Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 25 | 32 | 40 | 50 |
| 1080p Full HD | 37 | 48 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
How This Combo Ranks
The Intel Core i3-12100F paired with the NVIDIA GeForce GTX 1650 ranks 3562 out of 3707 tested combos in Fivem. That places this configuration in the lower portion of the database, roughly the 4th percentile of all recorded pairings. The rank reflects a system that can handle the game at modest settings, but it is far from the top of the field. The CPU sits at the 68th percentile among all processors, while the GPU lands at the 40th percentile among all graphics cards. That gap matters: the graphics card is the weaker link, and it drags the overall combo ranking down even though the processor is reasonably capable. The data shows a pairing where the CPU has headroom, but the GPU limits how far the system can go.
CPU and GPU Roles
Benchmark results indicate that the GTX 1650 is the primary constraint in this pairing. The CPU, with its 4 cores and 8 threads, records a Cinebench R23 multi-core score of 11860 and a single-core score of 1674, placing it well above average. The GPU, however, posts a Passmark G3D score of 7880 and sits at the 40th percentile. In Fivem, a multiplayer title that depends heavily on draw calls and scene complexity, the GPU must handle the majority of the rendering workload. The CPU can keep up with the demands of the game logic and physics, but the GPU determines the final frame rate.
Resolution scaling confirms this. At 3840x2160, the frame rate drops sharply. Low settings produce 28 FPS, Medium produces 22 FPS, and High produces 18 FPS. At 2560x1440, Low delivers 50 FPS, Medium 40 FPS, and High 32 FPS. At 1920x1080, Low reaches 76 FPS, Medium hits 60 FPS, and High falls to 48 FPS. The pattern is clear: each step up in resolution costs a significant number of frames, and that cost is consistent with a GPU-bound scenario. The GTX 1650 has only 4 GB of GDDR5 memory and a 128-bit memory bus with 128.1 GB/s of bandwidth, so higher resolutions quickly exhaust its capabilities.
Preset scaling also points to the GPU as the limiting factor. Moving from Low to Ultra at 1920x1080 reduces the average frame rate from 76 FPS to 37 FPS, a drop of more than half. The CPU does not show this kind of sensitivity to visual settings; its workload stays relatively constant regardless of preset. The GPU, by contrast, must render more geometry, more textures, and more effects at each higher preset. The recorded data shows that the CPU is rarely the bottleneck here. The GTX 1650, with its 896 shading units and 2.984 TFLOPS of FP32 performance, simply cannot push higher frame rates at demanding settings.
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playable threshold. The highest recorded average is 28 FPS at Low settings. None of the tested presets at this resolution are playable, so there is no best setting to recommend.
At 2560x1440, the same situation applies. Low settings produce 50 FPS, Medium 40 FPS, High 32 FPS, and Ultra 25 FPS. None clear the 60 FPS threshold, so no preset at this resolution is playable.
At 1920x1080, the picture improves. Low settings deliver 76 FPS, which clears the threshold comfortably. Medium settings deliver exactly 60 FPS, which also meets the threshold. The most demanding preset that stays at or above 60 FPS is Medium, with an average of 60 FPS and a minimum of 51 FPS. High settings fall to 48 FPS, and Ultra drops to 37 FPS, so those are not playable options. For this resolution, Medium is the best choice that keeps the game playable.
FAQ
Q: Can this system run Fivem at 1920x1080?
A: Yes, at 1920x1080 with Low settings the average frame rate is 76 FPS, and with Medium settings it is 60 FPS. Both presets meet the 60 FPS playable threshold. High settings drop to 48 FPS and Ultra to 37 FPS, so those are not recommended.
Q: What is the best playable preset at 1920x1080?
A: The most demanding preset that stays at or above 60 FPS is Medium, with an average of 60 FPS. The recorded minimum is 51 FPS and the maximum is 69 FPS.
Q: Can this system run Fivem at 2560x1440?
A: No. The highest average at this resolution is 50 FPS at Low settings. Medium produces 40 FPS, High 32 FPS, and Ultra 25 FPS. None reach the 60 FPS threshold.
Q: Can this system run Fivem at 3840x2160?
A: No. The highest average at this resolution is 28 FPS at Low settings. Medium produces 22 FPS, High 18 FPS, and Ultra 14 FPS. The GPU is far too limited for 4K play.
Q: Which component is the bottleneck in this system for Fivem?
A: The GPU. The CPU sits at the 68th percentile among all processors, while the GPU sits at the 40th percentile. The frame rate drops sharply with each resolution increase, which indicates the graphics card is the limiting factor.
Q: What frame rates can be expected at Medium settings across resolutions?
A: At 1920x1080, Medium averages 60 FPS. At 2560x1440, Medium averages 40 FPS with a minimum of 34 FPS and a maximum of 45 FPS. At 3840x2160, Medium averages 22 FPS with a minimum of 19 FPS and a maximum of 25 FPS.
Measured FPS Breakdown
At 3840x2160, the recorded data shows a system struggling to maintain playable frame rates. Low settings average 28 FPS. Medium settings average 22 FPS, with a minimum of 19 FPS and a maximum of 25 FPS. High settings average 18 FPS. Ultra settings average 14 FPS. No preset at this resolution comes close to the 60 FPS threshold.
At 2560x1440, the results are better but still below the playable threshold. Low settings average 50 FPS. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS. High settings average 32 FPS. Ultra settings average 25 FPS. Every preset falls short of 60 FPS.
At 1920x1080, the system finally becomes playable. Low settings average 76 FPS. Medium settings average 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. High settings average 48 FPS. Ultra settings average 37 FPS. The jump from Low to Medium costs 16 FPS, and the jump from Medium to High costs 12 FPS. The drop from High to Ultra costs 11 FPS. The data shows a clear pattern: the GTX 1650 can handle 1080p at lower presets, but anything above Medium pushes the frame rate below the playable threshold.
The minimum and maximum values are only recorded for Medium settings at each resolution. At 3840x2160 Medium, the range is 19 to 25 FPS. At 2560x1440 Medium, the range is 34 to 45 FPS. At 1920x1080 Medium, the range is 51 to 69 FPS. These ranges show that even at the same preset, the frame rate varies noticeably, likely due to the multiplayer nature of Fivem and the varying complexity of scenes.
The Verdict
This PC can run Fivem, but only at 1920x1080. The verdict by resolution is clear: 3840x2160 has no playable settings, 2560x1440 has no playable settings, and 1920x1080 has two playable settings, Low and Medium. The best playable preset at 1920x1080 is Medium, with an average of 60 FPS. That meets the playable threshold exactly, though the minimum of 51 FPS suggests there will be occasional dips below 60 in busy scenes. Low settings provide more headroom with an average of 76 FPS.
For anyone using this hardware, the practical takeaway is to stay at 1080p and avoid High and Ultra presets. The GTX 1650 does not have the memory bandwidth or raw compute to handle those settings at a playable frame rate. The CPU is not the issue; the recorded benchmarks show the i3-12100F is a competent processor. The GPU is the ceiling, and the data shows that ceiling sits at Medium settings for 1080p play.
Similar Performance Alternatives
The nearest rivals for the Intel Core i3-12100F indicate that other processors would behave similarly in this system. The Intel Core 3 N355 has an average benchmark score of 13492, essentially identical to the i3-12100F's average score of 13494, with a delta of 0 percent. The Intel Core i5-9500 scores 13452, a delta of 0.3 percent. The Intel Core 5 120UL scores 13594, a delta of -0.7 percent, meaning it is slightly faster. The Intel Core i7-1250U scores 13351, a delta of 1.1 percent, meaning it is slightly slower. Any of these processors would produce nearly identical frame rates in Fivem when paired with the same GPU, because the GPU is the limiting component.
For the NVIDIA GeForce GTX 1650, the nearest rivals are all in the same performance tier. The AMD Radeon HD 8850M scores 7447 on average, a delta of 0.3 percent from the GTX 1650's 7472. The Intel UHD Graphics 750 scores 7441, a delta of 0.4 percent. The AMD Radeon R7 350 scores 7425, a delta of 0.6 percent. The Intel Arc A310 scores 7550, a delta of -1 percent, meaning it is slightly faster. In practical terms, swapping the GTX 1650 for any of these graphics cards would produce very similar frame rates in Fivem, within a couple of percent. The differences are small enough that the playable settings and resolutions would remain the same: 1080p at Low or Medium only.
The data across both the CPU and GPU rival lists supports the same conclusion. The i3-12100F has enough headroom that nearby processors make no meaningful difference. The GTX 1650 is the bottleneck, and its nearest rivals are all within a narrow performance band. Upgrading to a significantly faster GPU would be the only way to unlock higher resolutions or presets, but that is outside the scope of this pairing.