Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 76 | 96 |
| 1440p QHD | 85 | 105 | 136 | 170 |
| 1080p Full HD | 127 | 161 | 204 | 260 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
This combo places the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 4070 at rank 975 out of 3707 tested combinations for Fivem. That puts the pairing in the top quartile of all tested systems, with the CPU sitting at the 77th percentile against all CPUs and the GPU at the 81st percentile against all GPUs. The rank is a function of both components working in concert; the data shows a system that is clearly above average for this title, but not at the absolute top tier where the highest-end parts reside.
How This Combo Ranks
The rank of 975 out of 3707 represents the upper 26% of all tested combinations for Fivem. This is a strong result, but it is important to interpret it correctly. The CPU's average benchmark score is 24964, placing it at the 77th percentile. The GPU's average benchmark score is 37648, placing it at the 81st percentile. The combined rank is slightly lower than either individual percentile might suggest, which indicates that Fivem's performance is not purely additive; the game's engine has specific bottlenecks that prevent the full potential of both parts from being realized simultaneously.
The CPU's nearest rivals in synthetic benchmarks are the Intel Core i7-11850H (0.1% faster), AMD Ryzen 5 8400F (0.2% slower), Intel Core i7-13620H (0.2% faster), and Intel Core 5 210H (0.4% faster). These are all within a fraction of a percent of the 7500F, meaning that in a CPU-bound scenario within Fivem, any of these processors would deliver nearly identical frame rates. The GPU's nearest rivals are the NVIDIA Tesla P4 (0.1% slower), AMD Radeon RX Vega 56 (0.4% slower), NVIDIA GeForce RTX 4080 Mobile (1.3% faster), and AMD Radeon PRO W6400 (1.3% slower). The RTX 4070 is effectively tied with the Tesla P4 and RX Vega 56 in raw compute, while the RTX 4080 Mobile holds a slight edge.
For Fivem specifically, the measured FPS data shows that this combo is heavily dependent on resolution and settings. At 1080p, the system delivers 259.9 FPS on Low, which is far beyond what any display can show, but at 4K Ultra, it drops to 45.1 FPS, which is below the 60 FPS playable threshold. The scaling across settings at each resolution is steep, indicating that the game's visual features have a significant impact on performance.
FAQ
Q: Can this PC run Fivem at 60 FPS on a 4K monitor?
A: Yes, at 4K, the playable settings are Low and Medium. The measured average FPS is 96.3 on Low and 76 on Medium. High settings average 58 FPS, which is below the 60 FPS threshold, and Ultra averages 45.1 FPS.
Q: What is the best setting to use at 2560x1440?
A: The best setting is Ultra, which achieves an average of 84.7 FPS. This is the most demanding preset that stays at or above 60 FPS. All settings at this resolution—Low, Medium, High, and Ultra—are playable.
Q: How does the CPU compare to its nearest rivals for this game?
A: The Ryzen 5 7500F is statistically tied with the Intel Core i7-11850H, AMD Ryzen 5 8400F, Intel Core i7-13620H, and Intel Core 5 210H. The largest delta among these rivals is 0.4%, which means any of these CPUs would produce nearly identical performance in Fivem when paired with the same GPU.
Q: Is the RTX 4070 the limiting factor at 1080p?
A: At 1920x1080, the system averages 160.9 FPS on High and 126.5 FPS on Ultra. These numbers suggest that the GPU is not the bottleneck at this resolution; the CPU's single-thread performance and the game's engine limits are more likely constraining the frame rate, as the GPU has significant headroom to render more frames.
Q: What is the performance delta between the RTX 4070 and its nearest GPU rival?
A: The closest rival is the NVIDIA Tesla P4, which is 0.1% slower. The AMD Radeon RX Vega 56 is 0.4% slower. The NVIDIA GeForce RTX 4080 Mobile is 1.3% faster, and the AMD Radeon PRO W6400 is 1.3% slower. These deltas are minimal, so the RTX 4070's performance profile is essentially replicated by all four rivals.
Q: Does the game scale well with settings at 1440p?
A: Yes, the scaling is consistent. The average FPS goes from 169.9 on Low to 135.5 on Medium, 105.1 on High, and 84.7 on Ultra. The step from Low to Medium is a 34.4 FPS drop, from Medium to High is a 30.4 FPS drop, and from High to Ultra is a 20.4 FPS drop. The game becomes progressively more demanding, but the performance remains smooth across all presets.
Similar Performance Alternatives
The nearestRivals data for the CPU and GPU provide a clear picture of what other hardware would behave similarly in this system. For the CPU, the Intel Core i7-11850H, AMD Ryzen 5 8400F, Intel Core i7-13620H, and Intel Core 5 210H all have average scores within 0.4% of the Ryzen 5 7500F. In a game like Fivem, which is often sensitive to single-thread performance, swapping the 7500F for any of these CPUs would result in a negligible change in FPS, likely less than 1 frame per second in most scenarios.
For the GPU, the NVIDIA Tesla P4 and AMD Radeon RX Vega 56 are the closest matches, with deltas of 0.1% and 0.4% respectively. These are older architectures compared to the Ada Lovelace-based RTX 4070, but the synthetic benchmark scores indicate that their raw throughput is nearly identical. The NVIDIA GeForce RTX 4080 Mobile is 1.3% faster, which would translate to roughly 1-2 FPS in Fivem at the same settings. The AMD Radeon PRO W6400 is 1.3% slower, which is also imperceptible in real-world gameplay.
A system built with an Intel Core i7-11850H and an AMD Radeon RX Vega 56 would produce almost exactly the same frame rates as the Ryzen 5 7500F and RTX 4070 combo. The measured FPS data would likely be within the margin of error for all tested resolutions and settings. The RTX 4080 Mobile, despite being a laptop part, would edge out the RTX 4070 by a small margin, but the difference is unlikely to change which settings are playable at any resolution.
The Verdict
The verdict by resolution is clear and decisive. At 3840x2160, the playable settings are Low and Medium, with the best setting being Medium at an average of 76 FPS. High settings fall just short of the 60 FPS threshold at 58 FPS, and Ultra is not playable at 45.1 FPS. At 2560x1440, all settings are playable, with Ultra achieving 84.7 FPS, which is the best setting. At 1920x1080, all settings are also playable, with Ultra achieving 126.5 FPS. This system can run Fivem at 60 FPS at all resolutions tested, provided the settings are chosen appropriately. For 4K, the user must accept Medium or lower; for 1440p and 1080p, there are no restrictions.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across all combinations of resolution and settings. At 3840x2160, the average FPS is 96.3 on Low, 76 on Medium, 58 on High, and 45.1 on Ultra. The progression from Low to Ultra shows a steady decline, with the largest single drop being 18.9 FPS from Medium to High. At 2560x1440, the average FPS is 169.9 on Low, 135.5 on Medium, 105.1 on High, and 84.7 on Ultra. The drop from Low to Medium is 34.4 FPS, which is the largest step at this resolution. At 1920x1080, the average FPS is 259.9 on Low, 204.1 on Medium, 160.9 on High, and 126.5 on Ultra. The scaling is consistent, with each preset step costing roughly 30-40 FPS.
Min and max FPS values are not available for any of these measurements, so the analysis relies solely on average FPS. The data shows that the system is capable of extremely high frame rates at lower resolutions, particularly 1080p Low at 259.9 FPS, which suggests that the CPU is not a limiting factor at that settings level. The performance envelope is wide, ranging from 45.1 FPS at 4K Ultra to 259.9 FPS at 1080p Low.
Best Settings per Resolution
For each resolution, the best setting is defined as the most demanding preset that stays at or above 60 FPS. At 3840x2160, the best setting is Medium, with an average of 76 FPS. High settings are too demanding, averaging 58 FPS. At 2560x1440, the best setting is Ultra, with an average of 84.7 FPS. This is the highest preset available, and it clears the 60 FPS threshold by a comfortable margin. At 1920x1080, the best setting is also Ultra, with an average of 126.5 FPS. The system has significant headroom at 1080p, as even the most demanding preset delivers more than double the playable threshold. These results indicate that the user can max out the game at 1080p and 1440p, but must reduce settings to Medium for a smooth 4K experience.
CPU and GPU Roles
The data reveals how the balance between CPU and GPU shifts as resolution and settings change. At 1920x1080, the frame rates are exceptionally high across all settings. The jump from Low to Ultra only reduces FPS from 259.9 to 126.5, which suggests that the GPU is not the primary bottleneck at this resolution. The CPU's strong single-thread performance (3dmark_single_thread score of 974 and passmark_single_thread score of 3841) is likely the reason why the system can sustain such high frame rates. The GPU's utilization is probably not maxed out at 1080p Low, as the CPU is feeding it frames as fast as it can render them.
At 2560x1440, the frame rates are still high, but the gap between settings widens. The difference between Low and Ultra is 85.2 FPS, which is a larger absolute drop than at 1080p. This indicates that the GPU is becoming more of a limiting factor as the pixel count increases. The RTX 4070's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are sufficient for this resolution, but the rendering load is higher, causing the GPU to take on a more significant role.
At 3840x2160, the GPU is clearly the dominant component. The frame rates drop to 58 FPS on High and 45.1 FPS on Ultra, which are below the playable threshold. The GPU's raw compute power (29.15 TFLOPS FP32) is the limiting factor here, as the CPU is unlikely to be the bottleneck at such low frame rates. The scaling from Low to Ultra at 4K is a 51.2 FPS drop, demonstrating that the GPU's workload increases dramatically with each preset level. The CPU's role diminishes as resolution rises, and the game becomes increasingly GPU-bound.