SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 290HX Plus + NVIDIA RTX 5000 Mobile Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
80%
PROCESSOR

Intel Core Ultra 9 290HX Plus

79,574 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Mobile Ada Generation

3,596 Benchmark Score
Top 20% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 9 290HX Plus + NVIDIA RTX 5000 Mobile Ada Generation is a laptop-class pairing with a heavily CPU-skewed benchmark profile. The CPU sits at the 95th percentile of all CPUs with an average benchmark score of 79574, while the GPU records a 3DMark Steel Nomad DX12 score of 3596, placing it at only the 21st percentile of all GPUs. The combined percentile is 58. No measured FPS rows exist for this exact combination, so all game frame-rate discussion in this analysis is estimated from benchmark scores rather than direct data.

CPU Analysis

The Core Ultra 9 290HX Plus is a 24-core/24-thread mobile processor from Intel’s Core Ultra Series 2, based on Arrow Lake-HX Refresh and built at TSMC on a 3 nm process. It has a base clock of 2.70 GHz and a boost clock of 5.50 GHz, with 17,800 million transistors on a 243 mm² die. The cache hierarchy is 192 KB L1 per core, 3 MB L2 per core, and 36 MB shared L3. It supports dual-channel DDR5 memory with ECC, and exposes Gen 5, 20 lanes from the CPU.

The listed thread count equals the core count, so scaling across the 24 physical cores is direct in heavily threaded workloads. Cinebench results show that pattern: R23 multicore is 39684, R20 multicore is 21198, and R15 multicore is 5981. The corresponding single-core scores are 2356, 2992, and 340. These are the CPU-heavy results that matter for real workloads: compiling source trees, CPU-based 3D rendering, and any parallel compute that can occupy all 24 threads.

Passmark results add another layer. The CPU scores 59439 in multithread, 4951 in single-thread, 164839 in integer math, and 201773 in floating point math. Data compression reaches 658724, encryption reaches 50008, extended instructions reach 51290, random string sorting reaches 80327, find prime numbers reaches 519, and physics reaches 3387. The integer and floating point scores indicate sustained throughput for number-crunching, while compression and encryption scores indicate strong performance in data-heavy workloads such as archival, backups, and secure data handling.

The 95th percentile vs all CPUs means the chip is at the high end of the database. Its average benchmark score of 79574 is 0.3% above the Intel Core i9-14900KF, which scores 79371, and 0.6% above the Intel Core i9-14900K, which scores 79097. It is 0.6% below the AMD EPYC 7413, which scores 80041, and 1.4% below the Intel Xeon w5-2565X, which scores 80671. In other words, the mobile Ultra 9 sits in desktop flagship and server-class territory when judged by aggregate CPU benchmarks. It is rated at a 55 W TDP and has an unlocked multiplier, so a laptop implementation can lean on that high core count without desktop power levels.

Benchmark Performance

The CPU-side benchmark suite is extensive. In Cinebench, the chip scores 39684 multi and 2356 single in R23, 21198 multi and 2992 single in R20, and 5981 multi and 340 single in R15. The Passmark suite adds 658724 for data compression, 50008 for encryption, 51290 for extended instructions, 164839 for integer math, 201773 for floating point math, 59439 for multithread, 3387 for physics, 80327 for random string sorting, and 4951 for single-thread. This yields an average CPU benchmark score of 79574 and a 95th percentile rank.

The GPU side has exactly one benchmark entry: 3DMark Steel Nomad DX12 at 3596. It ranks at the 21st percentile of all GPUs. Its nearest rivals in the database are the NVIDIA GeForce GT 545, which scores 3594, the NVIDIA GeForce GT 735M, which scores 3616, the NVIDIA GeForce GTX 1050, which scores 3629, and the AMD Radeon HD 6770, which scores 3649. The deltaPct values place the RTX 5000 Mobile Ada 0.1% above the GT 545, 0.6% below the GT 735M, 0.9% below the GTX 1050, and 1.5% below the Radeon HD 6770. That places this GPU’s measured score near a cluster of much older or lower-tier parts, despite the “RTX 5000” name.

The combined picture is centered on a large imbalance: combinedPercentile is 58, with dataIsMeasured false and no measured FPS. The CPU’s 95th percentile and the GPU’s 21st percentile pull the aggregate toward the middle. Any FPS estimate for games should start from this imbalance: the CPU is a top-tier part, the GPU is not, and no measured frames are available to refine the estimate.

GPU Analysis

The GPU is an NVIDIA RTX 5000 Mobile Ada Generation part using the AD103 chip, built by TSMC on a 5 nm process. It contains 45,900 million transistors on a 379 mm² die, with a transistor density of 121.1M per mm². The card is configured with 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The memory clock is 2250 MHz, listed as 18 Gbps effective.

Core resources are substantial: 9728 shading units, 304 TMUs, 112 ROPs, 76 RT cores, and 304 tensor cores. Clocks are 1425 MHz base and 2115 MHz boost. The compute rates are 41.15 TFLOPS for both FP32 and FP16, with FP16 at a 1:1 ratio. Pixel rate is 236.9 GPixel/s and texture rate is 643.0 GTexel/s. It supports DirectX 12 Ultimate, which includes feature level 12_2, OpenGL 4.6, and Vulkan 1.4. The bus interface is PCIe 4.0 x16.

Despite that hardware inventory, the only GPU benchmark result is 3DMark Steel Nomad DX12 at 3596. The score places it at the 21st percentile, and the nearest comparable scores are the GT 545, GT 735M, GTX 1050, and Radeon HD 6770. For rendering workloads, the data implies the effective measured performance is far below what the core counts suggest. The RT cores and tensor cores are present in the silicon, but the benchmark result does not demonstrate high ray-tracing or AI throughput. The card is listed as slotWidth “IGP” with no power connectors, and display outputs are portable device dependent, consistent with a mobile module rather than a desktop expansion card. TDP is 120 W. The GPU’s production status is Active.

Who Should Build It

This pairing suits users whose primary workload is CPU throughput. The CPU’s 95th percentile, 24 cores, 36 MB L3, and ECC memory support make it suitable for software developers, small workstations, and data-processing tasks. The specific Passmark results matter: integer math 164839 and multithread 59439 are useful for compilation, scientific scripts, and parallel batch processing; encryption 50008 and data compression 658724 are useful for secure file handling, backups, and storage workloads.

Content creators who render on the CPU will benefit from Cinebench R23 multicore 39684. Video editors who rely on CPU pipelines and do not need GPU-accelerated effects may find the chip’s multithread and compression scores sufficient. However, anyone expecting GPU-accelerated 3D rendering or high-end gaming will be constrained by the GPU’s 21st percentile.

Students and office users get a mobile platform with a strong CPU for spreadsheet, code, and document work; the 55 W TDP means the laptop can carry a high core count without desktop power levels. Small business workstations needing ECC memory in a laptop form factor are another fit. The GPU’s low benchmark score means this is not a workstation for GPU compute; it is a CPU workstation with a modest graphics companion.

Balance and Bottleneck

The narrowest reading of the data: the CPU is at the 95th percentile, the GPU is at the 21st, and the combined percentile is 58. For any workload that uses both, the GPU is the likely limit. The CPU’s nearest rivals are desktop i9-14900K/KF parts and server EPYC/Xeon parts, while the GPU’s nearest rivals are older or lower-tier GeForce and Radeon parts. That discrepancy is the bottleneck profile.

In CPU-only workloads, there is no GPU involvement; Cinebench and Passmark scores are driven by the CPU and cache, so the CPU should deliver top-tier throughput. In rendering or gaming, the GPU is the component that draws the frame; its 3DMark Steel Nomad score of 3596 and 21st percentile indicate limited frame production. The CPU’s single-thread score of 4951 in Passmark and 2356 in Cinebench R23 means it can handle game logic and draw calls, but the GPU’s low measured score will cap output.

There is no measured FPS scaling in the FACT PACK for this exact combination, so the bottleneck analysis is qualitative. The combined percentile of 58 is close to the midpoint, which reflects a heavily unbalanced pair rather than a matched one. For high-refresh gaming, the GPU is the bottleneck. For CPU-heavy parallel tasks, the CPU is not.

Usage Scenarios

High-refresh gaming. No measured FPS exists for this combination, so gaming performance is estimated. The CPU is strong enough by percentile, 95, and single-thread scores, 4951 in Passmark and 2356 in Cinebench R23, but the GPU’s 3DMark Steel Nomad score of 3596 and 21st percentile suggest that frame rates will be limited by the GPU, especially at higher detail settings. High-refresh monitors would likely be underutilized unless game settings are reduced.

Streaming. The CPU’s 24 threads, 59439 Passmark multithread score, and 658724 data compression score provide strong CPU-side encoding headroom. Streaming with software encoding is plausible; the GPU’s low score does not help, but CPU throughput is available.

Video editing. Cinebench R23 multicore 39684 indicates fast CPU rendering and codec work. Data compression 658724 also helps with project archival. GPU-accelerated effects and exports would face the 21st percentile GPU, so editors should plan around CPU-oriented workflows.

3D rendering. CPU-based renderers can use all 24 threads, as shown by the R15 multicore score of 5981, R20 multicore score of 21198, and R23 multicore score of 39684. GPU-based rendering is not supported by the evidence: the only GPU score is 3596 in Steel Nomad, at the 21st percentile. Use CPU rendering on this platform.

Software development. Integer math 164839, extended instructions 51290, and multithread 59439 are the key numbers. Compilation benefits from 24 physical cores and 36 MB shared L3. ECC memory support also fits reliability-sensitive build systems.

Student and office work. The 55 W CPU with a 95th percentile is far more than needed for typical document, spreadsheet, and browser workloads. The laptop-class build, DDR5 support, and mobile segment make this a viable if overqualified platform for office productivity. The GPU is not a factor in these tasks.

FAQ

Q: Is there measured gaming FPS data for this CPU+GPU combination?

A: No. The FACT PACK contains no measuredFps rows; measuredFpsUltraByGame is empty and dataIsMeasured is false. Any FPS discussion is an estimate from benchmark scores.

Q: How does the CPU compare with the Intel Core i9-14900KF?

A: The Ultra 9 290HX Plus has an average CPU benchmark score of 79574, which is 0.3% above the i9-14900KF’s 79371.

Q: What is the GPU’s 3DMark score and percentile?

A: It scores 3596 in 3DMark Steel Nomad DX12, placing it at the 21st percentile of all GPUs.

Q: Does the CPU support ECC memory?

A: Yes. The FACT PACK lists eccMemory as true and memorySupport as DDR5, with a dual-channel bus and 102.4 GB/s bandwidth.

Q: What is the combined percentile of this build?

A: The combinedPercentile is 58, with CPU percentile 95 and GPU percentile 21.

Q: What memory configuration does the GPU use?

A: The GPU has 16 GB GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth, 2250 MHz memory clock, and 18 Gbps effective speed.

Q: Is this a desktop or laptop platform?

A: buildClass is “laptop”; the CPU marketSegment is Mobile, and the GPU slotWidth is “IGP” with no power connectors, so the pair is intended for a portable device.

Upgrade Path and Platform

The CPU uses Intel BGA 2114, a ball-grid package in the laptop build class. That means the processor is not a typical desktop socket drop-in. Memory support is DDR5 dual-channel with ECC and 102.4 GB/s CPU memory bandwidth. The CPU provides Gen 5, 20 lanes, CPU only, while the GPU is connected via PCIe 4.0 x16. Thus the CPU’s PCIe generation is newer than the GPU’s bus interface.

The GPU’s suggestedPsu is null, so there is no PSU rating in the FACT PACK. The CPU TDP is 55 W and the GPU TDP is 120 W, so the combined rated draw of the two chips is composed of modest figures. The GPU has no power connectors and is slotWidth “IGP,” which further confirms it is a mobile module rather than a user-serviceable card.

A sensible next upgrade is not a simple component swap. The CPU is BGA, the GPU is IGP, and the system is a laptop. The CPU’s production status is Active and the GPU’s production status is Active; the GPU’s successor in the database is Blackwell-MW. If a future platform is needed, it would be a new laptop or mobile workstation platform that supports this CPU/GPU generation or newer. Memory can be upgraded within DDR5 constraints, but CPU and GPU replacement is platform-level.

Build Overview

This is a laptop build, with buildClass “laptop,” combining Intel’s Core Ultra 9 290HX Plus with NVIDIA’s RTX 5000 Mobile Ada Generation. The CPU is the strongest part of the pair: 24 cores, 24 threads, 95th percentile, average benchmark score 79574. The GPU is the weakest measured component: 3596 in 3DMark Steel Nomad DX12, 21st percentile. The combined percentile is 58, which places the overall system in the middle of the database metric despite the CPU’s top-tier rank.

The GPU’s series is listed as GeForce 50-series, architecture Ada Lovelace, with 16 GB GDDR6 and 304 tensor cores. The CPU is Arrow Lake-HX Refresh, built on TSMC 3 nm. Taken together, the CPU+GPU pairing is a CPU-primary mobile workstation. It is not a balanced high-refresh gaming machine by benchmark evidence. Because dataIsMeasured is false, no measured FPS exists to refine this overview.

Gaming Performance

There are no measured FPS rows for this exact CPU+GPU combination. The measuredFpsUltraByGame object is empty and dataIsMeasured is false, so this section contains estimates only. No exact per-game or per-resolution figures are available from the FACT PACK.

Estimating from scores: the CPU is far above the GPU in percentile, 95 vs 21. Passmark single-thread 4951 and Cinebench R23 single-core 2356 show enough CPU throughput to feed a discrete GPU in most game logic scenarios. The GPU’s 3DMark Steel Nomad DX12 score of 3596 sits near the GeForce GT 545, GT 735M, GTX 1050, and Radeon HD 6770. That cluster of nearest rivals suggests that, in the single measured GPU workload, the GPU behaves like an entry-level part.

Consequently, estimated gaming performance is CPU-unlimited but GPU-limited. Lower detail settings and lower resolutions should shift the balance toward the CPU; higher detail settings and higher resolutions would press the GPU harder. Since the data lacks exact frames, any numbers would be invented. The safe conclusion is to build gaming expectations around the GPU’s 21st percentile, not the CPU’s 95th percentile.