Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 38 | 46 | 54 |
| 1440p QHD | 51 | 63 | 79 | 101 |
| 1080p Full HD | 76 | 97 | 121 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 5 5600GT and Intel Arc B580 combination presents a workable but uneven pairing for Fivem. The data shows the CPU sits at the 74th percentile among all tested processors, with an average benchmark score of 20733, while the GPU lands at the 68th percentile with an average score of 23021. This pairing ranks 2782 out of 3707 tested combos in this game, placing it in the lower-middle portion of the field. The measured frame rates confirm that this is a system capable of smooth multiplayer sessions at 1080p and 1440p, but it struggles to maintain playability at 4K.
Similar Performance Alternatives
Looking at the nearest rivals, the Ryzen 5 5600GT performs almost identically to several other CPUs. The Intel Core i5-12490F scores 20802, which is just 0.3% higher than the 5600GT's 20733 average. The Intel Xeon 6325P reaches 20821, a 0.4% advantage, while the Intel Core Ultra 5 125U scores 20826, also 0.4% ahead. The AMD EPYC 7J13 completes the group at 20845, sitting 0.5% higher. In practical terms, any of these processors would deliver nearly indistinguishable performance in Fivem, so if a builder already has one of these installed, swapping to the 5600GT would yield no measurable gain.
On the GPU side, the Intel Arc B580's nearest rivals are a mixed bag with very tight margins. The AMD Radeon RX 580 2048SP scores 23061, just 0.2% above the B580's 23021. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower, while the RTX 3080 scores 23172, a 0.7% advantage. The NVIDIA P106-100 rounds out the group at 23249, 1% higher. These deltas are small enough that in real-world Fivem sessions, the B580 would trade blows with any of these cards depending on the scene and driver state. The RTX 3080 being only 0.7% faster in aggregate benchmarks suggests the B580 holds its own surprisingly well in this company, though the older Radeon and P106 cards are closer than their age might suggest.
CPU and GPU Roles
The data reveals a clear pattern: the GPU becomes the dominant bottleneck as resolution increases, while the CPU's role diminishes at higher settings. At 1920x1080, the frame rates scale dramatically with settings changes. Low settings produce 153.8 FPS average, Medium drops to 120.5 FPS, High reaches 97.2 FPS, and Ultra settles at 76.2 FPS. This 77.6 FPS spread between Low and Ultra at 1080p indicates the GPU is doing most of the heavy lifting, since a CPU-bound scenario would show smaller gaps between settings.
Moving to 2560x1440, the same pattern holds but with compressed numbers. Low settings average 101 FPS, Medium drops to 79 FPS, High hits 63.4 FPS, and Ultra falls to 51 FPS. The 50 FPS gap between Low and Ultra at 1440p is still substantial, confirming GPU scaling remains dominant. At 3840x2160, the GPU is clearly overwhelmed. Low averages 54.3 FPS, Medium drops to 46 FPS, High falls to 37.8 FPS, and Ultra bottoms out at 28.4 FPS. The 25.9 FPS spread at 4K is smaller in absolute terms but represents a 48% performance loss from Low to Ultra, showing the GPU is saturated.
The CPU's contribution is best inferred from the fact that even at 1080p Low, the system only reaches 153.8 FPS. A stronger CPU with the same GPU might push higher, but the 5600GT's six cores and twelve threads are sufficient for Fivem's multiplayer workloads, which are typically not heavily multithreaded. The 3DMark multi-thread scores of 5523 for 16 threads and 5554 for max threads suggest the CPU has headroom, but the game's engine likely caps out before the processor becomes the limiting factor. At 4K, the CPU is effectively idle while the GPU struggles, making the B580 the clear bottleneck at that resolution.
How This Combo Ranks
The combo rank of 2782 out of 3707 places this pairing in the 75th percentile of tested combinations, but that ranking must be interpreted carefully. The rank includes all CPU and GPU pairings, not just those with similar hardware. Given that the CPU sits at the 74th percentile and the GPU at the 68th percentile individually, the combined rank of 75th percentile is slightly better than either component alone would suggest. This indicates the pairing is well-balanced for Fivem, with neither component dragging the other down significantly.
The measured data supports this interpretation. At 1080p, the system achieves 76.2 FPS on Ultra settings, which is above the 60 FPS playability threshold. At 1440p High, it hits 63.4 FPS, again clearing the threshold. The only resolution where the combo fails entirely is 4K, where no settings preset reaches 60 FPS. This puts the combo in a sweet spot for 1080p and 1440p gaming, which aligns with its mid-pack ranking. The rank of 2782 suggests there are many combos that perform better, but also over 900 that perform worse, putting this in the upper half of tested configurations.
FAQ
Q: Can this combo run Fivem at 4K with playable frame rates?
A: No. The data shows no settings preset at 3840x2160 reaches the 60 FPS playability threshold. The best result at 4K is Low settings at 54.3 FPS average, which is below the 60 FPS playable threshold defined in the data.
Q: What is the highest settings preset that maintains 60 FPS at 1440p?
A: High settings at 2560x1440 averages 63.4 FPS, which clears the 60 FPS threshold. Ultra at the same resolution averages 51 FPS and is not playable by the defined standard.
Q: How much performance is lost moving from 1080p to 1440p at the same settings?
A: At High settings, 1080p averages 97.2 FPS while 1440p averages 63.4 FPS, a drop of 33.8 FPS. At Low settings, the gap is 52.8 FPS (153.8 vs 101), and at Medium it is 41.5 FPS (120.5 vs 79).
Q: Is the CPU or GPU more likely to limit performance in Fivem?
A: The data indicates the GPU is the primary limiter at higher resolutions. At 4K, even Low settings only reach 54.3 FPS, while the CPU's benchmark scores suggest it has capacity to drive higher frame rates if the GPU could keep up.
Q: What frame rate can be expected at 1080p with Ultra settings?
A: Ultra settings at 1920x1080 average 76.2 FPS, which is comfortably above the 60 FPS playability threshold and represents the highest playable preset at that resolution.
Q: How does this combo compare to the nearest GPU rival in practical terms?
A: The Intel Arc B580 scores 23021, while the AMD Radeon RX 580 2048SP scores 23061, a 0.2% difference. In Fivem, this translates to essentially identical performance, with neither card having a meaningful advantage in real gameplay.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 153.8 FPS, Medium produces 120.5 FPS, High produces 97.2 FPS, and Ultra produces 76.2 FPS. The progression from Low to Ultra shows a steady decline, with each settings tier costing roughly 20-30 FPS. The gap from Low to Medium is 33.3 FPS, Medium to High is 23.3 FPS, and High to Ultra is 21 FPS. This suggests the game scales predictably with settings changes at 1080p, and the B580 has enough headroom to handle the most demanding preset.
At 2560x1440, the frame rates compress significantly. Low averages 101 FPS, Medium drops to 79 FPS, High hits 63.4 FPS, and Ultra falls to 51 FPS. The step from Low to Medium is 22 FPS, Medium to High is 15.6 FPS, and High to Ultra is 12.4 FPS. The diminishing returns at higher settings are clear here, with Ultra costing nearly half the frame rate of Low. The 1440p data also shows that High settings barely clear the 60 FPS threshold, making it the maximum playable preset at this resolution.
At 3840x2160, the GPU is clearly overmatched. Low settings average 54.3 FPS, Medium drops to 46 FPS, High falls to 37.8 FPS, and Ultra bottoms out at 28.4 FPS. The gaps are smaller in absolute terms: 8.3 FPS from Low to Medium, 8.2 FPS from Medium to High, and 9.4 FPS from High to Ultra. This compression indicates the GPU is hitting its raw throughput limits rather than being constrained by settings-specific features. None of these frame rates meet the 60 FPS playability threshold.
Best Settings per Resolution
At 1920x1080, the best playable preset is Ultra, which averages 76.2 FPS. This is the most demanding settings tier available in the data, and it clears the 60 FPS threshold by a comfortable 16.2 FPS margin. All four settings presets at 1080p are playable, with Low at 153.8 FPS being the fastest option for competitive play or high-refresh-rate monitors.
At 2560x1440, the best playable preset is High, averaging 63.4 FPS. This narrowly clears the 60 FPS threshold by 3.4 FPS. Low and Medium are also playable at 101 FPS and 79 FPS respectively, but Ultra falls below the threshold at 51 FPS and should be avoided at this resolution. The 1440p High setting represents the maximum visual quality that maintains smooth gameplay.
At 3840x2160, no settings preset is playable. The closest option is Low at 54.3 FPS, which falls 5.7 FPS short of the 60 FPS threshold. Medium at 46 FPS, High at 37.8 FPS, and Ultra at 28.4 FPS are all significantly below playability. Users targeting 4K with this combo would need to reduce resolution or accept sub-60 FPS performance. For the best experience, 1080p Ultra or 1440p High are the recommended configurations, offering the optimal balance of visual quality and frame rate.