolutions and presets. The benchmark results, derived from measured data, indicate that the i3-12100F provides enough throughput to feed the RTX 5090 D at playable levels, though the overall combination's rank within the tested pool of 3707 combos is 56, reflecting that while this pairing is fast, it is not the absolute top performer in the database.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average frame rate at or above the 60 FPS playable threshold is identified here.

At 3840x2160, the highest playable preset is Ultra, which achieves an average of 72 FPS. This is a clear result: the system can handle the maximum graphical load at 4K with a comfortable margin above the 60 FPS target. The data shows that even the most demanding settings are viable, leaving no need to dial back to High or Medium for a smooth experience.

At 2560x1440, the best settings are also Ultra, with an average frame rate of 130 FPS. This is more than double the playable threshold, indicating that the combination has substantial headroom at this resolution. The performance jump from 4K to 1440p is significant, suggesting that the GPU's rendering load is a primary factor in scaling.

At 1920x1080, the best settings are again Ultra, delivering an average of 197 FPS. This result is exceptionally high, and it implies that at 1080p, the system is likely constrained more by the CPU or game engine logic than by the GPU's raw rendering capabilities. The frame rate here is over three times the 60 FPS threshold, making the experience extremely fluid, though the gap between 1440p and 1080p results is notable.

How This Combo Ranks

Within the Fivem benchmark database, this specific configuration of the Intel Core i3-12100F and NVIDIA GeForce RTX 5090 D holds a combo rank of 56 out of 3707 tested combinations. This places the system in the top 1.5% of all tested hardware pairings for this game, indicating it is a very high-performing setup. However, the rank is not higher, which is likely a reflection of the CPU's position in the overall hierarchy. The i3-12100F, while capable, sits in the 68th percentile of all CPUs, whereas the RTX 5090 D is in the 92nd percentile of all GPUs. This imbalance suggests that while the GPU is a top-tier component, the CPU prevents the combination from reaching the absolute pinnacle of performance, where more powerful processors would yield even higher frame rates.

Measured FPS Breakdown

The following table details the exact average, minimum, and maximum frame rates recorded for each resolution and settings preset.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

| :--------- | :------- | :------ | :------ | :------ |

| 3840x2160 | Ultra | 72 | - | - |

| 3840x2160 | High | 93 | - | - |

| 3840x2160 | Medium | 116 | 99 | 133 |

| 3840x2160 | Low | 147 | - | - |

| 2560x1440 | Ultra | 130 | - | - |

| 2560x1440 | High | 167 | - | - |

| 2560x1440 | Medium | 209 | 178 | 240 |

| 2560x1440 | Low | 263 | - | - |

| 1920x1080 | Ultra | 197 | - | - |

| 1920x1080 | High | 254 | - | - |

| 1920x1080 | Medium | 278 | 236 | 320 |

| 1920x1080 | Low | 303 | - | - |

The data reveals a predictable scaling pattern. At 4K, the Ultra preset yields 72 FPS, while dropping to Low raises the average to 147 FPS, a gain of 104%. At 1440p, the spread between Ultra (130 FPS) and Low (263 FPS) is 102%, showing similar scaling. At 1080p, the difference narrows slightly, with Ultra at 197 FPS and Low at 303 FPS, a 54% gain. This narrowing at lower resolutions suggests that the CPU begins to limit the frame rate, as the GPU can render frames faster than the processor can issue draw calls. The minimum and maximum FPS data for Medium settings at each resolution show a variance of roughly 34-35% from the average, indicating consistent frame pacing without severe stutters.

FAQ

Q: Can this PC run Fivem at 4K resolution?

A: Yes, the benchmark data shows it can run at 4K with the Ultra preset, averaging 72 FPS, which is above the 60 FPS playable threshold. All other presets at 4K also exceed 60 FPS, with Low hitting 147 FPS.

Q: What is the highest settings preset that maintains 60 FPS at 1440p?

A: The Ultra preset at 2560x1440 averages 130 FPS, making it the most demanding setting that clears the 60 FPS mark. The system has enough headroom to run the game at maximum quality without any performance concerns.

Q: How does the frame rate scale between 1080p and 4K at Ultra settings?

A: At 1920x1080, the Ultra preset averages 197 FPS. At 3840x2160, the same preset averages 72 FPS. This represents a 63% drop in performance when moving from 1080p to 4K, which is a typical scaling curve for a GPU-intensive workload.

Q: Is the RTX 5090 D the bottleneck in this system for Fivem?

A: The data suggests this is not the case at lower resolutions. The performance gap between 1080p and 1440p is significant, but the gap between 1440p and 4K is also large. The CPU's 68th percentile ranking versus the GPU's 92nd percentile suggests the processor is the weaker link, and the relatively smaller frame rate gain from 1440p to 1080p (67 FPS increase) compared to the gain from 4K to 1440p (58 FPS increase) indicates a CPU limitation is emerging at lower resolutions.

Q: What is the lowest average frame rate recorded for this combination?

A: The lowest average frame rate is 72 FPS, which occurs at 3840x2160 with the Ultra settings preset. This is still well above the 60 FPS playable threshold.

Q: Does the system ever drop below the 60 FPS threshold?

A: Based on the available data, no. The lowest minimum FPS recorded is 99 FPS, which occurred at 3840x2160 with Medium settings. All other recorded minimums are above this value, and the lowest average is 72 FPS, meaning the system maintains a smooth experience in all tested scenarios.

CPU and GPU Roles

The data from the measured FPS breakdown provides a clear picture of how the CPU and GPU contribute to performance in Fivem. At 3840x2160, the GPU is the dominant factor. The frame rates scale dramatically with settings, from 72 FPS at Ultra to 147 FPS at Low, a 104% increase. This indicates that the GPU's rendering workload is the primary constraint, as reducing graphical quality directly translates to higher FPS.

When moving to 2560x1440, the GPU still plays a major role, but the scaling is similar. The Ultra preset yields 130 FPS, and Low yields 263 FPS, a 102% increase. This suggests that the GPU remains the bottleneck at this resolution, as the CPU is capable of feeding it enough data to see proportional gains from reduced graphical load.

The situation changes at 1920x1080. The scaling from Ultra to Low is only a 54% increase, from 197 FPS to 303 FPS. This reduced scaling indicates that the CPU is beginning to limit performance. At 1080p, the RTX 5090 D can render frames very quickly, but the Intel Core i3-12100F, with its 4 cores and 8 threads, cannot issue draw calls fast enough to keep the GPU fully saturated. This is why the frame rates are high but do not scale as efficiently as they do at higher resolutions.

Furthermore, the absolute frame rates support this analysis. The jump from 4K Ultra (72 FPS) to 1440p Ultra (130 FPS) is 58 FPS, while the jump from 1440p Ultra to 1080p Ultra is 67 FPS. The latter increase is larger, but considering the pixel count reduction is much more significant (2.25x fewer pixels), the frame rate gain is proportionally smaller. This is a classic sign of a CPU bottleneck emerging at lower resolutions. The GPU has plenty of headroom, but the processor's single-thread performance, evidenced by a Passmark single-thread score of 3444, becomes the limiting factor.

The Verdict

This combination can unequivocally run Fivem at high frame rates. The verdict by resolution is clear: at 3840x2160, all presets from Low to Ultra are playable, with the best being Ultra at 72 FPS. At 2560x1440, all presets are playable, with Ultra averaging 130 FPS. At 1920x1080, all presets are playable, with Ultra averaging 197 FPS.

The system clears the 60 FPS threshold with significant headroom at every resolution and preset combination. The lowest average FPS recorded is 72 FPS at 4K Ultra, which is still 20% above the playable threshold. For a user with a 60 Hz display, this system will deliver a perfectly smooth experience at maximum settings in 4K. For users with high refresh rate monitors at 1440p or 1080p, the frame rates are high enough to take advantage of 120 Hz or even 165 Hz displays, though the CPU may prevent reaching the absolute maximum refresh rates at 1080p. The data indicates that this PC is not just capable of running the game, but is overqualified for it, especially at lower resolutions where the GPU is underutilized.

Similar Performance Alternatives

Based on the nearest rivals for both the CPU and GPU, several other hardware combinations would deliver similar performance in Fivem.

For the CPU, the Intel Core i3-12100F has an average benchmark score of 13494. The closest rivals are the Intel Core 3 N355 with a score of 13492 (0% delta), the Intel Core i5-9500 with a score of 13452 (0.3% higher), the Intel Core 5 120UL with a score of 13594 (0.7% lower), and the Intel Core i7-1250U with a score of 13351 (1.1% lower). These processors would behave nearly identically to the i3-12100F in CPU-bound scenarios, meaning that swapping the i3-12100F for any of these would result in almost no change in FPS in Fivem, especially at 1080p where the CPU is more relevant. The i5-9500 is a slightly slower option, while the Core 5 120UL is marginally faster.

For the GPU, the NVIDIA GeForce RTX 5090 D has an average benchmark score of 77712. The nearest rivals are the AMD Radeon RX 6650M XT with a score of 76904 (1.1% higher), the AMD Radeon RX 6850M XT with a score of 78940 (1.6% lower), and the NVIDIA Tesla P100 PCIe 12 GB with a score of 79396 (2.1% lower). The closest match is the RX 6650M XT, which would provide nearly identical GPU-bound performance. The RX 6850M XT is slightly faster, while the Tesla P100 cards are marginally slower. In Fivem, at 4K where the GPU is the bottleneck, these alternatives would produce frame rates very close to those measured for the RTX 5090 D, with the RX 6850M XT potentially giving a few extra FPS and the Tesla P100 giving a few fewer. At 1080p, the differences would be even smaller because the CPU would limit the frame rate regardless of which GPU is installed.