SYSTEM ANALYZER

Rate My PC: Intel Core Ultra X7 368H + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
92%
VS
GPU
74%
PROCESSOR

Intel Core Ultra X7 368H

40,518 Benchmark Score
Top 8% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra X7 368H + NVIDIA Quadro RTX 5000 Mobile Refresh

This laptop-class build pairs a 16-core Intel Core Ultra X7 368H processor with a 16 GB NVIDIA Quadro RTX 5000 Mobile Refresh GPU, placing it at the 69th percentile overall among all system combinations. The CPU sits at the 87th percentile among all processors, while the GPU lands at the 50th percentile among all graphics cards, indicating a configuration where processing headroom substantially outpaces graphics capability. The data set contains no measured FPS rows for this exact combination; all frame-rate discussion in this analysis is estimated from the benchmark scores and percentile positions.

Usage Scenarios

High-refresh gaming: The GPU's 50th percentile ranking and Turing architecture with 48 RT cores suggest moderate 1080p gaming capability, but the CPU's single-thread score of 4005 in PassMark and Cinebench R23 single-core result of 3984 points indicate strong frame-pacing potential. At 1440p or 4K, the GPU becomes the limiting factor, with estimated frame rates falling below what high-refresh displays require for competitive titles. The 110 W GPU TDP and 448.0 GB/s memory bandwidth provide adequate throughput for mainstream e-sports titles at 1080p ultra settings, but the lack of measured data means these are expectations rather than verified results.

Streaming: The CPU's 16 cores and 16 threads with a 5.00 GHz boost clock enable simultaneous game encoding and broadcast workloads. PassMark multithread score of 32956 and data encryption score of 25228 suggest the processor can handle x264 encoding at reasonable presets while maintaining gameplay frame pacing. However, the GPU's 50th percentile position means hardware encoding via NVENC would be preferable for minimal performance impact, though the Quadro RTX 5000 Mobile Refresh's Turing architecture includes tensor cores that can assist with AI-driven encoding enhancements.

Video editing: Cinebench R23 multicore score of 28221 places this CPU within 0.2% of the AMD Ryzen 9 7940H and 0.1% below the Intel Core 7 253PE, indicating strong multi-threaded rendering performance for timeline exports and effect processing. The 16 GB GDDR6 VRAM with 448.0 GB/s bandwidth provides ample capacity for 4K proxy editing and moderate color grading, while the 18 MB shared L3 cache helps maintain responsiveness during scrubbing. The GPU's 9.400 TFLOPS FP32 performance accelerates effects and transitions, though it trails modern workstation cards significantly.

3D rendering: For CPU-based rendering, the 28221 Cinebench R23 multicore score and 105681 PassMark floating-point math result demonstrate solid performance for Blender Cycles or V-Ray scenes that scale across cores. GPU-accelerated rendering with CUDA or OptiX would leverage the 3072 shading units and 384 tensor cores, but the 9.400 TFLOPS FP32 throughput and 50th percentile GPU ranking mean render times will be modest compared to dedicated workstation GPUs. The 16 GB VRAM is an advantage for large scenes or high-resolution textures, but the 12 nm Turing process limits sustained throughput.

Software development: Compilation workloads benefit from the CPU's 16 cores and high single-thread performance, with PassMark single-thread score of 4005 indicating snappy IDE responsiveness and fast incremental builds. The 312927 PassMark data compression score accelerates packaging and deployment tasks, while the 25669 extended instructions score supports modern SIMD-optimized code. The 25 W CPU TDP within a laptop chassis suggests sustained boost behavior may be thermally constrained, potentially lengthening full rebuild times compared to desktop counterparts.

Student and office work: The combination of strong single-thread performance (401 in Cinebench R15 single-core, 4005 in PassMark single-thread) and adequate multi-threading makes this system overkill for document editing, spreadsheet analysis, and web browsing. The 153.6 GB/s memory bandwidth and dual-channel LPDDR5X support ensure smooth multitasking across dozens of browser tabs and office applications. The GPU's 50th percentile ranking is irrelevant for these workloads, making the system's primary cost driver the CPU's high-end positioning.

Benchmark Performance

The CPU achieves an average benchmark score of 40518 across all tests, placing it at the 87th percentile among all processors. Its nearest rival is the Intel Core 7 253PE with an average score of 40557, a delta of -0.1%, while the AMD Ryzen 9 7940H scores 40431, just 0.2% lower. The Intel Core 5 223PE scores 40585 (-0.2%), and the Intel Xeon 6507P scores 40426 (+0.2%). This tight clustering places the Ultra X7 368H in a performance band where no single workload type gives it a decisive advantage over its closest competitors.

In Cinebench tests, the multicore scores scale consistently: 2844 in R15, 11852 in R20, and 28221 in R23. Single-core scores of 401, 1673, and 3984 respectively show excellent frequency scaling up to the 5.00 GHz boost clock. PassMark results reveal workload-specific strengths: floating-point math at 105681, integer math at 88083, and multithread at 32956 all exceed what the 50th percentile GPU can complement. The data compression score of 312927 is notably strong, while find prime numbers at 321 is comparatively weak, suggesting the architecture prioritizes common productivity tasks over niche mathematical workloads.

The GPU has no benchmark scores in the data set, leaving its 50th percentile ranking as the sole quantitative measure. This places it exactly at the median of all GPUs, indicating balanced but unremarkable graphics performance. The combined build percentile of 69 reflects the CPU's high standing pulling the overall system upward, while the GPU's median position prevents this from being a top-tier configuration. The deltaPct values against rivals show the CPU is effectively tied with four competitors within a 0.4% range, meaning real-world differences will be negligible for most applications.

Upgrade Path and Platform

The CPU uses the Intel BGA 2540 socket, which is a soldered mobile platform, meaning processor upgrades are not possible without replacing the entire motherboard. The Panther Lake architecture is built on Intel's 3 nm process, and the system supports dual-channel LPDDR5X memory with 153.6 GB/s bandwidth. PCIe Gen 5 is available with 4 CPU lanes, which limits high-bandwidth peripheral expansion but is sufficient for a single NVMe SSD or external GPU enclosure. The GPU connects via PCIe 3.0 x16, which may bottleneck newer GPUs but is adequate for the current Quadro RTX 5000 Mobile Refresh.

The 25 W CPU TDP and 110 W GPU TDP together suggest a combined thermal envelope around 135 W, which is modest for a laptop and leaves headroom for system fans and other components. There is no suggested PSU listed, but the power connectors field for the GPU reads "None," indicating it draws power from the motherboard rather than a dedicated connector, typical for mobile implementations. A sensible next upgrade would be to increase system memory if the LPDDR5X is not already at maximum capacity, or to connect an external GPU via the PCIe Gen 5 lanes for workloads that need more graphics throughput than the current 50th percentile GPU provides.

The GPU is marked as end-of-life with a production status of "End-of-life" and a release date of June 2020, while the CPU is active with a January 2026 release date. This six-year gap means the GPU is the oldest component in the system and the most likely candidate for replacement. However, because this is a laptop with an IGP-form-factor GPU, upgrades are generally not feasible. The platform's future-proofing comes from the CPU's modern architecture and PCIe Gen 5 support, which can accommodate faster external storage or eGPU solutions.

Balance and Bottleneck

The 87th percentile CPU versus 50th percentile GPU creates a significant imbalance where the processor will frequently wait on graphics output. In gaming workloads, the GPU is the clear bottleneck: its 9.400 TFLOPS FP32 throughput and 448.0 GB/s bandwidth are modest by current standards, and with no measured FPS data, the expectation is that frame rates at 1080p ultra will be GPU-limited in most titles. The CPU's 28221 Cinebench R23 score and 4005 single-thread PassMark result are more than sufficient to feed the GPU at any resolution, meaning CPU utilization will often sit well below 100% while the GPU runs at maximum.

For productivity applications, the bottleneck shifts to the CPU. Video encoding, 3D rendering, and compilation workloads will use the full 16 cores and 16 threads, as evidenced by the 32956 PassMark multithread score. The GPU's 50th percentile position provides adequate acceleration for effects and previews, but it will not meaningfully accelerate CPU-bound tasks. Memory bandwidth of 153.6 GB/s is shared between CPU and GPU workloads, which can cause contention in mixed-use scenarios like gaming while streaming, where both components demand simultaneous memory access.

The 48 RT cores and 384 tensor cores on the GPU provide dedicated hardware for ray tracing and AI workloads, but with 9.400 TFLOPS FP32 performance, these features will operate at lower throughput than current-generation parts. In CPU-bound applications like data compression (312927 score) or encryption (25228 score), the GPU idles, and the system's overall performance is determined by the processor alone. The 69th combined percentile reflects this split: users who prioritize CPU-heavy workloads will see near-top-tier performance, while GPU-intensive users will experience a mid-pack system.

FAQ

Q: What is the combined performance percentile of this CPU+GPU pairing?

A: The system sits at the 69th percentile overall, with the CPU at the 87th percentile and the GPU at the 50th percentile.

Q: How does the Intel Core Ultra X7 368H compare to its nearest rival, the AMD Ryzen 9 7940H?

A: The Ultra X7 368H has an average benchmark score of 40518, which is 0.2% higher than the Ryzen 9 7940H's 40431 score.

Q: What memory type and bandwidth does this platform support?

A: It supports dual-channel LPDDR5X memory with a maximum bandwidth of 153.6 GB/s.

Q: Is this a desktop or laptop build?

A: This is a laptop-class build, with the GPU listed as an IGP (integrated graphics processor) form factor and the CPU using a BGA 2540 socket.

Q: What is the GPU's VRAM capacity and architecture?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth, using NVIDIA's Turing architecture on a 12 nm process.

Q: Does the data set include measured FPS results for this combination?

A: No, the FACT PACK contains no measured FPS rows for this exact CPU+GPU pairing, so all frame-rate figures are estimates.

Q: What is the CPU's process node and core count?

A: The CPU is built on Intel's 3 nm process with 16 cores and 16 threads, with a base clock of 2.00 GHz and boost up to 5.00 GHz.

Who Should Build It

Gamers targeting 1080p with medium-to-high settings will find this system adequate, with the CPU ensuring stable frame pacing while the GPU delivers median-level graphics throughput. The 50th percentile GPU ranking suggests that demanding titles at 1440p or 4K will require significant settings reductions, so users who prioritize high-resolution gaming should look elsewhere. Competitive e-sports players who value high refresh rates will benefit from the CPU's 4005 single-thread PassMark score, which minimizes input latency and frame-time variance, even if the GPU caps maximum FPS.

Content creators working in video editing or 3D rendering will appreciate the CPU's 28221 Cinebench R23 multicore score and 16 GB of VRAM for large projects. The 105681 floating-point math score accelerates physics simulations and effect rendering, while the 312927 data compression result speeds up project packaging and archiving. However, GPU-accelerated renders will be slower than with higher-percentile GPUs, making this a better choice for CPU-centric workflows.

Software developers will find the 16 cores and high single-thread performance ideal for compilation, testing, and running virtual machines. The 25669 extended instructions score supports modern SIMD code, and the 25 W CPU TDP allows for sustained productivity workloads without excessive heat or fan noise. Students and office workers will find the system vastly overprovisioned for their needs, but the strong single-thread performance ensures snappy application launches and smooth multitasking. Small business workstations that run CPU-bound data analysis or financial modeling will benefit from the processor's 87th percentile ranking, though the GPU's median position adds little value for such workloads.

CPU Analysis

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on Intel's 3 nm process at Intel's own foundry. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a 25 W TDP that suits thin-and-light mobile designs. Cache configuration includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache, providing a total of 40 MB of on-die cache for frequently accessed data.

Benchmark results show a processor that scales well with thread count: Cinebench R15 multicore of 2844, R20 of 11852, and R23 of 28221 demonstrate linear gains as workloads utilize more cores. Single-core performance is equally impressive, with R23 single-core of 3984 and PassMark single-thread of 4005, placing it among the fastest mobile processors for lightly-threaded tasks. The PassMark multithread score of 32956 confirms strong sustained multi-core throughput, while integer math at 88083 and floating-point at 105681 show balanced arithmetic capability.

The processor's nearest rivals are all within a 0.2% performance delta, indicating that the Ultra X7 368H offers no unique advantage over its closest competitors. Its 87th percentile rank among all CPUs places it firmly in the high-performance tier, suitable for demanding productivity and content creation workloads. The 3 nm process node contributes to efficient power draw, as evidenced by the 25 W TDP, though the lack of a launch MSRP prevents cost analysis. The integrated Arc B390 graphics provides a fallback display output, but the discrete Quadro GPU is the primary rendering engine.

Build Overview

This is a laptop-class build combining a high-end mobile processor with a mid-range mobile GPU. The CPU's 87th percentile ranking against all processors indicates top-tier processing power, while the GPU's 50th percentile ranking signifies average graphics capability. The combined 69th percentile system ranking reflects this imbalance, placing the overall build slightly above the median but well below the top quartile of all configurations.

The CPU is a current-generation part with an active production status, released in January 2026, while the GPU is end-of-life with a June 2020 release date. This generational gap means the system's processing capabilities are modern, but its graphics technology is several years old. The 16 GB GDDR6 VRAM is generous and will accommodate large textures and datasets, but the 12 nm Turing architecture lacks the efficiency and feature set of newer GPUs. The build is best characterized as a productivity-focused laptop that can handle light-to-moderate gaming, rather than a dedicated gaming or workstation machine.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is based on the TU104B chip using Turing architecture, manufactured on TSMC's 12 nm process with 13,600 million transistors on a 545 mm² die. It features 16 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth, with memory clocked at 1750 MHz (14 Gbps effective). The GPU has 3072 shading units, 192 texture mapping units, and 64 raster operations units, along with 48 RT cores and 384 tensor cores for ray tracing and AI acceleration.

Clock speeds are 1035 MHz base and 1530 MHz boost, producing a pixel rate of 97.92 GPixel/s and a texture rate of 293.8 GTexel/s. FP32 performance is rated at 9.400 TFLOPS, with FP16 at 18.80 TFLOPS (2:1 ratio). The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with all modern graphics APIs. Its 110 W TDP and IGP form factor with no power connectors indicate a mobile design that draws power from the motherboard.

With no benchmark scores available, the 50th percentile ranking is the sole performance indicator, suggesting this GPU performs at the median level of all graphics cards. Its predecessor is Quadro Pascal-M and its successor is Ampere-MW, placing it in the mid-to-late Turing era. For rendering workloads, the 16 GB VRAM is a significant advantage for large scenes, but the 9.400 TFLOPS FP32 throughput is modest by current standards, meaning GPU-accelerated renders will be slower than with newer parts.

Gaming Performance

The FACT PACK contains no measured FPS data for this exact CPU+GPU combination, so all frame-rate figures presented here are estimates derived from the benchmark scores and percentile positions. The CPU's strong single-thread performance (4005 PassMark, 3984 Cinebench R23 single-core) suggests it can maintain high frame pacing in most titles, while the GPU's 50th percentile ranking indicates it will produce average frame rates at 1080p ultra settings.

At 1080p with ultra settings, the GPU's 9.400 TFLOPS FP32 and 448.0 GB/s bandwidth are sufficient for many e-sports and older AAA titles, with estimated frame rates in the 60-90 FPS range for well-optimized games. More demanding modern titles may see estimates drop to 40-60 FPS, requiring settings reductions to maintain smooth gameplay. At 1440p, the GPU's bandwidth and shading throughput become stressed, with estimated frame rates falling to 30-50 FPS on ultra settings, while 4K gaming would likely require significant compromises, potentially dropping below 30 FPS in the most demanding scenes.

The 48 RT cores enable ray tracing, but at reduced throughput compared to newer GPUs, so ray-traced effects would further lower frame rates. The 384 tensor cores support DLSS, which could improve performance in supported titles by rendering at lower resolutions and upscaling, though the Turing generation's DLSS implementation is older and less effective than current versions. For competitive gamers, the CPU's high single-thread score and low TDP suggest consistent frame delivery even in CPU-intensive scenarios, but the GPU will cap maximum FPS below what high-refresh (144Hz+) displays can utilize in most games.