Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
239 FPS
Ultra 1080p Measured
117 FPS

1440p (2K / QHD)

Low 1440p Measured
160 FPS
Ultra 1440p Measured
79 FPS

4K (Ultra HD)

Low 4K Measured
87 FPS
Ultra 4K Measured
40 FPS
6.7ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 13,494
Graphics Card
Required 27,716
Your GPU 48,477

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 54 69 87
1440p QHD 79 99 122 160
1080p Full HD 117 150 193 239

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 150
1920x1080 Low 239
1920x1080 Medium 193
1920x1080 Ultra 117
2560x1440 High 99
2560x1440 Low 160
2560x1440 Medium 122
2560x1440 Ultra 79
3840x2160 High 54
3840x2160 Low 87
3840x2160 Medium 69
3840x2160 Ultra 40

Performance Analysis: Fivem on Your System

This combo of an Intel Core i3-12100F and an AMD Radeon RX 6800 XT delivers a wide spread of frame rates in Fivem, ranging from a demanding 40.3 FPS at 4K Ultra to a blistering 239.4 FPS at 1080p Low. The data indicates that this pairing is heavily overqualified for 1080p and 1440p gaming, but begins to show its limits when pushed to 4K with maximum settings. The benchmark results show a clear pattern: the GPU is the dominant factor for this title, with the four-core CPU providing sufficient headroom at lower resolutions.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets each, providing a complete picture of performance scaling. At 1920x1080, the results are exceptionally high across the board. The Low preset produces an average of 239.4 FPS, which is a massive margin over the 60 FPS playability threshold. Moving to Medium, the average drops to 192.6 FPS, still far beyond what most displays can show. The High preset yields 149.5 FPS, and even the Ultra preset maintains a strong 117.4 FPS average. The scaling from Low to Ultra at 1080p shows a performance cost of about half the frame rate, yet every setting remains comfortably in high-refresh-rate territory.

At 2560x1440, the performance remains impressive but shows the expected resolution tax. The Low preset averages 160.3 FPS, which is still exceptionally smooth. Medium settings drop to 122.4 FPS, and High produces 98.9 FPS. The Ultra preset at 1440p averages 79.1 FPS, which is just under the 80 FPS mark but well above the 60 FPS playability floor. The gap between Low and Ultra at this resolution is roughly a 50% reduction in frame rate, similar to the scaling seen at 1080p, but the absolute numbers remain high enough for competitive play on any preset.

Moving to 3840x2160, the performance picture changes significantly. The Low preset averages 86.9 FPS, which is still very playable. Medium settings drop to 68.7 FPS, barely clearing the 60 FPS threshold. High settings fall to 54.1 FPS, which is below the playability standard. The Ultra preset averages just 40.3 FPS, a figure that would cause noticeable stutter in fast-paced multiplayer scenarios. The scaling from Low to Ultra at 4K represents a 53% performance drop, but the absolute numbers tell a different story: only the two lower presets are viable for a smooth experience. There are no min or max FPS values in the data, so the analysis relies on average frame rates, which are consistent enough to indicate stable performance within each preset.

How This Combo Ranks

The combo ranks 1213th out of 3707 tested combinations in Fivem, placing it in the upper third of all systems evaluated. This percentile position reflects the strong performance of the RX 6800 XT, which sits at the 85th percentile for all GPUs, paired with the i3-12100F, which holds the 68th percentile for all CPUs. The ranking suggests that while this is not a top-tier enthusiast setup, it outperforms roughly two-thirds of the systems tested in this game.

The rank is particularly notable given the CPU's modest position in the overall CPU hierarchy. The i3-12100F is a budget-oriented quad-core part, yet the benchmark results show it does not bottleneck the GPU in Fivem. The game appears to be primarily GPU-bound, especially at higher resolutions, which allows the RX 6800 XT to stretch its legs. The 1213th rank out of 3707 combos indicates that this pairing delivers a level of performance that many more expensive CPU and GPU combinations would struggle to match, solely because of the GPU's strong showing.

The data suggests that the combo's rank is driven almost entirely by GPU performance. At 1080p, where CPU load is typically highest, the i3-12100F still manages to feed the GPU enough data to produce 239.4 FPS on Low settings. At 1440p and 4K, the GPU becomes the clear bottleneck, which further solidifies the CPU's role as a supporting player rather than a limiting factor. This ranking reflects a system that is well-balanced for this specific game, even if the CPU would struggle in more CPU-intensive titles.

Similar Performance Alternatives

The CPU's nearest rivals in terms of average benchmark score provide context for what other processors would behave similarly in this system. The Intel Core 3 N355 scores 13492, which is virtually identical to the i3-12100F's 13494 average, representing a 0% delta. This means swapping in the N355 would yield nearly identical frame rates in Fivem, assuming the GPU remains the same. The Intel Core i5-9500 scores 13452, a 0.3% difference, making it another direct equivalent. The Intel Core 5 120UL is slightly faster at 13594, a -0.7% delta from the i3, while the Intel Core i7-1250U scores 13351, a 1.1% delta. All four alternatives would perform within a 2% margin of the i3-12100F, meaning none of them would meaningfully change the FPS numbers in this game.

On the GPU side, the nearest rivals to the RX 6800 XT are a mixed bag. The NVIDIA RTX A1000 Mobile scores 47743 on average, which is 1.5% lower than the RX 6800 XT's 48477. This mobile GPU would produce slightly lower frame rates, but the difference would be barely perceptible. The Intel Arc A550M scores 49737, a -2.5% delta, meaning it is actually faster on paper. The NVIDIA GeForce RTX 5070 Ti scores 49957, a -3% delta, again slightly faster. The AMD Radeon RX Vega 64 scores 50001, also a -3% delta. What this means is that any of these GPUs would land within a 3% performance band of the RX 6800 XT, so a system built with one of these cards and the i3-12100F would deliver nearly the same frame rates in Fivem. The practical takeaway is that this combo's performance is highly reproducible with a range of similar hardware.

The Verdict

Yes, this PC can absolutely run Fivem, and it does so with authority at most settings. The verdict by resolution is clear: at 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with the Ultra preset averaging 117.4 FPS. This means users can max out the game at 1080p and still have nearly double the frame rate needed for smooth play. At 2560x1440, the same story holds: all four presets clear the 60 FPS threshold, with Ultra averaging 79.1 FPS. This makes 1440p Ultra a very viable option for high-refresh-rate monitors.

The situation changes at 3840x2160. Only the Low and Medium presets are playable, with averages of 86.9 FPS and 68.7 FPS respectively. The High preset at 54.1 FPS and Ultra at 40.3 FPS both fall below the 60 FPS playability standard. For 4K users, the recommendation is to stick with Medium settings to maintain a comfortable frame rate cushion. The data shows that this system is a 1080p and 1440p champion, and a 4K medium-quality machine. For anyone targeting 4K Ultra, this combo will disappoint, but for the vast majority of multiplayer gaming scenarios, it exceeds expectations.

CPU and GPU Roles

The benchmark data reveals a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the frame rates are so high (239.4 FPS on Low) that the i3-12100F's four cores are likely being taxed to their limits. Yet the fact that the Ultra preset still produces 117.4 FPS suggests the CPU is not a severe bottleneck even when the GPU is less stressed. The scaling from Low to Ultra at 1080p shows a 51% performance drop, which is a GPU-driven effect—higher settings increase pixel shader load, not CPU load.

At 2560x1440, the GPU begins to take on more responsibility. The frame rates drop by roughly 33-40% compared to 1080p across all presets, which is consistent with the increased pixel count. The CPU's role diminishes further, as the same preset settings require the same CPU work but the GPU takes longer to render each frame. At 3840x2160, the GPU is the dominant factor. The frame rates drop by another 45-50% from 1440p, and the CPU's contribution becomes negligible. The i3-12100F is clearly not the limiting factor at 4K; the RX 6800 XT is simply running out of pixel-pushing power.

The pattern is straightforward: the CPU matters most at 1080p with low settings, where frame rates exceed 200 FPS, but even then it keeps up. At higher resolutions and settings, the GPU is the sole determinant of performance. The data shows that for Fivem, this CPU is sufficient at every resolution tested, and the GPU is the component that dictates whether the game hits 60 FPS or not.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that still maintains an average of at least 60 FPS. At 1920x1080, the best settings are Ultra, which produces an average of 117.4 FPS. This provides a massive frame rate cushion, making it ideal for high-refresh-rate displays. There is no reason to lower settings at 1080p, as even the most demanding preset nearly doubles the playability threshold.

At 2560x1440, the best settings are also Ultra, with an average of 79.1 FPS. This clears the 60 FPS threshold by a comfortable margin of 19.1 FPS, leaving room for momentary dips without dropping below playable levels. For users with 144Hz 1440p monitors, this frame rate is sufficient for a smooth experience, though not for maxing out the refresh rate. If a higher frame rate is desired, dropping to High would yield 98.9 FPS, but the data supports Ultra as the best balance.

At 3840x2160, the best settings are Medium, which averages 68.7 FPS. This is the only preset above High that clears 60 FPS, and it does so with a modest 8.7 FPS margin. The Low preset at 86.9 FPS is also viable, but Medium offers a better visual experience without sacrificing playability. The High preset at 54.1 FPS and Ultra at 40.3 FPS are not recommended for 4K, as they fail to reach the 60 FPS standard. The data clearly indicates that 4K users should cap their settings at Medium to maintain a consistent, smooth frame rate.