Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

49%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
146 FPS
Ultra 1080p Measured
72 FPS

1440p (2K / QHD)

Low 1440p Measured
97 FPS
Ultra 1440p Measured
49 FPS

4K (Ultra HD)

Low 4K Measured
52 FPS
Ultra 4K Measured
29 FPS
10.9ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 13,494
Graphics Card
Required 27,716
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 33 40 52
1440p QHD 49 61 77 97
1080p Full HD 72 92 117 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 92
1920x1080 Low 146
1920x1080 Medium 117
1920x1080 Ultra 72
2560x1440 High 61
2560x1440 Low 97
2560x1440 Medium 77
2560x1440 Ultra 49
3840x2160 High 33
3840x2160 Low 52
3840x2160 Medium 40
3840x2160 Ultra 29

Performance Analysis: Fivem on Your System

The Intel Core i3-12100F paired with the AMD Radeon RX 6600 delivers a playable experience in Fivem at 1080p and 1440p, but the data shows a hard ceiling at 4K. This combination sits at rank 2860 out of 3707 tested combos for this title, placing it in the lower-middle portion of the database. The measured results are clear: at 1920x1080, the system clears 60 FPS on every preset, while at 2560x1440 it does so up to High settings. At 3840x2160, no preset reaches the 60 FPS threshold, with the best average being 51.8 FPS on Low.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four quality presets. At 1920x1080, the system performs strongly across the board. Low settings produce an average of 145.6 FPS, Medium drops to 116.5 FPS, High yields 91.5 FPS, and Ultra maintains 72 FPS. The scaling from Low to Ultra represents a 73.6 FPS reduction, or roughly a 50% performance hit, yet every preset stays comfortably above the 60 FPS playability threshold. The margin is largest at Low, where the system has 85.6 FPS of headroom, and smallest at Ultra, where it still maintains a 12 FPS buffer.

Moving to 2560x1440, the performance curve shifts downward but remains playable for most settings. Low settings average 96.6 FPS, Medium drops to 77.1 FPS, and High comes in at 60.7 FPS. Ultra falls below the threshold at 49.4 FPS. The transition from 1080p to 1440p costs roughly 32-35% of average FPS at each preset, which is typical for a GPU-bound scenario. The High preset at 1440p is the critical borderline case: at 60.7 FPS average, it clears the 60 FPS bar by less than 1 FPS, meaning any significant in-game variance could push it below playable levels.

At 3840x2160, the system struggles across all presets. Low settings average 51.8 FPS, Medium drops to 39.8 FPS, High falls to 33.2 FPS, and Ultra bottoms out at 29 FPS. None of these reach the 60 FPS threshold, and even the best case—Low at 51.8 FPS—leaves an 8.2 FPS deficit. The gap between Low and Ultra at 4K is 22.8 FPS, showing that quality settings have a substantial impact, but the hardware simply lacks the raw throughput needed for 4K playability. The data includes only average FPS values; min and max FPS were not recorded, so frame-time consistency cannot be assessed from this dataset.

Similar Performance Alternatives

The CPU and GPU each have a set of nearest rivals based on average benchmark scores, and these indicate what other hardware would behave similarly in Fivem. For the Intel Core i3-12100F, the closest matches are the Intel Core 3 N355 with a delta of 0%, the Intel Core i5-9500 at 0.3% slower, the Intel Core 5 120UL at 0.7% faster, and the Intel Core i7-1250U at 1.1% slower. These deltas are all within about 1%, meaning any of these CPUs would produce nearly identical FPS in Fivem when paired with the same GPU. The i5-9500 is particularly notable as a previous-generation mainstream part, suggesting that the i3-12100F's 12th-gen architecture does not provide a significant advantage in this game's CPU workload.

For the AMD Radeon RX 6600, the nearest rivals are the NVIDIA Quadro K6000 at 0% delta, the NVIDIA GeForce RTX 4050 Mobile at 0.1% faster, the NVIDIA Tesla K20m at 0.3% faster, and the NVIDIA RTX 2000 Ada Generation at 0.4% slower. The inclusion of the RTX 4050 Mobile is interesting—it suggests that a laptop GPU from a newer generation can match the RX 6600's desktop performance in aggregate benchmarks. The Quadro K6000 and Tesla K20m are professional/workstation cards, but their similar average scores mean they would produce comparable FPS in Fivem, assuming driver support is adequate. The RTX 2000 Ada Generation, also a workstation part, rounds out the list. None of these rivals are exact matches, but the tight delta range (0.4% or less) indicates that swapping the RX 6600 for any of these would yield nearly identical frame rates at each resolution and preset.

CPU and GPU Roles

The data reveals how the balance between CPU and GPU shifts across resolutions in Fivem. At 1920x1080, the system achieves 145.6 FPS on Low, which is high enough that CPU limitations could begin to surface, but the i3-12100F's single-thread performance—evidenced by a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1674—appears sufficient to keep up. The scaling from Low to Ultra at 1080p is roughly 50%, which is substantial and suggests the GPU is the primary bottleneck even at lower settings. If the CPU were the limiting factor, the FPS spread between presets would be smaller because the GPU would have headroom to spare.

At 2560x1440, the GPU's role becomes more pronounced. The average FPS drops from 96.6 on Low to 49.4 on Ultra, a 48.8% reduction. This is consistent with a GPU-bound scenario where increasing pixel count and shading complexity directly impacts frame rate. The CPU's contribution is less critical here; its 4 cores and 8 threads are sufficient to feed the GPU, as indicated by the smooth scaling across presets. The fact that High at 1440p barely clears 60 FPS while Low is nearly 100 FPS shows that the GPU's compute resources are the deciding factor.

At 3840x2160, the GPU is overwhelmingly the bottleneck. The best average FPS is 51.8 on Low, and this drops to 29 on Ultra. The CPU's performance is essentially irrelevant at this resolution because the GPU cannot render frames fast enough to expose any CPU limitation. The data shows that Fivem at 4K demands more from the GPU than the RX 6600 can deliver, regardless of CPU headroom. In summary, the i3-12100F is never the limiting factor in this combo; the RX 6600 determines playability at all resolutions, with the GPU's relative weakness most evident at 4K.

FAQ

Q: Can this PC run Fivem at 1920x1080 with Ultra settings?

A: Yes. The measured average FPS at 1080p Ultra is 72 FPS, which exceeds the 60 FPS playability threshold by 12 FPS. This is the most demanding preset that remains playable at this resolution.

Q: What is the best playable setting at 2560x1440?

A: High settings are the best playable option at 1440p, with an average of 60.7 FPS. Low and Medium also clear 60 FPS at 96.6 and 77.1 FPS respectively, but High offers the highest quality while staying above the threshold.

Q: Is 3840x2160 playable with any settings?

A: No. The highest average FPS at 4K is 51.8 on Low settings, which is below the 60 FPS threshold. Medium, High, and Ultra all fall further behind at 39.8, 33.2, and 29 FPS respectively.

Q: How does the i3-12100F compare to its nearest CPU rival?

A: The i3-12100F has an average benchmark score of 13494, which is essentially tied with the Intel Core 3 N355 at 13492 (0% delta) and the Intel Core i5-9500 at 13452 (0.3% slower). Performance in Fivem would be nearly identical with any of these CPUs.

Q: What GPU performs similarly to the RX 6600?

A: The NVIDIA GeForce RTX 4050 Mobile is the closest match, with an average score of 19049 versus the RX 6600's 19036, a delta of 0.1% faster. The NVIDIA Quadro K6000 and Tesla K20m also match within 0.3%.

Q: What rank does this combo hold among all tested systems?

A: The combo ranks 2860 out of 3707 tested combinations in Fivem, placing it in the 77th percentile of tested systems (lower-performing end).

How This Combo Ranks

The Intel Core i3-12100F and AMD Radeon RX 6600 combination holds a rank of 2860 out of 3707 tested combos in Fivem. This places it in the lower 23% of the database, meaning roughly 77% of tested systems perform better in this game. The rank reflects the overall average FPS across all tested resolutions and settings, so it captures both the strong 1080p performance and the weak 4K results. Systems ranked higher are likely to have more powerful GPUs that can handle 1440p Ultra or 4K playable settings, which this combo cannot achieve.

In context, this rank is not surprising given the GPU's position relative to all GPUs—the RX 6600 sits at the 63rd percentile, meaning 37% of GPUs are slower. The CPU fares slightly better at the 68th percentile. The combo's rank of 2860 suggests that while the individual components are mid-pack, their combination does not excel in Fivem specifically, likely due to the game's demanding 4K scene rendering. For players targeting 1080p or 1440p, the rank understates the experience—the system is fully playable at those resolutions—but for 4K users, the rank accurately reflects the hardware's limitations.

Best Settings per Resolution

At 1920x1080, the best setting that maintains at least 60 FPS is Ultra, with an average of 72 FPS. This provides the highest visual quality while still clearing the playability threshold by a comfortable margin. The system could also run High at 91.5 FPS or Medium at 116.5 FPS, but Ultra is the most demanding preset that qualifies.

At 2560x1440, the best playable setting is High, averaging 60.7 FPS. This is a marginal pass—just 0.7 FPS above the 60 FPS threshold—so players seeking more consistent frame rates might prefer Medium at 77.1 FPS or Low at 96.6 FPS. Ultra is not viable at 49.4 FPS.

At 3840x2160, there is no playable setting. The best average FPS is 51.8 on Low, which falls short of the 60 FPS requirement. The verdict data confirms this, listing no playable settings at 4K. Players with 4K displays would need to reduce resolution or upgrade the GPU.

The Verdict

This PC can run Fivem, but only at 1080p and 1440p. At 1920x1080, all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold, with Ultra at 72 FPS being the best quality option. At 2560x1440, three presets are playable: Low at 96.6 FPS, Medium at 77.1 FPS, and High at 60.7 FPS; Ultra falls short at 49.4 FPS. At 3840x2160, the system fails to reach 60 FPS on any preset, with the best case being Low at 51.8 FPS. The verdict data confirms this split: 1080p and 1440p are playable with specific settings, while 4K is not. For the majority of players using 1080p or 1440p monitors, this combo delivers a smooth experience, especially at lower presets. For 4K users, the RX 6600 is the limiting factor, and the system would require a more powerful GPU to achieve playable frame rates. The i3-12100F, with its solid single-thread performance, does not bottleneck the GPU at any resolution tested.