SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 9 285 + NVIDIA GeForce RTX 3050 OEM

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
89%
PROCESSOR

Intel Core Ultra 9 285

75,488 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA GeForce RTX 3050 OEM

15,199 Benchmark Score
Top 11% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# Platform Analysis: Intel Core Ultra 9 285 + NVIDIA GeForce RTX 3050 OEM

This pairing combines a 24-core desktop flagship CPU with an entry-level Ampere GPU, creating a profound performance imbalance that shifts nearly all practical workload outcomes toward the processor. The Intel Core Ultra 9 285 sits at the 95th percentile among all CPUs, while the RTX 3050 OEM lands at just the 57th percentile among GPUs, a 38-point gap that defines every decision a builder faces with this configuration. The data is clear: this is a CPU-centric system with a placeholder GPU, not a balanced gaming rig.

Upgrade Path and Platform

The Intel Core Ultra 9 285 uses the Intel Socket 1851 platform, which is exclusive to the Core Ultra Series 2 (Arrow Lake-S) generation. This is a desktop-class socket with no forward compatibility to other Intel generations, so the upgrade path within this platform is limited to other Arrow Lake-S parts. The CPU supports DDR5 memory through a dual-channel interface with a theoretical bandwidth of 102.4 GB/s, and it includes ECC memory support, which is unusual for a consumer desktop processor and relevant for workstation reliability. The platform provides PCIe Gen 5 with 20 CPU lanes, which is sufficient for a modern GPU and one or two Gen 5 NVMe drives, though the RTX 3050 OEM only uses a PCIe 4.0 x8 interface, so it will not saturate the available lanes.

The CPU's TDP is 65 watts, which is remarkably low for a 24-core processor, and the GPU has a 130-watt TDP. The suggested PSU for the GPU alone is 300 watts, but with the CPU's modest draw, a sensible power supply in the 400-500 watt range would provide ample headroom for this pairing. The low CPU TDP means that even a modest air cooler can handle the thermal load, though the platform itself supports higher-end cooling if the user later installs a more power-hungry GPU. The GPU requires a single 8-pin power connector and occupies a dual-slot form factor, making it physically unremarkable in most cases.

A sensible next upgrade would be to replace the RTX 3050 OEM with a higher-tier GPU, since the CPU has enormous headroom for graphics work. The Core Ultra 9 285's 95th percentile CPU score means it will not bottleneck any current GPU, so the user can move to a far more powerful graphics card without changing the processor, motherboard, or memory. The PCIe Gen 5 lanes will accommodate future GPUs, and the DDR5 memory bandwidth is sufficient for high-end graphics workloads. The platform is essentially future-proof on the CPU side, with the GPU being the clear weak link.

GPU Analysis

The NVIDIA GeForce RTX 3050 OEM is built on the Ampere architecture using the GA106 chip, fabricated on an 8 nm Samsung process with 12,000 million transistors on a 276 mm² die. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The base clock is 1515 MHz with a boost clock of 1755 MHz, and the memory runs at 1750 MHz (14 Gbps effective). The GPU contains 2304 shading units, 72 texture mapping units, 32 raster output units, 18 ray tracing cores, and 72 tensor cores. Pixel rate is 56.16 GPixel/s, texture rate is 126.4 GTexel/s, and FP32 performance is 8.087 TFLOPS, with FP16 at the same 8.087 TFLOPS (1:1 ratio).

The benchmark results place this GPU at the 57th percentile among all GPUs, with an average benchmark score of 15199. Its nearest rivals include the AMD Radeon RX 7600 (avg score 15171, deltaPct 0.2), the AMD Radeon 680M integrated graphics (avg score 15270, deltaPct -0.5), the NVIDIA GeForce GTX 580 (avg score 15283, deltaPct -0.5), and the NVIDIA GeForce RTX 2060 (avg score 15290, deltaPct -0.6). The data shows the RTX 3050 OEM is essentially tied with these competitors, with all deltas within 0.6 percentage points. This means the GPU performs at roughly the level of a GTX 580 from 2010 or a mid-range integrated GPU, which is a striking commentary on its position in 2024-2025.

In DirectX benchmarks, the GPU scores 61 in DirectX 10, 86 in DirectX 11, 58 in DirectX 12, and 137 in DirectX 9, per PassMark. The DirectX 12 score of 58 is notably low, indicating that modern gaming workloads will struggle. The Geekbench OpenCL score is 60740, and the Vulkan score is 57103, which are moderate for compute tasks. PassMark G3D is 11857, G2D is 973, and GPU compute is 5779. The ray tracing and tensor cores are present (18 and 72 respectively), but their performance is limited by the overall low compute throughput. For rendering, the 8.087 TFLOPS FP32 figure is workable for light 3D tasks but will be slow for heavy ray-traced scenes.

Benchmark Performance

The Intel Core Ultra 9 285 delivers exceptional CPU benchmark results across all tests. In Cinebench, the multicore scores are 4933 (R15), 20556 (R20), and 48945 (R23), while single-core scores are 696 (R15), 2901 (R20), and 6909 (R23). The R23 multicore score of 48945 places the CPU at the 95th percentile among all CPUs, and its average benchmark score is 75488. PassMark results show 56602 in multithread, 4881 in single-thread, 194988 in floating point math, 164869 in integer math, and 602121 in data compression. Data encryption scores 46949, extended instructions 45357, find prime numbers 459, physics 3598, and random string sorting 73651.

The CPU's nearest rivals are all AMD EPYC or Ryzen PRO parts: the AMD EPYC 8224P (avg score 75582, deltaPct -0.1), the AMD EPYC 4545P (avg score 75373, deltaPct 0.2), the AMD Ryzen 7 PRO 9755X3D (avg score 75716, deltaPct -0.3), and the AMD Ryzen 7 PRO 9755 (avg score 75738, deltaPct -0.3). The Core Ultra 9 285 is within 0.3% of all these rivals, meaning it trades blows with server-class and high-end workstation processors. This is a top-tier CPU by any measure.

The GPU's benchmark picture is far more modest. The RTX 3050 OEM's PassMark G3D score of 11857 and its 57th percentile position show it is a mid-pack performer. Its average benchmark score of 15199 is nearly identical to the CPU's single benchmark average, but the GPU percentile is far lower. The combined percentile for this CPU+GPU pairing is 76, reflecting the CPU's dominance pulling the overall score up despite the GPU's mediocrity. There are no measured FPS rows in the data for this exact combination, so all FPS discussion must be estimated from the benchmark scores. The CPU's R23 single-core score of 6909 suggests it can drive high frame rates in CPU-bound scenarios, but the GPU's low DirectX 12 score of 58 indicates that GPU-bound frame rates will be the limiting factor.

Balance and Bottleneck

The performance gap between the CPU and GPU is the defining characteristic of this build. The CPU sits at the 95th percentile while the GPU sits at the 57th percentile, a 38-point spread that creates a severe bottleneck in GPU-bound workloads. In gaming, the RTX 3050 OEM will be the limiting component in virtually every title, as its DirectX 12 score of 58 and G3D score of 11857 are far below what the CPU can feed. The CPU's single-thread score of 4881 (PassMark) and R23 single-core score of 6909 are more than sufficient for high-refresh gaming, but the GPU cannot translate that CPU headroom into high frame rates.

In compute workloads, the balance shifts. The CPU's multicore scores (R23 48945, PassMark multithread 56602) will dominate tasks like video encoding, 3D rendering, and data compression, while the GPU's compute score of 5779 will handle only light acceleration. The CPU's PassMark data compression score of 602121 and floating point math score of 194988 indicate that CPU-bound workloads will see excellent performance, while the GPU's FP32 of 8.087 TFLOPS is adequate but not impressive. The bottleneck is thus workload-dependent: CPU-bound tasks will fly, GPU-bound tasks will crawl.

The estimated FPS picture, derived from the benchmark scores rather than measured data, shows that 1080p gaming at high settings will be GPU-limited to roughly the performance of a GTX 580 or RX 7600-class part, which means 60 FPS in esports titles but significantly lower in AAA games. The CPU will sit mostly idle in these scenarios, with utilization limited by the GPU's output. For productivity, the CPU will run at near-full utilization while the GPU contributes minimally, making the system feel far more capable in rendering and compilation tasks than in gaming.

Usage Scenarios

High-refresh gaming: The CPU can easily exceed 144 FPS in CPU-bound scenarios, as its single-thread performance (R23 single-core 6909) is top-tier, but the GPU's DirectX 12 score of 58 and G3D score of 11857 will cap frame rates well below that in most titles. Expect 60-100 FPS in esports at 1080p, but 30-60 FPS in AAA games.

Streaming: The CPU's 24 cores and 24 threads, combined with a PassMark multithread score of 56602, can handle software encoding without issue, but the GPU's low tensor core count (72) and modest FP32 (8.087 TFLOPS) will limit NVENC quality and any GPU-accelerated encoding tasks.

Video editing: The CPU excels here, with Cinebench R23 multicore of 48945 and PassMark data compression of 602121, making timeline scrubbing and export fast. The GPU's 8 GB VRAM and 224 GB/s bandwidth are sufficient for 1080p editing, but 4K timelines will strain the GPU.

3D rendering: CPU rendering in Blender or similar will be strong, as the R23 multicore score of 48945 rivals server CPUs. GPU rendering will be slow, with the RTX 3050 OEM's FP32 of 8.087 TFLOPS and 18 RT cores providing entry-level ray tracing at best.

Software development: The CPU's 24 cores and PassMark integer math score of 164869 make compilation and code analysis very fast. The GPU is irrelevant for most development tasks, making this scenario CPU-dominated and highly productive.

Student and office work: This pairing is overkill for office tasks, as the CPU's single-thread score of 4881 will handle any productivity suite with ease, and the GPU's G2D score of 973 is adequate for 2D desktop work. The system will feel responsive but wastes most of its CPU potential on light workloads.

Who Should Build It

This build targets users who prioritize CPU performance above all else. Gamers at 1080p with modest settings will find the RTX 3050 OEM adequate for esports and older titles, but the 57th GPU percentile means high-refresh AAA gaming is out of reach. Content creators who render with the CPU, such as video editors using software encoding or 3D artists using CPU-based renderers, will benefit most from the 95th CPU percentile. Developers compiling large codebases will see massive speedups from the 24 cores and PassMark integer math score of 164869. Students and small businesses needing a workstation for general productivity will find the system responsive, though the GPU is wasted on such tasks. The ideal user is one who plans to upgrade the GPU later, using this build as a CPU foundation with a placeholder graphics card.

CPU Analysis

The Intel Core Ultra 9 285 is a 24-core, 24-thread processor based on the Arrow Lake architecture (Arrow Lake-S), manufactured on a 3 nm TSMC process with 17,800 million transistors on a 243 mm² die. It has a base clock of 2.50 GHz and a boost clock of 5.60 GHz, with a TDP of 65 watts. Cache configuration includes 192 KB L1 per core, 3 MB L2 per core, and 36 MB shared L3. The CPU supports DDR5 memory with ECC, has integrated Arc Xe-LPG Graphics with 64 execution units, and is not multiplier-unlocked. It was released in late 2024 with a launch MSRP of $579.

The benchmark data places this CPU at the 95th percentile among all CPUs, with an average benchmark score of 75488. Its nearest rivals are server and workstation parts, including the AMD EPYC 8224P (deltaPct -0.1) and AMD Ryzen 7 PRO 9755X3D (deltaPct -0.3), showing it competes with enterprise silicon. The Cinebench R23 multicore score of 48945 is exceptional, and the single-core score of 6909 is among the best available. PassMark scores reinforce this: multithread 56602, single-thread 4881, and floating point math 194988. The 65-watt TDP is remarkable for this performance level, meaning the CPU delivers top-tier throughput without requiring exotic cooling. For real workloads, this translates to fast compilation, quick video exports, and responsive multitasking, with the integrated graphics providing a fallback for basic display output if the discrete GPU is removed.

Build Overview

This is a desktop-class build pairing the Intel Core Ultra 9 285, a 24-core Arrow Lake flagship, with the NVIDIA GeForce RTX 3050 OEM, an entry-level Ampere GPU. The combined percentile is 76, which places the overall system above most configurations but heavily skewed by the CPU's 95th percentile performance. The CPU is a top-tier workstation processor that rivals server chips, while the GPU is a mid-pack part at the 57th percentile, roughly equivalent to a GTX 580 or RX 7600 in benchmark terms. The build is best described as a CPU-first workstation with a placeholder GPU, suitable for productivity tasks that leverage the 24 cores and 65-watt efficiency, but not for serious gaming or GPU-accelerated rendering. The data shows a system that will excel in CPU-bound workloads and disappoint in GPU-bound ones, with the clear path forward being a GPU upgrade.

FAQ

Q: Is the RTX 3050 OEM a good match for the Core Ultra 9 285?

A: No, the data shows a severe imbalance. The CPU is at the 95th percentile while the GPU is at the 57th percentile, meaning the GPU will bottleneck gaming and GPU compute workloads in almost all scenarios.

Q: What are the estimated FPS for this system in games?

A: There are no measured FPS data for this combination. Estimated from the GPU's DirectX 12 score of 58 and G3D score of 11857, expect 60 FPS in esports at 1080p and 30-60 FPS in AAA titles, with the CPU capable of far higher frame rates if paired with a better GPU.

Q: Can this CPU handle heavy multitasking and content creation?

A: Yes, the 24 cores and Cinebench R23 multicore score of 48945 place it at the 95th percentile, comparable to server CPUs like the AMD EPYC 8224P, making it excellent for video editing, 3D rendering, and compilation.

Q: What is the power consumption of this build?

A: The CPU has a 65-watt TDP and the GPU has a 130-watt TDP. The GPU's suggested PSU is 300 watts, so a 400-500 watt power supply provides ample headroom for this pairing.

Q: Does the CPU support ECC memory?

A: Yes, the Core Ultra 9 285 supports ECC memory, which is unusual for a consumer desktop CPU and beneficial for workstation reliability.

Q: What is the GPU's memory bandwidth and capacity?

A: The RTX 3050 OEM has 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. This is sufficient for 1080p gaming but limiting for 4K or large texture workloads.

Q: Is this system good for software development?

A: Yes, the CPU's PassMark integer math score of 164869 and multithread score of 56602 make compilation and code analysis very fast, while the GPU is largely irrelevant for development tasks.