SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285 + NVIDIA GeForce RTX 4010

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

88 / 100
HIGH-END

Power Build

Top 12% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
79%
PROCESSOR

Intel Core Ultra 9 285

75,488 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 4010

2,893 Benchmark Score
Top 21% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 9 285 paired with the NVIDIA GeForce RTX 4010 is one of the most lopsided combinations in the current database: a CPU sitting in the 95th percentile of all processors matched to a GPU in the 18th percentile. No measured frame-rate data exists for this exact pairing in the database — every FPS figure discussed below is an estimate derived from the benchmark scores, not a recorded result. The build is a desktop-class configuration, and its combined percentile of 57 reflects the average of a top-tier compute platform with an entry-level graphics card rather than a balanced gaming machine.

CPU Analysis

The Core Ultra 9 285 is an Arrow Lake-S desktop processor built on TSMC's 3 nm process, packing 17,800 million transistors onto a 243 mm² die. It offers 24 cores and 24 threads — no hyperthreading-style doubling here, one thread per core — with a base clock of 2.50 GHz and a boost clock of 5.60 GHz. Cache allocation is substantial: 192 KB of L1 per core, 3 MB of L2 per core, and a shared 36 MB L3 pool. Memory support is DDR5 on a dual-channel bus delivering 102.4 GB/s of bandwidth, and ECC memory is supported — a workstation-grade feature that matters for stability-critical deployments.

The benchmark scores place this chip firmly in enthusiast and professional territory. Cinebench R23 multi-core comes in at 48,945 points, with single-core at 6,909; in Cinebench R20 the split is 20,556 multi-core and 2,901 single-core, and in R15 it is 4,933 multi-core and 696 single-core. The multi-core-to-single-core ratio of roughly 7:1 in R23 confirms that the 24 cores scale effectively in heavily threaded rendering workloads — this is a chip that will chew through sustained all-core renders, code compilation, and batch media processing. The single-core score of 6,909 in R23 is equally important: it means lightly threaded applications, older software, and interactive tools remain responsive rather than waiting on the many-core design.

PassMark results reinforce the same picture. The multi-thread score of 56,602 sits alongside a single-thread score of 4,881, and the component results show breadth: 602,121 in data compression, 46,949 in encryption, 45,357 in extended instructions, 194,988 in floating point math, 164,869 in integer math, and 73,651 in string sorting. The physics score of 3,598 is the figure most relevant to game simulation and physics-heavy engineering tools, and it indicates the CPU side of any gaming equation is well supplied. The overall percentile of 95 against all CPUs in the database confirms top-tier standing, and the average benchmark score of 75,488 places it in a statistical dead heat with its nearest rivals — the AMD EPYC 8224P at 75,582 (just 0.1% ahead), the AMD EPYC 4545P at 75,373 (0.2% behind), the AMD Ryzen 7 PRO 9755X3D at 75,716 (0.3% ahead), and the AMD Ryzen 7 PRO 9755 at 75,738 (0.3% ahead). Those deltas are within measurement noise; the data shows this CPU performing interchangeably with server and professional workstation silicon.

Notably, the multiplier is locked, so the 5.60 GHz boost clock is the ceiling. The 65 W TDP rating keeps the chip efficient by flagship standards, and the integrated Arc Xe-LPG Graphics with 64 EU provides display output and lightweight work even without a discrete card.

Gaming Performance

To be explicit: the FACT PACK contains no measured FPS rows for this combination, and `dataIsMeasured` is false. Everything in this section is an estimate framed from the benchmark scores — the Cinebench, PassMark, and 3Dmark numbers — not recorded frame rates.

The estimate framework is straightforward. The CPU side is more than adequate for gaming at any resolution: the 6,909 R23 single-core score, the 4,881 PassMark single-thread result, and the 3,598 physics score indicate high frame-rate ceilings in CPU-bound scenarios such as competitive titles at low resolution and high refresh settings. The GPU side is the constraint. The RTX 4010's 3DMark Steel Nomad score of 2,893 and its 18th percentile position suggest that at 1080p with ultra settings, frame rates in modern AAA titles will be modest, and in heavier titles they may fall below comfortable playability without settings reductions. At 1440p and 4K ultra, the 4 GB of VRAM and 96 GB/s of bandwidth become the dominant limits, and steep frame-rate declines should be expected as resolution scales.

Because the CPU percentile (95) vastly exceeds the GPU percentile (18), the practical gaming experience is almost entirely GPU-defined. Frame-time consistency should be good — the CPU will rarely be the source of stutter — but the average frame rate in graphically demanding games will be set by the RTX 4010's modest 2.706 TFLOPS of FP32 throughput. Esports and older titles are a different story: with a strong single-core foundation, lighter games at 1080p should run at high frame rates, and the pairing could serve a high-refresh monitor acceptably in those specific workloads. Ray-traced gaming, given just 6 RT cores, should be considered out of scope at ultra settings.

Benchmark Performance

The exact recorded scores:

  • Cinebench R15: 4,933 multi-core, 696 single-core
  • Cinebench R20: 20,556 multi-core, 2,901 single-core
  • Cinebench R23: 48,945 multi-core, 6,909 single-core
  • PassMark multi-thread: 56,602
  • PassMark single-thread: 4,881
  • PassMark physics: 3,598
  • PassMark encryption: 46,949; compression: 602,121; integer math: 164,869; floating point: 194,988; string sorting: 73,651; extended instructions: 45,357; prime finding: 459
  • 3DMark Steel Nomad (DX12): 2,893

The combined picture is defined by the asymmetry. The CPU's average benchmark score of 75,488 at the 95th percentile and the GPU's average of 2,893 at the 18th percentile produce a combined percentile of 57 — a middling aggregate that hides the true character of the build. Against its nearest rivals, the RTX 4010 trails the NVIDIA GeForce RTX 4060 Ti 16 GB by 0.5%, the RTX PRO 4000 Blackwell SFF by 0.6%, the GeForce RTX 4060 Ti 8 GB by 0.7%, and the Quadro P600 by 1%. On this single synthetic metric the card clusters with those models, but its hardware footprint — 768 shading units, 4 GB VRAM, 64-bit bus — indicates those aggregate-level comparisons should be treated cautiously for gaming conclusions specifically.

Balance and Bottleneck

The bottleneck direction is unambiguous: the GPU limits the build in every graphics-bound workload. Evidence comes from the percentile spread — a 95th-percentile CPU feeding an 18th-percentile GPU — and from the raw capability gap between the CPU's 102.4 GB/s memory subsystem and the GPU's 96 GB/s of video bandwidth on a 64-bit bus. In gaming terms, raising resolution or graphics quality will depress frame rates until the GPU is saturated and the CPU is largely idle; lowering resolution will eventually shift the limit to the CPU, but given the Ultra 9 285's strong single-thread and physics results, that crossover point arrives at frame rates the RTX 4010 cannot realistically produce in modern titles.

Conversely, in CPU-bound workloads — compilation, rendering, compression at 602,121 PassMark points — the GPU contributes almost nothing, and the RTX 4010's 24 tensor cores and 2.706 TFLOPS of FP16 throughput are far too modest to accelerate serious GPU rendering. The build is therefore best understood as a high-end compute platform with a display-capable entry GPU. There is essentially no workload in which both components are simultaneously near their limits.

GPU Analysis

The GeForce RTX 4010 is an entry-level card built on the GA107 chip, Ampere architecture, manufactured by Samsung on an 8 nm process. It contains 8,700 million transistors on a 200 mm² die at a density of 43.5M transistors per mm². The core configuration is compact: 768 shading units, 24 texture mapping units, 16 render outputs, 6 RT cores, and 24 tensor cores. Clocks run at 1417 MHz base and 1762 MHz boost, with memory at 1500 MHz (12 Gbps effective). Peak rates are 28.19 GPixel/s pixel fill and 42.29 GTexel/s texture fill, with FP32 compute of 2.706 TFLOPS and FP16 at a 1:1 ratio of the same figure.

The memory subsystem is the card's defining constraint: 4 GB of GDDR6 on a 64-bit bus, delivering 96.00 GB/s of bandwidth. For rendering workloads, that means small scene handling is feasible — viewport work, lightweight 3D modeling, hardware-accelerated video decode — but large textures, high-resolution framebuffers at ultra settings, and modern AAA asset streams will exceed 4 GB quickly. The six RT cores technically enable DirectX 12 Ultimate (12_2) ray tracing support, with Vulkan 1.4 and OpenGL 4.6 also available, but the RT hardware footprint is small enough that path-traced or heavily ray-traced rendering is impractical. The 24 tensor cores support the AI feature set qualitatively, though at this scale they are auxiliary rather than transformative.

Practically, the card's strengths are physical and platform-related: a 50 W TDP, no external power connectors, single-slot width, and compact 163 mm by 69 mm dimensions. It fits where nothing else will, draws almost nothing, and outputs to four mini-DisplayPort 1.4a displays over a PCIe 4.0 x8 link. As a rendering engine it is entry-tier, as its 18th percentile position confirms.

Usage Scenarios

High-refresh gaming. Only partially served. The CPU's single-core strength (6,909 R23 points) can drive high frame rates, but the RTX 4010's Steel Nomad score of 2,893 caps achievable rates in modern titles. Esports and lighter games at 1080p are the realistic use case; AAA titles at ultra settings are not.

Streaming. CPU encoding is viable — 24 cores and a PassMark multi-thread score of 56,602 leave enormous headroom for encode, compositing, and scene switching while gaming. GPU-based encoding loads would add to an already taxed graphics card, so CPU-side streaming is the correct configuration here.

Video editing. Timeline responsiveness and CPU-side effects will be excellent given the multi-core scores and DDR5 bandwidth of 102.4 GB/s. GPU-accelerated effects and higher-resolution timelines will strain the 4 GB frame buffer. Modest project resolutions and codec choices are advisable.

3D rendering. CPU rendering is a genuine strength: Cinebench R23 multi-core of 48,945 and R20 of 20,556 indicate fast throughput in CPU render engines. GPU rendering is not — 2.706 TFLOPS and 4 GB VRAM place it out of contention for serious GPU render farms.

Software development. Arguably the best-fit scenario. Large codebase compilation scales with the 24 cores, string sorting at 73,651 PassMark points and compression at 602,121 indicate strong build-pipeline throughput, and the four DisplayPort outputs support a full multi-monitor development setup. ECC support adds reliability for long builds and CI workloads.

Student and office work. Fully covered and then some. The integrated Arc Xe-LPG graphics alone could handle office tasks; the pairing guarantees instant responsiveness in documents, browsing, and video calls, with the 65 W CPU TDP keeping the system quiet.

Who Should Build It

The configuration suits developers and compute-focused professionals first: software engineers, data analysts, and small-business workstation users who need near-workstation CPU throughput — the 95th percentile, rivaling EPYC-branded silicon — with only basic display needs. Students in technical fields building a long-lived machine for coursework, programming, and light content work are also well served, since the CPU will carry them for years while the GPU can be replaced. Content creators whose work is CPU-bound (audio, photography, code) fit the profile too. What this build is not for: gamers targeting modern AAA titles at high settings, or 3D artists who depend on GPU rendering. Those users should treat the graphics card here as a placeholder, not a destination.

FAQ

Q: What CPU benchmarks has the Core Ultra 9 285 recorded? A: Cinebench R23 scores of 48,945 multi-core and 6,909 single-core, Cinebench R20 scores of 20,556 and 2,901, Cinebench R15 scores of 4,933 and 696, and a PassMark multi-thread score of 56,602 with 4,881 single-thread.

Q: How does the RTX 4010 compare to its rivals? A: Its average score of 2,893 sits 0.5% behind the RTX 4060 Ti 16 GB, 0.6% behind the RTX PRO 4000 Blackwell SFF, 0.7% behind the RTX 4060 Ti 8 GB, and 1% behind the Quadro P600 on aggregate benchmark averages.

Q: Is this a balanced gaming build? A: No. The CPU sits at the 95th percentile and the GPU at the 18th, yielding a combined percentile of 57. Graphics-bound performance is GPU-limited in virtually every modern game.

Q: Does the database contain measured FPS for this pairing? A: No. There are no measured FPS rows, and the data is flagged as estimated. All frame-rate discussion is derived from benchmark scores.

Q: Does the RTX 4010 need a separate power connector? A: No. It has a 50 W TDP, no power connectors, and a single-slot design; the suggested PSU for the system is 250 W.

Q: Can the CPU be overclocked? A: No — the multiplier is locked, so the 5.60 GHz boost clock is the maximum.

Q: What memory does the platform support? A: DDR5 on a dual-channel bus with 102.4 GB/s of bandwidth, and ECC memory is supported.

Build Overview

This is a desktop-class build pairing Intel's Core Ultra 9 285 — an Arrow Lake-S, 24-core, 3 nm processor launched with a launch MSRP of $579 — with NVIDIA's entry-tier RTX 4010, an Ampere-based GA107 card with 4 GB of GDDR6. The tier split tells the story: a 95th-percentile CPU, an 18th-percentile GPU, and a combined 57th percentile. It is a compute-first machine with display-capable graphics, not a gaming rig, and its positioning against EPYC and Ryzen PRO rivals on the CPU side underlines its professional-workstation character.

Upgrade Path and Platform

The platform foundation is Intel Socket 1851 with PCIe Gen 5 and 20 CPU lanes, DDR5 dual-channel memory at up to 102.4 GB/s, and ECC support. Power headroom is generous: the CPU's 65 W TDP and the GPU's 50 W TDP sit well under the 250 W suggested PSU, leaving room for a substantially more capable graphics card without a PSU change. A sensible next upgrade is exactly that — a stronger GPU to close the gap between the 95th-percentile CPU and the 18th-percentile graphics card, which would raise the combined 57th percentile meaningfully while the CPU platform remains viable for years. The card's PCIe 4.0 x8 interface and single-slot, connector-free design also mean the upgrade is purely a swap, with no platform changes required.