Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 31 | 39 | 50 |
| 1440p QHD | 44 | 56 | 71 | 89 |
| 1080p Full HD | 67 | 86 | 107 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
Measured FPS Breakdown
The recorded data for Fivem with the AMD Ryzen 5 4600G and Intel Arc B570 combination shows a clear performance hierarchy across resolutions and presets. At 3840x2160, the measured averages are as follows: Low settings produce 50 FPS, Medium produces 39 FPS with a minimum of 33 and a maximum of 45, High produces 31 FPS, and Ultra drops to 24 FPS. None of these 4K results reach the 60 FPS playable threshold, and the gap between Low and Ultra is substantial: the Low preset runs 26 FPS faster than Ultra, which indicates that the game engine is heavily impacted by graphical load at this resolution.
Moving to 2560x1440, the picture improves considerably. Low settings deliver an average of 89 FPS, Medium averages 71 FPS with a minimum of 60 and a maximum of 81, High averages 56 FPS, and Ultra averages 44 FPS. The Medium preset is the only one at this resolution that both clears 60 FPS on average and maintains a minimum at exactly 60 FPS, making it the safest playable option. High falls just 4 FPS short of the threshold, while Ultra sits 16 FPS below it, showing that the step from Medium to High costs 15 FPS and the step from High to Ultra costs another 12 FPS.
At 1920x1080, the system performs strongly across the board. Low settings reach 136 FPS, Medium averages 107 FPS with a minimum of 91 and a maximum of 123, High averages 86 FPS, and Ultra averages 67 FPS. Every preset at 1080p clears the 60 FPS threshold, including Ultra, which maintains a 7 FPS margin above the playable mark. The scaling pattern is consistent: each preset step down from Low roughly corresponds to a 20 to 30 FPS reduction, and the difference between Low and Ultra is 69 FPS at 1080p.
The resolution scaling data is particularly informative. Comparing Medium settings across resolutions, 1080p averages 107 FPS, 1440p averages 71 FPS, and 4K averages 39 FPS. That represents a 36 FPS drop from 1080p to 1440p and a further 32 FPS drop from 1440p to 4K. For High settings, 1080p averages 86 FPS, 1440p averages 56 FPS, and 4K averages 31 FPS, a drop of 30 FPS then 25 FPS respectively. The system loses roughly a third of its frame rate when moving from 1080p to 1440p, and roughly another third when moving from 1440p to 4K, which points to a GPU-bound scenario at higher resolutions.
Similar Performance Alternatives
The database places this CPU and GPU combination at rank 2980 out of 3707 tested combos for Fivem, meaning it sits in the lower-mid portion of the overall distribution. The AMD Ryzen 5 4600G itself ranks in the 71st percentile among all CPUs tested, with an average benchmark score of 17507. Its nearest rivals in the database are the AMD Ryzen 3 PRO 5355GE with an average score of 17482, a delta of 0.1 percent, the Intel Core 7 150U at 17395 with a delta of 0.6 percent, the AMD Ryzen 3 8300GE at 17614 with a delta of negative 0.6 percent, and the Intel Core i3-14100T at 17648 with a delta of negative 0.8 percent. These deltas are all within one percentage point, so in CPU-bound scenarios, any of these processors would deliver nearly identical frame rates in Fivem. The Ryzen 5 4600G is effectively tied with these four alternatives, and the recorded data shows no meaningful advantage for any of them in synthetic multi-threaded workloads.
On the GPU side, the Intel Arc B570 ranks in the 65th percentile among all GPUs, with an average benchmark score of 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile at 20534, a delta of 0.1 percent, the Intel Arc A750 at 20582, a delta of negative 0.1 percent, the NVIDIA Quadro M4000M at 20480, a delta of 0.4 percent, and the AMD Radeon R9 M390X at 20662, a delta of negative 0.5 percent. Again, all deltas are under one percent, so swapping the Arc B570 for any of these GPUs would produce nearly identical FPS in Fivem at the same settings and resolution. The Arc A750 is particularly close, with a delta of only negative 0.1 percent, meaning the two Intel cards are effectively interchangeable in this game.
For a user considering alternatives, the data suggests that replacing the Ryzen 5 4600G with an Intel Core i3-14100T or a Ryzen 3 8300GE would not measurably change Fivem performance, since the CPU scores are within 0.8 percent. Similarly, swapping the Arc B570 for an RTX 3070 Mobile or an Arc A750 would keep FPS within 0.1 percent of the recorded values. The bottleneck profile, discussed later, would remain the same because neither component has a meaningful performance gap over its nearest rivals.
Best Settings per Resolution
At 3840x2160, the database records no playable settings, meaning no preset reaches an average of 60 FPS. The highest average at 4K is 50 FPS on Low, which is 10 FPS short of the threshold. Medium averages 39 FPS, High averages 31 FPS, and Ultra averages 24 FPS. Since the playable threshold is 60 FPS and no 4K preset clears it, there is no best playable setting at this resolution.
At 2560x1440, the situation changes. Low and Medium are both playable, with averages of 89 FPS and 71 FPS respectively. The best playable setting is Medium, which delivers an average of 71 FPS with a minimum of 60 and a maximum of 81. This is the highest preset that maintains a 60 FPS minimum, so it is the recommended choice for a consistent experience. High at 56 FPS and Ultra at 44 FPS are not playable by the database threshold.
At 1920x1080, all four presets are playable. Low averages 136 FPS, Medium averages 107 FPS, High averages 86 FPS, and Ultra averages 67 FPS. The best playable setting is Ultra, with an average of 67 FPS. This is the most demanding preset that stays at or above 60 FPS, and while the margin is only 7 FPS, it still clears the threshold. For users who prefer maximum visual quality, Ultra at 1080p is the highest preset the system can sustain without dropping below playable frame rates. High at 86 FPS offers a more comfortable buffer if frame rate stability is a priority, but the data confirms Ultra is technically playable.
The Verdict
The recorded verdict by resolution is clear: this PC cannot run Fivem at 3840x2160 with any playable preset. The best 4K result is 50 FPS on Low, which falls 10 FPS short of the 60 FPS threshold. Medium averages 39 FPS, High averages 31 FPS, and Ultra averages 24 FPS, all well below playable. Users with a 4K display should plan to run at a lower resolution or accept sub-60 FPS performance, which the database does not classify as playable.
At 2560x1440, the system is conditionally playable. Low and Medium both clear 60 FPS on average, with Medium being the best playable setting at 71 FPS average and a 60 FPS minimum. High and Ultra do not clear the threshold, averaging 56 FPS and 44 FPS respectively. This resolution is viable for users who are willing to stay at Medium settings or lower, but not for those who want High quality presets with Ultra quality. At 1920x1080, the system is fully playable at every preset. Ultra averages 67 FPS, High averages 86 FPS, Medium averages 107 FPS, and Low averages 136 FPS. The verdict for 1080p is a definitive yes, with Ultra being the best playable setting and a comfortable margin above the threshold.
Overall, the Ryzen 5 4600G and Arc B570 combination is a solid 1080p machine for Fivem, a capable 1440p machine only at Medium or lower, and not a 4K machine at all. The database rank of 2980 out of 3707 combos places this system in the lower-middle tier of tested configurations, which aligns with the measured results: the system handles 1080p easily, struggles at 1440p with high presets, and fails at 4K entirely.
CPU and GPU Roles
The scaling data reveals how the CPU and GPU share the workload in Fivem. At 1920x1080, the system achieves 136 FPS on Low and 67 FPS on Ultra, a difference of 69 FPS. At 2560x1440, the same preset swing produces 89 FPS on Low and 44 FPS on Ultra, a difference of 45 FPS. At 3840x2160, Low averages 50 FPS and Ultra averages 24 FPS, a difference of 26 FPS. The shrinking gap between Low and Ultra as resolution increases indicates that the GPU becomes the dominant bottleneck at higher resolutions, since raising resolution increases the GPU workload but does not change the CPU workload.
In contrast, the CPU's role is more visible at 1080p. The Ryzen 5 4600G has a multi-threaded benchmark score of 4889 on 3DMark max threads and 13593 on Cinebench R23 multi-core, placing it in the 71st percentile. At 1080p Low, the system reaches 136 FPS, which is high enough that the CPU's single-thread performance, measured at 1919 on Cinebench R23 single-core, could constrain frame rates in CPU-heavy multiplayer scenes. Fivem is a multiplayer title, and the genre typically involves many simulated entities, which can push CPU load. The recorded data shows 1080p Low at 136 FPS versus 1440p Low at 89 FPS, a 47 FPS drop that is larger than the pure pixel-count increase would suggest, indicating that the GPU is already limiting at 1440p.
At 3840x2160, the GPU role is dominant. The Arc B570 has 2304 shading units, 144 texture mapping units, and 80 ROPs, with a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. The 4K results, with a maximum of 50 FPS on Low, show that the GPU cannot sustain the pixel throughput required for 4K in Fivem. The CPU, with 6 cores and 12 threads based on Zen 2 architecture, is not the limiting factor at this resolution; even a faster GPU would be needed to improve 4K results, not a faster CPU.
The preset scaling also separates the roles. At 1080p, moving from Low to Ultra costs 69 FPS, while at 4K it costs only 26 FPS. This is because at 1080p the system has enough GPU headroom that raising settings increases GPU load without hitting a hard ceiling, while at 4K the GPU is already saturated at Low, so raising settings has a smaller absolute impact. The data indicates that for 1080p gaming, the CPU's single-thread performance and the GPU's raw throughput both matter, but for 1440p and above, the GPU is the primary constraint. Users pairing this CPU with a faster GPU would see meaningful gains at 1080p only up to the point where the CPU becomes the limit, while users pairing this GPU with a faster CPU would see gains mostly at 1080p Low and Medium settings.
FAQ
Q: Can this PC run Fivem at 1920x1080 with Ultra settings?
A: Yes. The recorded average is 67 FPS at 1080p Ultra, which clears the 60 FPS threshold. All four presets at 1080p are playable, with Low at 136 FPS, Medium at 107 FPS, High at 86 FPS, and Ultra at 67 FPS.
Q: What is the best playable setting at 2560x1440?
A: Medium is the best playable setting at 1440p, with an average of 71 FPS, a minimum of 60 FPS, and a maximum of 81 FPS. Low is also playable at 89 FPS, but High at 56 FPS and Ultra at 44 FPS do not reach the 60 FPS threshold.
Q: Is this system capable of 4K gaming in Fivem?
A: No. The database records no playable settings at 3840x2160. The highest average is 50 FPS on Low, followed by Medium at 39 FPS, High at 31 FPS, and Ultra at 24 FPS. None reach the 60 FPS threshold.
Q: How does the CPU compare to its nearest rivals in the database?
A: The AMD Ryzen 5 4600G has an average benchmark score of 17507, ranking in the 71st percentile. Its closest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, a delta of 0.1 percent. Other rivals include the Intel Core 7 150U at 17395, the AMD Ryzen 3 8300GE at 17614, and the Intel Core i3-14100T at 17648, all within 0.8 percent of the 4600G, so performance in Fivem would be nearly identical.
Q: How does the GPU compare to its nearest rivals in the database?
A: The Intel Arc B570 has an average benchmark score of 20556, ranking in the 65th percentile. The closest rival is the NVIDIA GeForce RTX 3070 Mobile at 20534, a delta of 0.1 percent, followed by the Intel Arc A750 at 20582, the NVIDIA Quadro M4000M at 20480, and the AMD Radeon R9 M390X at 20662. All deltas are under 0.5 percent, meaning any of these GPUs would deliver essentially the same FPS in Fivem.
Q: Which component is more important for Fivem at 1440p and 4K?
A: The GPU is the dominant factor at 1440p and 4K, as shown by the shrinking difference between Low and Ultra as resolution increases, from 69 FPS at 1080p down to 26 FPS at 4K. At 4K the GPU is saturated even on Low settings, maxing out at 50 FPS, while at 1440p the GPU limits High and Ultra to 56 FPS and 44 FPS respectively. The CPU matters more at 1080p, where Low reaches 136 FPS and the system has enough GPU headroom to be CPU-sensitive.