Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
251 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
163 FPS
Ultra 1440p Measured
78 FPS

4K (Ultra HD)

Low 4K Measured
94 FPS
Ultra 4K Measured
45 FPS
6.3ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 27,636
Graphics Card
Required 27,716
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 56 69 94
1440p QHD 78 104 128 163
1080p Full HD 122 158 198 251

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 158
1920x1080 Low 251
1920x1080 Medium 198
1920x1080 Ultra 122
2560x1440 High 104
2560x1440 Low 163
2560x1440 Medium 128
2560x1440 Ultra 78
3840x2160 High 56
3840x2160 Low 94
3840x2160 Medium 69
3840x2160 Ultra 45

Performance Analysis: Fivem on Your System

The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 combination delivers a strong Fivem experience, but the playable settings ceiling varies sharply by resolution. At 1920x1080 and 2560x1440, the system clears the 60 FPS threshold at every preset, with Ultra settings averaging 121.9 FPS and 78 FPS respectively. At 3840x2160, the system falls short of 60 FPS on High and Ultra, but remains playable on Medium (69 FPS) and Low (93.7 FPS). The data is measured, not estimated, and the combo ranks 1088 out of 3707 tested configurations in this game.

FAQ

Q: Can this PC run Fivem at 1920x1080 with Ultra settings?

A: Yes. The measured average FPS at 1920x1080 Ultra is 121.9, which is well above the 60 FPS playable threshold. All four presets (Low, Medium, High, Ultra) at this resolution clear 60 FPS.

Q: What is the best settings preset at 2560x1440 that stays above 60 FPS?

A: Ultra is the best playable preset at 2560x1440, averaging 78 FPS. The High preset averages 103.8 FPS, Medium 127.9 FPS, and Low 163 FPS, so every option is viable at this resolution.

Q: Is 4K (3840x2160) playable with this hardware?

A: Partially. Medium settings average 69 FPS and Low averages 93.7 FPS, both above the 60 FPS threshold. High (55.6 FPS) and Ultra (44.5 FPS) dip below the playable line, so those presets are not recommended at 4K.

Q: How does this CPU compare to its nearest rivals in overall benchmark scores?

A: The AMD Ryzen 5 7600X has an average benchmark score of 27636. Its closest rival, the AMD Ryzen 7 5700X, scores 27578, a delta of 0.2%. The Intel Core i5-12600K also scores 27578 (0.2% delta). The AMD Ryzen 7 5800 scores 27535 (0.4% delta). The Ryzen 5 8500GE scores 27712 (-0.3% delta), meaning it is effectively identical in performance.

Q: What is the GPU's percentile ranking among all graphics cards?

A: The NVIDIA GeForce RTX 3080 sits in the 68th percentile of all GPUs, with an average benchmark score of 23172. Its nearest rival, the NVIDIA P106-100, scores 23249, which is -0.3% relative to the RTX 3080.

Q: Does the CPU or GPU limit performance more in Fivem?

A: The data indicates the GPU becomes the primary constraint at higher resolutions. At 1920x1080 Low, the system reaches 250.7 FPS, but at 3840x2160 Ultra it drops to 44.5 FPS, a 82% reduction. The CPU's single-thread score (1965 in Cinebench R23) is strong, but the GPU's 10 GB memory and 320-bit bus (760.3 GB/s bandwidth) are the bottleneck at 4K.

CPU and GPU Roles

The benchmark data shows a clear shift in bottleneck behavior across resolutions. At 1920x1080, the system is heavily CPU-bound on lower presets: Low settings hit 250.7 FPS, while Ultra still manages 121.9 FPS. The spread between Low and Ultra at 1080p is 128.8 FPS, indicating the GPU has ample headroom at this resolution and the CPU's 6 cores and 12 threads (boost clock 5.30 GHz) are the limiting factor.

Moving to 2560x1440, the GPU begins to take on more responsibility. Low settings drop to 163 FPS (a 35% decrease from 1080p Low), while Ultra falls to 78 FPS (a 36% decrease from 1080p Ultra). The scaling between Low and Ultra at 1440p is 85 FPS, narrower than at 1080p, showing the GPU is starting to cap performance.

At 3840x2160, the GPU is unequivocally the bottleneck. Low settings fall to 93.7 FPS, and Ultra drops to 44.5 FPS. The gap between Low and Ultra at 4K is just 49.2 FPS, the smallest spread of all three resolutions. The RTX 3080's 10 GB GDDR6X memory and 760.3 GB/s bandwidth are stressed at this resolution, while the CPU's performance remains constant. The verdict data confirms this: at 4K, only Low and Medium are playable, whereas at 1440p and 1080p, all four presets clear 60 FPS.

Preset scaling also reveals the GPU's role. Going from Medium to Ultra at 4K costs 24.5 FPS (69 to 44.5), while the same jump at 1080p costs 75.7 FPS (197.6 to 121.9). This inverted scaling indicates that at 4K, the GPU is already saturated at Medium, so further quality increases yield diminishing returns. At lower resolutions, the GPU has spare capacity, making preset changes more impactful.

Similar Performance Alternatives

The CPU's nearest rivals are all within a 0.6% performance band. The AMD Ryzen 7 5700X and Intel Core i5-12600K both match the Ryzen 5 7600X's average score of 27636 with a delta of 0.2%. The AMD Ryzen 5 8500GE slightly exceeds it at 27712 (-0.3% delta), while the AMD Ryzen 7 5800 trails at 27535 (0.4% delta). In practice, any of these CPUs would produce near-identical frame rates in Fivem, since the game's performance at 1080p is CPU-limited but the deltas are negligible.

For the GPU, the nearest rivals are unusual—the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all score within 0.4% of the RTX 3080's 23172 average. However, these are not direct competitors in real-world gaming; the P106-100 is a mining card and the R9 M290X is a mobile chip. The data shows that the RTX 3080's percentile (68th) places it above the median GPU, but its nearest measured scores come from hardware that would not be chosen for a gaming PC. This suggests the benchmark database's nearestRivals list for the GPU is populated by edge cases rather than typical alternatives.

A more useful comparison comes from the combo's overall rank: 1088 out of 3707 combinations tested in Fivem. This places the Ryzen 5 7600X + RTX 3080 in the top 29% of all tested systems, meaning a wide range of other hardware would produce slower or faster results. For a system that plays at 1080p Ultra and 1440p Ultra, users could expect similar behavior from any combination with a CPU in the 79th percentile (like the Ryzen 7 5700X) and a GPU in the mid-60s percentile.

The Verdict

The data shows this PC can run Fivem at all three tested resolutions, but not at every preset. At 1920x1080, the verdict is unambiguous: every preset—Low, Medium, High, Ultra—averages above 60 FPS, with Ultra at 121.9 FPS. At 2560x1440, the same holds true: Ultra averages 78 FPS, making it the best playable setting. At 3840x2160, only Low (93.7 FPS) and Medium (69 FPS) clear the 60 FPS threshold. High (55.6 FPS) and Ultra (44.5 FPS) fall short.

The playable threshold is defined as 60 FPS. The system meets or exceeds this at 1080p and 1440p across the board, and at 4K only for Low and Medium presets. The best settings per resolution are: 1080p Ultra (121.9 FPS), 1440p Ultra (78 FPS), and 4K Medium (69 FPS). If the target is a locked 60 FPS, 4K High is not viable, but 4K Medium provides a 9 FPS margin.

The CPU's 79th percentile ranking and the GPU's 68th percentile ranking indicate a balanced pair for this game. The Ryzen 5 7600X's single-thread performance (1965 in Cinebench R23) is sufficient for Fivem's multiplayer workloads, while the RTX 3080's 29.77 TFLOPS FP32 compute handles the rendering. The combination ranks 1088 out of 3707, which is a solid mid-to-upper tier result for a game released in 2017.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are: Low 250.7 FPS, Medium 197.6 FPS, High 157.7 FPS, and Ultra 121.9 FPS. The step from Low to Medium costs 53.1 FPS, from Medium to High costs 39.9 FPS, and from High to Ultra costs 35.8 FPS. The scaling is consistent: each quality tier reduces performance by roughly 35-53 FPS, indicating the CPU and GPU share the load evenly at this resolution.

At 2560x1440, the averages are: Low 163 FPS, Medium 127.9 FPS, High 103.8 FPS, and Ultra 78 FPS. The delta from Low to Medium is 35.1 FPS, Medium to High is 24.1 FPS, and High to Ultra is 25.8 FPS. Compared to 1080p, the absolute values are lower, but the relative drops between presets are similar, showing the GPU is managing the extra pixel count without a disproportionate penalty.

At 3840x2160, the averages are: Low 93.7 FPS, Medium 69 FPS, High 55.6 FPS, and Ultra 44.5 FPS. The Low-to-Medium drop is 24.7 FPS, Medium-to-High is 13.4 FPS, and High-to-Ultra is 11.1 FPS. The diminishing returns are stark: at 4K, moving from Medium to Ultra only costs 24.5 FPS, but the visual quality gain is minimal relative to the performance loss. The min and max FPS values are not recorded in the data, so only averages are available for analysis.

Cross-resolution scaling shows the GPU's load: 1080p Low to 1440p Low drops from 250.7 to 163 FPS (a 35% reduction). 1440p Low to 4K Low drops from 163 to 93.7 FPS (a 42% reduction). For Ultra, the sequence is 121.9 → 78 → 44.5 FPS, with reductions of 36% and 43% respectively. The consistent ~35-43% drops indicate the RTX 3080's memory bandwidth (760.3 GB/s) is the limiting factor at higher resolutions.

Best Settings per Resolution

At 1920x1080, Ultra is the best playable setting, averaging 121.9 FPS. This provides a 61.9 FPS margin over the 60 FPS threshold, leaving substantial headroom for multiplayer spikes. High (157.7 FPS) and Medium (197.6 FPS) are also excellent choices if users prefer higher frame rates over maximum visual quality.

At 2560x1440, Ultra averages 78 FPS, making it the best setting that clears the 60 FPS line. The margin is 18 FPS, which is tighter than at 1080p but still comfortable. High (103.8 FPS) offers a more substantial buffer for those sensitive to frame-time variance, while Medium (127.9 FPS) and Low (163 FPS) are overkill for most displays.

At 3840x2160, Medium is the best playable setting at 69 FPS. This is 9 FPS above the threshold, but it is the only non-Low preset that works. Low (93.7 FPS) is the safer choice for consistent performance, especially in crowded multiplayer areas where frame rates can dip. High (55.6 FPS) and Ultra (44.5 FPS) are not recommended because they fall below 60 FPS.

The recommendation hierarchy is: 1080p Ultra (121.9 FPS) for maximum quality, 1440p Ultra (78 FPS) for the sweet spot of resolution and detail, and 4K Medium (69 FPS) for those prioritizing pixel count over fidelity. Users targeting 60 FPS exactly should choose 4K Medium, while those with 120 Hz displays should stick to 1080p or 1440p with High or Ultra presets.