SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285K + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 9 285K

83,807 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
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Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Intel Core Ultra 9 285K + NVIDIA Quadro RTX 5000: Benchmark Database Analysis

This pairing combines Intel's flagship 24-core Arrow Lake desktop processor with NVIDIA's professional Turing-based Quadro RTX 5000 workstation GPU. The CPU sits in the 96th percentile of all processors with an average benchmark score of 83,807, while the GPU holds the 67th percentile with an average score of 21,629, placing the overall combination in the 82nd percentile of all tested builds. No measured FPS data exists for this exact configuration, so all gaming performance discussion is estimated from the component benchmark scores.

FAQ

Q: How does the Core Ultra 9 285K compare to its closest rival, the Core Ultra 9 290K Plus?

A: The 285K trails the 290K Plus by only 0.2% in average benchmark score (83,807 vs. 84,003), making them statistically equivalent in overall performance. The 285K also edges out the AMD EPYC 4584PX by 0.9% and the EPYC 9135 by 1.0%, while leading the EPYC 7F72 by 1.5%.

Q: What is the GPU's performance tier relative to other graphics cards?

A: The Quadro RTX 5000 ranks in the 67th percentile of all GPUs with an average benchmark score of 21,629. Its nearest rival is the GeForce GTX 1060 6 GB, which scores 21,856 (1% higher), while the RTX A4000 Mobile trails by 1.2% with a score of 21,379.

Q: What memory and PCIe specifications does the CPU support?

A: The Core Ultra 9 285K supports DDR5 memory in dual-channel configuration with 102.4 GB/s bandwidth, and includes ECC memory support. The CPU provides 20 PCIe Gen 5 lanes directly from the processor.

Q: What are the integrated graphics capabilities of this CPU?

A: The 285K includes Arc Xe-LPG Graphics with 64 execution units, providing a capable integrated GPU for basic display output and light graphics workloads without requiring the discrete GPU.

Q: What is the launch MSRP of the GPU?

A: The NVIDIA Quadro RTX 5000 had a launch MSRP of 2,299 USD. It is now classified as end-of-life production status, with its predecessor being Quadro Volta and its successor being Workstation Ampere.

Q: How does the CPU perform in single-threaded versus multi-threaded workloads?

A: The CPU achieves a Cinebench R23 single-core score of 2,377 and a multi-core score of 42,522, indicating a 17.9x scaling factor. Geekbench results show 2,870 single-core and 26,702 multi-core, while PassMark reports 5,087 single-thread and 67,260 multithread scores.

Q: What is the GPU memory configuration and bandwidth?

A: The Quadro RTX 5000 features 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth, running at 1750 MHz (14 Gbps effective). This provides substantial memory capacity for large datasets and high-resolution textures.

Benchmark Performance

The combined percentile of 82 places this build firmly in the upper tier of desktop configurations, but the gap between CPU and GPU performance is stark. The Core Ultra 9 285K scores in the 96th percentile of all CPUs, meaning it outperforms approximately 96% of processors tested. Its average benchmark score of 83,807 is within 0.2% of the Core Ultra 9 290K Plus (84,003), and it surpasses the AMD EPYC 4584PX (83,090) by 0.9%, the EPYC 9135 (82,980) by 1.0%, and the EPYC 7F72 (85,072) by -1.5%, placing it in elite company among multi-threaded workstation processors.

The Quadro RTX 5000, by contrast, sits at the 67th percentile of all GPUs with an average benchmark score of 21,629. Its nearest rival, the GeForce GTX 1060 6 GB, scores 21,856, which is 1% higher, while the RTX A4000 Mobile trails at 21,379 (1.2% lower), and the AMD Radeon HD 8970M scores 21,237 (1.8% lower). This GPU is a mid-range performer in the modern landscape, despite being a professional workstation card. The deltaPct values show that the GPU is clustered tightly with its rivals, all within a 3.3% spread, indicating that the Quadro RTX 5000 delivers performance comparable to mainstream gaming GPUs from its era.

The combined picture reveals a significant imbalance: the CPU is a top-tier, flagship-class processor while the GPU is a middle-tier workstation card. This configuration prioritizes compute-heavy CPU workloads over graphics performance. In CPU-bound tasks like compilation, rendering, or scientific computing, the system excels; in GPU-bound tasks like gaming or GPU-accelerated rendering, the Quadro RTX 5000 becomes the limiting factor. The average benchmark score of the GPU (21,629) is less than one-third of the CPU's average (83,807), which quantifies the gap between the two components.

CPU Analysis

The Intel Core Ultra 9 285K is a 24-core, 24-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC with 17,800 million transistors on a 243 mm² die. It belongs to the Core Ultra Series 2 generation with the codename Arrow Lake-S, and it utilizes the Intel Socket 1851 platform. The base clock runs at 3.70 GHz with a boost clock of 5.70 GHz, and the TDP is rated at 125 W. The CPU has an unlocked multiplier, allowing overclocking for enthusiasts.

Cache architecture includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. This substantial cache hierarchy supports the massive multi-threaded throughput the benchmarks demonstrate. The Cinebench R23 multi-core score of 42,522 represents exceptional sustained multi-threaded performance, while the single-core score of 2,377 indicates strong per-thread efficiency. The R20 results show 24,003 multi-core and 3,388 single-core, and the R15 results are 6,494 multi-core and 359 single-core. Geekbench multi-core of 26,702 and single-core of 2,870 corroborate the Cinebench findings.

PassMark results reveal specialized workload strengths: data compression scores 790,052, data encryption scores 57,745, extended instructions score 62,277, floating-point math scores 224,324, integer math scores 172,379, multithread scores 67,260, physics scores 3,938, random string sorting scores 94,927, and single-thread scores 5,087. The find prime numbers score of 541 is notably modest, suggesting that while the CPU excels at parallel throughput tasks, certain serial integer workloads are less impressive. The 24 threads equal the 24 cores, meaning no hyperthreading, which is a design choice that favors power efficiency and predictable scheduling over additional thread-level parallelism.

For real workloads, the multi-core scores indicate that video encoding, 3D rendering, scientific simulations, and other parallel compute tasks will run exceptionally well. The single-core performance ensures responsive general application use and strong gaming performance in CPU-limited scenarios. The 102.4 GB/s memory bandwidth from dual-channel DDR5 is adequate for the core count, though high-end workstations might prefer quad-channel configurations. ECC memory support makes this viable for reliability-sensitive professional environments.

Usage Scenarios

High-refresh gaming: The CPU's 96th percentile performance and 5.70 GHz boost clock ensure that frame delivery will not be CPU-bound in most titles. However, the GPU's 67th percentile position and PassMark DirectX 12 score of 59 suggest that high-refresh 1440p or 4K gaming will be severely GPU-limited. Estimated frame rates at 1080p ultra would be moderate, with the Quadro RTX 5000's 11.15 TFLOPS FP32 throughput providing playable but not competitive esports-level performance.

Streaming: The 285K's 24 cores provide ample headroom for software encoding while gaming, with the multi-core Cinebench score of 42,522 indicating substantial spare capacity. The GPU lacks a dedicated NVENC encoder in this Turing architecture generation, so streaming would rely on CPU encoding. The PassMark multithread score of 67,260 supports simultaneous gaming and encoding workloads without significant frame drops.

Video editing: The combination of 24 CPU cores and 16 GB of GPU memory handles 4K multi-track timelines effectively. The CPU's 790,052 data compression score accelerates media processing, while the GPU's 448.0 GB/s bandwidth moves video frames efficiently. Export times would be dominated by the GPU for effects-heavy workflows, but the CPU handles codec-heavy tasks admirably.

3D rendering: CPU-based rendering in applications like Blender or V-Ray would leverage the 42,522 Cinebench R23 multi-core score, delivering near-workstation-class performance. GPU-accelerated rendering via CUDA would be limited by the Quadro RTX 5000's 11.15 TFLOPS and 3072 shading units, which place it below modern mid-range cards. The 48 RT cores and 384 tensor cores provide hardware acceleration for ray tracing and AI denoising, albeit at older Turing-generation performance levels.

Software development: The 172,379 integer math score and 94,927 random string sorting score indicate strong compilation and code analysis performance. Large codebases with parallel builds would benefit from the 24 cores, while the single-core score of 5,087 in PassMark ensures responsive IDE interactions. The 102.4 GB/s memory bandwidth reduces I/O bottlenecks during linking.

Student and office work: This configuration is significantly over-provisioned for typical student tasks, offering 96th percentile CPU performance that exceeds office application requirements. The integrated Arc Xe-LPG Graphics can handle desktop workloads without the discrete GPU, reducing power consumption for routine tasks. The 125 W CPU TDP and 230 W GPU TDP mean the system draws substantial power even at idle.

Upgrade Path and Platform

The Intel Socket 1851 platform supports the Core Ultra Series 2 family, with the 285K being the flagship desktop offering. This socket is designed for current-generation Intel processors, so future CPU upgrades would require a new motherboard if Intel transitions to a different socket. The 285K's unlocked multiplier allows overclocking to extract additional performance, though the 125 W TDP already pushes thermal limits under sustained load.

Memory support is limited to DDR5 in dual-channel configuration with 102.4 GB/s bandwidth, and ECC memory is supported for error-correcting workloads. The 20 PCIe Gen 5 lanes from the CPU provide high-bandwidth connectivity for storage and expansion cards. The Quadro RTX 5000 uses PCIe 3.0 x16, which means it operates at one-third the bandwidth of Gen 5, but this does not significantly impact GPU performance for most workloads.

The GPU's suggested PSU is 550 W, and its TDP is 230 W with power connectors requiring one 6-pin and one 8-pin. Combined with the CPU's 125 W TDP, a system with this pairing should have adequate headroom with the 550 W recommendation, though high-end configurations with multiple storage drives and peripherals might benefit from a larger supply. The GPU is end-of-life, so the sensible upgrade path would be a newer workstation GPU from the Workstation Ampere successor line, which would improve the 67th percentile GPU performance and bring modern features.

For the CPU, a sensible next upgrade would be the Core Ultra 9 290K Plus, which scores 84,003 in average benchmarks, a 0.2% improvement over the 285K. This marginal gain suggests that the 285K is already near the ceiling of its generation, and waiting for the next architecture would be more prudent. The motherboard platform supports the full Core Ultra Series 2 lineup, so users could also consider stepping down to a lower-core-count model if their workloads do not require 24 threads.

GPU Analysis

The NVIDIA Quadro RTX 5000 is a professional workstation GPU based on the Turing architecture, manufactured on a 12 nm process at TSMC with 13,600 million transistors on a 545 mm² die. It features 3072 shading units, 192 texture mapping units, 64 ROPs, 48 RT cores, and 384 tensor cores. The base clock is 1620 MHz with a boost clock of 1815 MHz, and the memory operates at 1750 MHz with 14 Gbps effective speed. The 16 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s bandwidth.

Compute capabilities include 11.15 TFLOPS FP32, 22.30 TFLOPS FP16 (2:1 ratio), a pixel rate of 116.2 GPixel/s, and a texture rate of 348.5 GTexel/s. The 48 RT cores provide hardware ray tracing acceleration, and the 384 tensor cores enable AI inference and DLSS capabilities. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it API-compatible with modern games and professional applications.

Benchmark results show a PassMark G3D score of 15,616, which places it in the 67th percentile. The Geekbench OpenCL score is 78,999, and Vulkan score is 92,309. DirectX-specific PassMark scores are 113 for DX10, 140 for DX11, 59 for DX12, and 195 for DX9, indicating that the GPU's performance drops significantly in the latest API generation. The G2D score of 709 and GPU compute score of 6,525 round out the performance picture. The nearest rivals are all within a narrow band: GTX 1060 6 GB at 21,856 (1% higher), RTX A4000 Mobile at 21,379 (1.2% lower), Radeon HD 8970M at 21,237 (1.8% lower), and RX Vega M GL at 21,153 (2.3% lower).

For rendering workloads, the 16 GB VRAM is a strong advantage for large scenes and high-resolution textures, but the 11.15 TFLOPS compute throughput is modest by modern standards. The RT cores accelerate ray-traced rendering, though at lower performance than newer generations. The 448.0 GB/s bandwidth streaming large datasets is sufficient for 4K textures and complex geometry, but the GPU's overall 67th percentile position means it will be the bottleneck in GPU-accelerated workflows.

Who Should Build It

Gamers seeking 1080p high-refresh experiences will find the GPU's 67th percentile performance adequate for older titles and esports games, but modern AAA releases at high settings will require reduced graphics presets. The CPU's 96th percentile ensures no CPU bottleneck, but the GPU limits frame rates to approximately mid-range levels. Gamers at 1440p or 4K resolutions will need to lower settings substantially to maintain playable frame rates, making this pairing more suitable for gamers who prioritize CPU-intensive simulations or strategy games over graphically demanding shooters.

Content creators working in video editing, motion graphics, and audio production will benefit from the CPU's exceptional multi-threaded performance, with the 42,522 Cinebench R23 score accelerating renders and exports. The 16 GB GPU memory handles large compositions and 4K timelines, while the 384 tensor cores provide AI acceleration in compatible applications. Photographers using GPU-accelerated editing would find the Quadro RTX 5000 sufficient but not exceptional, with the 11.15 TFLOPS throughput handling most filter operations smoothly.

Software developers and data scientists will find this configuration ideal for compilation, testing, and parallel computing workloads. The 24 cores and 24 threads handle containerized builds and test suites efficiently, while the ECC memory support ensures data integrity for long-running jobs. The 790,052 data compression score accelerates database operations and file processing, and the 172,379 integer math score supports cryptographic workloads.

Students in engineering, computer science, or digital arts programs will have more than enough CPU power for coursework, with 96th percentile performance handling CAD, simulation, and programming assignments. The GPU's professional driver support and 16 GB VRAM are valuable for CUDA-based assignments and machine learning courses, though the 67th percentile performance may limit advanced GPU computing projects.

Small business workstations for financial modeling, architectural visualization, or medical imaging would benefit from the ECC memory support and workstation-class GPU drivers. The 125 W CPU TDP and 230 W GPU TDP require adequate cooling and power delivery, but the system is manageable in a standard desktop chassis. The end-of-life GPU status means replacement availability could become an issue, but the 16 GB VRAM remains competitive for professional applications.

Build Overview

This desktop build pairs the flagship Intel Core Ultra 9 285K with the professional NVIDIA Quadro RTX 5000, creating a configuration that is heavily skewed toward CPU compute performance. The CPU holds the 96th percentile of all processors, ranking among the fastest desktop chips available, while the GPU sits at the 67th percentile, placing it in the mid-range of graphics cards. The combined percentile of 82 reflects the overall system capability, which is strong but not top-tier due to the GPU's relative weakness.

The CPU's 24 cores and 24 threads represent a high-end desktop configuration designed for multi-threaded productivity, and the 5.70 GHz boost clock ensures excellent single-threaded responsiveness. The Quadro RTX 5000, despite being a professional card with 16 GB VRAM, delivers compute performance comparable to a mainstream gaming GPU from its era, as evidenced by its proximity to the GTX 1060 6 GB in benchmark scores. This pairing makes sense for users who need maximum CPU throughput for productivity tasks but have modest GPU requirements, such as software developers, researchers, or financial analysts.

The 82nd combined percentile indicates that this build outperforms approximately 82% of tested configurations, but the imbalance between components is notable. In CPU-bound workloads, this system competes with much more expensive workstation builds, while in GPU-bound workloads, it performs at the level of a mid-range gaming PC from several generations ago. The build class is desktop, meaning it is a stationary, full-size system with the associated thermal and power characteristics.

Balance and Bottleneck

The performance data clearly identifies the GPU as the primary bottleneck in this configuration. The CPU's 96th percentile versus the GPU's 67th percentile represents a 29-percentage-point gap in relative standing, which translates to the CPU being capable of feeding far more graphics work than the GPU can process. In gaming workloads, the Quadro RTX 5000's 67th percentile position will limit frame rates, while the CPU remains underutilized. The PassMark DirectX 12 score of 59, compared to the CPU's 67,260 multithread score, quantifies this imbalance.

For CPU-intensive workloads like 3D rendering in CPU-based engines, video encoding, or software compilation, the system is well-balanced because these tasks rely primarily on the processor. The 42,522 Cinebench R23 multi-core score indicates that the CPU can handle substantial parallel workloads without GPU assistance. However, in GPU-accelerated applications like ray-traced rendering or deep learning inference, the GPU's 11.15 TFLOPS and 48 RT cores become the limiting factor, and the CPU's 96th percentile performance does not compensate.

FPS scaling in gaming is constrained by the GPU's rendering throughput. The 3072 shading units and 116.2 GPixel/s pixel rate are moderate, suggesting that frame rates will scale with resolution and settings but hit a ceiling around mid-range GPU performance. The 448.0 GB/s memory bandwidth is sufficient for 1080p and 1440p gaming, but 4K textures could strain memory throughput. The CPU's 102.4 GB/s memory bandwidth is separate and does not directly affect GPU performance. The overall balance favors productivity workloads over gaming, making this a workstation-oriented build rather than a gaming rig.

Gaming Performance

No measured FPS rows exist for this exact CPU+GPU combination, so all frame rates discussed here are estimates derived from the component benchmark scores. The Quadro RTX 5000's 67th percentile position and its PassMark DirectX 12 score of 59 indicate that modern games will run at moderate frame rates, likely similar to the GeForce GTX 1060 6 GB, which scores 1% higher. At 1080p ultra settings, players can expect playable frame rates in most titles, with esports games like CS:GO or League of Legends exceeding 60 FPS due to their lighter graphics requirements.

At 1440p ultra, the GPU's 11.15 TFLOPS FP32 throughput and 448.0 GB/s bandwidth will struggle with recent AAA releases, likely producing frame rates in the 30-50 FPS range for graphically demanding titles. The 16 GB VRAM prevents memory capacity from being a limitation, but the 3072 shading units' raw compute power is insufficient for high-resolution rendering at ultra settings. Older games and less demanding titles will run smoothly, with the 48 RT cores providing ray tracing capability at reduced performance compared to newer RTX generations.

For 4K gaming, the GPU is not recommended, as the 116.2 GPixel/s pixel rate is too low to fill a 4K frame buffer at high settings. Frame rates would likely drop below 30 FPS in modern titles, making 1440p the practical ceiling for this GPU. The CPU's 5.70 GHz boost clock and 96th percentile performance mean that CPU-bound scenarios, such as large-scale strategy games or physics-heavy simulations, will run exceptionally well, with frame rates limited only by the GPU's rendering output. These estimates should be treated as approximations, as actual gaming performance varies by title, driver version, and system configuration.