Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

30%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
88 FPS
Ultra 1080p Measured
43 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
32 FPS
Ultra 4K Measured
16 FPS
17.9ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 20,733
Graphics Card
Required 27,716
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 56
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 Ultra 43
2560x1440 High 37
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 Ultra 29
3840x2160 High 20
3840x2160 Low 32
3840x2160 Medium 25
3840x2160 Ultra 16

Performance Analysis: Fivem on Your System

Fivem is a multiplayer modification platform that builds on the core of a large open-world title, and its performance profile is heavily influenced by both the CPU and GPU depending on the resolution and graphical preset. The database includes measured frame rates for the AMD Ryzen 5 5600GT processor paired with the Intel Arc B390 graphics solution across three resolutions and four settings levels. This analysis walks through the recorded data, explains how the components share the workload, and provides clear guidance on what to expect from this combination.

FAQ

Q: What is the highest average frame rate recorded for this CPU and GPU combo in Fivem?

A: The highest average frame rate is 88 FPS, achieved at 1920x1080 with the Low settings preset. The next highest is 70 FPS at the same resolution with Medium settings.

Q: Does the Intel Arc B390 have a dedicated video memory pool?

A: No. The Intel Arc B390 uses System Shared memory, meaning its memory size, type, bus width, and bandwidth are all system dependent. The GPU’s memory clock is also listed as “System Shared.”

Q: What is the average benchmark score for the Intel Arc B390, and how does it compare to its closest rivals?

A: The Intel Arc B390 has an average benchmark score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX with a score of 1463, the NVIDIA GeForce 800M with 1460, the NVIDIA GeForce GT 625 OEM with 1446, and the NVIDIA GeForce GT 710 with 1443.

Q: What is the CPU’s percentile ranking among all processors in the database?

A: The AMD Ryzen 5 5600GT sits at the 74th percentile among all CPUs, with an average benchmark score of 20733.

Q: Which settings presets are playable at 1920x1080 according to the verdict data?

A: At 1920x1080, both Low and Medium settings are marked as playable, with the best playable preset being Medium at an average of 70 FPS. High and Ultra are not listed as playable at this resolution.

Q: Are any settings playable at 2560x1440 or 3840x2160?

A: No. The verdict data shows no playable settings at either 2560x1440 or 3840x2160, meaning all presets at those resolutions fall below the 60 FPS playable threshold.

CPU and GPU Roles

The recorded data reveals a clear shift in component responsibility as resolution changes. At 1920x1080, the combination of the Ryzen 5 5600GT and Arc B390 produces a wide spread of frame rates across presets, suggesting that neither component is a hard bottleneck at the lowest resolution. The jump from Low to Medium settings costs 18 FPS (from 88 to 70), while the jump from Medium to High costs another 14 FPS (from 70 to 56). The Ultra preset drops further to 43 FPS. This pattern indicates that at 1080p, both the CPU’s six cores and twelve threads and the GPU’s shading units are being exercised, but the GPU begins to struggle as pixel shading and texture work increase.

Moving to 2560x1440, the frame rates compress downward across all presets. Low settings produce 58 FPS, which is just below the playable threshold, while Medium yields 46 FPS, High yields 37 FPS, and Ultra yields 29 FPS. The relative drop from 1080p Low to 1440p Low is 30 FPS (from 88 to 58), a 34% reduction. For Medium, the drop is 24 FPS (from 70 to 46), a 34% reduction as well. This consistent scaling points to the GPU becoming the primary limiter, as the Arc B390’s 1536 shading units and 24 ROPs must handle roughly 1.78 times the pixel count of 1080p. The CPU’s role at this resolution is less prominent because the frame rate is already constrained by the GPU’s throughput.

At 3840x2160, the GPU is heavily saturated. Low settings produce only 32 FPS, Medium drops to 25 FPS, High to 20 FPS, and Ultra to 16 FPS. The scaling from 1440p to 2160p is nearly linear: 1440p Low at 58 FPS becomes 2160p Low at 32 FPS (a 45% reduction), and 1440p Medium at 46 FPS becomes 2160p Medium at 25 FPS (a 46% reduction). This behavior is characteristic of a GPU-bound scenario where the CPU has spare capacity. The Ryzen 5 5600GT, with its Zen 3 architecture and 16 MB L3 cache, is not the limiting factor here; the Arc B390’s 7.680 TFLOPS FP32 performance and 120.0 GTexel/s texture rate are insufficient for 4K rendering at acceptable frame rates.

The data also shows that at 1080p, the CPU can still push higher frame rates when the GPU is less loaded. The 88 FPS result at Low settings suggests the CPU is capable of feeding the GPU adequately, but the GPU’s fill rate and shading capacity cap performance as settings rise. At 1440p and above, the GPU is the clear bottleneck, and the CPU’s contribution becomes secondary. For users seeking higher frame rates, lowering the resolution or reducing settings to Low is the only path, but even then, 1440p Low falls short of 60 FPS.

How This Combo Ranks

In the database’s combined rankings for Fivem, this specific CPU and GPU pairing ranks 3294 out of 3707 tested combinations. This places it in the lower percentile of all tested systems, which aligns with the measured frame rates. The GPU’s individual percentile ranking is 9th among all GPUs, meaning the Arc B390 performs worse than roughly 91% of graphics solutions in the database. The CPU, by contrast, ranks at the 74th percentile among all processors, showing that the processor is comparatively capable while the graphics component drags down the overall system performance.

The combo rank of 3294 out of 3707 indicates that the vast majority of tested combinations deliver higher frame rates in Fivem. This is not surprising given the GPU’s low percentile and the fact that the recorded average FPS at 1080p Medium is 70, which is above the playable threshold but far from high-end performance. The system’s rank reflects a balance where the CPU is mid-range to upper-mid-range, but the GPU is entry-level. In practical terms, this combo is suited for 1080p gaming at modest settings, but it cannot handle higher resolutions or demanding presets.

The disparity between the CPU’s 74th percentile and the GPU’s 9th percentile is the defining characteristic of this pairing. The Ryzen 5 5600GT’s multithreaded score of 20325 in Passmark and its Cinebench R23 multicore score of 17272 demonstrate solid processing power for a six-core, twelve-thread chip. However, the Arc B390’s single 3DMark Steel Nomad DX12 score of 1482 and its low percentile mean that the GPU will always be the limiting factor in graphically intensive titles like Fivem. The combo rank confirms this: the system’s overall standing is far closer to the GPU’s low rank than the CPU’s higher rank.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware might behave similarly. For the AMD Ryzen 5 5600GT, the closest match in average benchmark score is the Intel Core i5-12490F, which scores 20802, a delta of -0.3% compared to the 5600GT’s 20733. The Intel Xeon 6325P scores 20821 (-0.4%), the Intel Core Ultra 5 125U scores 20826 (-0.4%), and the AMD EPYC 7J13 scores 20845 (-0.5%). These deltas are all within half a percent, meaning that swapping the 5600GT for any of these processors would yield nearly identical CPU-bound performance in Fivem. The 5600GT’s six cores and twelve threads, running at a base clock of 3.60 GHz and a boost of 4.60 GHz, are closely matched by these alternatives in synthetic benchmarks.

For the Intel Arc B390, the nearest rivals are all NVIDIA GPUs with very similar average scores. The GeForce GT 520MX scores 1463 (delta +1.3%), the GeForce 800M scores 1460 (+1.5%), the GeForce GT 625 OEM scores 1446 (+2.5%), and the GeForce GT 710 scores 1443 (+2.7%). These deltas are small, indicating that the Arc B390 and these older NVIDIA parts deliver essentially the same level of graphics performance in the database’s measurements. In Fivem, this means that users with a GT 710 or GT 625 OEM would see frame rates very close to those recorded for the Arc B390, assuming the CPU is comparable.

The practical implication is that the GPU alternatives are all entry-level or legacy parts, and none would provide a meaningful improvement over the Arc B390. The CPU alternatives, on the other hand, are modern mid-range chips that would maintain the same CPU throughput. For someone considering a build with this combo, the data suggests that the GPU is the weak link, and any CPU in the nearest rival group would pair similarly with the Arc B390.

Best Settings per Resolution

At 3840x2160, no preset achieves an average frame rate at or above 60 FPS. The highest recorded average is 32 FPS at Low settings, followed by 25 FPS at Medium, 20 FPS at High, and 16 FPS at Ultra. There is no playable setting at this resolution, and the verdict data confirms that the best settings entry is null.

At 2560x1440, the situation is similar. Low settings produce 58 FPS, which is just below the 60 FPS threshold. Medium yields 46 FPS, High yields 37 FPS, and Ultra yields 29 FPS. None of these meet the playable threshold, and the verdict lists no playable settings for this resolution.

At 1920x1080, there are two playable presets. Low settings run at 88 FPS, and Medium settings run at 70 FPS. The best playable preset is Medium, with an average FPS of 70. High settings drop to 56 FPS, which is below the threshold, and Ultra falls to 43 FPS. The database’s measured FPS for Medium at 1080p includes a minimum of 59 FPS and a maximum of 80 FPS, so the average of 70 FPS is representative of a fluctuating but generally smooth experience. Low settings at 1080p do not have min/max values recorded, but the average of 88 FPS is well above the threshold.

The Verdict

The AMD Ryzen 5 5600GT and Intel Arc B390 combination can run Fivem, but only at 1920x1080 and only with Low or Medium settings. The verdict data lists these two presets as playable, with Medium being the best playable option at an average of 70 FPS. At 2560x1440, the system falls short of the 60 FPS threshold across all presets, with Low being the closest at 58 FPS. At 3840x2160, the system is not playable at any setting, with the highest average being 32 FPS at Low.

For a user targeting 60 FPS, the only viable configuration is 1080p with Medium settings. This provides an average of 70 FPS, with a recorded minimum of 59 FPS, meaning it occasionally dips just below the threshold but generally stays above it. Low settings at 1080p offer a more comfortable margin at 88 FPS, but the visual quality is reduced. At higher resolutions, the GPU’s performance ceiling prevents any preset from reaching playable frame rates, so users must accept lower resolutions or lower settings to achieve smooth gameplay.

Measured FPS Breakdown

At 3840x2160, the recorded average frame rates are 32 FPS for Low, 25 FPS for Medium, 20 FPS for High, and 16 FPS for Ultra. The Medium preset has min/max values of 22 and 29 FPS, respectively, while the other presets do not have min/max data recorded. All results are far below the 60 FPS threshold.

At 2560x1440, Low settings average 58 FPS, Medium averages 46 FPS (with a minimum of 39 and a maximum of 53), High averages 37 FPS, and Ultra averages 29 FPS. The Low preset is the only one that comes close to playable, but it still misses the threshold by 2 FPS.

At 1920x1080, the full spread of results is as follows: Low averages 88 FPS, Medium averages 70 FPS (min 59, max 80), High averages 56 FPS, and Ultra averages 43 FPS. The Medium preset is the most demanding setting that remains playable, while High and Ultra both fall below 60 FPS. The data shows a clear degradation from Low to Ultra, with each step up in settings costing a significant number of frames. This breakdown confirms that the combo is best suited for 1080p gaming at reduced settings, and that any attempt to increase resolution or graphical fidelity will result in sub-60 FPS performance.