Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

20%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
88 FPS
Ultra 1080p Measured
43 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
32 FPS
Ultra 4K Measured
16 FPS
17.9ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 13,494
Graphics Card
Required 27,716
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 56
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 Ultra 43
2560x1440 High 37
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 Ultra 29
3840x2160 High 20
3840x2160 Low 32
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Fivem on Your System

The pairing of an Intel Core i3-12100F with Intel Arc B390 graphics is an unusual combination: a 12th Gen Alder Lake quad-core desktop CPU feeding an integrated Xe3-LPG graphics solution built on Intel's 3 nm Panther Lake silicon. The recorded data places this duo firmly in entry-level territory for Fivem, the multiplayer title released in 2017, with playable results confined to a single resolution and preset. What follows is the full breakdown of the database measurements.

Measured FPS Breakdown

At 1920x1080, the recorded averages climb as settings drop: Ultra sits at 43 FPS, High reaches 56 FPS, Medium lands at 70 FPS, and Low delivers 88 FPS. The Medium entry is the only 1080p preset with full frame-time detail recorded, spanning a minimum of 59 FPS to a maximum of 80 FPS. That minimum of 59 is telling: it sits one frame below the 60 FPS playable threshold, meaning even the average-friendly Medium preset occasionally dips under the target during demanding moments, while the 80 FPS maximum shows the hardware has headroom when scenes lighten.

Scaling up to 2560x1440 shifts everything downward. Low averages 58 FPS, Medium averages 46 FPS with a floor of 39 and a ceiling of 53, High falls to 37 FPS, and Ultra bottoms out the chart at 29 FPS. The Medium range at 1440p is notable for its tightness, a 14-frame spread, suggesting consistent frame pacing rather than erratic spikes, but the entire range sits well below the threshold.

At 3840x2160 the combination is out of its depth. Low manages 32 FPS, Medium averages 25 FPS with a recorded range of 22 to 29, High delivers 20 FPS, and Ultra produces 16 FPS. The 4K Medium spread of 22 to 29 FPS is the narrowest proportional band in the dataset, confirming that the GPU, not scene complexity variance, is the hard limiter at this resolution.

CPU and GPU Roles

The scaling data makes the balance of blame unambiguous: this is a GPU-limited configuration at every tested resolution. Moving from 1080p to 4K at Medium drops the average from 70 FPS to 25 FPS, a reduction of roughly 64 percent for a 4x pixel count increase. That pattern indicates the graphics side saturates first and the processor has capacity to spare.

The CPU numbers support that reading. The i3-12100F posts a Cinebench R23 single-core score of 1674 and a multi-core score of 11860, a Geekbench single-core result of 1932, and a PassMark single-thread score of 3444, placing it in the 68th percentile among all CPUs in the database. Its 3DMark thread scaling is also informative: the score rises from 893 single-thread to 2859 at 4 threads and 4026 at 8 threads, with the max-threads result of 4023 essentially identical to the 8-thread figure. In other words, all four cores and eight threads of this Alder Lake chip are being exercised together, and the single-thread figure of 893 is respectable for a game of this era.

The GPU tells the opposite story. The Arc B390, an integrated solution with 1536 shading units, 48 TMUs, 24 ROPs, and 12 RT cores, sharing system memory over an IGP interface, records a 3DMark Steel Nomad DX12 score of 1482 and sits in the 9th percentile of all GPUs in the database. An 80 W TDP integrated part with system-shared memory cannot feed a modern engine at high resolutions, and the FPS table reflects exactly that.

How This Combo Ranks

Within the Fivem results in the database, this pairing ranks 3294 out of 3707 tested combinations. That places it in the bottom roughly 11 percent of configurations measured for this game. Given that the CPU alone occupies the 68th percentile, the ranking confirms that the integrated GPU drags the overall combination down. A quad-core, eight-thread processor with this level of single-thread performance is not the reason the averages stall in the twenties and forties at higher resolutions; the graphics solution is.

Similar Performance Alternatives

On the CPU side, the i3-12100F's average benchmark score of 13494 is nearly identical to its nearest rivals: the Intel Core 3 N355 at 13492 (0 percent delta), the Intel Core i5-9500 at 13452 (0.3 percent behind), the Intel Core 5 120UL at 13594 (0.7 percent ahead), and the Intel Core i7-1250U at 13351 (1.1 percent behind). Any of these processors would deliver effectively indistinguishable CPU-side behavior in Fivem, since the deltas are within measurement noise. Because the game is GPU-limited here, swapping between these CPUs would change nothing observable in the FPS data.

On the GPU side, the Arc B390's rivals are the NVIDIA GeForce GT 520MX at 1463 (1.3 percent behind), the NVIDIA GeForce 800M at 1460 (1.5 percent behind), the NVIDIA GeForce GT 625 OEM at 1446 (2.5 percent behind), and the NVIDIA GeForce GT 710 at 1443 (2.7 percent behind). These are all legacy-class parts clustered tightly around the same low score tier. Systems built around any of these graphics solutions would be expected to produce Fivem results in the same ballpark: 1080p playable at Low to Medium, and nothing playable beyond that.

FAQ

Q: Can the i3-12100F + Arc B390 run Fivem at 1080p?

A: Yes. At 1920x1080 the combination averages 70 FPS at Medium and 88 FPS at Low, both above the 60 FPS threshold. High (56 FPS) and Ultra (43 FPS) fall short.

Q: Is 1440p playable?

A: No. The best 2560x1440 result is 58 FPS at Low, which misses the 60 FPS threshold, and every higher preset is slower.

Q: Can this setup handle 4K?

A: No. At 3840x2160 the maximum recorded average is 32 FPS at Low, with Ultra dropping to 16 FPS. No preset comes close to playable.

Q: Does frame rate fluctuate a lot at 1080p Medium?

A: The recorded range is 59 to 80 FPS around a 70 FPS average. The minimum dips just below 60, so occasional sub-threshold moments occur even at the best playable preset.

Q: Is the CPU or the GPU the bottleneck?

A: The GPU. Dropping from 70 FPS at 1080p Medium to 25 FPS at 4K Medium shows graphics saturation, while the CPU's 68th percentile standing and strong single-thread scores indicate spare processor capacity.

Q: How does this combination rank against other Fivem test setups?

A: It ranks 3294 of 3707 combinations in the database, placing it near the bottom, driven by the Arc B390's 9th percentile GPU standing.

The Verdict

This PC can run Fivem, but only in a narrow window. At 1920x1080, both Low (88 FPS) and Medium (70 FPS) clear the 60 FPS playable threshold, with Medium being the best settings option the recorded data supports. At 2560x1440 no preset qualifies, as even Low tops out at 58 FPS, two frames short. At 3840x2160 the situation is worse, with a best case of 32 FPS. The verdict is therefore a qualified yes: playable at 1080p with reduced settings, and not viable at higher resolutions.

Best Settings per Resolution

  • 1920x1080: Medium, 70 FPS average. This is the most demanding preset that stays at or above the 60 FPS threshold, though the recorded 59 FPS minimum means brief dips below target are possible.
  • 2560x1440: none. The best result, Low at 58 FPS, falls short of 60, so no preset qualifies as playable.
  • 3840x2160: none. With Low at 32 FPS and Ultra at 16 FPS, no preset approaches the threshold.