Instant compatibility check with FPS benchmarks and optimization tips
Fivem
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 70 | 86 | 110 | 141 |
| 1440p QHD | 125 | 155 | 183 | 195 |
| 1080p Full HD | 176 | 194 | 207 | 224 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Fivem on Your System
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5090 produces a wide spread of frame rates in Fivem, depending on resolution and graphics preset. The recorded data spans from a low of 70.1 FPS at 4K Ultra to a high of 224 FPS at 1080p Low, with all twelve tested configurations clearing the 60 FPS playability threshold. This combination never dips below playable, but the margin of headroom varies considerably.
Measured FPS Breakdown
At 1920x1080, the lowest tested resolution, the frame rates are uniformly high. The Low preset delivers an average of 224 FPS, which is the fastest result in the entire dataset. Medium follows at 206.7 FPS, High at 193.5 FPS, and Ultra at 176.4 FPS. The gap from Low to Ultra is 47.6 FPS, a 21.3 percent reduction in average frame rate. Even at Ultra, the system maintains nearly three times the playable threshold of 60 FPS. The scaling between presets is smooth, with each step down in quality yielding a noticeable but not dramatic increase in performance.
Moving to 2560x1440, the averages remain elevated but begin to show more separation between settings. Low produces 195.4 FPS, Medium 183.1 FPS, High 155.3 FPS, and Ultra 125.1 FPS. The drop from Low to Ultra here is 70.3 FPS, a larger absolute gap than at 1080p. The Ultra preset at 1440p still exceeds double the playable threshold, but the margin over High is 30.2 FPS, indicating that the Ultra preset has a measurable cost. Medium sits closer to Low than to High, suggesting that the transition from Medium to High is where the most significant performance penalty occurs at this resolution.
At 3840x2160, the frame rates fall into a lower range but remain comfortably playable. Low averages 141.3 FPS, Medium 109.8 FPS, High 85.6 FPS, and Ultra 70.1 FPS. The spread from Low to Ultra is 71.2 FPS, the largest relative gap across resolutions. Ultra at 4K lands just 10.1 FPS above the 60 FPS threshold, which makes it the tightest result in the entire measurement set. High at 4K sits 15.5 FPS above Ultra, showing that the final preset step carries a substantial load. Medium at 4K is nearly 40 FPS faster than Ultra, indicating that most users can find comfortable headroom without sacrificing much visual quality.
The data shows a consistent pattern across all three resolutions: the Low to Medium transition is relatively inexpensive, while the High to Ultra transition is the most costly. At 1080p, the difference between Medium and High is 13.2 FPS, and between High and Ultra it is 17.1 FPS. At 1440p, those gaps widen to 27.8 FPS and 30.2 FPS respectively. At 4K, the Medium to High drop is 24.2 FPS, and the High to Ultra drop is 15.5 FPS. These numbers suggest that the Ultra preset, while playable everywhere, is disproportionately demanding relative to High.
CPU and GPU Roles
The Ryzen 5 3600 is a six-core, twelve-thread processor from the Zen 2 architecture, while the RTX 5090 is a flagship Blackwell GPU with 32 GB of GDDR7 memory and a 512-bit memory bus. In Fivem, a multiplayer title that often relies on server-side simulation and many concurrent entities, the CPU workload can be substantial. The recorded frame rates at 1080p, where the GPU is less likely to be the limiting factor, show that the CPU is capable of feeding the RTX 5090 enough data to exceed 200 FPS on lower presets. The 224 FPS result at Low suggests that the CPU overhead in Fivem is not severe enough to bottleneck this particular GPU at standard monitor refresh rates.
The scaling between resolutions provides insight into component roles. From 1080p to 1440p, the average frame rate across all presets drops by roughly 15 to 20 percent. From 1440p to 4K, the drop is more pronounced, with the Ultra preset falling from 125.1 FPS to 70.1 FPS, a 44 percent reduction. This pattern indicates that at 1080p and 1440p, the GPU still has headroom, and the CPU is doing more of the work. At 4K, the GPU load dominates, as evidenced by the much larger frame rate penalty for the same preset changes.
The preset scaling reinforces this interpretation. At 1080p, moving from Low to Ultra reduces the frame rate by 47.6 FPS, but the absolute values remain high. At 4K, the same preset change costs 71.2 FPS, and the final result is near the playability floor. This suggests that at 4K, the RTX 5090 is being pushed hard by the Ultra preset, while the CPU matters less. Conversely, at 1080p, the CPU is more relevant because the GPU can render frames faster than the CPU can issue draw calls and process game logic.
The Ryzen 5 3600 has a Passmark single-thread score of 2562 and a multithread score of 17700. Its 3DMark 16-thread score is 4605, which is lower than its 8-thread score of 3844 relative to the thread count, indicating that scaling beyond eight threads is modest. Fivem, being a multiplayer title, may benefit from multiple threads, but the single-thread performance is likely more critical. The 224 FPS result at 1080p Low suggests that the CPU can handle the game's thread demands at high frame rates, though the exact bottleneck location cannot be determined from average FPS alone.
The RTX 5090, with a Passmark G3D score of 39650 and a Geekbench Vulkan score of 376728, is clearly not the limiting factor at 1080p. At 1440p, the system still produces over 125 FPS on Ultra, which is well above typical high-refresh displays. At 4K, the GPU becomes the dominant constraint, with the Ultra preset yielding only 70.1 FPS. This is the only configuration where the system approaches the 60 FPS threshold, and it does so with just a 10.1 FPS margin.
FAQ
Q: Can this system run Fivem at 4K Ultra settings?
A: Yes, the measured average frame rate at 3840x2160 with Ultra settings is 70.1 FPS, which is above the 60 FPS playable threshold. This is the lowest result in the dataset, but it still clears the threshold by a margin of 10.1 FPS.
Q: What is the fastest frame rate recorded for this combo?
A: The highest average FPS comes from 1920x1080 with Low settings, producing 224 FPS. The next fastest is 1080p Medium at 206.7 FPS, followed by 1440p Low at 195.4 FPS.
Q: How much performance is lost when moving from High to Ultra at 1440p?
A: At 2560x1440, High averages 155.3 FPS and Ultra averages 125.1 FPS. The difference is 30.2 FPS, which is a 19.4 percent reduction. This is the largest preset-to-preset gap at that resolution.
Q: Is the RTX 5090 being fully utilized at 1080p?
A: The data suggests the GPU is not the main constraint at 1080p. The frame rates range from 176.4 FPS at Ultra to 224 FPS at Low, which are high values, but the CPU likely limits the upper bound. At 4K, the GPU workload is much heavier, as shown by the 141.3 FPS Low result versus 70.1 FPS Ultra.
Q: Which resolution provides the best balance of visual quality and performance?
A: At 2560x1440, the Ultra preset runs at 125.1 FPS, which is more than double the playable threshold. This is the highest resolution where Ultra stays well above 100 FPS. At 4K, Ultra drops to 70.1 FPS, which is playable but with less headroom.
Q: Does the system ever drop below 60 FPS in the tested configurations?
A: No, all twelve measured configurations, covering three resolutions and four presets each, stay above 60 FPS. The lowest recorded value is 70.1 FPS at 4K Ultra, and the next lowest is 85.6 FPS at 4K High.
The Verdict
Based on the recorded data, this PC can run Fivem at all tested resolutions and presets. The playability threshold is 60 FPS, and every configuration in the measurement set exceeds it. At 1920x1080, the system produces between 176.4 FPS and 224 FPS depending on preset, which is far above the threshold. At 2560x1440, the range is 125.1 FPS to 195.4 FPS, also comfortably above 60 FPS. At 3840x2160, the range is 70.1 FPS to 141.3 FPS, with the Ultra preset providing the smallest margin at 10.1 FPS above the threshold.
The verdict by resolution is clear: all three resolutions are fully playable, and the best settings at each resolution are the Ultra preset. At 4K, Ultra averages 70.1 FPS, which is playable but leaves limited headroom for demanding scenes or multiplayer congestion. At 1440p, Ultra averages 125.1 FPS, which is more than adequate for high-refresh monitors. At 1080p, Ultra averages 176.4 FPS, which is excellent for competitive play. The system never requires a reduction below Ultra to remain playable, which is a strong result for this particular CPU and GPU combination.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 176.4 FPS. This is the highest visual quality available in the test, and it still runs at nearly three times the playable threshold. There is no reason to lower settings at this resolution, as even the most demanding preset provides substantial headroom.
At 2560x1440, the best settings are also Ultra, averaging 125.1 FPS. This is more than double the playable threshold, and the margin is large enough to accommodate scene complexity without risking a drop below 60 FPS. The Ultra preset at 1440p offers the best visual quality while maintaining a high frame rate.
At 3840x2160, the Ultra preset remains the best choice, but the margin is smaller. The average is 70.1 FPS, which is 10.1 FPS above the threshold. This is still playable, but users who prefer a larger safety buffer might consider High, which runs at 85.6 FPS. However, based strictly on the criterion of staying at or above 60 FPS, Ultra qualifies at 4K.
How This Combo Ranks
Among all tested combinations in the database, this pairing of the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5090 ranks 356th out of 3707 combinations for Fivem. This places it in the top 9.6 percent of all recorded combinations. The rank reflects the fact that the RTX 5090 is a very high-end GPU, while the Ryzen 5 3600 is a mid-range processor from an older generation. The combination still performs well because Fivem does not appear to be extremely demanding on the CPU at the tested settings, allowing the GPU to deliver high frame rates.
The percentile ranking for the CPU alone is 71, meaning it is better than 71 percent of all CPUs in the database. The GPU ranks in the 92nd percentile. The combined rank of 356 out of 3707 suggests that the GPU is doing most of the heavy lifting in this pairing, but the CPU is not holding it back significantly in Fivem. The data indicates that this system is well above the median for this game, and it should handle Fivem without major compromises.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i7-1260P has an average benchmark score of 17007, which is 0.2 percent higher than the Ryzen 5 3600's score of 17035. The Intel Core i5-11400 scores 17067, 0.2 percent lower than the Ryzen. The AMD EPYC 7573X and AMD EPYC 7742 are also within 0.2 percent, with scores of 17070 and 16998 respectively. These processors would behave similarly in Fivem, though the EPYC parts are server-oriented and not typical desktop choices. The i7-1260P and i5-11400 are more relevant alternatives for a desktop gaming system; users with those CPUs would see comparable frame rates in Fivem when paired with the same GPU.
For the GPU, the nearest rivals are the NVIDIA Tesla P100 PCIe 16 GB with an average score of 79605, 0.3 percent lower than the RTX 5090's 79842, and the Tesla P100 PCIe 12 GB at 79396, 0.6 percent lower. The AMD Radeon RX 6850M XT scores 78940, 1.1 percent lower, and the AMD Radeon Pro Vega 64X scores 80959, 1.4 percent higher. These are not direct consumer gaming equivalents, but the data shows that their overall benchmark averages are very close to the RTX 5090. In Fivem, a system with one of these GPUs and the Ryzen 5 3600 would likely produce frame rates within a small margin of the measured values, though the Tesla and Radeon Pro cards are workstation-oriented and may have different driver behavior in games.
The practical takeaway is that the Ryzen 5 3600 sits in a performance band with several other CPUs, and swapping it for an i7-1260P or i5-11400 would not change Fivem performance by more than a couple of percent. The RTX 5090 is in an even tighter band relative to its nearest rivals, with all four alternatives within 1.4 percent of its average score. This means the measured FPS results for this combo are representative of a small cluster of hardware configurations, and users with those nearby parts should expect similar Fivem performance, assuming no other system bottlenecks exist.