Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

35%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
88 FPS
Ultra 1080p Measured
43 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
32 FPS
Ultra 4K Measured
16 FPS
17.9ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 24,709
Graphics Card
Required 27,716
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 56
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 Ultra 43
2560x1440 High 37
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 Ultra 29
3840x2160 High 20
3840x2160 Low 32
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Fivem on Your System

The AMD Ryzen 7 5700X3D and Intel Arc B390 combination presents a curious case for Fivem, a multiplayer title built on a modified version of the Grand Theft Auto V engine. The recorded data shows a system that is heavily constrained by the graphics component, with the CPU offering far more headroom than the GPU can utilize. The database measurements place this combo at rank 3294 out of 3707 tested configurations, meaning it sits in the lower percentile of performance for this specific game. The results are clear: this PC can only deliver a smooth 60 FPS experience at 1080p with reduced settings, and it falls short of that threshold at higher resolutions regardless of preset.

Measured FPS Breakdown

The recorded FPS data for this combination is spread across three resolutions and four settings levels: Low, Medium, High, and Ultra. The most immediately striking result is at 4K, where the system struggles to maintain playable framerates. At 3840x2160 with High settings, the average FPS is 20. Dropping to Medium settings improves the average to 25 FPS, with a recorded minimum of 22 and maximum of 29. The Low preset at 4K yields an average of 32 FPS, which is the highest recorded at this resolution. Ultra settings at 3840x2160 produce the worst result of the entire dataset, with an average of just 16 FPS. The pattern is clear: even the least demanding preset at 4K cannot approach the 60 FPS playable threshold, and the Ultra preset is essentially unplayable by any standard.

Moving to 2560x1440, the situation improves but remains below the playable threshold. High settings deliver an average of 37 FPS. Medium settings raise the average to 46 FPS, with a minimum of 39 and a maximum of 53. Low settings at 1440p produce an average of 58 FPS, which is the best result at this resolution. Ultra settings drop to 29 FPS on average. Notably, the Low preset at 1440p comes within striking distance of 60 FPS, but the recorded average of 58 FPS still falls short. The margin is narrow, but it is a miss nonetheless. The Medium preset at 1440p shows a wide spread between minimum and maximum, indicating inconsistent frame pacing, which could be felt during gameplay even if the average seems closer to acceptable.

At 1920x1080, the system finally reaches the playable threshold, but only on specific presets. Low settings produce an average of 88 FPS, which is comfortably above 60. Medium settings average 70 FPS, with a minimum of 59 and a maximum of 80. The minimum of 59 is just one frame below the 60 FPS threshold, suggesting that brief dips can occur, but the average is solid. High settings at 1080p average 56 FPS, which is below the playable threshold, and Ultra settings average 43 FPS. The data shows a steep drop-off from Medium to High at 1080p, with a 14 FPS decline, and another significant drop from High to Ultra, with a 13 FPS decline. The jump from Low to Medium at 1080p costs 18 FPS on average, which is a substantial penalty for what is typically a moderate visual upgrade.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for where this combo sits relative to other hardware. The AMD Ryzen 7 5700X3D has an average benchmark score of 24709, which places it in the 77th percentile of all CPUs. Its closest competitor is the AMD Ryzen 5 7600X3D, which scores 24728, a delta of just -0.1 percent. This means the two processors are effectively identical in performance for synthetic workloads. The AMD Ryzen 9 5900HX scores 24822, which is 0.5 percent higher. The Intel Core i5-12450HX scores 24576, which is 0.5 percent lower, and the Intel Core i5-11600 scores 24563, which is 0.6 percent lower. The conclusion from this data is that the 5700X3D is a mid-to-high-tier desktop CPU that performs on par with several other mainstream options. Any of these CPUs would behave similarly in Fivem, meaning the bottleneck is almost certainly not the processor.

The Intel Arc B390 tells a very different story. Its average benchmark score is 1482, which places it in the 9th percentile of all GPUs. This is an extremely low ranking. The nearest rivals for this GPU are all legacy NVIDIA parts. The GeForce GT 520MX scores 1463, which is 1.3 percent lower. The GeForce 800M scores 1460, which is 1.5 percent lower. The GeForce GT 625 OEM scores 1446, which is 2.5 percent lower. The GeForce GT 710 scores 1443, which is 2.7 percent lower. This grouping shows that the Arc B390 performs at the level of entry-level graphics solutions from over a decade ago. In practical terms, this means any modern discrete GPU, even a low-end one, would likely outperform the Arc B390 by a significant margin. The data suggests that the GPU is the primary limiting factor in this system, and users with alternative graphics cards in the same performance class would experience nearly identical framerates in Fivem.

CPU and GPU Roles

The recorded data makes it clear that the GPU is the dominant constraint in this pairing. Consider the FPS scaling across resolutions. At 1080p Low, the average is 88 FPS. At 1440p Low, the average drops to 58 FPS. At 4K Low, the average falls to 32 FPS. This scaling pattern is typical of a GPU-bound scenario, where increasing the pixel count directly reduces the framerate. The CPU, with its 8 cores and 16 threads, has ample processing power for Fivem, which is a title that does not scale particularly well beyond a few threads. The 5700X3D’s benchmark scores, including a Cinebench R23 multi-core score of 22366 and a single-core score of 3157, indicate that it can handle the game’s physics, AI, and network code without breaking a sweat.

The settings scaling further confirms the GPU bottleneck. At 1080p, moving from Low to Medium reduces the average FPS from 88 to 70, a 20 percent drop. Moving from Medium to High reduces it to 56, another 20 percent drop. These reductions are consistent with increased GPU workload from higher resolution textures, draw distances, and post-processing effects. The CPU is not changing its workload significantly between these presets. The same pattern holds at 1440p, where Low averages 58 FPS and Medium averages 46 FPS. At 4K, the differences are even more pronounced because the GPU is already overwhelmed. The Ultra preset at 4K yields just 16 FPS, which is a sign that the GPU is completely saturated.

The CPU’s role becomes more apparent when looking at the minimum FPS values. At 1080p Medium, the minimum is 59 FPS, which is very close to the average of 70. This tight spread indicates that the CPU is able to feed frames consistently, and the occasional dips are likely due to GPU load spikes. At 1440p Medium, the minimum is 39 FPS against an average of 46, a wider spread that suggests the GPU is struggling more. The CPU is not the limiting factor in any of these scenarios. If it were, we would see inconsistent performance across all settings at a given resolution, but the data shows a smooth, predictable decline as settings increase. For this game, the Arc B390 is the component that determines whether the system can hit 60 FPS. The 5700X3D would be more than sufficient for higher framerates if paired with a stronger GPU.

FAQ

Q: Can this PC run Fivem at 60 FPS at 1080p?

A: Yes, but only on Low or Medium settings. The recorded average FPS at 1080p Low is 88, and at 1080p Medium it is 70. High settings average 56 FPS, and Ultra averages 43 FPS, both below the 60 FPS threshold.

Q: What is the best resolution for this combination?

A: The only resolution where the system achieves a playable average FPS is 1920x1080. At 2560x1440, the best average is 58 FPS on Low settings, which is just short of 60. At 3840x2160, the highest average is 32 FPS on Low settings.

Q: How does the Intel Arc B390 compare to its nearest rivals?

A: The Arc B390’s average benchmark score is 1482. Its closest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3 percent lower. The GeForce 800M scores 1460 (1.5 percent lower), the GT 625 OEM scores 1446 (2.5 percent lower), and the GT 710 scores 1443 (2.7 percent lower). This means the Arc B390 is only marginally faster than these legacy entry-level GPUs.

Q: Is the AMD Ryzen 7 5700X3D a strong CPU for this game?

A: The CPU benchmarks indicate it is more than adequate. It scores 22366 in Cinebench R23 multi-core and 3157 in single-core. Its nearest rival, the AMD Ryzen 5 7600X3D, scores 24728, a delta of just -0.1 percent, so the 5700X3D is effectively on par with that chip. The data shows the GPU, not the CPU, is the bottleneck in this system.

Q: Why does the FPS drop so much from 1080p to 1440p?

A: The drop is consistent with a GPU-bound scenario. At Low settings, the average FPS goes from 88 at 1080p to 58 at 1440p, a 34 percent reduction. At High settings, it goes from 56 to 37, a 34 percent reduction as well. This proportional decline indicates that the Arc B390 cannot handle the increased pixel count, while the CPU has sufficient headroom.

Q: What settings should be avoided entirely?

A: Ultra settings are not viable at any resolution. The highest average FPS at Ultra is 43 at 1080p, which is below 60. At 1440p Ultra, the average is 29, and at 4K Ultra, it is 16. High settings are also not recommended above 1080p, as the averages at 1440p and 4K are 37 and 20 FPS respectively.

The Verdict

The data is unambiguous: this PC can run Fivem, but only under specific conditions. According to the verdictByResolution data, the system has no playable settings at 3840x2160 or 2560x1440. The playable threshold is 60 FPS, and the recorded averages for every preset at those resolutions fall below that mark. At 1440p, the closest result is Low settings with an average of 58 FPS, which is a miss. At 4K, the best result is Low settings with an average of 32 FPS, which is far from playable.

At 1920x1080, the system clears the threshold on two presets: Low and Medium. The Low preset averages 88 FPS, and the Medium preset averages 70 FPS. The High preset at 1080p averages 56 FPS, which is below the threshold, and Ultra averages 43 FPS. For a smooth experience, users should stick to 1080p and choose either Low or Medium settings. The Medium preset offers a better visual experience while still maintaining an average above 60, though the recorded minimum of 59 FPS means there will be occasional dips. For a more consistent experience, Low settings are the safer choice. The system is not suitable for 1440p or 4K gaming in Fivem, regardless of how much the settings are reduced.

Best Settings per Resolution

At 3840x2160, there is no preset that achieves an average of 60 FPS. The best recorded result is Low settings with 32 FPS, but this is far below the playable threshold. The database lists no best settings for this resolution, confirming that 4K is not a viable option for this hardware.

At 2560x1440, the same conclusion applies. The best recorded average is 58 FPS on Low settings, which is just below 60. No preset reaches the playable threshold, so the database lists no best settings for this resolution. Users who attempt 1440p will have to accept sub-60 FPS performance.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium settings. The recorded average at 1080p Medium is 70 FPS, with a minimum of 59 and a maximum of 80. This is the recommended configuration for the best balance of visual quality and performance. Low settings at 1080p average 88 FPS, which offers a higher frame rate but with reduced visual fidelity. The Medium preset is the sweet spot, as it maintains an average well above 60 FPS while providing better graphics than Low. High and Ultra settings at 1080p should be avoided, as they fall below the 60 FPS threshold with averages of 56 and 43 FPS respectively.