Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

31%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
88 FPS
Ultra 1080p Measured
43 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
32 FPS
Ultra 4K Measured
16 FPS
17.9ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 21,771
Graphics Card
Required 27,716
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 56
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 Ultra 43
2560x1440 High 37
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 Ultra 29
3840x2160 High 20
3840x2160 Low 32
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Fivem on Your System

The AMD Ryzen 5 5600X paired with the Intel Arc B390 delivers a narrow range of playable outcomes in Fivem, and the recorded data makes that clear. At 1080p, the combination can hold 60 frames per second, but only at Low or Medium presets. At 1440p and 4K, no settings configuration reaches the 60 FPS threshold, so this pairing is effectively a 1080p-only solution for this multiplayer title. The benchmark results show a system that is heavily GPU-limited, with the Arc B390 acting as the primary constraint across all resolutions and quality levels.

Measured FPS Breakdown

The measured FPS data covers three resolutions (3840x2160, 2560x1440, 1920x1080) and four settings tiers (Low, Medium, High, Ultra). The Arc B390's performance profile is consistent with its low percentile ranking: frame rates decline sharply as resolution climbs, and even at the lowest settings, 4K remains far from smooth.

At 1920x1080, the best result comes from the Low preset, which records an average of 88 FPS. The Medium preset drops to 70 FPS average, with a minimum of 59 FPS and a maximum of 80 FPS. That 59 FPS minimum is just under the playable threshold, but the average stays above 60, which is why Medium is classified as playable. High settings at 1080p produce 56 FPS average, which misses the 60 FPS mark. Ultra at 1080p falls further to 43 FPS average. Across the four presets at this resolution, the spread from Low to Ultra is 45 FPS (88 down to 43), showing a steep cost for quality increases.

At 2560x1440, no preset reaches 60 FPS. Low settings deliver 58 FPS average, a single frame below the playable threshold. Medium drops to 46 FPS average, with a minimum of 39 and a maximum of 53. High falls to 37 FPS average, and Ultra bottoms out at 29 FPS average. The step from 1080p Low to 1440p Low costs 30 FPS (88 to 58), a 34% reduction in average frame rate for one resolution step. The same settings tier comparison at Medium shows a drop from 70 to 46 FPS, a 24 FPS loss.

At 3840x2160, the results are uniformly below any reasonable playability standard. Low settings average 32 FPS. Medium averages 25 FPS, with a minimum of 22 and a maximum of 29. High averages 20 FPS, and Ultra averages 16 FPS. The 4K Low result is barely half of the 1080p Low result, and even the 4K Medium minimum of 22 FPS is lower than the 1440p Ultra average of 29 FPS. For a game like Fivem, which involves dense multiplayer environments and frequent asset streaming, these frame rates would produce visibly stutter-heavy motion.

The data shows a consistent pattern: each resolution increase roughly halves the achievable frame rate at the same settings. From 1080p Medium (70 FPS) to 1440p Medium (46 FPS), the loss is 24 FPS. From 1440p Medium to 4K Medium (25 FPS), the loss is 21 FPS. The Arc B390's shared memory architecture and 80 W TDP likely contribute to this steep scaling, though the database does not record exact memory bandwidth figures beyond "System Dependent."

Similar Performance Alternatives

The CPU and GPU each have recorded nearest rivals in the database, based on average benchmark scores. For the AMD Ryzen 5 5600X, the closest alternatives are the AMD Ryzen 7 4800H (0.1% higher average score), the AMD Ryzen 5 PRO 6650U (0.5% lower), the Intel Core i7-11700 (0.5% lower), and the AMD EPYC 9554P (0.6% lower). These deltas are tiny, so in Fivem, any of these processors would produce nearly identical CPU-side behavior. The 5600X sits at the 75th percentile among all CPUs, meaning it is a solid mid-range performer, but the game's frame rates here are not CPU-bound at any resolution.

For the Intel Arc B390, the nearest rivals are much older and weaker parts: the NVIDIA GeForce GT 520MX (1.3% higher average score), the NVIDIA GeForce 800M (1.5% higher), the NVIDIA GeForce GT 625 OEM (2.5% higher), and the NVIDIA GeForce GT 710 (2.7% higher). These GPUs are all legacy entry-level parts, and the B390's percentile rank of 9 among all GPUs puts it in the bottom decile. In practical terms, swapping the B390 for any of these rivals would yield nearly identical FPS in Fivem, because the performance gap is under 3% in aggregate benchmarks. However, the B390 supports DirectX 12 Ultimate and Vulkan 1.4, which the older rivals may not, so API feature support could differ even if raw frame rates are similar.

The CPU and GPU are mismatched in tier. The 5600X ranks in the top quartile, while the B390 ranks in the bottom tenth. In Fivem, the recorded data shows the GPU is the limiting factor at every resolution and preset, so the CPU's headroom is unused. A user with this combo would see the same FPS with a weaker CPU, as long as the GPU remains unchanged.

CPU and GPU Roles

The benchmark data allows a clear separation of CPU and GPU influence. At 1080p Low, the combo averages 88 FPS. At 1080p Medium, it averages 70 FPS. At 1080p High, 56 FPS. At 1080p Ultra, 43 FPS. The frame rate drops by roughly 10 to 14 FPS for each settings step, which is a classic GPU-bound pattern. If the CPU were the constraint, the frame rate would stay relatively flat across settings until the GPU load exceeded CPU capabilities. Instead, the data shows continuous degradation as GPU load increases.

The resolution scaling reinforces this. Moving from 1080p to 1440p at Low settings costs 30 FPS (88 to 58). Moving from 1440p to 4K at Low costs another 26 FPS (58 to 32). The GPU's fill rate and memory bandwidth, both limited by the "System Shared" configuration, are the obvious bottlenecks. The B390 has 24 ROPs and a pixel rate of 60.00 GPixel/s, which is modest for modern resolutions. The 7.680 TFLOPS FP32 figure is also low relative to desktop GPUs, and the fact that memory bandwidth is "System Dependent" means it shares system RAM bandwidth with the CPU, further constraining high-resolution performance.

The CPU's role is minimal here. The 5600X has 6 cores and 12 threads, with a boost clock of 4.60 GHz and a Cinebench R23 multi-core score of 11838. Fivem is a multiplayer modification for a last-generation title, and its CPU demands are primarily single-thread driven. The 5600X's single-core score of 1541 in Cinebench R23 is strong enough that it does not appear in the measured FPS data as a limiting factor. At 1080p Low, the 88 FPS average is well above what a CPU-bound scenario would produce if the processor were weak. The GPU is the sole bottleneck.

At 4K, the GPU is even more dominant. The 4K Ultra result of 16 FPS (versus 4K Low at 32 FPS) shows that the B390 cannot sustain even minimal load at that resolution. The CPU's performance difference between 1080p and 4K is negligible in this game, because the same CPU is paired with the same GPU; the only variable is resolution, and the frame rate collapses accordingly. The database does not record separate CPU and GPU utilization figures, but the FPS scaling pattern is unambiguous.

FAQ

Q: Can this combo run Fivem at 60 FPS on a 1080p monitor?

A: Yes, but only at Low or Medium settings. Low averages 88 FPS, and Medium averages 70 FPS with a minimum of 59 FPS. High and Ultra fall below 60 FPS, at 56 and 43 FPS respectively.

Q: Is the AMD Ryzen 5 5600X the bottleneck in this system for Fivem?

A: No. The recorded data shows the GPU limits performance at all resolutions and presets. The 5600X ranks at the 75th percentile among CPUs, while the Arc B390 ranks at the 9th percentile among GPUs. The FPS drops as settings and resolution increase, which is a GPU-bound pattern.

Q: What is the best playable preset at 2560x1440?

A: None. All presets at 1440p average below 60 FPS. Low is the closest at 58 FPS, but the database classifies no 1440p settings as playable because the playable threshold is 60 FPS.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The B390's average benchmark score is 1482. The NVIDIA GeForce GT 520MX scores 1463 (1.3% higher), the GeForce 800M scores 1460 (1.5% higher), the GT 625 OEM scores 1446 (2.5% higher), and the GT 710 scores 1443 (2.7% higher). All are within 3% of each other, so in Fivem they would produce nearly identical frame rates.

Q: Does the 5600X have any performance headroom when paired with the B390?

A: Yes. The CPU's average benchmark score is 21771, and its nearest rival (Ryzen 7 4800H) scores 21749, a delta of 0.1%. The CPU is not the limiting factor. A weaker CPU would likely produce the same FPS in Fivem with this GPU.

Q: What is the highest average FPS recorded for this combo?

A: The highest average is 88 FPS, achieved at 1920x1080 with Low settings. The next best is 70 FPS at 1920x1080 with Medium settings.

Best Settings per Resolution

The database records a playable threshold of 60 FPS and indicates which settings meet that threshold at each resolution.

At 3840x2160, no settings are playable. The best average FPS is 32 at Low, which is far below 60. Medium averages 25, High averages 20, and Ultra averages 16. There is no recommended preset for 4K.

At 2560x1440, no settings are playable. Low averages 58 FPS, which is 2 FPS short of the threshold. Medium averages 46, High averages 37, and Ultra averages 29. The closest option is Low, but it cannot reach 60 FPS.

At 1920x1080, Low and Medium are playable. Low averages 88 FPS, and Medium averages 70 FPS. High (56 FPS) and Ultra (43 FPS) are not playable. The best settings per the database are Medium, because it is the most demanding preset that still averages 70 FPS, which is above 60. Its minimum of 59 FPS dips slightly below the threshold, but the average qualifies. For users who want a safety margin, Low at 88 FPS is the more stable choice, though Medium offers better visual quality.

How This Combo Ranks

The database ranks this CPU and GPU combination at 3294 out of 3707 tested combos for Fivem. That places it in the bottom 11% of all tested systems. The ranking reflects the GPU's low percentile (9th among all GPUs) more than the CPU's solid position (75th percentile among all CPUs). In a multiplayer title like Fivem, where large player counts and scripted events can cause frame time spikes, this combo's low rank means it will struggle in crowded servers even at 1080p Medium.

The 1080p Medium average of 70 FPS is the only configuration that meets the playable threshold with a quality preset above Low. However, the recorded minimum of 59 FPS suggests that demanding scenes could push the frame rate below 60, causing perceptible hitches. For consistent play, Low at 88 FPS is the safer option, but the database's official best settings designation is Medium because its average stays above the threshold.

Relative to other combos, the 3294th rank out of 3707 indicates that most tested systems outperform this pairing in Fivem. The nearest GPU rivals (GT 520MX, GeForce 800M, GT 625 OEM, GT 710) are all ancient parts, and the B390 only barely edges them out. This is not a combo for high-refresh monitors or high-resolution displays. It is a 1080p, low-to-medium settings machine for this specific game, and even then, it operates near the edge of playability. Users seeking smoother performance would need a fundamentally more capable GPU, as the CPU has ample headroom.