Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The short answer is yes, but only narrowly: the AMD Ryzen 5 7600X paired with the Intel Arc B370 runs FiveM acceptably at 1080p on Low and Medium settings, and nothing higher. The pairing sits at rank 3420 out of 3707 tested combinations in the database for this title, which places it in the bottom tier for FiveM specifically, and the recorded data makes clear why: the processor is strong while the graphics solution is the bottleneck at every resolution.
How This Combo Ranks
Across the 3707 hardware combinations measured for FiveM, this pairing ranks 3420. That is a low placement, and the cause is asymmetric rather than balanced. The Ryzen 5 7600X sits in the 79th percentile versus all CPUs in the database with an average benchmark score of 27636, comfortably above mid-pack. The Arc B370, by contrast, lands in just the 5th percentile versus all GPUs with an average benchmark score of 1184. A pairing is limited by its weaker member, and here that member is the graphics side by a wide margin. The rank of 3420 should therefore be read as a statement about the GPU, not the platform: the CPU headroom is largely idle because the render side cannot keep pace.
It is worth noting what the Arc B370 actually is, because the numbers make more sense in context. It is an integrated graphics solution on the Intel Panther Lake architecture, Xe3-LPG, built on a 3 nm Intel process, drawing 25 W with system-shared memory rather than dedicated video memory. It offers 1280 shading units, 40 TMUs, 20 ROPs, 10 RT cores, 6.144 TFLOPS of FP32 compute, and a boost clock of 2400 MHz. Those are the raw resources doing the rendering in every measurement below.
CPU and GPU Roles
FiveM is a multiplayer title built on a 2017 release, and the recorded data shows the classic pattern for this genre: simulation load on the CPU, rendering load on the GPU. Which component matters more depends almost entirely on the resolution.
At 1080p, the Ryzen 5 7600X is more than adequate. Its single-thread results, a Cinebench R23 single-core score of 1965, a Geekbench single-core score of 2603, and a PassMark single-thread score of 4135, describe a processor that can feed game logic without strain. Six Zen 4 cores and twelve threads with a 5.30 GHz boost clock cover FiveM's simulation demands. The GPU is what sets the ceiling even at 1080p: Ultra manages only 39 FPS average, and High sits at 50, both below the 60 FPS playability threshold in the database. When a 79th-percentile CPU is paired with a 5th-percentile GPU and the result fails to reach 60 FPS at the lowest resolution, the limiting factor is unambiguous.
Moving from 1080p to 1440p confirms this from another angle. Average frame rates drop from 80 to 53 on Low, from 63 to 41 on Medium, from 50 to 33 on High, and from 39 to 26 on Ultra. Every preset falls by roughly a third to a third-and-a-half when pixel count increases, which is the signature of a GPU-bound configuration: the processor would sustain higher numbers, but the render pipeline cannot. The Arc B370's reliance on system-shared memory over a dual-channel DDR5 bus with 83.2 GB/s of bandwidth is the resource ceiling at work.
At 2160p the scaling repeats, from 53 down to 29 on Low and from 41 to 23 on Medium. The CPU never becomes the constraint at any resolution tested. This is a GPU-limited pairing end to end.
Measured FPS Breakdown
All figures below are database measurements, with the 60 FPS average treated as the playability threshold.
At 1920x1080:
- Low: 80 FPS average, the only result that clears the threshold with real margin in this test set.
- Medium: 63 FPS average, with a recorded minimum of 54 and maximum of 72. This is the only preset with full min/avg/max data, and it shows frame times that dip below 60 at the low end.
- High: 50 FPS average, playable in the loose sense but 10 frames short of the threshold.
- Ultra: 39 FPS average, clearly below standard.
At 2560x1440:
- Low: 53 FPS average, the best 1440p result and still short of 60.
- Medium: 41 FPS average, minimum 35, maximum 48. The spread here is narrow, which indicates a consistently GPU-limited render rather than intermittent simulation stutter.
- High: 33 FPS average.
- Ultra: 26 FPS average.
At 3840x2160:
- Low: 29 FPS average.
- Medium: 23 FPS average, minimum 20, maximum 26, again a tight range.
- High: 18 FPS average.
- Ultra: 14 FPS average.
Two patterns stand out. First, no 1440p or 2160p preset comes close to 60 FPS, and 2160p tops out below 30 even on Low. Second, the Low preset shows a steep penalty versus Medium at every resolution, roughly 8 to 12 FPS at each step, meaning visual settings do move real frame rate on this hardware. There is usable tuning room at 1080p and essentially none above it.
The Verdict
Can this PC run FiveM? Yes, at 1080p, on Low and Medium settings.
The verdict-by-resolution data is explicit. At 1920x1080, the playable settings are Low (80 FPS average) and Medium (63 FPS average), with Medium identified as the best settings for that resolution. At 2560x1440, no preset is playable: the playable settings list is empty and the best result, Low at 53 FPS average, falls seven frames short. At 3840x2160 the situation is worse, with Low at 29 FPS average and everything above that descending to 14.
For a multiplayer title where consistent frame delivery matters, the Medium result at 1080p deserves the qualification that its recorded minimum is 54 FPS. Players sensitive to dips below 60 should treat Low, with its 80 FPS average, as the safe configuration. Anyone wanting 1440p or 2160p output needs different graphics hardware; no amount of settings adjustment within the tested presets gets there.
Similar Performance Alternatives
On the CPU side, the nearest rivals by aggregate score are telling. The Ryzen 5 7600X's average score of 27636 sits 0.2 percent above the AMD Ryzen 7 5700X and the Intel Core i5-12600K, both at 27578, 0.3 percent below the AMD Ryzen 5 8500GE at 27712, and 0.4 percent above the AMD Ryzen 7 5800 at 27535. Any of these processors would deliver effectively identical FiveM behavior in this pairing, because the frame rate is not set by the CPU in the first place. The 7600X's strengths, its 5 nm TSMC fabrication, 32 MB of shared L3 cache, and PCIe Gen 5 with 24 CPU lanes, do not translate into extra frames here.
On the GPU side, the rivals in the database are older hardware: the ATI Mobility Radeon HD 5570 at an average score of 1186, 0.2 percent behind this GPU; the ATI Radeon HD 5770 at 1190, 0.5 percent ahead; the AMD Radeon HD 7650M at 1192, 0.7 percent ahead; and the AMD FirePro M2000 at 1168, 1.4 percent behind. The spread across all four is under one and a half percent, which means the Arc B370's measured graphics performance in this database sits in a cluster with those parts, and the FiveM frame rates recorded here are the frame rates to expect from anything in that neighborhood.
The practical takeaway for alternatives is one-sided. Swapping the CPU within its rival group changes nothing; the deltas are fractions of a percent and the CPU was never the limit. Meaningful improvement requires replacing the graphics solution, and any dedicated GPU comfortably above the 5th percentile would outperform the Arc B370 in this game.
Best Settings per Resolution
- 1920x1080: Medium is the most demanding preset that stays at or above 60 FPS, at 63 FPS average. Low at 80 FPS average is the fallback when the Medium minimum of 54 FPS is a concern.
- 2560x1440: no preset reaches 60 FPS. The best available is Low at 53 FPS average, which is below the threshold and should be considered playable only with reduced expectations.
- 3840x2160: no preset reaches 60 FPS, and none reaches 30. Low at 29 FPS average is the maximum this pairing delivers, so 2160p should be off the table entirely.
In summary, the database shows a 1080p machine: a strong Ryzen 5 7600X whose 79th-percentile CPU performance is capped by a 5th-percentile integrated graphics solution, producing a FiveM experience that is genuinely playable at 1080p Medium, comfortable at 1080p Low, and outmatched at every higher resolution.