Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
189 FPS
Ultra 1080p Measured
92 FPS

1440p (2K / QHD)

Low 1440p Measured
124 FPS
Ultra 1440p Measured
61 FPS

4K (Ultra HD)

Low 4K Measured
69 FPS
Ultra 4K Measured
34 FPS
8.4ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 54,762
Graphics Card
Required 27,716
Your GPU 17,639

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 44 54 69
1440p QHD 61 78 98 124
1080p Full HD 92 119 149 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 119
1920x1080 Low 189
1920x1080 Medium 149
1920x1080 Ultra 92
2560x1440 High 78
2560x1440 Low 124
2560x1440 Medium 98
2560x1440 Ultra 61
3840x2160 High 44
3840x2160 Low 69
3840x2160 Medium 54
3840x2160 Ultra 34

Performance Analysis: Fivem on Your System

Fivem, a multiplayer modification platform, presents a mixed challenge for the AMD Ryzen 9 9900X3D and NVIDIA GeForce RTX 4060 combination. The CPU, with a launch MSRP of $599, and the GPU, with a launch MSRP of $299, deliver playable frame rates at 1080p and 1440p across all tested presets, but at 4K only the Low preset clears the 60 FPS threshold. The data, drawn from measured FPS at three resolutions and four settings, shows a system that is strongly GPU-bound at higher resolutions, while the CPU's high benchmark scores ensure no apparent bottleneck at lower resolutions.

Similar Performance Alternatives

The Ryzen 9 9900X3D posts an average benchmark score of 54,762 and sits in the 91st percentile among all CPUs. Its nearest rivals, based on average score, are the Intel Core Ultra 5 245KF at 55,093 (0.6% lower), the Intel Core Ultra 5 245K at 54,053 (1.3% higher), the Intel Xeon 6505P at 53,701 (2% higher), and the Intel Core i7-14700F at 53,620 (2.1% higher). All four deltas fall within a 2.7 percentage-point band, so any of these CPUs would produce nearly identical CPU-side performance in Fivem when paired with the same GPU. The actual game frame rates, however, are far more sensitive to GPU choice, as the next section demonstrates.

On the GPU side, the RTX 4060 averages 17,639 in synthetic benchmarks and occupies the 61st percentile of all GPUs. Its nearest rivals are the AMD Radeon HD 7790 (17,666, 0.2% lower), the AMD Radeon 780M (17,588, 0.3% higher), the AMD Radeon Pro 560 (17,551, 0.5% higher), and the AMD Radeon Pro 460 (17,509, 0.7% higher). These deltas are all under 1%, meaning a swap to any of these cards would yield virtually indistinguishable frame rates in Fivem, assuming the same CPU and settings. The tight clustering of scores indicates that the RTX 4060's performance is well represented by its average benchmark figure, and that the GPU tier—not the specific model—dictates the playable settings at each resolution.

How This Combo Ranks

In the database of 3,707 tested combos for Fivem, this CPU-GPU pair ranks 1,993rd. That places it in the 53.8th percentile (1,993 / 3,707), meaning it outperforms roughly 54% of all tested configurations but sits slightly below the median. The CPU alone is in the 91st percentile of all CPUs, while the GPU is in the 61st percentile. The gap between these two percentiles explains why the combo's overall rank is mediocre: the high-end CPU is paired with a mid-range GPU, and Fivem's frame rates scale heavily with GPU load. At 1080p Ultra the system achieves 92 FPS, which is comfortably above the 60 FPS playable threshold, but many higher-ranked combos likely pair the same CPU with a stronger GPU to push higher frame rates at 4K or maintain 60+ FPS on Ultra at 1440p. The rank reflects the measured data, not synthetic predictions, and it underscores that the GPU is the limiting factor for this game.

FAQ

Q: Can this system run Fivem at 4K with 60 FPS?

A: At 3840x2160, only the Low preset averages above 60 FPS, hitting 69 FPS. Medium averages 54 FPS, High 44 FPS, and Ultra 34 FPS. So 60 FPS is possible only on Low at 4K.

Q: What is the most demanding preset that stays at or above 60 FPS at 1440p?

A: At 2560x1440, all four presets—Low, Medium, High, and Ultra—average above 60 FPS. The most demanding preset that clears the threshold is Ultra, which averages 61 FPS.

Q: How does the CPU's multi-threaded performance compare to its nearest rivals?

A: The Ryzen 9 9900X3D scores 47,737 in Cinebench R23 multi-core and has an average benchmark score of 54,762. Its closest rival, the Intel Core Ultra 5 245KF, averages 55,093, which is 0.6% higher. The other three rivals are within 2.1% of the Ryzen's average, indicating that CPU-bound tasks would see negligible differences.

Q: What are the GPU's key synthetic benchmark results?

A: The RTX 4060 scores 19,545 in Passmark G3D, 2,302 in 3DMark Steel Nomad, and 95,057 in Geekbench OpenCL. Its average benchmark score is 17,639.

Q: At which resolution does the frame rate drop the most from Low to Ultra?

A: The absolute drop is largest at 1080p, where the average falls from 189 FPS on Low to 92 FPS on Ultra, a 97 FPS difference. At 1440p the drop is from 124 to 61 (63 FPS), and at 4K from 69 to 34 (35 FPS). The relative drop, however, is consistent: Ultra is roughly 49% of Low at every resolution.

Q: Is the CPU or the GPU the primary bottleneck in Fivem?

A: The data indicates the GPU is the limiting component. The CPU sits in the 91st percentile of all CPUs, while the GPU is in the 61st. Frame rates scale strongly with resolution—for example, at Ultra, 1080p averages 92 FPS, 1440p 61 FPS, and 4K 34 FPS—which is characteristic of a GPU-bound workload. The CPU's high single-thread score (1,269 in 3DMark single-thread) and multi-thread score (47,737 in Cinebench R23) are far above what Fivem demands, especially given that even at 1080p Low the system reaches 189 FPS.

The Verdict

This combination can run Fivem, but the playable settings depend heavily on resolution. At 3840x2160, only the Low preset clears the 60 FPS threshold, averaging 69 FPS. Medium averages 54 FPS, High 44 FPS, and Ultra 34 FPS, all below the playable threshold. At 2560x1440, every preset is playable: Ultra averages 61 FPS, High 78 FPS, Medium 98 FPS, and Low 124 FPS. At 1920x1080, all presets exceed 60 FPS, with Ultra averaging 92 FPS, High 119 FPS, Medium 149 FPS, and Low 189 FPS. Therefore, the system delivers smooth 60+ FPS gameplay at 1080p and 1440p on the highest settings, while 4K requires the lowest settings to stay above the playable line.

CPU and GPU Roles

The measured FPS data reveals how the workload scales with resolution and settings. At 1920x1080, the system delivers 189 FPS on Low and 92 FPS on Ultra—a 97 FPS spread. At 2560x1440, the range is 124 to 61 (63 FPS spread). At 3840x2160, the range is 69 to 34 (35 FPS spread). The absolute spread narrows as resolution increases, but the relative drop from Low to Ultra is nearly identical: at 1080p, Ultra is 48.7% of Low (92/189); at 1440p, it is 49.2% (61/124); and at 4K, it is 49.3% (34/69). This consistent ratio suggests that the graphics settings have a multiplicative effect on frame rate, independent of resolution.

Resolution scaling further confirms the GPU's dominance. At Low settings, moving from 1080p to 1440p reduces the average from 189 to 124 FPS (a 34% drop), and then to 69 FPS at 4K (a 44% drop from 1440p). At Ultra, the drops are from 92 to 61 FPS (34% drop) and then to 34 FPS (44% drop). The same percentage reductions at both presets indicate that the GPU's rendering load is the primary factor; the CPU's performance does not change with resolution. The CPU's benchmark scores—91st percentile overall, 1,269 in 3DMark single-thread, and 47,737 in Cinebench R23 multi-core—are far above what Fivem requires, especially given that the system reaches 189 FPS at 1080p Low. Thus, the GPU is the clear bottleneck, and the CPU's role is to feed the GPU without constraint, which it does effortlessly.

Best Settings per Resolution

Based on the measured data, the most demanding preset that stays at or above 60 FPS at each resolution is:

  • 3840x2160: Low, with an average of 69 FPS. Medium (54 FPS), High (44 FPS), and Ultra (34 FPS) all fall below the threshold.
  • 2560x1440: Ultra, with an average of 61 FPS. High (78 FPS), Medium (98 FPS), and Low (124 FPS) also exceed 60 FPS, but Ultra is the highest quality option.
  • 1920x1080: Ultra, with an average of 92 FPS. All presets are playable, and Ultra offers the highest visual fidelity while still maintaining a comfortable margin above 60 FPS.

Measured FPS Breakdown

The following table lists all measured average, minimum, and maximum frame rates for the three resolutions and four settings. Minimum and maximum values are only reported for Medium presets; other settings do not have min/max data.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 44 | — | — |

| 3840x2160 | Low | 69 | — | — |

| 3840x2160 | Medium | 54 | 46 | 63 |

| 3840x2160 | Ultra | 34 | — | — |

| 2560x1440 | High | 78 | — | — |

| 2560x1440 | Low | 124 | — | — |

| 2560x1440 | Medium | 98 | 83 | 113 |

| 2560x1440 | Ultra | 61 | — | — |

| 1920x1080 | High | 119 | — | — |

| 1920x1080 | Low | 189 | — | — |

| 1920x1080 | Medium | 149 | 127 | 171 |

| 1920x1080 | Ultra | 92 | — | — |

These numbers show a clear progression: at every preset, the average FPS drops by roughly 30–40% when moving from 1080p to 1440p, and by another 40% when moving to 4K. The Medium preset consistently has the smallest variance between min and max, with a 17 FPS spread at 1080p, 30 FPS at 1440p, and 17 FPS at 4K, indicating stable frame pacing. The lack of min/max data for other presets limits further analysis, but the averages are sufficient to determine the playable settings at each resolution.