SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285HX + NVIDIA Quadro RTX 5000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

86 / 100
HIGH-END

Power Build

Top 14% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
97%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 9 285HX

76,155 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Platform Analysis: Intel Core Ultra 9 285HX + NVIDIA Quadro RTX 5000 Mobile

This pairing combines Intel's flagship mobile Arrow Lake-HX processor with NVIDIA's Turing-based Quadro RTX 5000 Mobile GPU in a laptop configuration. The CPU delivers top-tier multi-threaded performance with a 95th percentile ranking among all CPUs, while the GPU sits at the 50th percentile among all GPUs, creating an asymmetric system where processor capability far outstrips graphics performance. The combined system percentile of 73 reflects this imbalance, positioning the build as a compute-first mobile workstation rather than a balanced gaming rig.

Upgrade Path and Platform

The Intel Core Ultra 9 285HX uses the Intel BGA 2114 socket, a proprietary mobile mount that is not upgradeable in the traditional desktop sense. This is a soldered, laptop-class platform, so end-users cannot swap the processor for a newer part; any CPU upgrade requires replacing the entire motherboard or, more practically, the whole laptop. The platform belongs to the Core Ultra Series 2 generation, built on Arrow Lake architecture with a 3 nm process node from TSMC, housing 17,800 million transistors on a 243 mm² die. This is a mobile-first design, and the BGA socket reflects that intent — it is not meant for user serviceability.

Memory support includes DDR5 in a dual-channel configuration, with a peak bandwidth of 102.4 GB/s. The system also supports ECC memory, which is notable for workstation-class workloads where data integrity matters — rendering farms, scientific computing, and financial modeling all benefit from error-correcting memory. The dual-channel bus is standard for mobile platforms, though it does limit memory bandwidth compared to quad-channel desktop or server parts. For a 24-core processor, 102.4 GB/s of memory bandwidth may become a constraint in memory-heavy workloads, but the benchmark scores suggest the CPU can still saturate this bus effectively in most tasks.

PCIe support is Gen 5 with 20 lanes from the CPU, which is generous for a mobile platform. This allows for fast NVMe storage and potentially external GPU enclosures, though the integrated Arc Xe-LPG Graphics 64EU handles display output and light graphics tasks when the discrete Quadro GPU is not in use. The CPU's TDP is 55 W, which is modest for a 24-core part; this suggests power management is aggressive, and sustained multi-core performance may depend on the laptop's cooling solution and power delivery. The multiplier is unlocked, indicating enthusiast-level tuning capability, but in a BGA mobile socket, overclocking headroom is limited by thermal and power constraints.

The GPU, NVIDIA Quadro RTX 5000 Mobile, is an end-of-life Turing part with a 110 W TDP, using PCIe 3.0 x16 interface. It has no external power connectors — it is an IGP (integrated graphics processor) design, meaning it draws power from the motherboard's power delivery system. The suggested PSU field is null, which is expected for a mobile GPU; there is no desktop power supply to size. The practical upgrade path for this system is not component-level but system-level: users seeking more graphics performance would need a new laptop with a newer GPU architecture, as the Quadro RTX 5000 Mobile is already end-of-life and has no successor within this platform. The CPU, however, is current-generation and will remain competitive for several years.

FAQ

Q: What socket does the Intel Core Ultra 9 285HX use?

A: The processor uses Intel BGA 2114, a soldered mobile socket. It is not upgradeable — any CPU change requires a new motherboard or complete system replacement.

Q: Does this system support ECC memory?

A: Yes, the CPU supports ECC memory with DDR5 in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth. This is a key feature for data-integrity-sensitive workloads.

Q: What is the GPU's architecture and process node?

A: The NVIDIA Quadro RTX 5000 Mobile uses the Turing architecture (chip TU104) on a 12 nm TSMC process, with 13,600 million transistors on a 545 mm² die.

Q: What are the CPU's core and thread counts?

A: The Intel Core Ultra 9 285HX has 24 cores and 24 threads, with a base clock of 2.80 GHz and a boost clock of 5.50 GHz. It lacks hyperthreading, so thread count equals core count.

Q: How much VRAM does the GPU have, and what is its bandwidth?

A: The Quadro RTX 5000 Mobile has 16 GB of GDDR6 memory on a 256-bit bus, yielding 448.0 GB/s of memory bandwidth. Memory clock is 1750 MHz (14 Gbps effective).

Q: What is the combined system percentile ranking?

A: The combined percentile for this CPU+GPU pair is 73, meaning it outperforms 73% of all benchmarked systems. The CPU alone ranks at the 95th percentile, while the GPU ranks at the 50th percentile.

Q: Is there measured FPS data for this exact combination?

A: No, there is no measured FPS data for this CPU+GPU pairing. All frame rate discussions are estimates derived from benchmark scores, not direct measurements.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile is a Turing-generation professional mobile GPU with 16 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. Memory clocks run at 1750 MHz, or 14 Gbps effective, which was competitive for the 2019 era but is now several generations old. The GPU has 3072 shading units, 192 texture mapping units, and 64 ROPs, with a base clock of 1035 MHz and a boost clock of 1530 MHz. Pixel fill rate is 97.92 GPixel/s, and texture fill rate is 293.8 GTexel/s. FP32 performance is 9.400 TFLOPS, with FP16 at 18.80 TFLOPS using a 2:1 ratio.

Ray tracing and tensor hardware are present: 48 RT cores and 384 tensor cores. These are Turing's first-generation RT and tensor implementations, which are significantly less capable than later architectures. DirectX 12 Ultimate (12_2) support is listed, along with OpenGL 4.6 and Vulkan 1.4, meaning the GPU can run modern APIs but may not fully accelerate all DX12 Ultimate features at competitive performance levels. The GPU's percentile ranking is exactly 50, placing it at the median of all GPUs in the database. This is a stark contrast to the CPU's 95th percentile, and the avgBenchmarkScore for the GPU is 0, indicating no benchmark data exists for this specific part.

For rendering workloads, the 16 GB VRAM is a strong asset — it can hold large textures, complex scenes, and multiple render targets without spilling to system memory. The 448.0 GB/s bandwidth is adequate for 1080p and 1440p rendering but may bottleneck at 4K with high-detail scenes. The RT cores, while first-generation, do provide hardware-accelerated ray tracing, which is useful for professional visualization and architectural renders. Tensor cores enable AI-accelerated features like DLSS (where supported by the application) and denoising in render engines. However, the 9.400 TFLOPS FP32 performance places this GPU firmly in mid-range territory by modern standards; it will handle professional workloads but is not a high-end compute part.

Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination. The FACT PACK contains no measuredFpsUltraByGame entries, and dataIsMeasured is false. Therefore, all frame rate expectations below are estimates derived from the CPU's benchmark scores and the GPU's 50th percentile ranking. These figures should be treated as approximations, not empirical results.

Based on the GPU's Turing architecture, 3072 shading units, and 16 GB VRAM at 448.0 GB/s bandwidth, this system should handle 1080p gaming at high-to-ultra settings in most titles. The GPU's FP32 throughput of 9.400 TFLOPS is roughly half that of modern mid-range desktop cards, suggesting 60 FPS at 1080p ultra in esports titles and 40-60 FPS in AAA games, depending on optimization. At 1440p, expect a drop to medium-to-high settings for 60 FPS, with some demanding titles requiring low-to-medium settings. 4K gaming would be challenging; the GPU would likely need upscaling or reduced settings to maintain playable frame rates.

The CPU, however, is more than capable of feeding the GPU. With a Cinebench R23 multi-core score of 36429.5 and a single-core score of 2187.5, the Ultra 9 285HX eliminates any CPU bottleneck at 1080p. PassMark single-thread score of 4618 and multi-thread score of 56902 confirm that the processor can generate frames faster than the GPU can render them. In CPU-bound games, this system would perform exceptionally well; in GPU-bound scenarios, the Quadro RTX 5000 Mobile becomes the limiting factor. The 24-core processor also ensures smooth frame pacing in games that utilize multiple threads, though the GPU's 50th percentile ranking means the overall gaming experience will be middle-of-the-pack.

Balance and Bottleneck

The performance asymmetry in this system is stark. The CPU sits at the 95th percentile among all CPUs, while the GPU sits at the 50th percentile. This creates a clear bottleneck: the GPU limits graphics-intensive workloads, while the CPU has significant headroom. In gaming, this means the Quadro RTX 5000 Mobile will be the primary constraint at any resolution above 1080p, and even at 1080p, most modern titles will be GPU-limited.

Evidence from benchmark scores supports this. The CPU's Cinebench R15 multi-core score of 5656.5 and R20 multi-core score of 20236 indicate exceptional multi-threaded throughput. PassMark data compression score of 631885 and integer math score of 155076 show strong compute capability in non-graphics tasks. Meanwhile, the GPU's median percentile ranking suggests it delivers average performance in graphics workloads. The CPU can process physics, AI, and game logic far faster than the GPU can render frames, creating a situation where the system is balanced for productivity but unbalanced for gaming.

In content creation, the bottleneck shifts depending on the task. For video editing, the CPU handles encoding and decoding (with its 24 cores and 3 nm process) while the GPU accelerates effects and rendering. The CPU's 36429.5 Cinebench R23 multi-core score indicates it can handle 4K video exports quickly, but the GPU's 9.400 TFLOPS FP32 performance will slow down GPU-accelerated effects and color grading. For 3D rendering, the CPU is excellent for CPU-based renderers (as evidenced by its high multi-core scores), while GPU-based renderers will be limited by the Quadro's mid-range compute performance.

The memory subsystem is another consideration. The CPU supports dual-channel DDR5 at 102.4 GB/s, which is adequate for most workloads but may bottleneck in memory-intensive tasks like large dataset processing. The GPU's 448.0 GB/s bandwidth is sufficient for its 16 GB VRAM but is below modern high-end GPUs. Overall, the system is CPU-heavy, and users should expect CPU-bound workloads to perform at flagship levels while GPU-bound workloads perform at median levels.

Who Should Build It

This system targets professionals who need maximum CPU compute power in a laptop form factor but do not require top-tier GPU performance. The primary audience is software developers, data scientists, and engineers who run multi-threaded compile jobs, simulations, or data processing tasks that leverage the 24 cores and 24 threads of the Ultra 9 285HX. The 95th percentile CPU ranking means these users will see near-best-in-class performance for their workloads.

Content creators who work primarily with CPU-based rendering (such as V-Ray or Corona) will benefit from the 36429.5 Cinebench R23 multi-core score, which indicates rapid render times. Video editors using software encoding will also see strong performance, though GPU-accelerated workflows will be less impressive. The 16 GB VRAM on the GPU is valuable for large compositing projects or machine learning model training, even if the raw compute is mid-range.

Students and small business workstations in engineering or scientific fields will appreciate the ECC memory support and the CPU's 95th percentile performance. The system can handle MATLAB, Ansys, or similar computational tools with ease. However, gamers seeking high-refresh-rate experiences should look elsewhere — the GPU's 50th percentile ranking means this is not a gaming-first machine. The build is best suited for users who prioritize CPU throughput, need ECC reliability, and can tolerate average GPU performance.

Benchmark Performance

The Intel Core Ultra 9 285HX delivers exceptional benchmark results across the board. In Cinebench R15, it scores 5656.5 multi-core and 323.5 single-core. Cinebench R20 shows 20236 multi-core and 2856 single-core. Cinebench R23, the most commonly cited test, yields 36429.5 multi-core and 2187.5 single-core. These scores place the CPU at the 95th percentile among all CPUs, with an average benchmark score of 76155. The nearest rivals are remarkably close: AMD Ryzen 9 8945HX is 0.1% slower, AMD EPYC Embedded 8224P is 0.4% slower, AMD Ryzen Threadripper PRO 9945WX is 0.5% slower, and AMD Ryzen 9 9950X3D is 0.5% faster. This is a razor-thin margin — the Ultra 9 285HX trades blows with the best desktop and server parts available.

PassMark results reinforce this: multi-thread score of 56902, single-thread score of 4618, integer math at 155076, floating point math at 194998, data encryption at 48567, data compression at 631885, extended instructions at 49148, physics at 3476, find prime numbers at 460, and random string sorting at 77196. These scores indicate a processor that excels in both integer and floating-point workloads, with strong encryption and compression performance. The GPU has no benchmark scores and a 0 avgBenchmarkScore, with an empty nearestRivals list. Its percentile ranking of 50 is the only performance indicator, placing it exactly at the median.

The combined system percentile is 73, reflecting the CPU's strength and the GPU's mediocrity. This is a system that will dominate CPU-heavy benchmarks but remain average in GPU-heavy tests. The deltaPct values against rivals show the CPU is within 0.5% of the top performers, meaning real-world differences are negligible. Users upgrading from older systems will see massive gains in multi-threaded tasks, while GPU-bound workloads will show modest improvements at best.

Build Overview

This is a laptop-class build combining Intel's flagship Core Ultra 9 285HX processor with NVIDIA's Quadro RTX 5000 Mobile GPU. The CPU is a current-generation Arrow Lake-HX part on a 3 nm process, featuring 24 cores and 24 threads with a 5.50 GHz boost clock. It is designed for maximum mobile compute performance, evidenced by its 95th percentile CPU ranking. The GPU is an end-of-life Turing professional part from 2019, with 16 GB VRAM and a 50th percentile ranking. The combined percentile of 73 places this system in the upper quarter of all benchmarked configurations.

The build class is explicitly "laptop," meaning both components are soldered and non-upgradeable. The CPU is active in production, while the GPU is end-of-life. This creates a temporal mismatch: the CPU is state-of-the-art, but the GPU is several generations old. The overall tier is solidly upper-mid-range, with the CPU pulling the system up and the GPU holding it back. For compute-intensive professional workloads, this is a high-tier system; for gaming, it is a mid-tier one.

The 24-core CPU with 36 MB of L3 cache (3 MB per core L2) is a workstation-class processor in a mobile form factor. The 55 W TDP is modest for such a part, but the 3 nm process allows high efficiency. The GPU's 110 W TDP is typical for a mobile professional card of its era. Together, they form a system that is far more capable in CPU-bound tasks than in GPU-bound ones, making it a specialized tool rather than a general-purpose powerhouse.

CPU Analysis

The Intel Core Ultra 9 285HX is a 24-core, 24-thread processor based on Arrow Lake architecture, manufactured on TSMC's 3 nm process. It has a base clock of 2.80 GHz and a boost clock of 5.50 GHz, with an unlocked multiplier for enthusiast tuning. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. The processor integrates Arc Xe-LPG Graphics with 64 execution units, providing basic display output and light graphics capability.

The lack of hyperthreading means 24 threads equal 24 cores, which is a design choice that prioritizes single-thread efficiency and power management over raw thread count. The 5.50 GHz boost clock is exceptional for a mobile part, and the 3 nm process enables this frequency at a 55 W TDP. The CPU supports DDR5 memory in dual-channel mode with 102.4 GB/s bandwidth and ECC support, making it suitable for data-integrity-sensitive applications. PCIe Gen 5 with 20 lanes allows fast NVMe storage and peripheral connectivity.

Benchmark results are outstanding. The Cinebench R23 multi-core score of 36429.5 is within 0.5% of the AMD Ryzen 9 9950X3D, a desktop flagship. The single-core score of 2187.5 is similarly competitive. PassMark single-thread score of 4618 and multi-thread score of 56902 confirm top-tier performance. The data compression score of 631885 and encryption score of 48567 indicate strong throughput in file archiving and secure communication tasks. Floating point math at 194998 and integer math at 155076 show balanced compute capability. For real-world workloads, this CPU handles software compilation, video encoding, 3D rendering, and scientific simulation with ease. The 95th percentile ranking means it outperforms 95% of all CPUs in the database, making it one of the fastest mobile processors available.

Usage Scenarios

High-refresh gaming: This system is not ideal for high-refresh gaming. The GPU's 50th percentile ranking limits frame rates to around 60 FPS at 1080p ultra in most titles, and the 9.400 TFLOPS FP32 performance is insufficient for 144Hz+ gaming. The CPU is capable of high frame rates, but the GPU becomes the bottleneck.

Streaming: The 24-core CPU handles encoding and streaming simultaneously without performance degradation. The 36429.5 Cinebench R23 multi-core score ensures smooth streaming while gaming, though the GPU's median performance may require lower in-game settings to maintain a stable stream.

Video editing: This is a strong scenario for the system. The CPU's 24 cores and high multi-thread scores accelerate export times, while the GPU's 16 GB VRAM handles large timelines and effects. The 102.4 GB/s memory bandwidth supports high-bitrate 4K footage, though GPU-accelerated effects will not be as fast as on newer GPUs.

3D rendering: CPU-based renderers will see excellent performance. The 36429.5 Cinebench R23 multi-core score and 194998 floating point math score indicate fast render times in CPU-bound engines. GPU-based renderers will be limited by the Quadro's 9.400 TFLOPS, producing mid-range performance.

Software development: The 95th percentile CPU ranking makes this an excellent development machine. Compilation times will be short, and the 24 threads handle parallel builds efficiently. The 631885 data compression score helps with repository operations and build artifacts.

Student and office work: This system is overkill for typical student or office tasks. The CPU's power and ECC memory support are wasted on word processing and spreadsheets, though the 16 GB VRAM could be useful for data visualization or light machine learning projects. Battery life would be a concern given the 55 W CPU and 110 W GPU TDPs.