Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 83 | 104 | 129 |
| 1440p QHD | 112 | 148 | 184 | 230 |
| 1080p Full HD | 174 | 221 | 276 | 301 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The measured FPS data for this AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5080 combination in Fivem shows a clear pattern: performance scales strongly with resolution, and the RTX 5080's raw throughput keeps frame rates well above playable thresholds in almost every configuration. At 3840x2160 (4K), the average FPS ranges from 61 on Ultra settings to 129 on Low settings. The High preset delivers 82.9 FPS average, while Medium lands at 104.1 FPS average. These are all solidly playable numbers, with Ultra being the only preset that dips near the 60 FPS playable threshold—yet it still clears it at 61 FPS average.
Moving down to 2560x1440 (1440p), the frame rates jump substantially. Low settings produce an average of 229.8 FPS, Medium hits 183.5 FPS, High reaches 148.1 FPS, and Ultra still manages 111.8 FPS average. The gap between presets is noticeable but consistent: Low to Medium costs about 46 FPS, Medium to High costs about 35 FPS, and High to Ultra costs about 36 FPS. This indicates that Fivem's graphical settings have a meaningful impact on GPU load, but even the most demanding preset at 1440p leaves significant headroom above 60 FPS.
At 1920x1080 (1080p), the RTX 5080 is clearly not the limiting factor. Low settings average 301.2 FPS, Medium averages 275.5 FPS, High averages 220.5 FPS, and Ultra averages 174.1 FPS. The delta between Low and Ultra is roughly 127 FPS, which shows that Ultra settings still tax the GPU considerably, but the absolute numbers are so high that the experience is smooth regardless of preset. Notably, the measured FPS data does not include min or max FPS values—only averages are available—so the analysis relies on average performance, which is sufficient to draw conclusions about playability.
CPU and GPU Roles
The benchmark results indicate that the GPU is the dominant performance driver at higher resolutions, while the CPU becomes relatively more important at 1080p. This is evident from the scaling between resolutions. When moving from 1080p to 1440p, average FPS drops by roughly 25-35% across presets (e.g., Ultra falls from 174.1 to 111.8 FPS, and High falls from 220.5 to 148.1 FPS). Moving from 1440p to 4K produces an even larger drop: Ultra falls from 111.8 to 61 FPS, a reduction of about 45%, and High falls from 148.1 to 82.9 FPS, a reduction of about 44%.
This pattern shows that Fivem's rendering load scales heavily with pixel count, which is typical for a game that relies on draw calls and geometry rather than purely compute-heavy effects. The RTX 5080, with its 10752 shading units and 960.0 GB/s memory bandwidth, has ample headroom to push high frame rates at 1440p and 1080p, but 4K Ultra settings bring it down to just above the playable threshold.
The CPU's role is more subtle. The Ryzen 7 5800X has 8 cores and 16 threads, with a boost clock of 4.70 GHz, and its benchmark results (Cinebench R23 multicore score of 15476, Geekbench multicore of 11036) suggest it is more than capable of feeding the GPU in most scenarios. However, at 1080p with Low settings, the average FPS of 301.2 suggests that the CPU may be approaching its limit in terms of frame pacing, since such high frame rates require the CPU to process draw calls and game logic at a very rapid pace. At higher resolutions and presets, the GPU becomes the bottleneck, as indicated by the steep FPS drops when increasing resolution.
The fact that 4K Ultra still achieves 61 FPS average while 4K Low reaches 129 FPS shows that the GPU has spare capacity at lower settings, but the CPU is not holding it back even at 4K. This combination is well balanced, with the CPU capable of supporting the GPU across all tested configurations.
Similar Performance Alternatives
Looking at the nearest rivals for both components provides context for how this combo compares to other hardware. For the CPU, the AMD Ryzen 7 5800X has an average benchmark score of 29123, with a percentile rank of 81 among all CPUs. Its nearest rivals include the Intel Core Ultra 5 135H (average score 29093, delta 0.1% faster), the Intel Xeon Phi 7210 (average score 29245, delta -0.4% slower), the Intel Core i5-13500HX (average score 29270, delta -0.5% slower), and the AMD Ryzen 5 5600XT (average score 28940, delta 0.6% faster). These deltas are all within 1% of the Ryzen 7 5800X's performance, meaning any of these CPUs would yield essentially identical frame rates in Fivem, provided the GPU is not the bottleneck.
For the GPU, the NVIDIA GeForce RTX 5080 has an average benchmark score of 56083, with a percentile rank of 87 among all GPUs. Its nearest rivals are the AMD Radeon 8060S (average score 55757, delta 0.6% slower), the AMD Radeon RX 6750 GRE 12 GB (average score 55698, delta 0.7% slower), the AMD Radeon Pro W5700X (average score 54828, delta 2.3% slower), and the AMD Radeon RX 9070 GRE (average score 57367, delta -2.2% faster). The performance differences here are slightly larger but still modest—the fastest rival, the RX 9070 GRE, is only 2.2% ahead, which translates to roughly 1-2 FPS differences at 4K Ultra and 3-4 FPS at 1080p Low. In practice, any of these GPUs would produce nearly identical FPS numbers in Fivem, so users with these alternatives should expect similar playability.
How This Combo Ranks
In the broader context of all tested combinations, this CPU+GPU pairing ranks 200 out of 3707 combos in Fivem, placing it in the top 5.4% of all systems. This is a strong result, especially considering that Fivem is a multiplayer mod that can be CPU-intensive in crowded servers. The high rank reflects the balance between the Ryzen 7 5800X's strong single-thread and multi-thread performance (Passmark single-thread score of 3445, Passmark multithread of 27732) and the RTX 5080's exceptional rasterization throughput (Passmark G3D score of 36565).
The rank of 200 out of 3707 also indicates that while this system is very capable, there are still 199 other combinations that outperform it in Fivem. These likely include newer CPUs with higher boost clocks or more cores, and possibly GPUs with even higher memory bandwidth or shading unit counts. However, for the vast majority of users, the difference between rank 200 and, say, rank 50 is unlikely to be perceptible in real gameplay, especially since the measured FPS data shows that this combo already exceeds 60 FPS at every resolution and preset tested.
The Verdict
The verdict is unambiguous: this PC can run Fivem at all tested resolutions and presets. The verdictByResolution data confirms that every resolution—3840x2160, 2560x1440, and 1920x1080—has all four presets (Low, Medium, High, Ultra) listed as playable, meaning each clears the 60 FPS playable threshold. At 4K Ultra, the average FPS is 61, which is just barely above the threshold, but it is still playable. At 1440p Ultra, the average FPS is 111.8, providing a comfortable margin. At 1080p Ultra, the average FPS is 174.1, which is more than enough for high-refresh-rate monitors.
The data indicates that this system is not just playable but actually overqualified for Fivem at all settings. The only scenario where the system approaches the 60 FPS limit is 4K Ultra, where it hits exactly 61 FPS average. For users who prioritize visual fidelity at 4K, this is a viable option, but those who want more headroom could opt for High settings at 4K, which delivers 82.9 FPS. At lower resolutions, the system has so much headroom that users can max out settings without any concern for frame rate drops.
Best Settings per Resolution
The best settings per resolution are determined by the most demanding preset that stays at or above 60 FPS. At every resolution, that preset is Ultra. At 3840x2160, Ultra settings deliver an average of 61 FPS, which just meets the playable threshold. At 2560x1440, Ultra settings deliver an average of 111.8 FPS, providing a significant margin above 60 FPS. At 1920x1080, Ultra settings deliver an average of 174.1 FPS, which is more than sufficient for smooth gameplay on any monitor, including high-refresh-rate displays.
The recommendation is straightforward: users should run Fivem at Ultra settings at all resolutions. At 4K, the 61 FPS average is acceptable for a multiplayer game, though users with VRR (variable refresh rate) monitors will appreciate the slight buffer above 60. At 1440p and 1080p, the Ultra preset is not only playable but leaves enough headroom to handle busy multiplayer scenes, which can introduce frame drops due to server-side CPU load. The measured FPS data already accounts for typical gameplay, and the fact that all presets remain above 60 FPS at every resolution is a strong indicator of consistent performance.