Instant compatibility check with FPS benchmarks and optimization tips
Doom
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 42 | 50 | 57 |
| 1440p QHD | 64 | 78 | 92 | 106 |
| 1080p Full HD | 99 | 121 | 143 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Doom on Your System
The AMD Ryzen 7 9700F and Intel Arc B570 combination presents a specific performance profile for Doom, with benchmark data indicating a clear split between 4K and lower resolutions. The CPU, an 8-core Zen 5 part, and the GPU, a Battlemage-generation Arc 5 chip, together deliver a playable experience at 1440p and 1080p, but the data shows 4K falls short of the 60 FPS threshold across all tested settings. This analysis walks through the measured FPS, component scaling, and comparable hardware to determine exactly where this system stands.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 7 9700F, based on average benchmark scores, include the AMD Ryzen 9 7940HX, which scores 0.2% higher, and the Intel Core i7-14700KF, which scores 0.2% lower. The AMD Ryzen 9 7950X sits 0.7% above, while the Intel Core i7-14700K is 0.9% below. These deltas are minimal, meaning a system with any of these CPUs would produce nearly identical CPU-bound performance in Doom. In practice, swapping the 9700F for any of these four rivals would not meaningfully change frame rates at the tested resolutions, as the differences are all under one percent.
For the Intel Arc B570, the nearest rivals are the NVIDIA GeForce RTX 3070 Mobile, which scores 0.1% higher, and the Intel Arc A750, which scores 0.1% lower. The NVIDIA Quadro M4000M is 0.4% higher, and the AMD Radeon R9 M390X is 0.5% lower. Again, these are sub-one-percent differences, so a system using any of these GPUs would be expected to perform almost identically in Doom. The Arc B570’s closest desktop counterpart, the Arc A750, is particularly notable: given the 0.1% delta, users with an A750 would see effectively the same FPS numbers as those reported here.
The CPU sits at the 94th percentile among all CPUs, while the GPU is at the 65th percentile among all GPUs. This gap suggests the CPU has more headroom relative to its peers than the GPU does, which aligns with the FPS scaling observed in the measured data—the GPU becomes the limiting factor at higher resolutions and settings.
CPU and GPU Roles
The data reveals a clear pattern: the GPU dominates performance scaling across resolutions and presets, while the CPU’s role is secondary. At 1920x1080, the lowest tested resolution, the average FPS ranges from 164 at Low to 99 at Ultra. At 2560x1440, the range drops to 106 at Low and 64 at Ultra. At 3840x2160, the range falls further to 57 at Low and 35 at Ultra.
The scaling from 1080p to 1440p shows a consistent drop of roughly 35% across all settings (e.g., 121 to 78 at High, 164 to 106 at Low). From 1440p to 4K, the drop is steeper, around 45-50% (e.g., 78 to 42 at High, 106 to 57 at Low). This increasing penalty at higher resolutions indicates the GPU is the primary bottleneck—the Arc B570’s 10 GB GDDR6 memory and 380.0 GB/s bandwidth are being saturated as pixel count rises.
The CPU’s role is evident in the fact that even at 4K Low, the system achieves 57 FPS, which is only 3 FPS below the 60 FPS threshold. If the CPU were the limiting factor, we would expect a more uniform drop across resolutions. Instead, the GPU’s workload scaling drives the performance curve. The Ryzen 7 9700F, with 8 cores and 16 threads, provides ample headroom; its PassMark multithread score of 36470 and single-thread score of 4691 are more than sufficient for Doom’s engine, which is not known for extreme CPU demands. The benchmark results show that at 1080p, where CPU overhead is relatively higher, the system still reaches 164 FPS at Low, confirming the CPU is not a bottleneck at any tested setting.
Measured FPS Breakdown
At 1920x1080, the system delivers the following averages: Low hits 164 FPS, Medium 143 FPS (with a minimum of 121 and maximum of 164), High 121 FPS, and Ultra 99 FPS. All settings clear the 60 FPS threshold with substantial margin—even Ultra is 65% above the playable mark.
At 2560x1440, the averages are: Low 106 FPS, Medium 92 FPS (min 79, max 106), High 78 FPS, and Ultra 64 FPS. Ultra remains above 60, but by only 4 FPS, indicating the system is nearing its limit at this resolution.
At 3840x2160, the averages are: Low 57 FPS, Medium 50 FPS (min 43, max 58), High 42 FPS, and Ultra 35 FPS. None of these reach 60 FPS. The Medium setting’s minimum of 43 FPS and maximum of 58 FPS show significant variance, suggesting frame pacing issues at 4K. The gap between Low (57 FPS) and Ultra (35 FPS) is 22 FPS, a 63% difference, highlighting how much the preset level impacts performance at this resolution.
Notably, the minimum and maximum FPS data are only provided for the Medium preset at each resolution. At 1080p Medium, the min/max range is 121 to 164 FPS; at 1440p Medium, it is 79 to 106 FPS; at 4K Medium, it is 43 to 58 FPS. This limited data suggests that the Medium preset is the only one where frame variance was recorded, likely due to its position as a middle ground between GPU load and visual quality.
The Verdict
The verdict by resolution is unambiguous. At 1920x1080, all four settings—Low, Medium, High, and Ultra—are playable, with the best setting being Ultra at 99 FPS average. At 2560x1440, all four settings are also playable, with Ultra being the best at 64 FPS average. At 3840x2160, no settings are playable; the highest average is 57 FPS at Low, which is 3 FPS below the 60 FPS threshold.
This means the system can run Doom at 1080p and 1440p with every preset, including the most demanding Ultra. At 4K, the system cannot maintain 60 FPS even at the lowest settings. The data shows a hard cutoff between 1440p and 4K: the 1440p Ultra average of 64 FPS is just barely playable, while the 4K Low average of 57 FPS is just barely not. Users targeting 4K would need to accept sub-60 FPS performance, with the best case being 57 FPS at Low.
How This Combo Ranks
The AMD Ryzen 7 9700F and Intel Arc B570 combination ranks 2987th out of 3712 tested combos for Doom. This places it in the lower 20% of all tested systems. The percentile ranking of the CPU (94th) and GPU (65th) suggests the combo’s low rank is driven primarily by the GPU’s mid-tier position. The CPU is among the top 6% of all CPUs, but the GPU is only in the top 35% of all GPUs.
In context, this rank means that a majority of tested combos—roughly 80%—perform better in Doom. The 725 combos ranked below this system would include those with weaker CPUs or GPUs, but the data indicates that for this specific game, the GPU is the limiting factor. The combo’s rank is consistent with the measured FPS: it delivers a solid 1440p experience but falls short at 4K, which is typical for a mid-range GPU paired with a high-end CPU.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 99 FPS. This is the highest visual quality available, and the system has 39 FPS of headroom above the threshold.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. This is a marginal pass—only 4 FPS above the threshold—so users might prefer High (78 FPS) for more headroom, but Ultra is technically playable.
At 3840x2160, there is no preset that stays at or above 60 FPS. The closest is Low at 57 FPS, which fails the threshold. Users at 4K must choose between lowering resolution or accepting sub-60 performance; the data shows no playable settings at this resolution.
FAQ
Q: Can this PC run Doom at 1080p with maximum settings?
A: Yes. At 1920x1080 with Ultra settings, the system averages 99 FPS, which is well above the 60 FPS playable threshold.
Q: Is 1440p Ultra playable with this combination?
A: Yes, but barely. The average FPS at 2560x1440 Ultra is 64 FPS, which is only 4 FPS above the 60 FPS threshold. For a more comfortable margin, High settings at 78 FPS are recommended.
Q: What is the best performance this system can achieve at 4K?
A: The highest average FPS at 3840x2160 is 57 FPS, achieved at Low settings. This is below the 60 FPS threshold, so no 4K preset is considered playable.
Q: How does the Intel Arc B570 compare to its closest GPU rivals in this game?
A: The Arc B570’s average benchmark score is within 0.5% of the NVIDIA GeForce RTX 3070 Mobile, Intel Arc A750, NVIDIA Quadro M4000M, and AMD Radeon R9 M390X. In Doom, any of these GPUs would produce nearly identical FPS numbers.
Q: Is the CPU or GPU more important for performance in Doom?
A: The GPU is the primary factor. The FPS drops by roughly 35% from 1080p to 1440p and another 45-50% from 1440p to 4K, indicating the GPU is saturated at higher resolutions. The CPU’s high percentile rank (94th) and consistent performance across settings confirm it is not the bottleneck.
Q: What is the maximum FPS recorded in the measured data?
A: The highest average FPS is 164 at 1920x1080 with Low settings. The highest maximum FPS recorded is also 164, at both 1080p Low and 1080p Medium (where the max is 164).