Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
233 FPS
Ultra 1080p Measured
163 FPS

1440p (2K / QHD)

Low 1440p Measured
203 FPS
Ultra 1440p Measured
107 FPS

4K (Ultra HD)

Low 4K Measured
122 FPS
Ultra 4K Measured
60 FPS
5.1ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 17,507
Graphics Card
Required 27,716
Your GPU 54,247

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 77 96 122
1440p QHD 107 138 173 203
1080p Full HD 163 198 214 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 198
1920x1080 Low 233
1920x1080 Medium 214
1920x1080 Ultra 163
2560x1440 High 138
2560x1440 Low 203
2560x1440 Medium 173
2560x1440 Ultra 107
3840x2160 High 77
3840x2160 Low 122
3840x2160 Medium 96
3840x2160 Ultra 60

Performance Analysis: Fivem on Your System

Measured FPS Breakdown

The recorded data for Fivem with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 4080 shows a consistent pattern: frame rates scale predictably with resolution and settings, and the combination remains comfortably above the 60 FPS playability threshold across nearly every tested configuration.

At 1920x1080, the lowest resolution tested, the system delivers its highest raw output. With Low settings, the average frame rate reaches 233 FPS. Moving to Medium settings, the average drops to 214 FPS, with the recorded minimum at 182 FPS and maximum at 246 FPS. High settings produce an average of 198 FPS, while Ultra settings still hold an average of 163 FPS. The delta between Low and Ultra at this resolution is 70 FPS, which indicates that the GPU has substantial headroom even when the preset is pushed to its most demanding state.

At 2560x1440, the frame rates remain high but show the expected impact of additional pixel throughput. Low settings average 203 FPS, Medium settings average 173 FPS with a minimum of 147 FPS and maximum of 199 FPS, High settings average 138 FPS, and Ultra settings average 107 FPS. The transition from 1080p to 1440p reduces the Ultra preset average by 56 FPS, which is a noticeable but not severe penalty. The minimum recorded at Medium settings, 147 FPS, still sits far above the 60 FPS threshold.

At 3840x2160, or 4K, the system begins to show its limits, though it remains playable in all four settings presets. Low settings average 122 FPS, Medium settings average 96 FPS with a minimum of 82 FPS and maximum of 110 FPS, High settings average 77 FPS, and Ultra settings average exactly 60 FPS. The Ultra preset at 4K lands precisely on the playability threshold, meaning the system can run the game at maximum quality but without any margin for dips below 60 FPS. The Medium preset, by contrast, provides a 36 FPS cushion over the threshold with its average and a 22 FPS cushion even at the recorded minimum.

The data reveals that min and max FPS values were only recorded for the Medium preset at each resolution. At 1080p Medium, the spread between minimum and maximum is 64 FPS. At 1440p Medium, the spread is 52 FPS. At 4K Medium, the spread narrows to 28 FPS. This tightening of the frame time distribution at higher resolutions is consistent with the GPU becoming the primary limiter, reducing variance caused by CPU-side frame pacing.

Across all resolutions, the Low preset shows the smallest performance gap between 1080p and 4K, with a difference of 111 FPS. The Ultra preset shows the largest relative drop, going from 163 FPS at 1080p to 60 FPS at 4K, a reduction of 103 FPS. The scaling between Medium and High at each resolution is roughly linear, with High sitting approximately 20 to 25 percent below Medium in average frame rate.

Best Settings per Resolution

The database criteria for "best settings" identifies the most demanding preset that remains at or above 60 FPS average. For this combination, every resolution tested can run the Ultra preset at or above the threshold, which is an unusual result for a multiplayer title with a mid-range CPU paired with a high-end GPU.

At 3840x2160, the best settings are Ultra, with an average frame rate of exactly 60 FPS. This is a boundary case: the average does not dip below the threshold, but there is no recorded minimum to verify frame consistency. The data shows no min or max values for Ultra at 4K, so the average is the only metric available. Users seeking a safety margin would prefer Medium at 96 FPS average, which also has a recorded minimum of 82 FPS.

At 2560x1440, the best settings are Ultra with an average of 107 FPS. This provides a 47 FPS buffer above the playability threshold, which is substantial for a demanding preset. The absence of min and max values for Ultra at this resolution means the average is the primary indicator, but given the headroom, dips below 60 FPS are unlikely under typical gameplay.

At 1920x1080, the best settings are Ultra with an average of 163 FPS. This leaves a 103 FPS margin over the threshold, making the Ultra preset at 1080p the most comfortable high-quality configuration in the dataset. The system is clearly GPU-bound at this resolution, and the CPU does not appear to constrain the frame rate given the high averages across all presets.

FAQ

Q: Can this system run Fivem at 4K Ultra settings?

A: Yes, the recorded average frame rate at 3840x2160 with Ultra settings is exactly 60 FPS, which meets the playability threshold. However, there is no margin for error, as the average does not exceed the threshold.

Q: What is the best preset for a smooth experience at 1440p?

A: Ultra settings at 2560x1440 produce an average of 107 FPS, which is well above the 60 FPS threshold and represents the most demanding preset that remains comfortably playable.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Ultra settings, the average frame rate drops from 163 FPS at 1920x1080 to 60 FPS at 3840x2160, a reduction of 103 FPS. At Low settings, the drop is from 233 FPS to 122 FPS, a reduction of 111 FPS.

Q: Are there any settings where the system falls below 60 FPS?

A: No. Every tested combination of resolution and preset, from 1080p Low to 4K Ultra, maintains an average frame rate at or above 60 FPS.

Q: Does the Medium preset at 4K provide a better experience than Ultra?

A: Medium at 3840x2160 averages 96 FPS with a recorded minimum of 82 FPS and maximum of 110 FPS, offering a much larger safety margin than Ultra's 60 FPS average. If frame consistency is a priority, Medium is the safer choice at 4K.

Q: What frame rate can be expected at 1440p Medium?

A: The average is 173 FPS, with a minimum of 147 FPS and maximum of 199 FPS. This preset provides a very high frame rate with a tight range, indicating stable performance.

The Verdict

The benchmark data indicates that this PC can run Fivem at all three tested resolutions with all four settings presets, and every configuration clears the 60 FPS playability threshold on average. The verdict by resolution confirms that Ultra settings are achievable at every resolution, making this a fully capable system for the game.

At 1920x1080, the system is overwhelmingly capable. The Ultra preset averages 163 FPS, which is more than double the threshold. Even the most demanding settings leave enormous headroom for high-refresh-rate displays. The data shows no configuration at this resolution that would cause concern.

At 2560x1440, the system remains very strong. Ultra settings average 107 FPS, which is sufficient for high-refresh-rate monitors up to 100 Hz or even 120 Hz with minor dips. The Medium preset at 173 FPS is a better fit for 144 Hz displays, and the recorded minimum of 147 FPS means even the slowest frames stay well above 60 FPS.

At 3840x2160, the system is playable at every preset, but the margin narrows considerably. Ultra settings average exactly 60 FPS, which meets the threshold but leaves no room for demanding scenes or background tasks. High settings at 77 FPS provide a small buffer, while Medium at 96 FPS with a recorded minimum of 82 FPS is the most balanced choice for 4K gaming. The verdict is clear: this combo can run Fivem at 4K, but users should prefer Medium or High settings to avoid operating at the threshold boundary.

CPU and GPU Roles

The division of labor between the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 4080 becomes apparent when examining the scaling of frame rates across resolutions and presets.

At 1920x1080, the frame rates are extremely high across all presets, with Low averaging 233 FPS and Ultra averaging 163 FPS. The CPU, a 6-core, 12-thread Zen 2 part with a boost clock of 4.20 GHz, has enough single-thread performance to feed the GPU at these rates. The 3DMark single-thread score of 726 and Cinebench R23 single-core score of 1919 indicate modest per-core performance compared to modern flagship CPUs, but Fivem's multiplayer workload does not appear to bottleneck at 1080p given the observed averages.

At 2560x1440, the frame rates drop proportionally with the increased pixel count. The Ultra preset falls from 163 FPS at 1080p to 107 FPS at 1440p, a 34 percent reduction. This is a GPU-driven scaling pattern: the RTX 4080, with its 9728 shading units and 716.8 GB/s memory bandwidth, is handling the additional rendering load. The CPU's role remains secondary, as the frame rates are still high enough to avoid a CPU ceiling.

At 3840x2160, the GPU becomes the dominant factor. The Ultra preset drops to 60 FPS, and the Low preset sits at 122 FPS. The RTX 4080's 48.74 TFLOPS of FP32 performance and 280.6 GPixel/s pixel rate are being taxed by the 4K resolution. The CPU, meanwhile, has ample headroom: at 4K Low, the average of 122 FPS is still high, and the gap between Low and Ultra at 4K is 62 FPS, which is a GPU-side scaling effect.

The data suggests that the GPU is the primary performance driver at all resolutions, but the CPU is sufficient to avoid becoming a limiting factor. The Ryzen 5 4600G's 8 MB of shared L3 cache and dual-channel DDR4 memory support at 51.2 GB/s provide adequate bandwidth for a game like Fivem, which is known for CPU-heavy multiplayer scenarios. The recorded frame rates at 1080p, where CPU load is typically highest relative to GPU load, show no signs of a CPU bottleneck.

How This Combo Ranks

Within the database of tested combinations for Fivem, this pairing of the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 4080 ranks 530th out of 3707 tested combos. This places the combination in the top 14.3 percent of all recorded systems, which is a strong showing for a CPU that is not a high-end part by current standards.

The rank reflects the GPU's dominance in this pairing. The RTX 4080 sits at the 86th percentile among all GPUs in the database, with an average benchmark score of 54247. The CPU, by contrast, sits at the 71st percentile among all CPUs, with an average benchmark score of 17507. The combination's rank in Fivem is driven primarily by the GPU's ability to maintain high frame rates even when paired with a mid-range processor.

The 530th rank out of 3707 combos means that 3177 other tested combinations perform worse in this game, while 529 perform better. This is a favorable position, especially considering that many higher-ranked combos likely pair the RTX 4080 with a stronger CPU. The data indicates that the RTX 4080 is not fully held back by the Ryzen 5 4600G in Fivem, as the frame rates at all resolutions remain high.

Similar Performance Alternatives

The nearest rivals to the AMD Ryzen 5 4600G, based on average benchmark scores, offer insight into which CPUs would behave similarly in this system. The AMD Ryzen 3 PRO 5355GE has an average score of 17482, which is 0.1 percent lower than the 4600G's 17507. This is a negligible difference, meaning a system with the PRO 5355GE and the RTX 4080 would produce nearly identical Fivem frame rates.

The AMD Ryzen 3 8300GE scores 17614, which is 0.6 percent higher than the 4600G. This would translate to a marginal improvement in CPU-bound scenarios, though the GPU remains the dominant factor in Fivem. The Intel Core 7 150U scores 17395, 0.6 percent lower, while the Intel Core i3-14100T scores 17648, 0.8 percent higher. All four CPUs are within a 1.4 percent band of each other, so any of them paired with the RTX 4080 would produce statistically indistinguishable results in this game.

For the GPU side, the nearest rival is the NVIDIA GeForce RTX 4080 SUPER, with an average score of 54209, which is 0.1 percent lower than the RTX 4080's 54247. This means the 4080 SUPER would perform essentially the same as the 4080 in Fivem, with frame rates within the margin of measurement error. The AMD Radeon Pro W5700X scores 54828, which is 1.1 percent higher, a small but potentially noticeable difference at high frame rates. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 2.6 percent higher, and the AMD Radeon 8060S scores 55757, 2.7 percent higher. These AMD alternatives would provide slightly higher average frame rates in Fivem, though the differences are within the range of normal run-to-run variance for a multiplayer title.

Users considering a similar build should note that the CPU choice has minimal impact on Fivem performance when paired with a GPU of this class. The recorded data shows that the RTX 4080 is the performance anchor, and any of the four rival CPUs listed above would produce equivalent results. Conversely, swapping the GPU to any of the four close rivals would also yield nearly identical frame rates, making this a flexible pairing for users with component availability constraints.