Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Fivem
Multiplayer 2017

Fivem

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
197 FPS
Ultra 1080p Measured
152 FPS

1440p (2K / QHD)

Low 1440p Measured
171 FPS
Ultra 1440p Measured
122 FPS

4K (Ultra HD)

Low 4K Measured
138 FPS
Ultra 4K Measured
67 FPS
6ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,479
Your CPU 21,484
Graphics Card
Required 27,716
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 87 109 138
1440p QHD 122 145 157 171
1080p Full HD 152 167 181 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 167
1920x1080 Low 197
1920x1080 Medium 181
1920x1080 Ultra 152
2560x1440 High 145
2560x1440 Low 171
2560x1440 Medium 157
2560x1440 Ultra 122
3840x2160 High 87
3840x2160 Low 138
3840x2160 Medium 109
3840x2160 Ultra 67

Performance Analysis: Fivem on Your System

Similar Performance Alternatives

The AMD Ryzen 5 2600 sits in a tightly contested performance band. Its average benchmark score of 21,484 places it within 1.2% of several alternatives. The nearest rival is the Intel Core Ultra 5 228V at 21,440, a mere 0.2% ahead. The Intel Core i9-11900H trails by 0.5%, while the Intel Xeon D-1746TER leads by 0.7%. The AMD EPYC 9454 is the furthest outlier at 1.2% behind. In practical terms, any of these processors would deliver near-identical frame pacing in CPU-bound scenarios within Fivem, though the Ryzen 5 2600's 6-core, 12-thread layout with a 3.40 GHz base and 3.90 GHz boost clock defines its specific behavior.

For the NVIDIA GeForce RTX 5090, the comparison pool is equally tight. Its average score of 79,842 is bracketed by the NVIDIA Tesla P100 PCIe 16 GB at 79,605 (0.3% behind), the NVIDIA Tesla P100 PCIe 12 GB at 79,396 (0.6% behind), and the AMD Radeon RX 6850M XT at 78,940 (1.1% behind). The AMD Radeon Pro Vega 64X leads at 80,959, a 1.4% advantage. These deltas are so small that users moving between these GPUs would see no meaningful difference in Fivem's rendered output at identical settings. The RTX 5090's 32 GB of GDDR7 memory and 512-bit bus provide the bandwidth headroom, but for this specific game, the closest alternatives would behave nearly identically.

CPU and GPU Roles

The measured data reveals how workload shifts between the Ryzen 5 2600 and RTX 5090 across resolutions. At 1920x1080, the GPU has less rendering burden, so the CPU's single-thread performance becomes more relevant. The jump from Low (197 FPS) to Ultra (152 FPS) at 1080p is a 45 FPS drop, a 22.8% reduction. Compare that to 2560x1440, where Low delivers 171 FPS and Ultra drops to 122 FPS, a 49 FPS or 28.7% decline. At 3840x2160, the scaling steepens further: Low runs at 138 FPS while Ultra falls to 67 FPS, a 71 FPS or 51.4% collapse.

These trends indicate that at 4K, the RTX 5090's rendering workload dominates, and the CPU matters less. The 6-core, 12-thread Ryzen 5 2600 with its Zen architecture and 16 MB shared L3 cache provides enough instruction throughput to keep up, but the GPU's pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s become the limiting factors. At 1080p and 1440p, the CPU's influence grows, but the data shows the RTX 5090 still has massive headroom. The fact that 1080p Ultra (152 FPS) exceeds 4K Low (138 FPS) by 10.1% underscores that resolution scaling, not preset scaling, is the primary bottleneck driver. The CPU's PassMark single-thread score of 2,239 and Cinebench R15 single-core score of 157.3 indicate it can feed the GPU adequately at lower resolutions, but the GPU's raw compute (104.8 TFLOPS FP32) is what carries the higher-resolution results.

How This Combo Ranks

This specific pairing of AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5090 ranks 655 out of 3,707 tested combinations in Fivem. That places it in the top 17.7% of all recorded system configs. The rank reflects a significant imbalance: the RTX 5090 is a top-tier GPU (92nd percentile among all GPUs), while the Ryzen 5 2600 sits at the 75th percentile among CPUs. In a game like Fivem, which is a multiplayer modification framework, the combination still performs strongly because the GPU handles most of the rendering.

The rank of 655 means the majority of tested combos (3,052 of them) fall below this system in Fivem performance. However, it also means 654 combos outperform it, likely those pairing the RTX 5090 with faster CPUs. The data suggests that upgrading the CPU would improve the rank more than upgrading any other component, since the GPU already sits near the top of its class. The Ryzen 5 2600's multi-threaded PassMark score of 13,160 and Cinebench R15 multi-core score of 1,248 are respectable but not exceptional for 2025-era gaming, and Fivem's server-side and client-side logic can be sensitive to single-thread performance.

The Verdict

This PC can absolutely run Fivem, and it does so with substantial margin at every resolution and preset combination tested. The verdict data lists all four settings (Low, Medium, High, Ultra) as playable at all three resolutions, with the playable threshold set at 60 FPS. At 1920x1080, the best settings are Ultra with an average of 152 FPS. At 2560x1440, Ultra delivers 122 FPS. At 3840x2160, Ultra still clears the threshold at 67 FPS.

The weakest recorded result is 4K Ultra at 67 FPS average, which is 11.7% above the 60 FPS playable threshold. This means even the most demanding configuration never dips below the target. The minimum FPS values recorded only for Medium settings show that 1080p Medium has a floor of 154 FPS, 1440p Medium dips to 134 FPS, and 4K Medium bottoms out at 92 FPS. Those minimums are all well above 60 FPS, indicating stable performance without severe frame drops. The verdict is unequivocal: this system is overqualified for Fivem, and users can max out settings at any resolution without concern.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression across presets. Low settings produce an average of 197 FPS. Medium raises the visual load and drops the average to 181 FPS, with a recorded minimum of 154 and maximum of 208. High settings yield 167 FPS average. Ultra, the most demanding preset, still delivers 152 FPS average. The spread from Low to Ultra is 45 FPS, a 22.8% reduction, which is modest compared to higher resolutions.

At 2560x1440, the same pattern emerges with lower absolute numbers. Low averages 171 FPS. Medium averages 157 FPS, with a minimum of 134 and maximum of 181. High settings produce 145 FPS average. Ultra drops to 122 FPS average. The delta between Low and Ultra is 49 FPS, a 28.7% reduction. The minimum FPS at Medium (134) is still more than double the playable threshold.

At 3840x2160, the GPU workload becomes significant. Low averages 138 FPS. Medium averages 109 FPS, with a minimum of 92 and maximum of 125. High settings drop to 87 FPS average. Ultra is the only preset that approaches the threshold, averaging 67 FPS. The reduction from Low to Ultra is 71 FPS, a 51.4% decline. Even at this resolution, the minimum recorded FPS (92 at Medium) is 53.3% above the 60 FPS threshold. The data indicates that 4K is where the RTX 5090 starts to feel constrained, but it never falls below playable levels.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 152 FPS. This is the top preset available, so the system has no further headroom to explore. The 152 FPS average is 153.3% above the threshold, meaning there is massive spare capacity. Users could enable additional anti-aliasing or other post-processing effects without risking a drop below 60 FPS, though the database only records these four presets.

At 2560x1440, Ultra is again the best setting, averaging 122 FPS. This is 103.3% above the threshold. The gap between Ultra and the next preset down, High at 145 FPS, is 23 FPS, so even dropping one tier provides no practical benefit for frame rate stability. The 122 FPS average at Ultra means the system is GPU-bound at this resolution, but the RTX 5090 handles it effortlessly.

At 3840x2160, Ultra remains the best settings choice, averaging 67 FPS. This is just 11.7% above the 60 FPS threshold, so there is less margin here. However, the data shows that High settings at 4K average 87 FPS, a 29.9% increase over Ultra. If a user prefers a safety buffer, dropping from Ultra to High provides 20 additional FPS on average while still offering high visual quality. Medium at 4K averages 109 FPS, and Low averages 138 FPS. The verdict marks all four as playable, but the 67 FPS at Ultra is the only result that comes close to the threshold. For users who prioritize frame rate stability over absolute visual fidelity at 4K, High settings would be a prudent choice, but the measured data confirms Ultra is technically playable.