SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 366H + NVIDIA Quadro RTX 5000 Max-Q

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

83 / 100
HIGH-END

Power Build

Top 17% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
93%
VS
GPU
74%
PROCESSOR

Intel Core Ultra 7 366H

41,263 Benchmark Score
Top 7% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Max-Q

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 366H paired with the NVIDIA Quadro RTX 5000 Max-Q represents a specific laptop configuration that targets professional mobile workstations. The data shows a CPU that sits in the 87th percentile among all processors, while the GPU sits at the 50th percentile among all graphics cards. Notably, no measured FPS rows exist for this exact combination — the FACT PACK contains no measuredFps data. This analysis therefore frames all FPS discussion as estimated from the benchmark scores, not as verified gaming results. The combined percentile for this build is 69, placing it above the median laptop pairing but below the top tier of mobile computing.

CPU Analysis

The Intel Core Ultra 7 366H is a 16-core, 16-thread processor built on Intel’s Panther Lake architecture. It uses a 3 nm process node, manufactured by Intel, which is a leading-edge process for mobile parts. The base clock is 2.00 GHz, and the boost clock reaches 4.80 GHz, providing a wide dynamic range for both power efficiency and burst performance. The thermal design power (TDP) is rated at 25 W, which is low for a 16-core part, suggesting that the chip is heavily optimized for sustained mobile workloads rather than raw desktop-class power draw.

The cache hierarchy consists of 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. This configuration is substantial for a mobile processor, and the L3 cache in particular helps with multi-threaded workloads that share data across cores. The CPU supports DDR5 and LPDDR5X memory, with a dual-channel memory bus delivering 115.2 GB/s of bandwidth. ECC memory is not supported, which is typical for consumer and prosumer mobile chips. The PCIe interface is Gen 5 with 12 lanes from the CPU, which is forward-looking for high-speed storage and external GPU connectivity, although the GPU in this build uses PCIe 3.0.

Benchmark results for the 366H are strong. In Cinebench R23, the multicore score is 28477, while the single-core score is 4020. The R20 scores are 11960 for multicore and 1688 for single-core, and R15 scores are 2870 and 405 respectively. These numbers indicate a processor that excels in multi-threaded rendering tasks, with a single-core performance that is competitive for daily responsiveness. The PassMark suite reinforces this, with a multithread score of 33429, a single-thread score of 4043, and strong sub-scores in floating-point math (103615) and integer math (83695). The data compression score of 327455 and encryption score of 25845 suggest solid performance in archival and security-related tasks.

The average benchmark score for this CPU is 41263, placing it in the 87th percentile against all CPUs. Its nearest rivals are closely matched: the Intel Core Ultra 7 356H scores 41215 (0.1% ahead), the AMD Ryzen AI 5 PRO 440 scores 41208 (0.1% ahead), the AMD Ryzen 9 5900X scores 41376 (0.3% behind), and the Intel Core Ultra X7 358H scores 40967 (0.7% ahead). The deltas are tiny, meaning the 366H trades blows with a desktop-class Ryzen 9 5900X despite being a 25 W mobile part. This is a remarkable efficiency story. The architecture’s 3 nm process and Panther Lake design clearly deliver compute density that rivals older desktop silicon.

Gaming Performance

Since the FACT PACK contains no measuredFpsUltraByGame data for this CPU+GPU combination, all gaming performance figures discussed here are estimates derived from the raw benchmark scores. The GPU, an NVIDIA Quadro RTX 5000 Max-Q, is a Turing-architecture professional mobile part with 16 GB of GDDR6 memory on a 256-bit bus, yielding 384.0 GB/s of bandwidth. Its FP32 compute is 8.294 TFLOPS, which is moderate by modern gaming standards. The GPU sits at the 50th percentile overall, meaning it is exactly average — not a high-end gaming chip, but not a weak one either.

For 1080p gaming, the estimated performance is playable for most titles at high settings, but not for ultra settings with ray tracing. The Turing architecture supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is API-compliant with modern games. The 16 GB VRAM is generous for texture-heavy games and future-proofing, but the raw shader throughput of 3072 shading units is limited. At 1440p, the estimate drops to medium-to-high settings for AAA games, with lower frame rates in demanding scenes. At 4K, the GPU would struggle to maintain smooth frame rates in most modern titles, and 4K ultra would be effectively unplayable except for older or lighter games.

The CPU’s strong single-thread score of 4020 in R23 suggests that it will not bottleneck the GPU in most gaming scenarios. The 16 cores are overkill for gaming, but they ensure that background tasks, streaming overlays, and game logic threads have ample headroom. The integrated Intel Xe3 Graphics could serve as a fallback for very light gaming, but the discrete GPU is clearly the primary renderer. Overall, this pairing is not designed for high-refresh gaming; it is a professional workstation with gaming capability as a secondary function.

Benchmark Performance

The CPU’s exact benchmark scores are as follows: Cinebench R15 multicore 2870, single-core 405; R20 multicore 11960, single-core 1688; R23 multicore 28477, single-core 4020. PassMark scores include data compression 327455, data encryption 25845, extended instructions 26901, find prime numbers 326, floating-point math 103615, integer math 83695, multithread 33429, physics 2880, random string sorting 39814, and single-thread 4043. The average benchmark score is 41263, with a percentile rank of 87 among all CPUs.

The GPU has no benchmark entries in the FACT PACK, and its average benchmark score is listed as 0. Its percentile rank is 50 among all GPUs. This is a stark contrast: the CPU is well above average, while the GPU is exactly median. The combined percentile for the build is 69, which reflects this imbalance — the CPU pulls the pairing up, but the mid-tier GPU holds it back from top-tier status.

The nearest CPU rivals are within 0.7% of the 366H’s average score. The AMD Ryzen 9 5900X, a desktop part, is only 0.3% behind, which is remarkable for a mobile chip. The Intel Core Ultra 7 356H and AMD Ryzen AI 5 PRO 440 are both 0.1% ahead, showing that the Panther Lake-H generation is highly competitive across vendors. The combined picture is a CPU that punches far above its power class, paired with a GPU that is competent but not exceptional. For professional tasks that rely heavily on CPU compute, this build is excellent; for GPU-accelerated workloads, it is only average.

Usage Scenarios

High-refresh gaming: This build is not suited for high-refresh gaming at 144Hz or above in modern titles. The GPU’s 50th percentile rank and 8.294 TFLOPS FP32 suggest that 1080p high-refresh would require low settings, and 1440p would be even more constrained. The CPU’s 4020 single-core score is sufficient, but the GPU is the limiting factor.

Streaming: The CPU’s 16 cores and 28477 multicore score in R23 provide ample headroom for software encoding while gaming. The PassMark multithread score of 33429 supports concurrent workloads. However, the GPU lacks dedicated NVENC from the Ampere generation, though Turing does have encoder hardware — the FACT PACK does not specify encoder details, so performance is estimated as acceptable for 1080p streaming.

Video editing: The CPU excels here, with a Cinebench R23 multicore score of 28477, which is well above average for mobile parts. The 16 GB GPU VRAM helps with timeline previews and effect rendering. The 384.0 GB/s GPU bandwidth is adequate for 4K video scrubbing, but the 8.294 TFLOPS FP32 may slow down heavy GPU-accelerated exports.

3D rendering: The CPU is a powerhouse for CPU-based rendering, with PassMark floating-point math at 103615 and integer math at 83695. The 18 MB L3 cache aids in complex scenes. The GPU’s 3072 shading units and 48 RT cores provide moderate CUDA acceleration, but the 50th percentile rank means it is not a top-tier renderer.

Software development: The 16 threads and 4020 single-core score (R23) handle compilation and IDE responsiveness well. The data encryption score of 25845 and extended instructions score of 26901 support crypto and SIMD-heavy workloads. The 25 W TDP means sustained multi-hour builds may throttle, but the architecture is efficient.

Student and office work: This is overkill for typical office tasks. The single-core score of 4043 (PassMark) ensures snappy spreadsheet and browser performance, but the 16 cores and 3 nm process are wasted on light workloads. The integrated Xe3 Graphics could handle office displays, saving power.

Balance and Bottleneck

The data indicates a clear CPU-favored balance. The CPU’s 87th percentile versus the GPU’s 50th percentile means that in CPU-bound tasks, the build performs far above average, while in GPU-bound tasks, it performs at the median. The bottleneck is the GPU in almost all graphically intensive scenarios. For example, in gaming at high resolutions, the GPU’s 384.0 GB/s bandwidth and 8.294 TFLOPS FP32 will limit frame rates, while the CPU sits idle waiting for frames. In 3D rendering with GPU acceleration, the same limitation applies.

Conversely, in CPU-bound workloads like code compilation, data compression (327455 PassMark), or physics simulations (2880 PassMark), the GPU is irrelevant, and the CPU shines. The FPS scaling estimate follows this pattern: at 1080p, the CPU is less likely to bottleneck because the GPU is the primary renderer; at 4K, the gap widens further, and the GPU becomes the sole limiting factor. The combined percentile of 69 suggests that neither component is the weakest link in purely compute tasks, but the GPU’s mid-tier status is the build’s Achilles’ heel for anything visual.

FAQ

Q: What is the CPU’s percentile rank among all processors?

A: The Intel Core Ultra 7 366H is in the 87th percentile, with an average benchmark score of 41263.

Q: How does the CPU compare to the AMD Ryzen 9 5900X?

A: The Ryzen 9 5900X scores 41376, which is 0.3% higher than the 366H, making them nearly identical in average performance despite the 366H being a mobile part.

Q: What is the GPU’s memory bandwidth?

A: The NVIDIA Quadro RTX 5000 Max-Q has 384.0 GB/s of bandwidth, using 16 GB of GDDR6 on a 256-bit bus.

Q: Is the GPU suitable for 4K gaming?

A: The GPU is at the 50th percentile, and with 8.294 TFLOPS FP32, 4K gaming would likely require low settings for playable frame rates; the data does not support high-refresh 4K.

Q: Does the CPU support ECC memory?

A: No, the FACT PACK lists ECC memory as false for the Intel Core Ultra 7 366H.

Q: What is the CPU’s process node?

A: The CPU is built on a 3 nm process, manufactured by Intel, which is a leading-edge node for mobile chips.

Q: How much L3 cache does the CPU have?

A: The CPU has 18 MB of shared L3 cache, which is substantial for a mobile processor.

Who Should Build It

This build targets professionals who need heavy CPU compute in a laptop form factor. The 87th percentile CPU makes it ideal for video editors who work with multi-cam 4K timelines, software developers who compile large codebases, and researchers running simulations or data analysis. The 16 GB GPU VRAM is useful for AI model inference or large texture sets in 3D modeling. Gamers at 1080p with medium settings would find it playable, but the 50th percentile GPU is not for enthusiasts seeking high-refresh or 4K gaming. Students in engineering or computer science would benefit from the CPU’s multithread performance for MATLAB, Python, or CAD workloads. Small business workstations that run virtualization or database queries would also leverage the 16 threads and 25 W TDP for efficient 24/7 operation. The build is not for budget-conscious buyers — there is no pricing data in the FACT PACK — but for those who prioritize CPU throughput over GPU gaming power, this is a strong choice.

Build Overview

This is a laptop-class build (buildClass: "laptop") combining an Intel Core Ultra 7 366H CPU and an NVIDIA Quadro RTX 5000 Max-Q GPU. The CPU is a 16-core Panther Lake-H part with a 3 nm process, 4.80 GHz boost, and an 87th percentile ranking. The GPU is a Turing-architecture professional mobile chip with 16 GB GDDR6, 8.294 TFLOPS FP32, and a 50th percentile ranking. The combined percentile is 69, indicating an above-average overall system but not a top-tier one. The CPU’s average benchmark score of 41263 is within 0.7% of its closest rivals, including desktop-class AMD Ryzen 9 5900X. The GPU has no benchmark scores listed, making its average score 0, but its percentile and specs place it as a mid-range performer. This pairing is best described as a CPU-centric workstation with a competent but not exceptional GPU, suited for compute-heavy tasks rather than gaming or GPU-accelerated rendering at high resolutions.

Upgrade Path and Platform

The CPU uses the Intel BGA 2540 socket, which is a soldered mobile platform, meaning the CPU cannot be upgraded without replacing the motherboard or entire laptop. Memory support includes DDR5 and LPDDR5X in dual-channel mode, with a bandwidth of 115.2 GB/s; upgrading to higher-capacity DIMMs is possible if the laptop allows it. The PCIe support is Gen 5 with 12 lanes from the CPU, which is future-proof for NVMe SSDs, but the GPU uses PCIe 3.0 x16, so a newer GPU would require a laptop redesign. The CPU’s TDP is 25 W, and the GPU’s TDP is 80 W, totaling 105 W — a sensible next upgrade would be to a newer generation GPU with similar power draw but higher compute, such as a higher-percentile Turing or Ampere part, though no specific models are listed. The suggested PSU field is null, so power supply requirements are not quantified. The platform’s lack of ECC memory limits its use in mission-critical server scenarios. The integrated Intel Xe3 Graphics provides a fallback for display output if the discrete GPU fails. For a meaningful upgrade, users would need to consider a new laptop chassis rather than component swaps.

GPU Analysis

The NVIDIA Quadro RTX 5000 Max-Q is a Turing-architecture part built on TSMC’s 12 nm process, with 13,600 million transistors on a 545 mm² die. It has 16 GB of GDDR6 memory on a 256-bit bus, delivering 384.0 GB/s of bandwidth. The base clock is 600 MHz, and the boost clock is 1350 MHz, with memory running at 1500 MHz (12 Gbps effective). The GPU has 3072 shading units, 192 TMUs, and 64 ROPs. It includes 48 RT cores and 384 tensor cores, making it capable of ray tracing and AI-accelerated workloads, though the Turing generation’s RT performance is older. The FP32 compute is 8.294 TFLOPS, and FP16 is 16.59 TFLOPS (2:1). Pixel rate is 86.40 GPixel/s, and texture rate is 259.2 GTexel/s.

The GPU’s 50th percentile ranking means it is exactly average among all GPUs. For rendering, the 8.294 TFLOPS FP32 is moderate — it will handle 1080p real-time previews but will slow down on complex scenes. The 16 GB VRAM is a highlight, allowing large models or high-resolution textures without running out of memory. The 384 tensor cores support DLSS (if the game implements it), but the Turing generation’s tensor performance is not as strong as later Ampere or Ada parts. The 48 RT cores enable ray tracing at reduced settings, but the 12 nm process and 1350 MHz boost clock limit sustained performance. The GPU is end-of-life, with a release date of 2019, so it lacks modern features like AV1 encoding or advanced power management. The bus interface is PCIe 3.0 x16, which is older but sufficient for this GPU’s bandwidth needs. Overall, the GPU is a solid mid-range professional part, but it is the weaker half of this pairing.