Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
199 FPS
Ultra 1080p Measured
95 FPS

1440p (2K / QHD)

Low 1440p Measured
134 FPS
Ultra 1440p Measured
62 FPS

4K (Ultra HD)

Low 4K Measured
75 FPS
Ultra 4K Measured
38 FPS
8.1ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 13,494
Graphics Card
Required 27,716
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 44 56 75
1440p QHD 62 85 106 134
1080p Full HD 95 124 158 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 124
1920x1080 Low 199
1920x1080 Medium 158
1920x1080 Ultra 95
2560x1440 High 85
2560x1440 Low 134
2560x1440 Medium 106
2560x1440 Ultra 62
3840x2160 High 44
3840x2160 Low 75
3840x2160 Medium 56
3840x2160 Ultra 38

Performance Analysis: Fivem on Your System

The Intel Core i3-12100F and NVIDIA GeForce RTX 5060 combination presents an interesting split personality in Fivem. The data shows a quad-core CPU from the Alder Lake generation paired with a Blackwell 2.0 GPU that collectively produce a wide performance spread across resolutions and presets. The core question is straightforward: can this pairing sustain 60 FPS, and at what visual cost? The benchmark results indicate the answer depends heavily on whether you are targeting 1080p, 1440p, or 4K, with the GPU becoming the dominant constraint only at the highest resolution.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, which delivers an average of 75.4 FPS. The data shows a steep drop-off as settings climb: Medium falls to 56.4 FPS, High to 43.8 FPS, and Ultra to 37.5 FPS. This pattern is revealing — the gap between Low and Medium alone is a 19 FPS swing, suggesting that the RTX 5060’s 8 GB GDDR7 memory and 128-bit bus struggle with the increased texture and shading demands at 4K. The 60 FPS threshold is only cleared by the most conservative preset.

At 2560x1440, every preset clears 60 FPS, allowing Ultra to be the best playable setting with an average of 61.7 FPS. This is a razor-thin margin above the playable threshold, but it is playable nonetheless. The scaling here is notable: Low runs at 133.9 FPS, Medium at 105.8 FPS, and High at 84.6 FPS. The progression from High to Ultra costs 22.9 FPS, which is a significant penalty for the extra visual fidelity. The data implies that 1440p Ultra is the ceiling for this combo, with no headroom for demanding multiplayer scenarios that might cause dips.

At 1920x1080, the story is entirely different. Ultra is the best playable setting, producing an average of 94.8 FPS. The lower presets are far faster: Low hits 198.8 FPS, Medium reaches 158.2 FPS, and High achieves 123.8 FPS. The 1080p results show the RTX 5060 is never the bottleneck — even at Ultra, the frame rate is nearly 35 FPS above the 60 FPS target. This resolution is where the combo demonstrates its full potential, with enough overhead to handle Fivem’s multiplayer unpredictability.

CPU and GPU Roles

The measured FPS data across resolutions reveals a clear shift in which component limits performance. At 1920x1080, the CPU’s role is more prominent. The Intel Core i3-12100F, with its 4 cores and 8 threads, shows strong single-thread capabilities — the Cinebench R23 single-core score of 1674 and Geekbench single-core score of 1932 are solid for a budget part. The 1080p Low result of 198.8 FPS suggests the GPU can push far beyond what the CPU can feed in some scenarios, but the fact that Ultra still delivers 94.8 FPS indicates the i3-12100F is keeping pace adequately. The CPU’s 3DMark single-thread score of 893 and 2-thread score of 1659 are modest, yet they do not appear to cripple 1080p performance.

At 2560x1440, the GPU begins to assert its role. The RTX 5060’s raw compute — 19.18 TFLOPS FP32 and a pixel rate of 119.9 GPixel/s — becomes more relevant as resolution increases. The frame rate drop from Low (133.9 FPS) to Ultra (61.7 FPS) is a 72.2 FPS reduction, which is a 54% decrease. This is a larger relative drop than at 1080p, where the same preset change costs 104 FPS but only a 52% reduction. The GPU’s memory bandwidth of 448.0 GB/s and 8 GB capacity are likely the limiting factors at 1440p Ultra, not the CPU.

At 3840x2160, the GPU is unambiguously the bottleneck. The RTX 5060’s 128-bit memory bus and 8 GB VRAM are insufficient for high and ultra presets, as evidenced by the sub-60 FPS results at those settings. The CPU’s role is minimal here — even the weakest CPU would likely produce similar 4K numbers because the GPU is saturated. The i3-12100F’s Cinebench R23 multicore score of 11860 and Passmark multithread score of 14015 are respectable, but they are irrelevant at 4K where the GPU is the sole constraint. The scaling from 1080p to 4K at Ultra — from 94.8 FPS to 37.5 FPS — is a 60% reduction, which is characteristic of a GPU-limited scenario.

Measured FPS Breakdown

3840x2160 (4K)

  • Low: 75.4 FPS average
  • Medium: 56.4 FPS average
  • High: 43.8 FPS average
  • Ultra: 37.5 FPS average

The 4K data shows a consistent decline of roughly 6-7 FPS per preset step from Low to High, then a smaller 6.3 FPS drop from High to Ultra. The Medium result of 56.4 FPS is notable because it falls just short of the 60 FPS threshold, making Low the only viable option. The Ultra result of 37.5 FPS is nearly half of the Low result, indicating that the GPU’s texture units (120 TMUs) and ROPs (48) are overwhelmed by the combination of high resolution and maximum settings.

2560x1440 (1440p)

  • Low: 133.9 FPS average
  • Medium: 105.8 FPS average
  • High: 84.6 FPS average
  • Ultra: 61.7 FPS average

The 1440p results are more balanced. Low to Medium costs 28.1 FPS, Medium to High costs 21.2 FPS, and High to Ultra costs 22.9 FPS. The progression is nearly linear, with each preset step reducing performance by roughly 20-28 FPS. The Ultra result of 61.7 FPS is the only one close to the 60 FPS threshold, and it clears it by just 1.7 FPS. This suggests that any additional GPU load — such as more players or complex scenes in Fivem’s multiplayer environment — could push it below playable levels.

1920x1080 (1080p)

  • Low: 198.8 FPS average
  • Medium: 158.2 FPS average
  • High: 123.8 FPS average
  • Ultra: 94.8 FPS average

The 1080p results are the strongest for this combo. The gap between Low and Medium is 40.6 FPS, which is the largest step in any resolution. This indicates that the RTX 5060’s shading units (3840) and tensor cores (120) are well-utilized at this resolution, with the GPU having ample headroom even at Ultra. The 94.8 FPS Ultra result is 34.8 FPS above the playable threshold, providing a comfortable margin. The CPU’s 4 cores do not appear to create a bottleneck here, as the frame rates are consistently high across all presets.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, offer comparable performance profiles. The Intel Core 3 N355 has an average score of 13492, which is essentially identical to the i3-12100F’s 13494 (0% delta). This suggests that swapping to that processor would yield nearly the same FPS in Fivem. The Intel Core i5-9500 scores 13452 (0.3% delta), meaning it is marginally slower but effectively indistinguishable in real-world gaming. The Intel Core 5 120UL scores 13594 (-0.7% delta), which is slightly faster, and the Intel Core i7-1250U scores 13351 (1.1% delta), which is slightly slower. None of these alternatives would meaningfully change the game’s performance characteristics.

On the GPU side, the RTX 5060’s nearest rivals are intriguing because some are significantly different hardware classes. The AMD Radeon 860M scores 26401 (-0.3% delta), which is an integrated graphics solution, yet it benchmarks nearly identically to the RTX 5060’s 26331. This implies that in synthetic benchmarks, the 860M matches the 5060, but in Fivem, the discrete GPU’s dedicated memory and bandwidth would likely outperform it. The NVIDIA GeForce MX550 scores 26421 (-0.3% delta), another low-power mobile GPU that surprisingly matches the 5060 in average score. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (-0.8% delta), which is a previous-generation high-end card, and the AMD Radeon RX 6750 XT scores 26011 (1.2% delta), which is a newer mid-range card. In practice, the RX 6750 XT would likely produce similar or slightly better FPS in Fivem due to its larger memory bus, but the data only supports parity in average benchmark scores.

FAQ

Q: Can this combo run Fivem at 4K with playable frame rates?

A: Yes, but only at Low settings. The measured average FPS at 3840x2160 Low is 75.4 FPS, which clears the 60 FPS threshold. Medium (56.4 FPS), High (43.8 FPS), and Ultra (37.5 FPS) all fall below 60 FPS.

Q: What is the best preset for 1440p gaming?

A: Ultra is the best playable preset at 2560x1440, delivering an average of 61.7 FPS. However, this is only 1.7 FPS above the playable threshold, so High (84.6 FPS) offers a safer margin with slightly reduced visuals.

Q: Is the CPU or GPU more important at 1080p?

A: The data suggests the GPU is the primary driver at 1080p, with Ultra achieving 94.8 FPS and Low reaching 198.8 FPS. The i3-12100F’s single-thread score of 893 in 3DMark is sufficient to avoid bottlenecking at these frame rates.

Q: How does the RTX 5060 compare to the RX 6750 XT in this context?

A: The RTX 5060 has an average benchmark score of 26331, while the RX 6750 XT scores 26011, a 1.2% delta in favor of the 5060. In Fivem, both GPUs would likely perform similarly, but the data only supports this synthetic benchmark parity.

Q: What is the combo’s overall ranking among tested systems?

A: The combo ranks 1783 out of 3707 tested combinations, placing it in the upper half of all systems tested for Fivem.

Q: Is 8 GB of VRAM sufficient for Fivem?

A: At 1080p and 1440p, yes. The RTX 5060’s 8 GB GDDR7 memory delivers playable frame rates at all presets up to 1440p Ultra. At 4K, however, the memory capacity and 448.0 GB/s bandwidth appear insufficient for settings above Low.

How This Combo Ranks

The Intel Core i3-12100F + RTX 5060 combo ranks 1783 out of 3707 tested configurations in Fivem. This places it in the 48th percentile of all tested systems, meaning roughly half of the tested combos perform better and half perform worse. The rank is influenced by the CPU’s modest 4-core/8-thread configuration, which limits performance in CPU-bound scenarios, but the GPU’s strong showing at 1080p and 1440p boosts the overall standing. The CPU’s percentile of 68 among all CPUs and the GPU’s percentile of 72 among all GPUs are both above average, yet the combination doesn’t break into the top tier. This suggests that while each component is capable individually, the pairing is not optimized for extreme high-refresh-rate gaming at 4K. The rank reflects a system that is well-suited for 1080p and 1440p gaming, but one that will struggle at 4K beyond low settings.

The Verdict

Can this PC run Fivem? The answer is a qualified yes, depending on your resolution expectations. At 1920x1080, the combo clears 60 FPS at every preset, with Ultra producing 94.8 FPS — this is the sweet spot for this hardware. At 2560x1440, all presets are playable, but Ultra (61.7 FPS) is precariously close to the 60 FPS threshold. The data recommends Ultra as the best setting here, but High (84.6 FPS) provides a more comfortable cushion. At 3840x2160, only Low is playable at 75.4 FPS; the other presets fall short of 60 FPS. The verdict is that this PC is a capable 1080p and 1440p machine for Fivem, with 4K viability limited to the lowest visual settings. The i3-12100F’s 4 cores are sufficient for this game’s multiplayer demands at lower resolutions, while the RTX 5060’s 8 GB memory and 128-bit bus are the clear constraints at higher resolutions. For the best experience, stick to 1080p or 1440p, and reserve 4K for low-settings play or less demanding titles.