Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 35 | 44 | 56 |
| 1440p QHD | 50 | 64 | 80 | 101 |
| 1080p Full HD | 75 | 97 | 121 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Can the AMD Ryzen 5 5500 and Intel Arc B580 deliver a stable multiplayer session in Fivem? The measured data says yes for mainstream resolutions, but 4K remains out of reach. Across the tested matrix, the combination lands at rank 2788 out of 3707 combos, placing it in the upper-middle tier of systems evaluated for this title. The Arc B580, with its 12 GB GDDR6 memory and 456.0 GB/s bandwidth, pairs with the 6-core, 12-thread Ryzen 5 5500 to produce a playable experience at 1080p and 1440p, though the CPU’s Zen 3 architecture and 16 MB L3 cache show their limits at higher resolutions.
Measured FPS Breakdown
The benchmark results show a clear hierarchy across resolutions and presets. At 1920x1080, the system is comfortably fast. Low settings produce an average of 154 FPS, Medium averages 121 FPS with a minimum of 103 FPS and maximum of 140 FPS, High averages 97 FPS, and Ultra averages 75 FPS. Every preset at this resolution clears the 60 FPS playable threshold, with even the most demanding Ultra preset leaving a 15 FPS margin above the playability line.
Moving to 2560x1440, the frame rates drop but remain playable at most settings. Low averages 101 FPS, Medium averages 80 FPS with a range of 68 to 92 FPS, and High averages 64 FPS. The Ultra preset, however, falls to 50 FPS average, missing the 60 FPS threshold. This suggests the GPU workload increases significantly at this resolution, but the system still handles the three lighter presets well.
At 3840x2160, the picture changes dramatically. Low averages 56 FPS, Medium averages 44 FPS with a minimum of 38 FPS and maximum of 51 FPS, High averages 35 FPS, and Ultra averages 28 FPS. None of these presets reach the 60 FPS playable threshold. The step from Low to Medium costs 12 FPS, and from Medium to High another 9 FPS, showing steep scaling at 4K. The Ultra preset, at 28 FPS, is effectively unplayable for smooth multiplayer action.
The data shows diminishing returns when increasing resolution. At 1080p, the jump from Low to Ultra costs 79 FPS (154 to 75), which is a 51% reduction. At 1440p, the same preset jump costs 51 FPS (101 to 50), a 50% reduction. At 4K, the drop from Low to Ultra is 28 FPS (56 to 28), exactly 50%. This consistent halving of performance from Low to Ultra across resolutions indicates balanced scaling between CPU and GPU loads.
CPU and GPU Roles
The Ryzen 5 5500 and Arc B580 share the workload differently depending on resolution. At 1920x1080, the CPU’s 3.60 GHz base clock and 4.20 GHz boost clock, combined with 6 cores and 12 threads, are likely sufficient to feed the GPU. The high frame rates at Low (154 FPS) suggest the GPU is the limiting factor at lower settings, as the CPU can maintain high throughput.
At 2560x1440, the performance drop is moderate, with High still hitting 64 FPS. The GPU’s 13.67 TFLOPS FP32 compute and 213.6 GPixel/s pixel rate begin to matter more here, but the CPU still keeps up. The 50 FPS result at Ultra indicates the GPU is now the primary bottleneck, as the pixel workload increases by 78% compared to 1080p.
At 3840x2160, the GPU is clearly the dominant constraint. The Arc B580’s 2560 shading units and 80 ROPs must process four times the pixels of 1080p. The CPU’s role diminishes, as even Low settings only reach 56 FPS. The scaling between resolutions shows this: going from 1080p Low (154 FPS) to 1440p Low (101 FPS) is a 34% drop, while 1440p Low to 4K Low (56 FPS) is a 45% drop. This accelerating loss points to GPU bandwidth and fill rate limits.
The Ryzen 5 5500’s single-thread performance, measured at 2319 in Cinebench R23 single-core and 3058 in Passmark single-thread, appears adequate for Fivem’s multiplayer demands. However, the CPU’s 51.2 GB/s memory bandwidth over dual-channel DDR4 may become a factor when many players are on screen simultaneously, especially at higher resolutions where frame times increase.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the best choice, delivering 75 FPS average. This exceeds the 60 FPS playable threshold by 25%, and the data confirms that all four presets are playable. For maximum visual quality without sacrificing smoothness, Ultra is the clear pick.
At 2560x1440, the High preset at 64 FPS is the most demanding option that stays above 60 FPS. The Ultra preset drops to 50 FPS, so High represents the ceiling for playable performance. Medium at 80 FPS offers more headroom, but High balances visual fidelity with acceptable frame rates.
At 3840x2160, no preset reaches the 60 FPS playable threshold. The best result is Low at 56 FPS, which is 4 FPS short of playable. Medium at 44 FPS, High at 35 FPS, and Ultra at 28 FPS are all significantly below the threshold. The verdictByResolution data confirms this: 4K lists no playable settings, meaning users must drop to 1440p or lower for a smooth experience.
The data suggests that 1440p High is the sweet spot for this hardware, offering 64 FPS with better visual fidelity than 1080p Ultra. At 1080p, the 75 FPS from Ultra provides a 15 FPS buffer, which is useful for multiplayer games where frame drops can occur during intense scenes.
Similar Performance Alternatives
The nearest rivals for the Ryzen 5 5500 show close performance parity. The AMD Ryzen AI 5 430 scores 19617, just 0.1% below the 5500’s 19593 average benchmark score. The Intel Core i5-12500 scores 19668, 0.4% higher, while the Intel Core i7-10700F scores 19499, 0.5% lower. The Intel Core i5-11600KF scores 19723, 0.7% higher. These four CPUs would behave nearly identically in Fivem, with less than a 1% difference in synthetic benchmarks translating to negligible FPS variation in game.
For the GPU, the Arc B580’s nearest rivals are a mixed group. The AMD Radeon RX 580 2048SP scores 23061, just 0.2% higher than the B580’s 23021 average. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% lower, while the RTX 3080 scores 23172, 0.7% higher. The NVIDIA P106-100 scores 23249, 1.0% higher. These deltas are all within 1%, meaning any of these GPUs would produce nearly identical frame rates in Fivem. Notably, the RTX 3080, despite being a higher-tier card in other games, appears here as a close match for this specific title.
Combining these, a system with a Ryzen AI 5 430 or Core i5-12500 paired with an RX 580 2048SP or RTX 2080 would deliver almost exactly the same FPS results as the tested configuration. The 0.7% delta between the B580 and RTX 3080 suggests that even a nominally more powerful GPU does not translate to better Fivem performance, likely due to CPU or game engine limits.
FAQ
Q: Can this PC run Fivem at 1080p with maximum settings?
A: Yes. Ultra settings at 1920x1080 deliver 75 FPS average, well above the 60 FPS playable threshold. The data lists all four presets (Low, Medium, High, Ultra) as playable at this resolution.
Q: What is the best preset for 1440p gaming?
A: High is the most demanding preset that stays at or above 60 FPS, averaging 64 FPS. Ultra drops to 50 FPS, which is below the playable threshold, so High is the recommended choice.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, the best result is Low at 56 FPS, which is 4 FPS short of the 60 FPS threshold. Medium, High, and Ultra all fall further behind, with Ultra at just 28 FPS.
Q: How does the Ryzen 5 5500 compare to its closest CPU rivals?
A: The Ryzen 5 5500 scores 19593 on average benchmarks. The AMD Ryzen AI 5 430 is 0.1% slower, the Intel Core i5-12500 is 0.4% faster, the Intel Core i7-10700F is 0.5% slower, and the Intel Core i5-11600KF is 0.7% faster. All are within 1% of the 5500.
Q: How does the Arc B580 compare to the RTX 3080 in this game?
A: The Arc B580 scores 23021 on average benchmarks, while the RTX 3080 scores 23172, making the RTX 3080 just 0.7% faster. This is a negligible difference for Fivem, meaning both GPUs would produce nearly identical frame rates.
Q: What frame rates can I expect at 1080p Medium settings?
A: The system averages 121 FPS at 1080p Medium, with a minimum of 103 FPS and maximum of 140 FPS. This leaves substantial headroom above the 60 FPS threshold for smooth multiplayer gameplay.
The Verdict
Can this PC run Fivem? The answer depends entirely on resolution. At 1920x1080, the system clears the 60 FPS threshold at every preset, with Ultra delivering 75 FPS. This is a fully playable configuration for high-refresh monitors, and the 15 FPS buffer at Ultra provides safety against frame drops during dense multiplayer scenes.
At 2560x1440, the system remains playable at Low (101 FPS), Medium (80 FPS), and High (64 FPS). The Ultra preset falls to 50 FPS, so users must compromise on visual quality to maintain smooth gameplay. High at 64 FPS is the best balance, offering a 4 FPS margin above the playable threshold.
At 3840x2160, the system cannot reach the 60 FPS playable threshold at any setting. The best result is Low at 56 FPS, which is 4 FPS short. For 4K users, this hardware is not sufficient for Fivem, and they would need to either lower resolution to 1440p or consider a more powerful GPU.
The data shows this is a solid 1080p and capable 1440p system for Fivem, but not a 4K solution. The Arc B580’s 12 GB memory and 456.0 GB/s bandwidth handle 1440p well, while the Ryzen 5 5500’s 6 cores and 12 threads provide adequate processing power. The combination ranks 2788 out of 3707 tested combos, placing it in the 75th percentile of systems for this game. For most players targeting 1080p or 1440p, this PC delivers a smooth multiplayer experience, but 4K enthusiasts should look elsewhere.