Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 34 | 41 | 55 |
| 1440p QHD | 47 | 60 | 77 | 95 |
| 1080p Full HD | 69 | 90 | 118 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for Fivem with the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 shows a clear scaling pattern across resolutions and presets. At 1920x1080, the lowest preset delivers an average of 147.3 FPS, while Medium drops to 117.8 FPS. High settings still hold a strong 90.4 FPS average, and Ultra remains comfortably above the 60 FPS threshold at 69 FPS. The gap between Low and Ultra at this resolution is 78.3 FPS, which indicates that the visual preset has a substantial impact on performance.
Moving to 2560x1440, the averages fall across the board. Low settings produce 94.6 FPS, Medium follows at 77.4 FPS, and High manages 60.4 FPS. Ultra, however, slips below the playable line with an average of 46.7 FPS. The spread between Low and Ultra here is 47.9 FPS, a narrower range than at 1080p, which suggests that the GPU is becoming a more limiting factor as pixel count rises.
At 3840x2160, none of the presets reach the 60 FPS threshold. Low settings average 55.1 FPS, Medium drops to 41.4 FPS, High falls further to 33.8 FPS, and Ultra bottoms out at 24.4 FPS. The difference between Low and Ultra at 4K is 30.7 FPS, the smallest absolute spread of any resolution tested. This compression indicates that the system is heavily constrained at 4K regardless of quality settings.
The data does not include separate min or max FPS values; only averages are recorded for each resolution and preset combination. The performance pattern is consistent: higher resolutions compress the differences between presets, while lower resolutions reward users who dial down settings with large FPS gains.
CPU and GPU Roles
The benchmark results indicate that the CPU and GPU split responsibilities differently depending on resolution. At 1920x1080, the gap between Low and Ultra is 78.3 FPS, which is the largest difference measured in the entire data set. This wide spread suggests that at 1080p, the GPU is not always the bottleneck; the Ryzen 5 5500's six cores and twelve threads can feed frames quickly enough that changing graphics settings directly translates into big FPS swings. The CPU's 3DMark multi-thread score of 5411 and Cinebench R23 multi-core result of 16429 point to a processor capable of keeping up with the RTX 2060 at lower resolutions.
At 2560x1440, the spread narrows to 47.9 FPS. The RTX 2060's 6 GB of GDDR6 memory and 336.0 GB/s bandwidth begin to matter more as the pixel workload grows. The GPU's Passmark G3D score of 14111 places it in the 58th percentile among all GPUs, and its nearest rival, the NVIDIA GeForce GTX 580, sits at a 0% delta in average benchmark score. This level of performance is adequate for 1440p at medium-to-high presets, but the recorded 46.7 FPS at Ultra shows that the graphics card cannot sustain high quality at this resolution.
At 3840x2160, the data shows a highly compressed range of results. Low averages 55.1 FPS, and Ultra averages 24.4 FPS, a difference of only 30.7 FPS. This compression is a classic sign of a GPU-bound scenario. The RTX 2060's 6 GB frame buffer and 192-bit memory bus are simply overwhelmed by the 4K pixel count, and the Ryzen 5 5500 has plenty of headroom left unused. The processor's Passmark multi-thread score of 19330 and its 73rd percentile ranking among all CPUs reinforce that the CPU is not the limiting factor at 4K.
The scaling between resolutions confirms this split. At 1080p Ultra, the system averages 69 FPS; at 1440p Ultra, it drops to 46.7 FPS; at 4K Ultra, it falls to 24.4 FPS. The percentage drops between each resolution step are significant, and the trend points squarely at the GPU as the dominant constraint at higher resolutions. Conversely, at 1080p Low, the system reaches 147.3 FPS, which is close to what a strong CPU can push in a multiplayer scenario like Fivem, where server-side simulation and many player characters add CPU overhead.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 69 FPS. This is the highest quality option in the data set, and it clears the playable threshold by 9 FPS. Users who want maximum visual fidelity at 1080p can run this combination without dropping below the target.
At 2560x1440, the best playable preset is High, averaging 60.4 FPS. This barely crosses the 60 FPS line, with a margin of only 0.4 FPS. Medium is also playable at 77.4 FPS, and Low runs at 94.6 FPS, but High is the most demanding option that still maintains the playable threshold. Ultra at 1440p averages 46.7 FPS and is not recommended for a 60 FPS target.
At 3840x2160, no preset reaches 60 FPS. Low comes closest at 55.1 FPS, but the database records no playable settings at this resolution for this combo. The verdict field for 4K lists an empty playable settings array, confirming that users targeting 4K would need to lower their expectations or change hardware.
FAQ
Q: Can this system run Fivem at 1080p with Ultra settings?
A: Yes. The recorded average FPS at 1920x1080 with Ultra settings is 69 FPS, which clears the 60 FPS playable threshold.
Q: What is the best preset for 1440p?
A: High settings at 2560x1440 average 60.4 FPS, making it the most demanding preset that stays at or above the 60 FPS threshold. Ultra at this resolution averages 46.7 FPS and is not playable by that standard.
Q: Is 4K playable with this CPU and GPU combo?
A: No. All presets at 3840x2160 fall below 60 FPS. Low averages 55.1 FPS, Medium 41.4 FPS, High 33.8 FPS, and Ultra 24.4 FPS.
Q: How much performance is lost when moving from 1080p to 1440p at Ultra?
A: At Ultra settings, the average FPS drops from 69 at 1920x1080 to 46.7 at 2560x1440, a reduction of 22.3 FPS.
Q: Which component limits performance at 4K?
A: The data points to the GPU. The FPS differences between presets at 3840x2160 are small, ranging from 24.4 FPS at Ultra to 55.1 FPS at Low, which indicates the graphics card is the primary bottleneck.
Q: Does the CPU hold back the system at lower resolutions?
A: The wide FPS spread at 1920x1080, from 147.3 FPS at Low to 69 FPS at Ultra, suggests the Ryzen 5 5500 can feed the RTX 2060 effectively at 1080p. The CPU's synthetic scores, such as 16429 in Cinebench R23 multi-core, support this interpretation.
How This Combo Ranks
The combination of the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 ranks 2898 out of 3707 tested combos for Fivem in the database. This places the system in the lower portion of the overall ranking, roughly in the 22nd percentile of tested combinations. The rank reflects that while the combo handles 1080p and parts of 1440p well, it cannot manage 4K, which limits its standing among the broader field.
The CPU alone sits in the 73rd percentile among all CPUs, with an average benchmark score of 19593. Its nearest rivals in the database include the AMD Ryzen AI 5 430 with an average score of 19617 and a delta of -0.1%, the Intel Core i5-12500 at 19668 with a delta of -0.4%, the Intel Core i7-10700F at 19499 with a delta of 0.5%, and the Intel Core i5-11600KF at 19723 with a delta of -0.7%. These deltas are all within a single percentage point, meaning the Ryzen 5 5500 is essentially on par with several mid-range Intel and AMD options from different generations.
The GPU sits in the 58th percentile among all GPUs, with an average benchmark score of 15290. Its nearest rivals are the NVIDIA GeForce GTX 580 at 15283 with a 0% delta, the AMD Radeon 680M at 15270 with a 0.1% delta, the NVIDIA GeForce RTX 3050 OEM at 15199 with a 0.6% delta, and the AMD Radeon RX 7600 at 15171 with a 0.8% delta. The RTX 2060 is therefore clustered with a mix of older flagships, integrated graphics, and newer budget cards, all within 0.8% of each other in average benchmark score.
The combo rank of 2898 out of 3707 is lower than either component's individual percentile might suggest. This is likely because Fivem's multiplayer nature and the resolution demands tested in the database penalize combinations that cannot reach 60 FPS at 4K. The system's inability to produce any playable preset at 3840x2160 drags its overall rank down despite solid 1080p performance.
The Verdict
The recorded data shows that this PC can run Fivem at 1920x1080 with every preset, including Ultra at 69 FPS. At 2560x1440, the system clears the 60 FPS threshold at Low (94.6 FPS), Medium (77.4 FPS), and High (60.4 FPS), but not at Ultra (46.7 FPS). At 3840x2160, no preset reaches 60 FPS; the closest is Low at 55.1 FPS, and the lowest is Ultra at 24.4 FPS.
The verdict by resolution in the database is clear: 1080p is fully playable at all settings, 1440p is playable up to High settings, and 4K is not playable at any setting. Users with this combination should target 1080p for the best experience, where Ultra runs at 69 FPS, or 1440p with High settings for a sharper image at 60.4 FPS. For 4K, the hardware simply does not have enough graphics throughput, as the RTX 2060's 6 GB frame buffer and 336.0 GB/s bandwidth cannot keep up with the pixel load.
The system is a capable 1080p and entry-level 1440p machine for Fivem. The CPU is not a limiting factor at any resolution tested, and the GPU becomes the bottleneck as resolution increases. For anyone targeting 4K, this combo falls short, but for mainstream 1080p gaming, the data shows a comfortable margin above the 60 FPS target at all presets.