Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 56 | 69 | 89 |
| 1440p QHD | 81 | 106 | 129 | 166 |
| 1080p Full HD | 122 | 156 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 3080 is a strong combination for Fivem, a multiplayer title that scales well across resolutions. Measured data shows this combo handles 1080p and 1440p with ease, while 4K requires a settings compromise to stay fluid. The Ryzen 5 7600, a 6-core, 12-thread Zen 4 part with a boost clock of 5.10 GHz, and the RTX 3080, an Ampere GPU with 10 GB of GDDR6X memory on a 320-bit bus, deliver consistent frame rates. Benchmark results indicate the CPU sits in the 78th percentile among all tested processors, while the GPU ranks in the 68th percentile among all tested graphics cards. The combo’s overall rank in Fivem is 1075 out of 3707 tested combinations, placing it in the upper third of all systems evaluated.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with a measured average of 122.1 FPS. This is a comfortable margin above the 60 FPS playability threshold, meaning the full visual experience is available without sacrificing frame rate. The data shows no reason to drop below Ultra at this resolution, as even the lowest preset runs at 250.2 FPS average, but the headroom allows for maximum fidelity.
Moving to 2560x1440, Ultra remains the best settings choice, delivering an average of 81.3 FPS. This clears the 60 FPS threshold by over 20 frames, so the highest preset is still viable. The benchmark results indicate that the RTX 3080 has enough pixel throughput at this resolution to handle the most demanding settings, with the Ryzen 5 7600 providing sufficient CPU headroom for multiplayer scenarios.
At 3840x2160, the situation changes. Ultra drops to an average of 46.9 FPS, which is below the 60 FPS playability threshold. The best settings that stay at or above 60 FPS are Medium, with a measured average of 69.4 FPS. This is the most demanding preset that maintains fluidity at 4K. High settings at this resolution average 55.7 FPS, which misses the threshold, while Low runs at 88.9 FPS. The data suggests that Medium is the sweet spot for 4K, offering a balance between visual quality and frame rate that keeps the game playable.
CPU and GPU Roles
The measured FPS scaling across resolutions and presets reveals which component dominates in Fivem. At 1920x1080, the difference between Low and Ultra is 128.1 FPS (250.2 vs 122.1), indicating the GPU is the primary limiter as settings increase. The CPU, with its strong single-thread score of 999 in 3dmark_single_thread and 1852 in cinebench_r23_singlecore, has ample headroom at this resolution, so the frame rate is dictated by the RTX 3080’s ability to process geometry and shading.
At 2560x1440, the gap between Low and Ultra narrows to 84.9 FPS (166.2 vs 81.3). This reduction in spread suggests the GPU is becoming more strained, but the CPU still contributes meaningfully. The Ryzen 5 7600’s multi-threaded performance, reflected in a 3dmark_16_threads score of 6499 and a cinebench_r23_multicore score of 12735, ensures that the 12 threads can feed the GPU adequately in multiplayer environments where multiple agents and physics calculations are active.
At 3840x2160, the scaling becomes steeper. Low runs at 88.9 FPS, Medium at 69.4 FPS, High at 55.7 FPS, and Ultra at 46.9 FPS. The difference between Low and Ultra is 42.0 FPS, which is proportionally smaller than at lower resolutions. This indicates that at 4K, the GPU is the overwhelming bottleneck. The RTX 3080’s 10 GB memory buffer and 760.3 GB/s bandwidth are taxed heavily by the increased pixel count, and the CPU’s role diminishes relative to the GPU’s workload. The data shows that the Ryzen 5 7600 can keep up with the RTX 3080 at 1080p and 1440p, but at 4K, the GPU’s raw throughput limits performance regardless of CPU capability.
The presets also tell a story. At every resolution, Low settings produce the highest frame rates, which is expected. However, the relative performance drop from Low to Ultra is largest at 1080p (a 51% reduction in average FPS) and smallest at 4K (a 47% reduction). This consistency suggests that Fivem’s rendering pipeline is GPU-bound across all settings, with the CPU providing a stable foundation that does not become a limiting factor until frame rates exceed 250 FPS, which only occurs at 1080p with Low settings.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 250.2 FPS, Medium produces 196.5 FPS, High produces 156.1 FPS, and Ultra produces 122.1 FPS. The step from Low to Medium is a 53.7 FPS drop, from Medium to High is a 40.4 FPS drop, and from High to Ultra is a 34.0 FPS drop. The diminishing returns are clear: each preset tier costs less frame rate than the previous one, suggesting that the GPU’s shading units (8704) and texture units (272) are progressively less saturated as settings increase.
At 2560x1440, the measured averages are 166.2 FPS on Low, 128.9 FPS on Medium, 106.1 FPS on High, and 81.3 FPS on Ultra. The drop from Low to Medium is 37.3 FPS, from Medium to High is 22.8 FPS, and from High to Ultra is 24.8 FPS. The pattern holds, with each tier costing less than the previous, but the absolute numbers are lower due to the increased pixel workload. The RTX 3080’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are being pushed harder at this resolution.
At 3840x2160, the measured averages are 88.9 FPS on Low, 69.4 FPS on Medium, 55.7 FPS on High, and 46.9 FPS on Ultra. The drop from Low to Medium is 19.5 FPS, from Medium to High is 13.7 FPS, and from High to Ultra is 8.8 FPS. The absolute differences shrink because the GPU is operating near its limits. The data shows that at 4K, the gap between High and Ultra is only 8.8 FPS, which is why High misses the 60 FPS threshold while Medium clears it. The minFps and maxFps fields are null in the data, so only average frame rates are available for analysis, but the averages are sufficient to determine playability.
Across all resolutions, the Low preset at 1080p achieves the highest measured average of 250.2 FPS, while the Ultra preset at 4K achieves the lowest measured average of 46.9 FPS. The RTX 3080’s fp32 throughput of 29.77 TFLOPS and the Ryzen 5 7600’s boost clock of 5.10 GHz combine to deliver these results, with the CPU’s 32 MB of L3 cache helping to reduce memory latency in the multiplayer environment.
How This Combo Ranks
The combo’s rank in Fivem is 1075 out of 3707 tested combinations, placing it in the top 29% of all systems evaluated. This rank reflects the balance between the Ryzen 5 7600 and the RTX 3080, which together deliver playable frame rates at 1080p and 1440p across all settings, and at 4K up to Medium. The combo’s percentile position is strong, but not elite; the data indicates that many higher-end combinations, likely with newer GPUs or more powerful CPUs, achieve better results.
The CPU’s individual percentile of 78 means it outperforms 78% of all tested processors, while the GPU’s percentile of 68 means it outperforms 68% of all tested graphics cards. The combo rank of 1075 is lower than either percentile would suggest, which implies that Fivem is more sensitive to GPU performance than CPU performance in this configuration. The measured FPS data supports this: at 4K, the GPU is the bottleneck, and even a stronger CPU would not improve frame rates significantly.
The rank also indicates that this combo is competitive with mid-to-high-end systems from recent years. The RTX 3080, despite being end-of-life in production status, still performs well in this game, and the Ryzen 5 7600’s Zen 4 architecture provides a solid foundation. The data shows that the combo is well-suited for Fivem’s requirements, which are not exceptionally demanding compared to other modern titles, but the multiplayer nature of the game means CPU thread usage can spike, and the 12 threads of the Ryzen 5 7600 handle this adequately.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the AMD Ryzen 9 6900HX has an average benchmark score of 26274, which is 0.2% higher than the Ryzen 5 7600’s score of 26324. This mobile chip, despite being from a different generation and form factor, would behave similarly in Fivem, offering comparable single-threaded and multi-threaded performance. The AMD Ryzen 7 7435HS has an average score of 26402, which is 0.3% lower than the Ryzen 5 7600, meaning it would deliver nearly identical frame rates in this game. The Intel Core i9-11900KF scores 26212, 0.4% lower than the Ryzen 5 7600, so it would also be a close match, though its older architecture might show slightly different scaling in CPU-bound scenarios. The AMD Ryzen 5 8540U scores 26187, 0.5% lower, representing the closest match among the listed rivals.
For the GPU, the nearest rivals are surprising in their variety. The NVIDIA P106-100 has an average score of 23249, which is 0.3% lower than the RTX 3080’s score of 23172. This is a mining-oriented card, but its benchmark score suggests it would behave similarly in Fivem, although its memory configuration and driver support might differ in practice. The AMD Radeon Pro Vega 16 scores 23250, 0.3% lower, and would likely produce similar frame rates, though its driver optimizations for professional workloads might not translate perfectly to gaming. The AMD Radeon RX 6600M scores 23273, 0.4% lower, and represents a more modern mobile option that would be close in performance. The AMD Radeon R9 M290X scores 23276, 0.4% lower, which is an older part but still lands within the same performance envelope according to the benchmark data.
These rivals indicate that the Ryzen 5 7600 and RTX 3080 are well-matched, with no single component being drastically better or worse than its nearest alternatives. In practical terms, swapping to any of these CPUs or GPUs would result in Fivem frame rates within a few percentage points of the measured values, assuming the rest of the system remains unchanged. The data does not include specific FPS measurements for these alternative combinations, but the average benchmark scores suggest they would fall within the same playability tiers at each resolution.
The Verdict
The Ryzen 5 7600 and RTX 3080 can run Fivem, and the verdict by resolution is clear. At 1920x1080, all settings are playable, with Ultra averaging 122.1 FPS, which is more than double the 60 FPS threshold. The data shows that no setting at this resolution falls below 60 FPS, so users can select any preset based on personal preference. At 2560x1440, all settings are also playable, with Ultra averaging 81.3 FPS, comfortably above the threshold. Even the most demanding preset at 1440p leaves headroom, so the full visual experience is accessible.
At 3840x2160, the verdict is mixed. Low and Medium settings are playable, with Medium averaging 69.4 FPS, which clears the threshold by 9.4 frames. High and Ultra are not playable, with High averaging 55.7 FPS and Ultra averaging 46.9 FPS, both below 60 FPS. The best settings for 4K are Medium, which provides a playable experience while retaining a reasonable level of visual quality. Users who prioritize frame rate could drop to Low for 88.9 FPS, but Medium offers a better balance.
Overall, this combo is a capable performer for Fivem. The Ryzen 5 7600’s 6 cores and 12 threads ensure smooth gameplay in multiplayer sessions, where CPU load can fluctuate. The RTX 3080’s 10 GB of GDDR6X memory and 320-bit bus provide sufficient bandwidth for the game’s textures and effects at 1080p and 1440p, while at 4K, the GPU’s raw compute power is the limiting factor. The measured data confirms that this system is best suited for 1080p and 1440p gaming, with 4K requiring a settings compromise to maintain 60 FPS. For users with a 1440p monitor, this combo delivers an excellent experience at Ultra settings, and for 4K users, Medium settings offer a smooth and visually acceptable result.