SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285T + NVIDIA RTX 5000 Embedded Ada Generation

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

84 / 100
HIGH-END

Power Build

Top 16% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
74%
PROCESSOR

Intel Core Ultra 9 285T

51,310 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA RTX 5000 Embedded Ada Generation

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 9 285T paired with the NVIDIA RTX 5000 Embedded Ada Generation is an unusual desktop combination: a 35 W efficiency-focused Arrow Lake processor mated to an embedded professional-class Ada Lovelace GPU. The CPU lands in the 91st percentile against all tracked processors, while the GPU sits at the 50th percentile, and the pairing as a whole scores a combined percentile of 71. An important caveat up front: no measured FPS data exists for this exact combination, so all frame-rate discussion below is estimated from the benchmark scores rather than drawn from game testing.

GPU Analysis

The RTX 5000 Embedded Ada Generation is built on TSMC's 5 nm process using the AD103 chip, packing 45,900 million transistors onto a 379 mm² die with a transistor density of 121.1M per mm². The architecture is Ada Lovelace, and this variant sits in the embedded space — its slot width is listed as IGP, it carries no power connectors, and its display outputs are portable-device dependent, all of which point to a soldered or system-integrated design rather than a retail add-in card.

The core configuration is substantial. There are 9,728 shading units, 304 texture mapping units, and 112 render output units, producing a pixel rate of 188.2 GPixel/s and a texture rate of 510.7 GTexel/s. Raw FP32 compute lands at 32.69 TFLOPS, with FP16 running at the same 32.69 TFLOPS in a 1:1 ratio. That compute figure places the chip comfortably in upper-midrange territory for its generation — strong enough that the render throughput, not the shader array, will rarely be the first limiting factor.

The ray tracing and AI story is a key part of the Ada value proposition. The chip carries 76 RT cores and 304 tensor cores, meaning path-traced workloads and AI-accelerated rendering pipelines (denoisers, upscalers, generative fill tools) have dedicated hardware rather than leaning on the generic shaders. For rendering engines that map well to tensor throughput — Optix-style ray-traced viewport work, AI-assisted frame generation, ML-based denoising — the tensor core count matters more than the headline TFLOPS number suggests.

Memory is the strongest single attribute here for rendering work. The card carries 16 GB of GDDR6 on a 256-bit bus, clocked at 2250 MHz (18 Gbps effective) for a total of 576.0 GB/s of bandwidth. Sixteen gigabytes of VRAM at that bandwidth is enough to hold large scenes, high-resolution textures, and GPU render buffers without constant spilling to system memory — historically the first wall a rendering workload hits. Scenes that exceed VRAM don't degrade gracefully; they cliff. This card has meaningful headroom before that cliff.

Clocks run from a 930 MHz base to a 1680 MHz boost, and the TDP is a modest 120 W. The card interfaces over PCIe 4.0 x16 and supports DirectX 12 Ultimate (feature level 12_2), Vulkan 1.4, and OpenGL 4.6 — full modern API coverage, including hardware ray tracing features in DX12 Ultimate.

On benchmarks: the database contains no benchmark rows for this GPU, so its 50th percentile position against all tracked GPUs is the only performance anchor available. The median positioning says mid-pack capability — above integrated and entry-level discrete graphics, below the halo gaming cards. In practice, that translates to comfortable high-refresh 1080p and solid 1440p gaming (estimated), and rendering throughput in Blender- or V-Ray-class engines that scales with the FP32 and RT core counts. For a 120 W embedded part, the hardware allocation is efficient — but a 50th-percentile card should not be expected to muscle through 4K path tracing.

Upgrade Path and Platform

The platform centers on Intel Socket 1851, the home of Core Ultra Series 2 desktop chips. Arrow Lake-S is the codename, and the 285T is an active-production part released on 2025-01-06. Its launch MSRP was $549. The chip is built on TSMC's 3 nm node with 17,800 million transistors on a 243 mm² die — a dense, modern silicon foundation that should age reasonably well within the socket's lifecycle.

Memory support is DDR5 on a dual-channel bus with 102.4 GB/s of bandwidth. Notably, ECC memory is supported — a genuine differentiator for workstation and small-business builds where data integrity during long compute runs matters. If ECC is on the requirement list, populate it from day one; not all Socket 1851 boards support it, so verify board-level compatibility when selecting the motherboard.

PCIe is Gen 5 with 20 CPU-attached lanes. That is enough for a full x16 GPU link plus a Gen 5 x4 NVMe drive, with the RTX 5000 Embedded itself running over PCIe 4.0 x16 — a step below Gen 5 but nowhere near a bottleneck at this GPU's performance tier. The CPU also integrates Arc Xe-LPG Graphics with 64 EUs, useful for headless troubleshooting or as a fallback display output.

Power headroom is unusually generous for a desktop build. The CPU TDP is just 35 W and the GPU TDP is 120 W, for a combined 155 W of rated silicon draw — before board and peripheral overhead. No suggested PSU figure is provided for this GPU (suggestedPsu is null), so the qualitative guidance is simply that the total platform draw is low by desktop standards and any reasonable quality PSU will have ample margin. Because the GPU has no power connectors, the entire system can be built around a modest, quiet power supply. That low thermal load also opens the door to compact enclosures and near-silent cooling — one of the real attractions of this pairing.

The sensible next upgrade depends on the target. The CPU at the 91st percentile is the stronger of the two components; the GPU at the 50th percentile is the clear upgrade lever for anyone chasing frame rates or render throughput. Within Socket 1851, higher-TDP Ultra 9 variants exist as drop-in upgrades if multi-core ceiling matters later, but the multiplier on this chip is locked (multiplierUnlocked: false), so tuning headroom is limited — another reason to buy the performance tier needed up front.

CPU Analysis

The Core Ultra 9 285T is a 24-core, 24-thread Arrow Lake processor with a 1.40 GHz base clock and a 5.40 GHz boost clock. The 1:1 core-to-thread ratio means no SMT-style doubling — 24 physical cores doing 24 threads. For rendering and well-threaded production work, 24 physical cores is a clean, scheduler-friendly layout; for lightly threaded tasks, the 5.40 GHz boost ceiling does the heavy lifting.

Cache allocation follows a per-core model: 192 KB of L1 and 3 MB of L2 per core, with a shared 36 MB L3. That generous per-core L2 is characteristic of Arrow Lake's tiled design and helps latency-sensitive workloads like compilation and simulation, where each core keeps its working set close.

The 35 W TDP is the defining constraint — and the defining achievement. To sit in the 91st percentile of all CPUs while drawing 35 W is rare; most chips at that percentile carry far higher power budgets. The efficiency angle explains why its benchmark rivals are an eclectic mix: the Intel Core i9-14900T (average score 51,015, 0.6% behind the 285T's 51,310), the Core i9-13900F (51,730, 0.8% ahead), the mobile Core i7-13850HX (50,761, 1.1% behind), and AMD's Ryzen 9 5900XT (50,718, 1.2% behind). In other words, a locked desktop flagship, a full-power previous-gen i9, a laptop-class i7, and an older AMD 16-plus-core part all land within about one percent of this chip. That cluster frames the 285T as delivering flagship-adjacent aggregate throughput at dramatically lower power.

What the scores mean in practice: Cinebench R23 multi-core of 33,573 and R20 multi-core of 14,100 describe a processor that can complete sustained renders at near-flagship pace. Single-core scores — 477 in R15, 1,990 in R20, and 4,739 in R23 — sit in the strong band, with Passmark single-thread at 4,576 confirming capable per-thread responsiveness for DCC tools, older game engines, and general application snappiness.

The Passmark suite rounds out the picture: integer math of 132,433 and floating point math of 137,923 indicate balanced scalar throughput; extended instructions at 27,477 shows solid vectorized-code performance; data compression at 384,140 and encryption at 32,061 are strong numbers that matter for build pipelines, backup jobs, and anything doing hashing or archive work; physics at 2,842 and find-prime-numbers at 345 reflect integer-heavy computational throughput; and random string sorting at 47,695 plus the overall multithread mark of 39,931 confirm genuinely good scaling across all 24 cores. Real-world translation: code compilation, video encode passes, physics sims, and batch media processing will all run at a level the percentile ranking predicts.

Who Should Build It

This pairing fits a specific builder profile. Content creators who render on GPU but need a quiet, low-heat workstation chassis are the bullseye: the 24-core/24-thread CPU at the 91st percentile keeps the timeline, encode queue, and asset pipeline moving, while the 16 GB of VRAM and 576 GB/s of bandwidth on the RTX 5000 Embedded hold medium-to-large GPU render scenes.

Small business workstations are another natural fit, strengthened by ECC memory support and the 35 W CPU envelope — a machine that can run all day in a warm office or enclosed desk without thermal drama. Data integrity plus flagship-adjacent compute at 35 W is a persuasive office-workstation formula.

Developers will appreciate the multi-core Passmark score of 39,931 for parallel builds, the per-core 3 MB L2 for compile-cache locality, and the strong compression score for container and archive workloads. Students get a capable all-rounder that handles coursework, light content creation, and high-refresh 1080p gaming (estimated from the GPU's 50th percentile) without a power-hungry build.

Gamers are a qualified yes. Estimated from the scores rather than measured data, the GPU's mid-pack percentile suggests strong 1080p and good 1440p performance, with the 24-core CPU providing far more headroom than games demand. 4K ultra with ray tracing heavy settings is not this card's weight class.

Benchmark Performance

The CPU's measured scores, in full: Cinebench R15 multi-core 3,384 and single-core 477; Cinebench R20 multi-core 14,100 and single-core 1,990; Cinebench R23 multi-core 33,573 and single-core 4,739; Passmark multithread 39,931, single-thread 4,576, integer math 132,433, floating point math 137,923, extended instructions 27,477, physics 2,842, find prime numbers 345, data compression 384,140, data encryption 32,061, and random string sorting 47,695. The average benchmark score across the suite is 51,310, placing the chip in the 91st percentile of all CPUs.

The GPU has no benchmark rows in the database — its performance is characterized solely by its 50th percentile position among all tracked GPUs. No average score is computed for it (avgBenchmarkScore is 0), and no nearest rivals are listed.

The combined percentile for the pairing is 71. The honest reading: this is a CPU-led build. The processor is elite-adjacent for its power class; the graphics are competent mid-pack. Any workload that leans on the CPU gets near-flagship treatment; any workload that leans on the GPU gets median treatment. Again, no measured FPS rows exist for this combination — every frame-rate inference above derives from the percentile data and hardware specifications, not from game testing.

Usage Scenarios

High-refresh gaming. Estimated strictly from the GPU's 50th percentile and the CPU's 91st: esports and competitive titles at 1080p should run at high frame rates with the 5.40 GHz boost clocks ensuring no CPU-side ceiling, and 1440p remains comfortable. Demanding 4K ray-traced settings exceed this card's class.

Streaming. The 24-core/24-thread layout absorbs encoding and compositing alongside gameplay without stealing resources from the game, and the 32,061 encryption and 384,140 compression scores indicate the CPU handles the stream pipeline's data movement well. The GPU handles the render load; the CPU owns everything behind the scenes.

Video editing. The 16 GB of VRAM supports full-timeline GPU preview at 1080p and 1440p resolutions, while 576 GB/s of bandwidth keeps scrubbing responsive. On the CPU side, the 33,573 Cinebench R23 multi-core score means export passes run quickly, and the integrated Arc Xe-LPG 64EU graphics provide a fallback for QuickSync-class accelerated workflows.

3D rendering. With 76 RT cores, 304 tensor cores, and 32.69 TFLOPS of FP32, GPU rendering in ray-traced engines is well served for medium scenes, and AI denoising via the tensor cores shortens iteration time. The CPU contributes 33,573 in R23 multi-core for CPU-based final frames when needed.

Software development. Compilation, container work, and test suites parallelize across 24 cores — the 39,931 Passmark multithread score and the 384,140 compression result are the direct evidence. Per-core 3 MB of L2 keeps single-file compiles and IDE indexing fast.

Student and office work. A 4,576 single-thread score means documents, browsers, and office suites feel instant, ECC support protects long-running or sensitive work, and the 35 W CPU plus 120 W GPU totals just 155 W of silicon draw — a quiet, cool, all-day machine.

FAQ

Q: What socket does the Core Ultra 9 285T use?

A: Intel Socket 1851, supporting the Core Ultra Series 2 desktop (Arrow Lake-S) family.

Q: How much memory does the RTX 5000 Embedded Ada have, and what bandwidth?

A: 16 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s of memory bandwidth at 18 Gbps effective.

Q: Does the CPU support ECC memory?

A: Yes, ECC memory support is listed, making it suitable for workstation and small-business builds where data integrity matters.

Q: How does the 285T compare to its nearest rivals?

A: Its average benchmark score of 51,310 sits 0.6% above the Core i9-14900T (51,015), 1.1% above the Core i7-13850HX (50,761), 1.2% above the Ryzen 9 5900XT (50,718), and 0.8% below the Core i9-13900F (51,730) — an essentially tied cluster.

Q: Is this a good gaming pairing?

A: Partially. The CPU is in the 91st percentile with plenty of headroom for any game, but the GPU sits at the 50th percentile, so estimated performance is strong at 1080p, good at 1440p, and not suited to demanding 4K ray-traced settings. No measured FPS data exists for this combination.

Q: Can the CPU be overclocked?

A: No — the multiplier is locked, so performance tuning headroom is limited.

Q: What is the total power draw of the two main chips?

A: 35 W for the CPU plus 120 W for the GPU, or 155 W combined rated silicon draw — low for a desktop of this capability class.

Build Overview

This is a desktop build (buildClass: desktop) pairing an efficiency-tuned 24-core flagship-class Arrow Lake processor with an embedded professional Ada Lovelace GPU. Tier-wise, the data places it as an upper-tier system overall: combined percentile 71, with the CPU at the 91st percentile delivering near-flagship multi-core throughput (33,573 in Cinebench R23, 39,931 Passmark multithread) at a 35 W TDP, and the GPU at the 50th percentile providing mid-range discrete performance backed by a genuinely strong 16 GB / 576 GB/s memory subsystem, 76 RT cores, and 304 tensor cores. The launch MSRP of the CPU was $549; no GPU MSRP is recorded. It is best understood as a quiet compact workstation or a CPU-led do-everything desktop, not a maximum-FPS gaming rig.

Balance and Bottleneck

The bottleneck math here is simple: the CPU ranks in the 91st percentile while the GPU ranks in the 50th, so virtually every graphics-heavy workload is GPU-limited. In gaming (estimated, since no measured FPS rows exist for this pairing), frame rates will track the GPU's mid-pack percentile — the 5.40 GHz boost clocks and 24 cores mean the processor will essentially never be the limiter, sitting idle-headed far below its capability while the Ada chip sets the pace. Pairing data confirms the framing: the combined percentile of 71 sits well below the CPU's individual 91, dragged toward the GPU's median.

Flip the workload and the imbalance reverses. Compilation, compression (384,140), encryption (32,061), physics (2,842), and CPU rendering (33,573 in R23 multi) are all CPU-bound domains where this system performs near the top of the tracked field, and the GPU's tensor cores only add to that lead in AI-assisted rendering paths. The practical conclusion: buy this pairing for what the CPU and VRAM do well — quiet, efficient, parallel-heavy productivity with competent mid-tier graphics — and treat the GPU as the first and most impactful upgrade if gaming or render throughput ever becomes the limiting factor.