Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 20 | 25 | 32 |
| 1440p QHD | 29 | 37 | 46 | 58 |
| 1080p Full HD | 43 | 56 | 70 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Fivem is a multiplayer modification platform that places unusual demands on a system, and the recorded data for the AMD Ryzen 5 8400F paired with the Intel Arc B390 shows a configuration that is severely limited by its graphics component. The benchmark results, measured across three resolutions and four quality presets, reveal a pattern where the GPU consistently becomes the primary bottleneck, even at lower settings. This analysis draws exclusively from the database measurements to determine what this combination can actually deliver.
Measured FPS Breakdown
The recorded FPS data for this game, at 3840x2160 resolution, shows a performance envelope that falls well below the 60 FPS playable threshold. At High settings, the average FPS is 20, with no minimum or maximum values recorded. Dropping to Medium settings improves the average to 25 FPS, with a minimum of 22 and a maximum of 29, indicating a narrow performance band. Low settings at this resolution yield an average of 32 FPS, while Ultra settings produce only 16 FPS on average. The spread between Low and Ultra is 16 FPS, which is substantial, but even the best case at Low settings remains far from playable.
Moving to 2560x1440, the data shows a modest improvement. High settings deliver an average of 37 FPS, while Medium settings reach 46 FPS, with a minimum of 39 and a maximum of 53. Low settings at this resolution almost hit the playable threshold, with an average of 58 FPS, but still fall short. Ultra settings drop to 29 FPS on average. The gap between Low and Ultra here is 29 FPS, showing that the preset choice has a significant impact on performance, yet no preset at this resolution reaches the 60 FPS mark.
At 1920x1080, the situation becomes more viable. Low settings produce an average of 88 FPS, which is comfortably above the 60 FPS threshold. Medium settings achieve an average of 70 FPS, with a minimum of 59 and a maximum of 80, meaning the minimum is just 1 FPS below the playable threshold. High settings average 56 FPS, which is close but not quite there. Ultra settings fall to 43 FPS on average. The data indicates that only Low and Medium presets at this resolution are recorded as playable in the verdict by resolution, with Medium being the best playable preset at 70 FPS average.
The recorded values show a clear hierarchy: resolution scaling has a profound effect on performance. Moving from 1080p to 1440p at Medium settings reduces the average FPS from 70 to 46, a 24 FPS drop. Moving from 1440p to 4K at Medium settings further reduces the average to 25, another 21 FPS drop. This scaling pattern suggests that the graphics processor is the limiting factor, as the CPU’s performance does not degrade with resolution in the same way.
Best Settings per Resolution
The verdict by resolution data provides clear guidance on what is achievable. At 3840x2160, there are no playable settings recorded. The list of playable settings is empty, and there is no best settings entry. This means that even the lowest preset, which averages 32 FPS, cannot reach the 60 FPS threshold. The data implies that 4K gaming with this hardware combination is not a realistic option for this game.
At 2560x1440, the situation is similar. The playable settings list is empty, with no best settings recorded. Low settings average 58 FPS, which is 2 FPS short of the threshold, and Medium averages 46 FPS. The data shows that this resolution is tantalizingly close but ultimately not playable by the defined standard. A user could argue that 58 FPS is close enough, but the database’s threshold is set at 60 FPS, and the measured average does not meet it.
At 1920x1080, the data shows a different story. The playable settings include Low and Medium, with Medium identified as the best settings. The average FPS at Medium is 70, which clears the 60 FPS threshold with a 10 FPS margin. Low settings average 88 FPS, which is even higher, but Medium is the most demanding preset that remains playable. High settings at 56 FPS and Ultra at 43 FPS are not listed as playable. The recommendation is clear: for 1080p, Medium is the highest quality preset that maintains playable performance, with the minimum recorded at 59 FPS, which is essentially at the threshold.
CPU and GPU Roles
The recorded data allows for an analysis of which component matters more at each resolution. The CPU, an AMD Ryzen 5 8400F, has a benchmark average score of 25005 and sits at the 77th percentile among all CPUs. The GPU, an Intel Arc B390, has an average benchmark score of 1482 and sits at the 9th percentile among all GPUs. This stark contrast in percentile rankings suggests that the GPU is the weak link in this pairing.
The scaling between resolutions supports this conclusion. When moving from 1080p Medium to 1440p Medium, the average FPS drops from 70 to 46, a 34% reduction. When moving from 1440p Medium to 4K Medium, the average drops from 46 to 25, a 46% reduction. This progressive decline with increasing resolution is typical of a GPU-bound scenario, as the CPU’s workload does not scale linearly with pixel count in the same way. The CPU’s single-thread score of 2943 in Cinebench R23 and multi-thread score of 20851 suggest it has ample headroom for this game, which is a multiplayer title that may rely on single-thread performance. The fact that FPS drops so sharply with resolution implies that the GPU’s rendering capabilities are exhausted long before the CPU becomes a constraint.
At 1080p, the data shows a less severe drop between presets. Low settings average 88 FPS, while Medium averages 70 FPS, a difference of 18 FPS. High settings at 56 FPS and Ultra at 43 FPS show further declines. This preset scaling at a fixed resolution is also indicative of GPU limits, as higher presets increase the rendering load. The CPU’s role at 1080p is less dominant, but the GPU still governs the upper bounds of performance.
The recorded data does not include separate CPU or GPU utilization metrics, but the benchmark scores and the FPS scaling patterns provide indirect evidence. The GPU’s low percentile ranking at 9% means that it is among the weakest graphics processors in the database, while the CPU’s 77th percentile ranking places it well above average. This imbalance strongly suggests that the GPU is the limiting factor at all resolutions, and the CPU is not the bottleneck. The 4K results, where even Low settings only produce 32 FPS, are a clear sign of GPU inadequacy.
FAQ
Q: What is the highest playable setting at 1920x1080?
A: The database records Medium as the best playable setting at 1080p, with an average FPS of 70. Low settings also qualify as playable with an average of 88 FPS, but Medium is the most demanding preset that stays at or above 60 FPS.
Q: Can this system run Fivem at 2560x1440?
A: No, the verdict by resolution shows no playable settings at 1440p. The best average FPS at this resolution is 58 at Low settings, which is 2 FPS below the playable threshold of 60 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B390 has an average benchmark score of 1482. Its nearest rival, the NVIDIA GeForce GT 520MX, has an average score of 1463, which is 1.3% lower. The NVIDIA GeForce 800M scores 1460, 1.5% lower, and the NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower. The GPU outperforms these rivals by small margins.
Q: What is the FPS difference between Low and Ultra settings at 4K?
A: At 3840x2160, Low settings average 32 FPS, while Ultra settings average 16 FPS. This represents a 16 FPS difference, with Low settings being twice as fast as Ultra in this specific comparison.
Q: Is the CPU more powerful than the GPU in this pairing?
A: Yes, the data indicates a significant imbalance. The CPU ranks in the 77th percentile among all CPUs, while the GPU ranks in the 9th percentile among all GPUs. The CPU’s average benchmark score of 25005 far exceeds the GPU’s 1482, showing that the graphics component is the weaker part of this combination.
Q: Does the game ever hit 60 FPS at 1440p?
A: No, the recorded data shows that no preset at 2560x1440 reaches an average of 60 FPS. Low settings come closest at 58 FPS, but the database does not classify this as playable because it falls below the threshold.
The Verdict
The question of whether this PC can run Fivem depends entirely on the resolution and settings. The verdict by resolution is unambiguous: at 3840x2160, there are no playable settings, meaning the system cannot run the game at a playable frame rate at 4K. At 2560x1440, the same conclusion applies, with no playable settings recorded. The system only achieves playable performance at 1920x1080, where Low and Medium presets are listed as playable. Medium is the best playable setting, with an average FPS of 70.
This means that the answer is a qualified yes. The system can run Fivem, but only at 1080p and only at Medium settings or lower. The minimum FPS at Medium is 59, which is effectively at the threshold, but the average of 70 provides some margin. For users who prioritize higher resolutions, the data shows that this combination is not sufficient. The GPU’s low benchmark percentile and the steep FPS drops at higher resolutions make it clear that this is a 1080p gaming setup for this title.
The recorded data also shows that High settings at 1080p, with an average of 56 FPS, are very close to playable but not classified as such. Ultra at 43 FPS is further away. The practical takeaway is that users should stick to Medium at 1080p for a consistent experience, as the minimum of 59 FPS indicates that occasional dips may occur, but the overall average is solid.
How This Combo Ranks
In the database, this specific combination of the AMD Ryzen 5 8400F and the Intel Arc B390 ranks 3294 out of 3707 tested combos for Fivem. This places it in the lower 11% of all tested combinations, which is consistent with the GPU’s low percentile ranking. The rank of 3294 indicates that there are 3293 other hardware combinations that perform better in this game, and only 413 that perform worse. This is a poor showing, driven almost entirely by the GPU’s limitations.
The combo’s rank is a direct reflection of its measured FPS across all resolutions and settings. Since the system cannot achieve playable performance at 1440p or 4K, and only reaches playable status at 1080p Medium, it is naturally positioned near the bottom of the rankings. The CPU’s strong benchmark scores do not compensate for the GPU’s weakness in this game, which appears to be heavily dependent on graphics processing power. The rank of 3294 is a clear signal that this is not a high-performance gaming combination for Fivem.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for what other processors would behave similarly. The AMD Ryzen 5 7500F has an average benchmark score of 24964, which is 0.2% lower than the Ryzen 5 8400F’s 25005. The Intel Core i7-11850H scores 24935, 0.3% lower, and the Intel Core i7-13620H scores 24911, 0.4% lower. These CPUs are all within a fraction of a percent of the Ryzen 5 8400F in average benchmark performance, meaning they would likely produce nearly identical results when paired with the same GPU. The AMD EPYC 9474F scores 25103, which is 0.4% higher, and would also be a close match.
For the GPU, the nearest rivals are all NVIDIA models with very similar low benchmark scores. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% lower than the Arc B390’s 1482. The NVIDIA GeForce 800M scores 1460, 1.5% lower, and the NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower. The NVIDIA GeForce GT 710 scores 1443, 2.7% lower. These GPUs are all within a small margin of the Arc B390, meaning that swapping to any of these would result in comparable FPS in Fivem. The performance differences are so small that a user would not notice a meaningful change in playability.
The data suggests that if a user were to change either component, the overall results would remain similar as long as the replacement falls within these nearest rival groups. The CPU has more headroom, so a slightly weaker CPU would still leave the GPU as the bottleneck. The GPU alternatives are all equally weak, so none would improve the playability at higher resolutions. This reinforces the conclusion that the Arc B390 is the defining limitation in this configuration.