Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Similar Performance Alternatives
The AMD Ryzen 9 7900X sits in a tightly contested performance band among desktop and server processors. The database shows its average benchmark score at 53,288, placing it within 0.6% of several nearby rivals. The AMD EPYC 7313P scores 53,206, a delta of 0.2% behind the 7900X, meaning these two chips will deliver nearly identical throughput in threaded workloads. The Intel Xeon Phi 7290 posts 53,469, which is 0.3% ahead, while the Intel Xeon 634 trails by 0.6% with a score of 52,974. The Intel Core i7-14700F is the closest competitor at 53,620, sitting 0.6% above the 7900X. In practical terms, any of these processors would produce virtually indistinguishable frame rates in Fivem, since the game's CPU demands are modest relative to what this class of silicon provides.
The GPU side tells a very different story. The Intel Arc B370 scores 1,184 in the 3DMark Steel Nomad DX12 test, which places it in the 5th percentile of all GPUs. Its nearest rivals are all legacy or low-end mobile parts. The ATI Mobility Radeon HD 5570 scores 1,186, just 0.2% above the Arc B370. The ATI Radeon HD 5770 sits at 1,190, a 0.5% advantage. The AMD Radeon HD 7650M posts 1,192, leading by 0.7%. The AMD FirePro M2000 trails at 1,168, which is 1.4% behind. These deltas are all under two percentage points, so a user moving from any of these GPUs to the Arc B370 would see essentially identical graphics performance. The Arc B370 is an integrated-class part with 1,280 shading units and a boost clock of 2400 MHz, but its 25 W TDP and system-shared memory clearly constrain its output.
For a user considering this pairing, the CPU is far above the performance class needed for Fivem, while the GPU is the limiting factor. Any of the rival CPUs listed would behave the same in this game, and any of the rival GPUs would also behave nearly the same, though in the opposite direction: they would all struggle to maintain high frame rates.
CPU and GPU Roles
The measured data reveals a clear division of labor between the AMD Ryzen 9 7900X and the Intel Arc B370 in Fivem. Across all resolutions and presets, the GPU is the dominant constraint. The CPU, with 12 cores and 24 threads based on Zen 4 architecture, delivers single-thread performance that far exceeds what this multiplayer title requires. The database shows a single-thread score of 2,617 in Geekbench and 4238 in Passmark, which places the processor in the 91st percentile of all CPUs. Fivem is not a heavily threaded game in most scenarios, and the 7900X's 3DMark scores, such as 10,972 for 16 threads and 1,093 for single-thread, indicate ample headroom.
The resolution scaling confirms the GPU bottleneck. At 1920x1080 with Low settings, the combo achieves 80 FPS on average. Dropping to 2560x1440 at the same preset yields 53 FPS, a 33.8% reduction. At 3840x2160 Low, the average falls to 29 FPS, another 45.3% drop from the 1440p figure. This steep scaling with resolution is the signature of a GPU-limited system. If the CPU were the constraint, frame rates would remain relatively flat across resolutions, since the CPU workload does not change with pixel count.
The preset scaling reinforces this interpretation. At 1920x1080, moving from Low to Medium reduces the average from 80 to 63 FPS, a 21.3% penalty. High drops to 50 FPS, and Ultra falls to 39 FPS. The pattern at 2560x1440 is similar: Low at 53, Medium at 41, High at 33, Ultra at 26. At 3840x2160, the numbers compress further: Low at 29, Medium at 23, High at 18, Ultra at 14. Each preset step costs roughly 20 to 25 percent of performance, which is characteristic of a GPU that is saturated at every quality level. The CPU is not the limiting factor; the Arc B370's 6.144 TFLOPS of FP32 compute and 20 ROPs simply cannot keep up with higher pixel counts and richer effects.
FAQ
Q: Can this system run Fivem at 1920x1080 with Medium settings?
A: Yes. The measured data shows an average of 63 FPS at 1920x1080 Medium, with a minimum of 54 FPS and a maximum of 72 FPS. This clears the 60 FPS playable threshold on average, though the minimum dips slightly below it.
Q: What is the best playable preset at 2560x1440?
A: None. The verdict data lists no playable settings at 2560x1440 for this combo. The highest average at this resolution is 53 FPS on Low, which is below the 60 FPS threshold. Medium averages 41, High 33, and Ultra 26.
Q: How does the Arc B370 compare to its nearest GPU rivals?
A: The Arc B370 scores 1,184 in 3DMark Steel Nomad DX12. The ATI Mobility Radeon HD 5570 is 0.2% faster, the ATI Radeon HD 5770 is 0.5% faster, and the AMD Radeon HD 7650M is 0.7% faster. The AMD FirePro M2000 is 1.4% slower. All five parts are within a narrow performance band.
Q: Is the Ryzen 9 7900X overkill for this game?
A: The data indicates yes. The CPU sits in the 91st percentile of all processors with an average benchmark score of 53,288. Its nearest rival, the Intel Core i7-14700F, is only 0.6% faster. Fivem's frame rates are consistently limited by the GPU across all resolutions and presets, so the CPU's headroom is never fully utilized.
Q: What frame rate can I expect at 3840x2160 on Low?
A: The measured average is 29 FPS at 3840x2160 Low. This is far below the 60 FPS threshold, and the database lists no playable settings at this resolution for this combo.
Q: Why does the frame rate drop so sharply from 1080p to 1440p?
A: The GPU is the bottleneck. At 1920x1080 Low, the average is 80 FPS. At 2560x1440 Low, it falls to 53 FPS, a 33.8% reduction. This steep scaling with resolution indicates the Intel Arc B370's compute and memory bandwidth are overwhelmed as pixel count rises, rather than any CPU limitation.
The Verdict
This PC can run Fivem, but only at 1920x1080 and only on Low or Medium presets. The verdict data shows that at 3840x2160, there are no playable settings; the best average is 29 FPS on Low, which is less than half of the 60 FPS threshold. At 2560x1440, the situation is the same: no playable settings exist, with Low averaging 53 FPS, just below the threshold, and every other preset falling further behind.
At 1920x1080, the combo clears the 60 FPS bar on two presets. Low averages 80 FPS, and Medium averages 63 FPS. The best playable setting is Medium, with an average of 63 FPS. High falls to 50 FPS, and Ultra drops to 39 FPS, both below the threshold. The minimum FPS at Medium is 54, which means occasional dips below 60 FPS will occur, but the average is sustained above the playable line.
For a user targeting smooth multiplayer gameplay, the takeaway is direct: run the game at 1920x1080 with Medium settings. The CPU is more than capable, but the Intel Arc B370's integrated-class performance caps the experience at entry-level 1080p quality.
Measured FPS Breakdown
At 3840x2160, the recorded data shows severe performance limitations. On Ultra, the average is 14 FPS. High produces 18 FPS. Medium averages 23 FPS, with a minimum of 20 and a maximum of 26. Low reaches 29 FPS. None of these figures approach playability, and the frame rates are consistently below 30 FPS even at the lowest quality preset.
At 2560x1440, the results improve but remain below the 60 FPS threshold. Ultra averages 26 FPS, High averages 33 FPS, and Medium averages 41 FPS with a minimum of 35 and a maximum of 48. Low delivers 53 FPS on average. The gap between Low and Ultra is 27 FPS, indicating that quality settings have a substantial impact on this GPU at 1440p.
At 1920x1080, the data shows a usable range. Low averages 80 FPS. Medium averages 63 FPS, with a minimum of 54 and a maximum of 72. High averages 50 FPS, and Ultra averages 39 FPS. The spread from Low to Ultra is 41 FPS, the largest of any resolution, which reflects the GPU having more headroom at the lowest pixel count. The Medium preset is the only one that stays at or above 60 FPS on average while offering higher quality than Low.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS. The database records no playable settings for this resolution. The best average is 29 FPS on Low, but that is still far below the threshold.
At 2560x1440, the same conclusion applies. No preset clears 60 FPS. Low comes closest with 53 FPS, but the verdict data explicitly lists no playable settings at this resolution.
At 1920x1080, the best playable preset is Medium. It averages 63 FPS, which is 3 FPS above the 60 FPS threshold. Low also clears the bar with 80 FPS, but Medium offers superior visual quality while maintaining an acceptable average. The minimum at Medium is 54 FPS, so there will be brief dips below the threshold, but the sustained average is playable. High and Ultra both fall short, at 50 and 39 FPS respectively.
How This Combo Ranks
In the database's ranking of tested CPU and GPU combinations for Fivem, this pairing sits at position 3,420 out of 3,707 combos. That places it in the bottom 7.7% of all tested systems. The rank reflects the severe GPU limitation. The AMD Ryzen 9 7900X is an elite processor in the 91st percentile of all CPUs, but the Intel Arc B370 languishes in the 5th percentile of all GPUs. The combination produces a system that is dramatically unbalanced for this game.
The practical implication is that the CPU's strength is largely wasted in Fivem. The game's frame rates are governed by the GPU at every resolution and preset, and the Arc B370's performance class is closer to decade-old discrete GPUs than to modern entry-level parts. Users with this combo should expect 1080p Medium as the ceiling for playable performance, and any move to higher resolutions will require substantial settings reductions that still fail to reach 60 FPS.