Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 34 | 41 | 57 |
| 1440p QHD | 51 | 62 | 80 | 99 |
| 1080p Full HD | 72 | 99 | 120 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 7 5700G and Intel Arc B580 combination delivers a wide spread of performance in Fivem, ranging from a barely playable 27.9 FPS at 4K Ultra to a fluid 151.4 FPS at 1080p Low. The data shows a system that is clearly capable at mainstream resolutions but runs out of headroom when pushed to 4K with high visual fidelity. Benchmark results indicate that the Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are sufficient for the game’s demands, while the Ryzen 7 5700G’s 8-core, 16-thread Zen 3 architecture provides a solid foundation. The measured FPS values, however, reveal that the game’s optimization and the GPU’s raw compute power (13.67 TFLOPS FP32) are the deciding factors at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the combination performs admirably across all four tested presets. The lowest setting yields an average of 151.4 FPS, which is more than double the 60 FPS playable threshold. Moving to Medium, the average drops to 120.1 FPS, still a comfortable margin above the target. High settings produce an average of 98.7 FPS, demonstrating that the GPU has ample headroom for most competitive play. Even the most demanding Ultra preset maintains an average of 71.6 FPS, which clears the playable threshold by a healthy 11.6 FPS. This resolution is clearly the sweet spot for this hardware, with all presets providing a smooth experience.
Stepping up to 2560x1440, the performance curve becomes steeper. Low settings deliver a robust 99.4 FPS average, while Medium manages 79.7 FPS. High settings still clear the 60 FPS bar with an average of 62.2 FPS, though the margin is much slimmer than at 1080p. The Ultra preset falls short, averaging 50.8 FPS, which is 9.2 FPS below the playable threshold. The data suggests that 1440p is playable at High and below, but the system cannot sustain Ultra settings without dropping below 60 FPS. The scaling from Medium to High represents a 17.5 FPS loss, indicating that the game’s higher preset tiers impose a significant load on the GPU.
At 3840x2160, the system struggles to maintain playable framerates. The Low preset averages 57.1 FPS, just 2.9 FPS short of the 60 FPS target. Medium drops further to 41.4 FPS, and High falls to 33.9 FPS. Ultra is the worst performer, with an average of just 27.9 FPS. None of the 4K presets reach the 60 FPS threshold, making this resolution effectively unplayable for smooth gameplay. The delta between Low and Ultra at 4K is a substantial 29.2 FPS, highlighting the extreme sensitivity of this resolution to graphical settings. The data clearly shows that while 4K is technically rendered, it is not a viable option for this hardware combination.
The progression across resolutions follows a predictable pattern: each step down in resolution yields a significant FPS boost. From 4K Low (57.1 FPS) to 1440p Low (99.4 FPS), there is a 42.3 FPS improvement. From 1440p Low to 1080p Low, the gain is another 52.0 FPS, reaching 151.4 FPS. This scaling suggests that the GPU is the primary bottleneck at higher resolutions, while the CPU has sufficient headroom to push higher framerates at 1080p. The min and max FPS values are not provided in the data, so the analysis relies solely on average framerates, which are consistent and reliable for comparative purposes.
Similar Performance Alternatives
The Intel Arc B580’s nearest rivals, based on average benchmark scores, include the AMD Radeon RX 580 2048SP (0.2% slower), the NVIDIA GeForce RTX 2080 (0.6% faster), the NVIDIA GeForce RTX 3080 (0.7% slower), and the NVIDIA P106-100 (1.0% slower). These deltas are minimal, meaning any of these GPUs would produce nearly identical FPS results in Fivem at the same settings. For instance, the RTX 2080’s performance is within a fraction of a percent, so a system with that GPU would likely see the same 62.2 FPS average at 1440p High. The RTX 3080, despite being a higher-tier card in general, scores nearly the same in these aggregate benchmarks, indicating that Fivem’s workload is not particularly sensitive to the architectural differences between these GPUs.
On the CPU side, the AMD Ryzen 7 5700G’s nearest rivals are the Intel Core i9-9900K (0.2% faster), the AMD Ryzen AI 7 445 (0.4% slower), the Intel Core i5-14400T (0.4% slower), and the Intel Core i7-1370P (0.6% faster). These CPUs all deliver comparable multi-threaded performance, which is relevant for Fivem’s multiplayer scenarios that may involve many NPCs and physics calculations. The Core i9-9900K’s score of 27097 is nearly identical to the Ryzen 7 5700G’s 27051, suggesting that swapping between these two would not measurably alter the FPS at any resolution. The Ryzen AI 7 445, a newer mobile-focused chip, also falls within the same performance envelope, reinforcing that the CPU is not the limiting factor in this combination.
For users considering alternatives, the data indicates that the choice of GPU matters more than the CPU for Fivem’s framerate. The GPU’s nearest rivals all fall within a 1.6% performance band, so any of them would produce similar FPS results. The CPU’s rivals are equally tight, with a 1.0% spread. This means that a system with an RTX 2080 and a Core i9-9900K would behave almost identically to the tested Ryzen 7 5700G + Arc B580 combination. The practical takeaway is that this performance tier is well-populated, and users can expect consistent results across a range of similar hardware.
FAQ
Q: Can this PC run Fivem at 1080p with Ultra settings?
A: Yes, the measured average FPS at 1920x1080 with Ultra settings is 71.6, which is above the 60 FPS playable threshold. This makes Ultra the best playable preset at this resolution.
Q: What is the best settings preset for 1440p?
A: At 2560x1440, the High preset is the best playable option, with an average FPS of 62.2. The Ultra preset falls below 60 FPS at 50.8 FPS, so it is not recommended.
Q: Is 4K playable with this hardware?
A: No, the data shows that none of the 4K presets reach 60 FPS. The closest is Low at 57.1 FPS, which is below the playable threshold. 4K is not a viable resolution for this combination.
Q: How does the Arc B580 compare to the RTX 2080 in this game?
A: The Arc B580’s average benchmark score is 0.6% higher than the RTX 2080’s. In practical terms, the FPS results at any given resolution and preset would be nearly identical, differing by less than 1 FPS.
Q: Does the CPU bottleneck the GPU at 1080p?
A: The data suggests the CPU has sufficient headroom at 1080p, as the average FPS reaches 151.4 on Low settings. The CPU’s benchmark scores are also within 1% of its nearest rivals, indicating it is not a limiting factor.
Q: What is the playable threshold for this game?
A: The playable threshold is defined as 60 FPS. At 1080p, all presets exceed this. At 1440p, High, Medium, and Low exceed it. At 4K, no preset exceeds it.
The Verdict
The verdict by resolution is clear: this PC can run Fivem at 1920x1080 with all presets, including Ultra, which averages 71.6 FPS. At 2560x1440, the system is playable at High settings (62.2 FPS), but Ultra falls short at 50.8 FPS. For 3840x2160, there are no playable settings, as even the lowest preset averages 57.1 FPS, just below the 60 FPS threshold. The data indicates that 1080p is the optimal resolution for this hardware, offering a comfortable margin above the playable threshold across all presets. 1440p is viable for most players, provided they stick to High settings or lower. 4K is not recommended, as the performance deficit is too large to overcome with settings adjustments alone.
The measured FPS at 1080p Ultra (71.6) is particularly notable because it demonstrates that the system can handle the game’s highest visual quality while still maintaining a smooth experience. At 1440p, the step from Medium (79.7 FPS) to High (62.2 FPS) is a 17.5 FPS drop, which is a significant cost for the visual upgrade. Players who prioritize framerate over visuals should consider Medium at 1440p, which offers a 17.5 FPS advantage over High. The overall verdict is that this is a capable 1080p gaming system for Fivem, with limited 1440p capability and no 4K capability.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 71.6. This is the highest quality setting that maintains playable framerates, and it does so with a 11.6 FPS buffer above the threshold. The data shows that all lower presets (High, Medium, Low) also exceed 60 FPS, but Ultra offers the best visual fidelity without sacrificing playability.
At 2560x1440, the best playable preset is High, which averages 62.2 FPS. This setting barely clears the 60 FPS threshold, leaving only a 2.2 FPS margin. The Medium preset (79.7 FPS) offers a much larger buffer, but High is the most demanding option that remains playable. Players who want a safety margin might prefer Medium, but High is technically viable according to the data.
For 3840x2160, there is no playable preset. The closest is Low at 57.1 FPS, which is 2.9 FPS below the threshold. The data does not provide a best setting for this resolution, as no preset meets the 60 FPS requirement. Users attempting 4K would need to accept sub-60 FPS performance or reduce the resolution.
How This Combo Ranks
This combination of AMD Ryzen 7 5700G and Intel Arc B580 ranks 2835 out of 3707 tested combos for Fivem. This places it in the lower-middle portion of the database, meaning that while it is capable of running the game at 1080p and 1440p, there are many other hardware combinations that perform better. The rank of 2835 indicates that roughly 76.5% of tested combos outperform this one in Fivem. This is consistent with the measured FPS data, which shows solid 1080p performance but sub-60 FPS at 4K.
The GPU’s percentile rank of 68 among all GPUs suggests it is above average, while the CPU’s percentile rank of 79 is even higher. However, the combo’s overall rank in Fivem is lower than these individual percentiles would suggest, indicating that the game’s specific workload does not fully utilize the strengths of either component. The Arc B580’s 12 GB of VRAM is more than adequate for Fivem, but the game’s engine may not be optimized for the Xe2-HPG architecture. The combo rank is a useful metric for comparing against other systems, and it shows that while this is not a top-tier setup for Fivem, it is firmly in the playable range for most resolutions.
CPU and GPU Roles
The data reveals distinct roles for the CPU and GPU across different resolutions. At 1920x1080, the GPU appears to be the primary driver of performance, as the FPS scales significantly with settings changes. From Low (151.4 FPS) to Ultra (71.6 FPS), there is a 79.8 FPS drop, indicating that the GPU is handling the increased graphical load. The CPU’s 8-core, 16-thread configuration is clearly not a bottleneck at this resolution, as the system can exceed 150 FPS on Low settings.
At 2560x1440, the GPU’s role becomes more pronounced. The FPS drops are steeper across presets, from Low (99.4 FPS) to Ultra (50.8 FPS), a 48.6 FPS difference. This suggests that the GPU is working harder to fill the additional pixels, and the CPU has less influence on the outcome. The 17.5 FPS difference between Medium and High at 1440p, compared to the 21.4 FPS difference at 1080p, indicates that the GPU’s rendering load scales more than linearly with resolution.
At 3840x2160, the GPU is overwhelmingly the limiting factor. The maximum FPS of 57.1 on Low settings shows that even the lowest graphical preset strains the Arc B580. The CPU’s performance is largely irrelevant at this resolution, as the GPU cannot render frames fast enough to utilize the CPU’s capabilities. The scaling from 1080p Low (151.4 FPS) to 4K Low (57.1 FPS) represents a 94.3 FPS loss, which is a 62.3% reduction. This dramatic drop underscores that the GPU is the dominant component for Fivem at higher resolutions, while the CPU’s role diminishes as pixel count increases.