SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285HX + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
97%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 9 285HX

76,155 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 9 285HX is a 24-core Arrow Lake-HX mobile processor paired here with the NVIDIA Quadro RTX 5000 Mobile Refresh, a Turing-based GPU with 16 GB of GDDR6 memory. The combination ranks at the 73rd percentile among all CPU+GPU pairings in this database, while the CPU alone sits at the 95th percentile and the GPU at the 50th percentile. No measured frame-rate data exists for this exact combination, and the GPU has no benchmark scores in the dataset, so performance is interpreted through its architecture, memory configuration, and the CPU’s strong multi-thread and single-thread results.

FAQ

Q: Does the Intel Core Ultra 9 285HX support ECC memory?

A: Yes, the CPU’s memory support includes ECC, with dual-channel DDR5 memory and a bandwidth of 102.4 GB/s.

Q: What is the GPU’s VRAM capacity and type?

A: The NVIDIA Quadro RTX 5000 Mobile Refresh comes with 16 GB of GDDR6 memory on a 256-bit bus, giving it 448.0 GB/s of bandwidth.

Q: How many cores and threads does the CPU have?

A: The CPU has 24 cores and 24 threads, with a base clock of 2.80 GHz and a boost clock of 5.50 GHz.

Q: What is the GPU’s architecture and process node?

A: The GPU uses the Turing architecture (TU104B chip) on a 12 nm process, fabricated by TSMC.

Q: How does the CPU compare to its nearest rival in average benchmark score?

A: The CPU’s average benchmark score is 76155, which is 0.5% higher than the AMD Ryzen 9 9950X3D (75779) and 0.1% lower than the AMD Ryzen 9 8945HX (76212).

Q: What is the combined percentile of this CPU+GPU pairing?

A: The build is at the 73rd percentile among all CPU+GPU combinations, while the CPU alone is at the 95th and the GPU at the 50th percentile.

Q: What is the GPU’s tensor core count and FP32 performance?

A: The GPU has 384 tensor cores and delivers 9.400 TFLOPS FP32 performance, with an FP16 rating of 18.80 TFLOPS (2:1).

Benchmark Performance

The CPU’s benchmark results are extensive. In Cinebench R15, it scores 5656.5 multi-core and 323.5 single-core; in R20, 20236 multi-core and 2856 single-core; and in R23, 36429.5 multi-core and 2187.5 single-core. These scores place the CPU in the 95th percentile of all CPUs, a top-tier position. The PassMark suite reinforces this: multithread score 56902, single-thread 4618, integer math 155076, floating point math 194998, data compression 631885, data encryption 48567, and extended instructions 49148. The average benchmark score is 76155.

Compared to its nearest rivals, the CPU is essentially tied with the AMD Ryzen 9 8945HX (delta −0.1%), slightly behind the AMD EPYC Embedded 8224P (delta −0.4%) and Threadripper PRO 9945WX (delta −0.5%), but ahead of the Ryzen 9 9950X3D (delta +0.5%). This indicates that the 285HX is a high-end mobile CPU, competitive with top desktop and server parts within a few percentage points.

The GPU, however, has no benchmark scores in the database. Its percentile is exactly 50, meaning it sits at the midpoint of all GPUs. The combined percentile of the pair (73) is dragged down by the GPU, since the CPU alone is at 95. This asymmetry suggests that while the CPU can drive very demanding compute tasks, the GPU’s mid-range standing limits the overall system’s performance in graphics-intensive workloads. The absence of measured FPS data further reinforces that any gaming or rendering numbers must be treated as estimates based on the GPU’s architecture and memory configuration, not direct measurements.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is a Turing-generation GPU with a 12 nm process and 13,600 million transistors on a 545 mm² die. Its memory configuration is substantial: 16 GB of GDDR6 on a 256-bit bus, providing 448.0 GB/s of bandwidth. The base clock is 1035 MHz and the boost clock is 1530 MHz, with a memory clock of 1750 MHz (14 Gbps effective). The GPU has 3072 shading units, 192 texture mapping units, and 64 ROPs. It also carries 48 RT cores and 384 tensor cores, which are critical for real-time ray tracing and AI-based tasks.

The pixel rate is 97.92 GPixel/s and the texture rate is 293.8 GTexel/s. FP32 compute is 9.400 TFLOPS, and FP16 is 18.80 TFLOPS (2:1). This combination of high VRAM capacity, moderate compute throughput, and ray tracing hardware makes it suited for 3D rendering and content creation, especially where large textures or scenes exceed 8 GB of VRAM. However, the GPU’s 50th percentile ranking indicates it is not a top-tier part; it sits in the middle of the distribution. Its architecture is Turing, which is older than the current generation, and the GPU is marked as end-of-life with a successor listed as Ampere-MW.

Because there are no benchmark scores for the GPU, the numbers above are the only quantitative evidence of its capability. The data shows a GPU with a large memory pool and good bandwidth but a modest compute throughput relative to modern flagship GPUs. For rendering tasks, the 16 GB VRAM and 48 RT cores should allow ray-traced workloads to fit in memory, but the 9.4 TFLOPS FP32 is not a high-water mark. The 384 tensor cores suggest support for DLSS-like acceleration, though the benchmark data does not confirm any specific frame-rate impact.

Balance and Bottleneck

The CPU’s 95th percentile versus the GPU’s 50th percentile creates a clear imbalance. The CPU is far more capable than the GPU in raw compute and memory bandwidth (102.4 GB/s system memory vs 448 GB/s GPU memory), but the GPU’s mid-range position means that most graphics-bound tasks will be limited by the GPU. For example, in high-refresh gaming, the CPU’s strong single-thread scores (Cinebench R23 single 2187.5, PassMark single 4618) can feed frames quickly, but the GPU’s 50th percentile will cap the final output. In contrast, CPU-bound workloads such as compilation, data compression, and physics (PassMark physics 3476) will be fully utilized.

The TDP figures also indicate the GPU draws more power (110 W) than the CPU (55 W), which is typical for a discrete GPU, but in a laptop the combined thermal envelope is limited. The CPU’s memory bandwidth of 102.4 GB/s is far lower than the GPU’s 448.0 GB/s, but they are separate subsystems. The bottleneck analysis suggests that for a balanced system, one would want a GPU closer to the CPU’s tier; here, the GPU is the limiting factor in any workload that stresses the GPU. The combined percentile of 73 reflects this: it is above the GPU’s 50th but below the CPU’s 95th, indicating a system that is held back by the GPU.

Upgrade Path and Platform

The CPU uses the Intel BGA 2114 socket, which is a mobile soldered package; there is no socket upgrade path. The memory support is dual-channel DDR5, with ECC enabled, and the memory bandwidth is 102.4 GB/s. The CPU provides 20 PCIe Gen 5 lanes (CPU only), while the GPU uses a PCIe 3.0 x16 interface. The GPU is an end-of-life product with a successor named Ampere-MW; the predecessor is Quadro Pascal-M. The GPU’s TDP is 110 W, and it has no power connectors (it is an IGP, meaning integrated GPU module in a laptop). The suggested PSU is not provided, so no power supply headroom can be quantified.

In a laptop, the upgrade path is effectively none: the CPU and GPU are soldered. However, the platform supports DDR5 memory, and the CPU’s PCIe Gen 5 lanes could be used for high-speed NVMe storage. The GPU’s 16 GB VRAM is generous, but its age and 50th percentile ranking mean that a future laptop upgrade would likely target a newer GPU with higher performance. The CPU’s 24 cores and 36 MB L3 cache, however, are future-proof for compute-heavy tasks.

Who Should Build It

This configuration suits users who need a laptop with a very strong CPU but only moderate GPU performance. The CPU’s 95th percentile makes it excellent for content creators who rely on multi-threaded applications: video editors, 3D renderers, and data scientists using CPU-heavy workflows. The GPU’s 16 GB VRAM and 448 GB/s bandwidth are beneficial for running large AI models or rendering scenes with many textures, but the compute power is mid-range, so it is not a top-tier gaming machine.

Specifically, the build is suited for:

  • Gamers who prioritize high CPU performance for competitive titles but play at 1080p with lower settings.
  • Content creators who edit video, where the CPU’s Cinebench R23 multi-core score of 36429.5 and PassMark multithread 56902 can speed up export times, while the GPU handles effects and encoding.
  • Software developers who compile large codebases, benefiting from the 24 cores and 36 MB L3 cache.
  • Students or small business users who need a reliable laptop for general work, with the GPU’s 16 GB VRAM providing headroom for occasional CAD or rendering.

The GPU’s 50th percentile, however, means this is not a machine for high-end 4K gaming or professional 3D rendering with heavy ray tracing. It is a balanced-for-productivity system where the CPU is the star, and the GPU is adequate but not exceptional.

Usage Scenarios

High-refresh gaming: The CPU’s single-core performance (Cinebench R23 single 2187.5, PassMark single 4618) is excellent for esports and older titles. The GPU’s 50th percentile, however, will likely limit frame rates to mid-range values; at 1080p, the system should handle competitive titles smoothly, but 4K or ultra settings will be beyond the GPU’s reach.

Streaming: The CPU’s 24 threads can handle game capture and encoding simultaneously, and the GPU’s tensor cores could accelerate AI-based streaming features. The CPU’s PassMark encryption score of 48567 indicates strong security workloads. Streaming will be viable, but the GPU’s mid-range performance may limit the game’s settings while encoding.

Video editing: The CPU’s multi-core scores (Cinebench R23 36429.5, PassMark multithread 56902) are ideal for timeline scrubbing and export. The GPU’s 16 GB VRAM can hold large preview buffers, but the 9.4 TFLOPS FP32 may be a bottleneck for heavy effects. The combination is adequate for 1080p/1440p editing, not for 8K.

3D rendering: The CPU’s 24 cores and 36 MB cache are excellent for CPU-based rendering. The GPU’s 48 RT cores and 384 tensor cores support ray tracing and AI denoising, but the 50th percentile suggests render times will be moderate. The 16 GB VRAM is a strong point for complex scenes.

Software development: The CPU’s high multithread scores and 24 threads allow rapid compilation and testing. The GPU is largely irrelevant for coding, so the 50th percentile doesn’t matter. The system will excel at build tasks, with the CPU’s 95th percentile ensuring minimal waiting.

Student and office work: The CPU’s single-thread score and 24 threads handle office suites, web browsing, and data analysis effortlessly. The GPU’s 16 GB VRAM is overkill but harmless. The overall system is fast for productivity, though the laptop form factor and power draw may limit battery life.

Build Overview

This is a laptop build (buildClass: “laptop”) combining the Intel Core Ultra 9 285HX (Arrow Lake-HX, 24 cores, 24 threads, base 2.80 GHz, boost 5.50 GHz) with the NVIDIA Quadro RTX 5000 Mobile Refresh (Turing, 16 GB GDDR6). The combined percentile is 73rd, which places it above the majority of laptop configurations. The CPU is in the top 5% of all CPUs, while the GPU is exactly at the 50th percentile. The CPU is an active product with a release date of 2025-01-12, while the GPU is end-of-life (released 2020-06-07). The pairing reflects a high-end CPU with a mid-range GPU, making it a productivity-focused workstation rather than a high-end gaming machine.

CPU Analysis

The Intel Core Ultra 9 285HX is a 24-core, 24-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. It has 17,800 million transistors on a 243 mm² die. The cache hierarchy is large: 192 KB L1 per core, 3 MB L2 per core, and 36 MB shared L3. The CPU supports dual-channel DDR5 memory with ECC, and the memory bandwidth is 102.4 GB/s. It provides 20 PCIe Gen 5 lanes (CPU only), and includes an integrated Arc Xe-LPG Graphics 64EU. The base clock is 2.80 GHz and the boost clock is 5.50 GHz, with a TDP of 55 W. The multiplier is unlocked, indicating overclocking capability on mobile.

Benchmark results show the CPU’s strength: Cinebench R15 multi 5656.5, single 323.5; R20 multi 20236, single 2856; R23 multi 36429.5, single 2187.5. PassMark scores include multithread 56902, single-thread 4618, integer math 155076, floating point 194998, data compression 631885, data encryption 48567, extended instructions 49148, and physics 3476. The average score is 76155, placing it at the 95th percentile. Its nearest rivals are all AMD parts, and it is within 0.5% of each, showing that the 285HX is a top-tier mobile CPU that competes with desktop-class parts.

Gaming Performance

No measured frame-rate data exists for this exact CPU+GPU combination. The dataset contains no rows for measuredFpsUltraByGame, and dataIsMeasured is false. Therefore, all gaming performance is estimated from the CPU and GPU scores. The CPU’s single-thread performance (Cinebench R23 single 2187.5, PassMark single 4618) is high, which benefits frame pacing and physics. The GPU, with its 16 GB VRAM and 448.0 GB/s bandwidth, is a mid-range part (50th percentile) and will likely be the limiting factor.

At 1080p with high settings, the combination is expected to deliver playable frame rates in most titles, though not at the highest refresh rates. The GPU’s 9.4 TFLOPS FP32 and 48 RT cores allow for ray tracing, but at a performance cost. At 1440p, the system will likely need settings reductions. At 4K, the GPU is unlikely to sustain high FPS. For competitive esports titles that are CPU-bound, the strong single-core score suggests very high FPS, but the GPU’s mid-range output will still cap it. Overall, the estimates indicate a system that is fine for 1080p gaming with some headroom for 1440p at medium settings, but not a high-end gaming laptop.