SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 366H + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core Ultra 7 366H

41,263 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 366H paired with the NVIDIA Quadro RTX 5000 Mobile Refresh represents a specific, high-end laptop configuration. The data shows a CPU that performs strongly in multi-threaded tasks, paired with a GPU that is now in its end-of-life phase but still offers substantial professional-grade capabilities. This analysis examines the benchmark results, architectural details, and performance implications of this pairing, noting that no measured FPS data exists for this exact combination, so all gaming frame rates discussed are estimates based on the component scores.

GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is built on the Turing architecture, utilizing a 12 nm process from TSMC. The chip, designated TU104B, contains 13,600 million transistors on a 545 mm² die. This is a professional mobile GPU with 16 GB of GDDR6 memory on a 256-bit bus, providing a memory bandwidth of 448.0 GB/s. The memory clock runs at 1750 MHz, translating to 14 Gbps effective. The GPU’s base clock is 1035 MHz, with a boost clock of 1530 MHz.

The compute configuration is substantial: 3072 shading units, 192 texture mapping units, and 64 raster operation units. For ray tracing, the GPU includes 48 RT cores, and for AI-accelerated workloads, it packs 384 tensor cores. The pixel rate is 97.92 GPixel/s, and the texture rate is 293.8 GTexel/s. In terms of raw compute, the card delivers 9.400 TFLOPS of FP32 performance and 18.80 TFLOPS of FP16 performance with a 2:1 ratio. The GPU has a TDP of 110 W and connects via PCIe 3.0 x16. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with modern rendering APIs.

The benchmark scores for this GPU are absent from the data, and its percentile ranking sits at 50 among all GPUs. This means the Quadro RTX 5000 Mobile Refresh performs at the median of the GPU performance distribution. In rendering workloads, the 16 GB VRAM capacity is significant, allowing for large textures and complex scenes without memory overflow. The 448.0 GB/s bandwidth is sufficient for high-resolution textures and compute tasks. The presence of RT and tensor cores makes it capable of hardware-accelerated ray tracing and DLSS-style AI upscaling, although the Turing generation’s RT performance is less robust than later architectures. The FP32 throughput of 9.400 TFLOPS indicates solid performance for traditional rasterization and professional compute tasks, but it is not a top-tier gaming GPU by modern standards. The data suggests this is a capable workstation GPU for professional applications rather than a high-refresh-rate gaming powerhouse.

Benchmark Performance

The Intel Core Ultra 7 366H delivers strong benchmark results. In Cinebench R15, it scores 2870 points in the multicore test and 405 points in the single-core test. Moving to Cinebench R20, the multicore score jumps to 11960, with a single-core score of 1688. In Cinebench R23, the multicore score reaches 28477, and the single-core score is 4020. These scores indicate robust multi-threaded performance, which is further supported by PassMark results: the multithread score is 33429, and the single-thread score is 4043. The CPU’s average benchmark score is 41263, placing it in the 87th percentile of all CPUs.

Looking at rival comparisons, the Core Ultra 7 366H is extremely close to its nearest competitors. It is 0.1% ahead of the Intel Core Ultra 7 356H, which has an average score of 41215, and also 0.1% ahead of the AMD Ryzen AI 5 PRO 440, which scores 41208. Against the AMD Ryzen 9 5900X, the Core Ultra 7 366H trails by 0.3%, as the Ryzen 9 scores 41376. It leads the Intel Core Ultra X7 358H by 0.7%, with that chip scoring 40967. These deltas are minimal, indicating that the Core Ultra 7 366H is positioned in a very tight performance band, essentially trading blows with its direct rivals.

The combined picture of the CPU and GPU is defined by the CPU’s strength and the GPU’s mediocrity. The combined percentile for this build is 69, which reflects a system that is above average overall but held back by the GPU’s mid-range standing. The CPU’s 87th percentile ranking suggests it can handle demanding processing tasks with ease, while the GPU’s 50th percentile means it will likely be the limiting factor in graphics-intensive scenarios. The data indicates a system where the processor is ready for heavy productivity and compute workloads, but the graphics subsystem is more suited for professional tasks than for pushing ultra-high frame rates in the latest games.

FAQ

Q: What is the processor’s performance relative to its closest rivals?

A: The Intel Core Ultra 7 366H is virtually tied with its nearest competitors. It is 0.1% ahead of the Intel Core Ultra 7 356H and the AMD Ryzen AI 5 PRO 440, 0.3% behind the AMD Ryzen 9 5900X, and 0.7% ahead of the Intel Core Ultra X7 358H. These differences are negligible in real-world use.

Q: How much memory bandwidth does the GPU provide?

A: The NVIDIA Quadro RTX 5000 Mobile Refresh has a memory bandwidth of 448.0 GB/s, achieved through a 256-bit bus interface and 16 GB of GDDR6 memory running at 1750 MHz (14 Gbps effective).

Q: Does the CPU support error-correcting code (ECC) memory?

A: No, the data indicates that ECC memory is not supported by the Intel Core Ultra 7 366H. It supports DDR5 and LPDDR5X memory in a dual-channel configuration.

Q: What is the GPU’s architecture and process node?

A: The GPU is based on the Turing architecture and is manufactured on a 12 nm process by TSMC. It uses the TU104B chip, which contains 13,600 million transistors on a 545 mm² die.

Q: What is the CPU’s single-threaded performance score?

A: In Cinebench R23, the single-core score is 4020 points. In PassMark, the single-thread score is 4043 points, indicating strong performance for lightly-threaded applications.

Q: How does the GPU’s overall performance rank compared to all GPUs?

A: The GPU’s percentile ranking is 50, meaning it performs at the median level of all GPUs. This places it in the middle of the performance distribution, not at the high end.

Q: What is the CPU’s boost clock speed?

A: The Intel Core Ultra 7 366H has a boost clock of 4.80 GHz. Its base clock is 2.00 GHz, and it has a TDP of 25 W.

Upgrade Path and Platform

The Intel Core Ultra 7 366H is a mobile processor that uses the Intel BGA 2540 socket, meaning it is soldered to the motherboard and not upgradeable in a traditional sense. The platform supports DDR5 and LPDDR5X memory in a dual-channel configuration, with a memory bandwidth of 115.2 GB/s. The CPU provides PCIe Gen 5 with 12 lanes for the CPU alone. The integrated graphics are Intel Xe3 Graphics, which can handle basic display output tasks.

For the GPU, the NVIDIA Quadro RTX 5000 Mobile Refresh is an end-of-life product, and its slot width is listed as IGP, indicating it is integrated into the system board rather than a replaceable MXM module. The power connectors are listed as "None," and the TDP is 110 W. There is no suggested PSU listed, which is typical for a laptop where the power delivery is fixed by the system design.

A sensible next upgrade for this platform would be to increase system memory, as the CPU supports dual-channel DDR5 or LPDDR5X, and more memory can improve multitasking and memory-intensive workloads. For storage, the PCIe Gen 5 support on the CPU allows for very fast NVMe SSDs, which can reduce load times and improve overall system responsiveness. Since the GPU is not upgradeable, the user would need to consider a new laptop to improve graphics performance. The data shows the CPU is already at a high percentile, so the main performance bottleneck is the GPU, which is at the 50th percentile. Upgrading to a system with a more powerful GPU would be the primary path to better gaming or rendering performance.

Usage Scenarios

For high-refresh gaming, this system is not ideal. The GPU’s 50th percentile ranking and its FP32 throughput of 9.400 TFLOPS suggest it can handle many games at 1080p with medium to high settings, but it will struggle to maintain very high frame rates in demanding titles. The CPU’s strong single-thread score of 4020 in Cinebench R23 ensures it will not bottleneck the GPU, but the graphics card will be the limiting factor. Estimated frame rates for esports titles like CS:GO or Valorant could be high, but AAA games at ultra settings would likely see lower performance.

Streaming is a mixed scenario. The CPU’s 16 cores and 16 threads, along with a Cinebench R23 multicore score of 28477, provide ample headroom for software encoding while gaming. The GPU also has NVENC capabilities via its Turing architecture, which can offload the encoding task. The 16 GB of VRAM is more than sufficient for streaming overlays and capture buffers. This system could handle a single-PC streaming setup for less demanding games, but the GPU’s overall performance may limit the game’s graphical settings.

Video editing is a strong use case. The CPU’s high multi-threaded performance, evidenced by the PassMark multithread score of 33429, will accelerate timeline scrubbing, rendering, and exporting. The GPU’s 16 GB VRAM is beneficial for handling large 4K or 8K video projects, and its CUDA cores can accelerate effects and encoding. The 448.0 GB/s memory bandwidth also helps with high-resolution frame buffers. This system is well-suited for professional video editing workloads.

3D rendering is also a good fit. The CPU’s Cinebench R23 multicore score of 28477 indicates strong performance for CPU-based rendering, and the GPU’s 3072 shading units can handle GPU-accelerated renders. The 48 RT cores provide hardware ray tracing support, which is useful for realistic lighting and reflections. The 16 GB VRAM allows for complex scenes with high-resolution textures. This is a capable workstation for 3D artists, though the GPU’s mid-tier percentile means render times will be longer than with a higher-end card.

Software development benefits from the CPU’s strong single-thread score of 4043 in PassMark, which helps with compilation times and IDE responsiveness. The 16 cores handle parallel builds efficiently, and the 18 MB of shared L3 cache reduces latency. The GPU is less relevant here, but its 16 GB VRAM can be used for GPU computing tasks like machine learning. For general office and student work, this system is overkill, but the CPU’s efficiency and the integrated Intel Xe3 Graphics mean it will handle spreadsheets, web browsing, and document editing with ease, while the discrete GPU remains idle for power savings.

Who Should Build It

This configuration targets users who need strong CPU performance for productivity but do not require the absolute highest-end GPU performance. Gamers at 1080p resolution with high refresh rate monitors will find this system capable, but they should expect to lower settings in demanding titles. The CPU’s high percentile ensures a smooth experience in CPU-bound games, but the GPU will be the limiting factor.

Content creators, specifically video editors and 3D artists, are the primary audience. The CPU’s multi-threaded prowess, with a Cinebench R23 multicore score of 28477, accelerates rendering and encoding tasks. The GPU’s 16 GB VRAM is a boon for large projects, and the 48 RT cores enable hardware-accelerated ray tracing in supported applications. This is a solid workstation for professionals who prioritize CPU performance.

Software developers will appreciate the CPU’s strong single-thread performance and 16 cores for parallel builds. The system can handle virtualization, large codebases, and containerized workloads efficiently. Students in engineering or computer science fields will find the CPU more than adequate, though the GPU is not necessary for their tasks. Small business workstations that run complex simulations, data analysis, or financial modeling will benefit from the CPU’s compute power, while the GPU can accelerate certain tasks like CUDA-based analytics. The data suggests this is a system for users who need a high-performing processor and a professional-grade GPU, rather than a pure gaming machine.

CPU Analysis

The Intel Core Ultra 7 366H is a mobile processor from the Core Ultra Series 3, built on the Panther Lake architecture with a 3 nm process node. It has 16 cores and 16 threads, indicating a design without Hyper-Threading. The base clock is 2.00 GHz, and the boost clock reaches 4.80 GHz. The TDP is 25 W, which is efficient for a laptop. The CPU uses the Intel BGA 2540 socket and supports DDR5 and LPDDR5X memory in a dual-channel configuration, providing 115.2 GB/s of memory bandwidth. It has PCIe Gen 5 support with 12 lanes.

The cache hierarchy includes 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU does not support ECC memory. The integrated graphics are Intel Xe3 Graphics. The production status is active, and the release date is in early 2026.

In benchmark tests, the CPU shows strong multi-threaded performance. The Cinebench R23 multicore score of 28477 places it in the 87th percentile of all CPUs. The single-core score of 4020 in Cinebench R23 is also competitive. PassMark results reinforce this: the multithread score is 33429, and the single-thread score is 4043. The data shows the CPU is well-balanced, with high scores in both integer and floating-point math, as evidenced by PassMark scores of 83695 and 103615, respectively. The extended instructions score of 26901 indicates good performance for AVX-512-style workloads. The CPU’s nearest rivals are all within 0.7% of its average score, showing that it is a highly competitive part in its segment.

For real workloads, this CPU excels in tasks that use all cores, such as video rendering, 3D modeling, and code compilation. The high single-thread score ensures responsive performance in everyday applications and games that rely on a few fast cores. The 18 MB L3 cache helps with data-heavy workloads. The 3 nm process node suggests good power efficiency, which is critical for laptops.

Build Overview

This is a laptop-class build, as indicated by the build class field. The pairing consists of the Intel Core Ultra 7 366H processor and the NVIDIA Quadro RTX 5000 Mobile Refresh GPU. The combined percentile for this system is 69, meaning it outperforms 69% of all possible configurations in the database. This places it in the upper-mid range of overall performance.

The CPU is a high-end mobile processor, ranking in the 87th percentile, while the GPU is a mid-range professional card, ranking in the 50th percentile. This creates an imbalance where the CPU is significantly more capable than the GPU. The system is best described as a professional workstation that can handle heavy processing tasks but is not optimized for top-tier gaming. The overall tier is above average, but the GPU prevents it from being a high-end gaming or rendering machine.

Balance and Bottleneck

The data clearly indicates a CPU-heavy system. The Core Ultra 7 366H, with its 87th percentile ranking, is a far stronger component than the Quadro RTX 5000 Mobile Refresh, which sits at the 50th percentile. In CPU-bound workloads such as video encoding, 3D rendering, and software compilation, the CPU will be the primary driver of performance, and the system will perform admirably.

However, in GPU-bound workloads like gaming at high resolutions or GPU-accelerated rendering, the GPU will be the bottleneck. The CPU’s strong single-thread performance and high core count will not be fully utilized if the GPU cannot keep up. For example, in a game at 1440p with ultra settings, the GPU’s 9.400 TFLOPS of FP32 performance will limit the frame rate, while the CPU sits idle waiting for the next frame to be processed. The 0.1% to 0.7% deltas against rival CPUs are irrelevant in this context, as the GPU is the limiting factor.

The FPS scaling evidence, while not measured, can be inferred from the percentile data. In a scenario with a more powerful GPU, the CPU could deliver higher frame rates, but with the current GPU, the system will be GPU-limited in most graphically intensive applications. The balance is skewed toward the CPU, making this a good choice for compute-heavy tasks but a less ideal one for pure gaming performance.

Gaming Performance

No measured FPS data exists for this exact combination of the Intel Core Ultra 7 366H and the NVIDIA Quadro RTX 5000 Mobile Refresh. The data pack contains no measuredFps rows for this pairing. Therefore, all frame rate discussions are estimates based on the benchmark scores and percentile rankings of the components.

Given the GPU’s 50th percentile ranking and FP32 throughput of 9.400 TFLOPS, this system is estimated to handle 1080p gaming well in most titles. For esports games like Fortnite or Overwatch, frame rates could exceed 100 FPS at high settings, thanks to the CPU’s strong single-thread score of 4043 in PassMark. For AAA titles like Cyberpunk 2077 or Red Dead Redemption 2, the GPU will likely deliver around 40-60 FPS at 1080p with high settings, and lower if ray tracing is enabled.

At 1440p, the GPU will struggle more, with estimated frame rates dropping to 30-50 FPS in demanding games. The 16 GB VRAM is ample for high-resolution textures, but the raw compute power is insufficient for high refresh rates at this resolution. At 4K, this system is not recommended for gaming, as the GPU would likely average below 30 FPS in most modern titles. The CPU would not be a bottleneck in any of these scenarios, as it is significantly more powerful than the GPU. Users should expect a solid 1080p gaming experience but should temper expectations for higher resolutions or ultra settings in the latest games.