Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 48 | 60 | 78 |
| 1440p QHD | 71 | 90 | 111 | 143 |
| 1080p Full HD | 107 | 138 | 170 | 217 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 3070 combination delivers a strong performance profile for Fivem, decisively clearing the 60 FPS threshold at 1080p and 1440p with headroom to spare, while 4K requires a settings compromise. Benchmark data confirms this pairing ranks in the 1554th position out of 3707 tested combinations, placing it in the upper half of all systems evaluated for this multiplayer title. The measured frame rates show a clear scaling pattern: as resolution increases, the performance cost becomes steep, but the hardware remains capable across most configurations.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its peak performance range. With Low settings, the average frame rate reaches 216.9 FPS, establishing a ceiling that exceeds the refresh rate of most standard monitors. Medium settings still produce 169.8 FPS average, which represents a 21.7% drop from Low but remains exceptionally fluid. High settings deliver 137.9 FPS average, a further reduction of 18.8% from Medium. The most demanding preset, Ultra, still maintains 107.1 FPS average, which is 50.6% lower than Low but remains comfortably above the 60 FPS playable threshold. This progression shows the RTX 3070 has ample headroom at 1080p, with even the heaviest preset leaving substantial performance on the table.
Moving to 2560x1440, the performance scaling becomes more pronounced. Low settings produce 142.5 FPS average, which is 34.3% lower than the same preset at 1080p. Medium settings follow at 111.4 FPS, a 21.8% reduction from Low at this resolution. High settings reach 90.1 FPS average, representing a 19.1% drop from Medium. Ultra settings at 1440p deliver 71 FPS average, which is 33.7% lower than High and marks the closest approach to the 60 FPS threshold among playable presets at this resolution. The gap between Low and Ultra at 1440p is 50.2%, slightly narrower than the 50.6% observed at 1080p, suggesting the GPU begins to become the limiting factor as resolution increases.
At 3840x2160, the performance picture changes dramatically. Low settings produce 77.8 FPS average, which is 45.4% lower than the same preset at 1440p. Medium settings fall to 60.3 FPS average, a 22.5% reduction from Low and a near-exact match for the playable threshold. High settings drop to 47.5 FPS average, which is 21.3% lower than Medium and falls below the 60 FPS target. Ultra settings at 4K deliver only 40.1 FPS average, a 15.6% further reduction from High. The scaling from Low to Ultra at 4K spans 48.5%, indicating the GPU is heavily taxed at this resolution, with only the two lightest presets maintaining playability.
The data shows no min or max FPS values were recorded, only averages, which means variance analysis is not possible from this dataset. The average frame rates alone, however, paint a consistent story of diminishing returns as quality settings increase, with the steepest penalties occurring between Medium and High at 4K.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves 107.1 FPS average. This represents a 78.5% margin above the playable threshold, giving significant headroom for multiplayer fluctuations. The data shows all four presets at 1080p clear the 60 FPS bar, but Ultra is the highest quality option that maintains this performance.
At 2560x1440, Ultra remains the best playable setting with 71 FPS average. This is 18.3% above the 60 FPS threshold, providing a modest but secure buffer. All four presets at 1440p are playable, but Ultra at 71 FPS is the optimal choice for visual quality without sacrificing the target frame rate.
At 3840x2160, the best playable setting is Medium with 60.3 FPS average. This sits just 0.5% above the threshold, which leaves minimal room for performance dips in crowded multiplayer scenarios. Low settings at 77.8 FPS provide a safer alternative with 29.7% headroom, but Medium offers the highest quality that still technically meets the 60 FPS requirement. High and Ultra at 4K fall below the threshold and are not recommended.
FAQ
Q: Can this PC run Fivem at 4K with High settings?
A: No. Benchmark data shows High settings at 3840x2160 produce only 47.5 FPS average, which falls below the 60 FPS playable threshold. Medium settings at 60.3 FPS are the highest quality option that meets the requirement.
Q: What is the best quality preset at 1440p that stays above 60 FPS?
A: Ultra settings at 2560x1440 deliver 71 FPS average, making it the most demanding preset that remains playable. All four presets at this resolution clear the 60 FPS threshold, with Low reaching 142.5 FPS.
Q: How much performance does the system lose when moving from 1080p to 4K at the same settings?
A: At Low settings, the drop from 216.9 FPS at 1080p to 77.8 FPS at 4K represents a 64.1% reduction. At Medium settings, the decline is from 169.8 FPS to 60.3 FPS, a 64.5% loss. The scaling is consistent across presets, indicating the GPU is the dominant factor at higher resolutions.
Q: Is Ultra settings at 1080p a viable option for this system?
A: Yes. Ultra at 1920x1080 achieves 107.1 FPS average, which is 78.5% above the 60 FPS threshold. This provides substantial headroom for the variable performance typical of multiplayer games.
Q: What frame rate can be expected at 4K with Low settings?
A: Low settings at 3840x2160 produce 77.8 FPS average, which is 29.7% above the playable threshold. This is the only 4K preset that offers a comfortable margin above 60 FPS.
Q: How does the system rank compared to other tested combinations for Fivem?
A: The Ryzen 5 5600G and RTX 3070 combination ranks 1554th out of 3707 tested configurations, placing it in the 58th percentile of all combinations evaluated for this game.
Similar Performance Alternatives
The CPU nearest rivals show the Ryzen 5 5600G sits in a tightly contested performance band. The Intel Core i3-1220P scores 21066 in average benchmarks, a mere 0.1% below the Ryzen's 21088 average. The Intel Core Ultra 7 256V scores 21112, which is 0.1% higher, while the AMD Ryzen 5 7530U reaches 21133, a 0.2% advantage. The Intel Core Ultra 7 155U leads this group with 21174, just 0.4% above the 5600G. These deltas are negligible in real-world terms, meaning any of these CPUs would deliver nearly identical frame rates in Fivem when paired with the same GPU.
On the GPU side, the RTX 3070's nearest rivals present a similar story of near-parity. The AMD Radeon RX 7600 XT scores 17083 in average benchmarks, 0.7% below the RTX 3070's 17208. The NVIDIA GeForce GTX 690 scores 17037, a 1% deficit, while the AMD Radeon HD 7970M scores 17019, 1.1% lower. The NVIDIA Tesla K40c scores 17468, which is 1.5% above the RTX 3070. These differences fall within measurement noise, so systems built with these alternative GPUs would produce essentially indistinguishable Fivem performance.
For a system using the Ryzen 5 5600G, swapping in any of the rival CPUs would not meaningfully alter the measured FPS, as the 0.4% maximum delta is far below the frame-to-frame variance typical in multiplayer titles. Similarly, replacing the RTX 3070 with the RX 7600 XT or GTX 690 would yield nearly identical results, with the 1.5% spread among rivals being imperceptible in practice.
CPU and GPU Roles
The performance scaling across resolutions reveals the GPU increasingly dominates as resolution rises. At 1080p, the system achieves 216.9 FPS at Low settings, indicating the CPU can feed frames far faster than the RTX 3070 can render at this resolution. The 50.6% drop from Low to Ultra at 1080p shows the GPU is the primary constraint even at this modest resolution, but the absolute frame rates remain so high that the CPU's Zen 3 architecture with 6 cores and 12 threads is not a bottleneck.
At 1440p, the GPU's role becomes more pronounced. The 34.3% drop from 1080p Low to 1440p Low demonstrates the rendering load increasing faster than the CPU's ability to compensate. The 50.2% gap between Low and Ultra at 1440p is nearly identical to the 1080p spread, suggesting the CPU still has headroom and the GPU is setting the pace.
At 4K, the GPU is unambiguously the limiting factor. The 45.4% reduction from 1440p Low to 4K Low shows a steep scaling penalty that cannot be attributed to CPU limitations. The 48.5% spread from Low to Ultra at 4K, combined with the overall drop to 40.1 FPS at Ultra, indicates the RTX 3070's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being saturated. The CPU's role diminishes to near-irrelevance at this resolution, as the GPU cannot maintain playable frame rates even at High settings.
The Ryzen 5 5600G's benchmark scores support this interpretation. Its single-thread score of 1409 in Cinebench R23 and multi-thread score of 10551 indicate sufficient processing power for Fivem's multiplayer workloads, which typically stress a few cores heavily. The 74th percentile ranking versus all CPUs confirms adequate headroom, while the RTX 3070's 61st percentile GPU ranking shows it is a mid-tier performer that becomes the decisive component at higher resolutions.
The Verdict
This PC can run Fivem across all tested resolutions, but the quality ceiling varies. At 1920x1080, every preset including Ultra is playable, with Ultra delivering 107.1 FPS average — a 78.5% margin above the 60 FPS threshold. This is the optimal experience, offering maximum visual quality with substantial performance headroom.
At 2560x1440, Ultra remains the best choice at 71 FPS average, providing 18.3% headroom over the playable threshold. All four presets clear 60 FPS, making 1440p a fully viable resolution for this game. The 71 FPS at Ultra represents a strong balance of quality and performance.
At 3840x2160, the system can only guarantee playability at Low and Medium settings. Medium achieves 60.3 FPS average, which technically meets the threshold but leaves only 0.5% margin — a risky proposition for multiplayer scenarios with many players or complex scenes. Low at 77.8 FPS is the safer 4K option, but High at 47.5 FPS and Ultra at 40.1 FPS are not playable. For 4K users, Medium is the maximum quality setting that meets the 60 FPS requirement, though the razor-thin margin suggests Low may be the more practical choice for consistent performance.