Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 7 5700X paired with Intel Arc B390 graphics is an unusual combination: a desktop Zen 3 processor with a capable eight-core, sixteen-thread configuration, feeding an integrated Xe3-LPG GPU that sits in just the 9th percentile of all graphics solutions in the database. Fivem, a multiplayer title released in 2017, is the game in question, and the recorded data tells a story of a CPU that is rarely the constraint and a GPU that almost always is. The measurements below cover three resolutions and four presets, and the short version is that playable performance exists only at 1080p, and only at reduced settings.
Measured FPS Breakdown
At 1920x1080, the data shows a clear ladder as settings climb. Low produces an average of 88 FPS. Medium lifts image quality while still holding a 70 FPS average, with a recorded minimum of 59 and a maximum of 80. High drops the average to 56 FPS, and Ultra falls further to 43 FPS. The Medium frame-time band is worth noting: the minimum of 59 sits just one frame under the 60 FPS playable threshold, meaning the experience hovers at the edge of smooth rather than comfortably above it, even though the average suggests headroom.
At 2560x1440, the picture deteriorates sharply. Low manages 58 FPS on average, a figure that is itself below the playable threshold. Medium averages 46 FPS with a minimum of 39 and a maximum of 53. High averages 37, and Ultra averages 29. Not a single preset at this resolution clears 60 FPS, and even the lowest preset misses by two frames. That is a telling gap: when Low cannot reach the threshold, reducing settings further is not an option, and the resolution itself becomes the problem.
At 3840x2160, the results are effectively unusable for smooth play. Low averages 32 FPS, Medium 25 with a minimum of 22 and a maximum of 29, High 20, and Ultra 16. The Medium range at 4K is tightly clustered, which suggests the GPU is saturated rather than fluctuating with scene complexity: it simply delivers what it can and no more.
Looking across resolutions at a fixed preset reveals the scaling pattern. Medium goes from 70 FPS at 1080p to 46 at 1440p to 25 at 4K. That is roughly a 34 percent drop moving to 1440p and a further 46 percent drop moving to 4K, from the 1080p baseline a drop of about 64 percent overall. Healthy GPU scaling would show framerate falling more slowly than pixel count rises; here the falloff is steep enough that the GPU is clearly running out of throughput at higher pixel loads.
FAQ
Q: Can the Ryzen 7 5700X and Arc B390 run Fivem at 1080p?
A: Yes. At 1920x1080, Low averages 88 FPS and Medium averages 70 FPS with a minimum of 59 and a maximum of 80. Both presets are listed as playable, with Medium being the best playable setting.
Q: Can this combo handle 1440p?
A: No. The highest average recorded at 2560x1440 is 58 FPS on the Low preset, which is below the 60 FPS threshold. Medium, High, and Ultra fall to 46, 37, and 29 FPS respectively.
Q: Is 4K gaming possible at all?
A: Not for smooth play. At 3840x2160 the averages range from 32 FPS on Low down to 16 FPS on Ultra. The Medium preset fluctuates between 22 and 29 FPS.
Q: Which component is the bottleneck?
A: The GPU. The Ryzen 7 5700X sits in the 79th percentile of all CPUs in the database with an average benchmark score of 27578, while the Arc B390 sits in just the 9th percentile of all GPUs with an average score of 1482. The framerate collapses as resolution rises, which is the signature of a graphics-side constraint.
Q: What CPU benchmarks back up the claim that the processor is adequate?
A: The 5700X scores 6858 in the 16-thread 3DMark test, 13184 in Cinebench R23 multi-core, 1499 in Cinebench R23 single-core, and 2016 in Geekbench single-core. Its single-thread Passmark score is 3385, indicating solid per-core throughput for a game engine that leans on a main thread.
Q: How does this pairing rank against other tested combinations in Fivem?
A: It ranks 3294 out of 3707 tested combos, placing it near the bottom of the field for this specific game.
CPU and GPU Roles
The division of labor here is lopsided. The Ryzen 7 5700X brings eight Zen 3 cores, sixteen threads, a 3.40 base clock and 4.60 boost clock, 32 MB of shared L3 cache, and DDR4 dual-channel memory with 51.2 GB/s of bandwidth. Its percentile against all CPUs is 79, comfortably in the upper fifth of the database. The Arc B390, by contrast, is an integrated Xe3-LPG solution built on Intel's 3 nm process with 1536 shading units, 48 TMUs, 24 ROPs, and 12 RT cores, sharing system memory rather than carrying its own. Its 3DMark Steel Nomad score of 1482 places it in the 9th percentile of GPUs.
The resolution scaling data makes the imbalance obvious. From 1080p to 1440p at Medium, the average falls from 70 to 46 FPS; from 1080p to 4K, it falls to 25. If the CPU were the limiter, framerates would stay roughly flat as resolution climbed, because the simulation and draw-call workload does not scale with pixel count. Instead, the collapse tracks almost linearly with the growing pixel load, pointing at the 60.00 GPixel/s pixel rate and 7.680 TFLOPS of FP32 throughput running out of capacity. Even at 1080p, Ultra at 43 FPS versus Low at 88 shows a doubling of framerate purely from settings changes, again consistent with a GPU-bound scenario.
That said, the CPU is not entirely irrelevant. Fivem is a multiplayer modification platform built on a 2017-era engine, and engines of that vintage often lean heavily on one strong thread. The 5700X's single-core credentials, a 921 3DMark single-thread score and a 1499 Cinebench R23 single-core score, suggest the processor can feed the game logic comfortably. The recorded Medium minimum of 59 FPS at 1080p may partly reflect simulation hitches rather than pure rendering limits, but with the GPU this far down the percentile table, graphics throughput remains the dominant constraint at every resolution tested.
How This Combo Ranks
Within the Fivem results specifically, this pairing ranks 3294 out of 3707 tested hardware combinations. That position, in the bottom roughly eleven percent of combos recorded for this game, reflects the GPU far more than the CPU. A processor in the 79th percentile paired with graphics in the 9th percentile produces a combination dragged toward the bottom of the charts, because gaming framerate at higher settings is gated by the weaker half.
The interesting question the rank raises is how much higher the same CPU would climb with stronger graphics. Nothing in the rank number itself answers that, but the pattern across the database, where the 5700X's nearest rivals include processors like the Ryzen 5 7600X and Core i5-12600K that are frequently paired with discrete cards, implies the processor is not what is holding this specific result down.
Similar Performance Alternatives
On the CPU side, the 5700X's performance cluster is remarkably tight. Its average score of 27578 is identical to the Intel Core i5-12600K at 27578, a mere 0.2 percent ahead of the AMD Ryzen 7 5800 at 27535, 0.2 percent behind the AMD Ryzen 5 7600X at 27636, and 0.3 percent ahead of the Intel Core Ultra 5 125H at 27507. Any of these processors would deliver essentially indistinguishable results in Fivem, so a builder chasing better framerates should not bother swapping among them; the deltas are statistical noise.
On the GPU side, the neighbors are far older and humbler. The Arc B390's score of 1482 is 1.3 percent ahead of the NVIDIA GeForce GT 520MX at 1463, 1.5 percent ahead of the NVIDIA GeForce 800M at 1460, 2.5 percent ahead of the GeForce GT 625 OEM at 1446, and 2.7 percent ahead of the GeForce GT 710 at 1443. In other words, this integrated Xe3-LPG solution benchmarks alongside entry-level legacy cards. Anyone considering a discrete replacement should recognize that even the GPUs listed as this chip's nearest rivals are themselves low-tier parts, so escaping this performance bracket requires stepping well outside the immediate neighborhood rather than nudging sideways within it.
The Verdict
Can this PC run Fivem? Yes, but only in a narrow window. At 1920x1080, the Low preset at 88 FPS and the Medium preset at 70 FPS both clear the 60 FPS playable threshold, with Medium being the best playable setting recorded. At 2560x1440, no preset qualifies: the best result is 58 FPS on Low, just short of the bar. At 3840x2160, nothing comes close, topping out at 32 FPS on Low.
So the honest verdict is a conditional yes. For 1080p play at Low or Medium settings, the combination is functional, and Medium's average of 70 FPS with peaks of 80 offers genuine playability even if the 59 FPS minimum brushes the threshold. For anyone targeting 1440p or 4K, the data says look elsewhere, and specifically at the graphics side of the equation, since the 5700X has ample headroom to spare.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, averaging 70 FPS with a minimum of 59 and a maximum of 80. High at 56 FPS and Ultra at 43 FPS both fall short, so Medium is the ceiling.
At 2560x1440, there is no qualifying preset. Low averages 58 FPS, which misses the 60 FPS threshold by two frames, and every higher preset is worse: Medium at 46, High at 37, Ultra at 29.
At 3840x2160, there is likewise no qualifying preset. The best average recorded is 32 FPS on Low, with Medium at 25, High at 20, and Ultra at 16, all far below playable.
The practical takeaway from the recorded data is simple: play at 1080p on Medium, accept occasional dips toward 59 FPS, and treat any resolution increase as off the table until the graphics side of this pairing changes.