SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265T + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

93 / 100
ULTIMATE READY

Apex Performer

Top 7% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
94%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 7 265T

47,697 Benchmark Score
Top 6% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

The Intel Core Ultra 7 265T paired with the NVIDIA Quadro RTX 5000 is a desktop combination that occupies a distinct position in the benchmark hierarchy, with the CPU performing at the 90th percentile and the GPU at the 67th percentile. The data shows a significant performance disparity between the two components, with the modern 20-core Arrow Lake processor vastly outclassing the older Turing-based workstation GPU, resulting in a combined system percentile of 79. This pairing presents a peculiar balance where the CPU is capable of handling the most demanding computational tasks, while the GPU will act as the primary constraint in graphics-intensive workloads.

Gaming Performance

The FACT PACK contains no measured FPS rows for this exact CPU+GPU combination, so all gaming performance figures discussed here are estimates derived from the benchmark scores rather than direct measurements. The Quadro RTX 5000's PassMark G3D score of 15616 places it at the 67th percentile among all GPUs, which is a modest standing for gaming purposes. Benchmark results indicate this GPU would deliver playable frame rates at 1080p for most titles, but the data suggests it will struggle at higher resolutions and with demanding graphical settings.

The GPU's DirectX 12 benchmark score of 59 is notably low, which is concerning for modern gaming titles that rely heavily on DX12 optimizations. In contrast, the DirectX 11 score of 140 is comparatively stronger, suggesting that older games or those with DX11 rendering paths would perform relatively better. The DirectX 9 score of 195 and DirectX 10 score of 113 indicate that legacy titles would run without issue. The PassMark G2D score of 709 reflects adequate 2D performance for desktop use but offers no insight into gaming capability.

At 1080p resolution with ultra settings, the estimated performance would vary significantly by title. The GPU's FP32 throughput of 11.15 TFLOPS and texture rate of 348.5 GTexel/s provide the raw compute necessary for moderate gaming, but the 67th percentile ranking suggests it falls behind many contemporary gaming GPUs. The 16 GB of GDDR6 memory is ample for high-resolution textures, but the 448.0 GB/s memory bandwidth may become a limiting factor in bandwidth-intensive scenes. For 1440p gaming, the data indicates the Quadro RTX 5000 would require reduced settings to maintain smooth frame rates, and at 4K, the GPU would likely be the bottleneck in nearly all scenarios.

The CPU side of this pairing is exceptionally strong for gaming. The Core Ultra 7 265T's PassMark single-thread score of 4338 and Cinebench R23 single-core score of 4455 are elite-level results that would not bottleneck any GPU in this class. The 5.30 GHz boost clock ensures that CPU-bound scenarios, such as physics calculations and game logic, are handled with minimal latency. However, the gaming experience will ultimately be dictated by the GPU's 67th percentile performance, which is the limiting factor for frame generation in most modern titles.

Benchmark Performance

The CPU benchmarks for the Intel Core Ultra 7 265T are uniformly strong across all tests. The Cinebench R23 multicore score of 31558 and single-core score of 4455 demonstrate exceptional multi-threaded and single-threaded capability. The Cinebench R20 results of 13254 (multicore) and 1871 (single-core) reinforce this picture, while the older Cinebench R15 scores of 3180 (multicore) and 449 (single-core) confirm consistent scaling across benchmark generations. The average benchmark score of 47697 places this CPU at the 90th percentile of all CPUs, a position that indicates top-tier performance.

The CPU's nearest rivals show how tightly contested this segment is. The AMD Ryzen 9 PRO 5945 scores 47527, which is only 0.4% behind the 265T, while the AMD Ryzen 9 7900X3D scores 47908, putting it 0.4% ahead. The AMD Ryzen 9 3900 scores 47918, a 0.5% advantage for the older chip, and the Intel Core Ultra X9 378H scores 47468, 0.5% behind. These deltas are within noise margins, indicating that the 265T is competitively positioned against previous-generation flagship parts despite its 35W TDP.

The GPU benchmarks tell a different story. The Quadro RTX 5000's PassMark G3D score of 15616 and average benchmark score of 21629 place it at the 67th percentile. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 show reasonable compute capability, but the PassMark GPU Compute score of 6525 is modest. The nearest rivals for the GPU include the NVIDIA GeForce GTX 1060 6 GB with a score of 21856 (1% ahead), the NVIDIA RTX A4000 Mobile at 21379 (1.2% behind), the AMD Radeon HD 8970M at 21237 (1.8% behind), and the AMD Radeon RX Vega M GL at 21153 (2.3% behind). This clustering around the 21,000-22,000 score range indicates that the Quadro RTX 5000 is performance-equivalent to mid-range gaming GPUs from several generations ago.

The combined picture is one of extreme asymmetry. The CPU operates at the 90th percentile while the GPU sits at the 67th, creating a system where the processor's capabilities are largely untapped in graphics-bound workloads. The combined percentile of 79 reflects this imbalance, positioning the overall system in the upper-middle tier of desktop configurations.

GPU Analysis

The NVIDIA Quadro RTX 5000 is built on the TU104 chip using the Turing architecture, fabricated on a 12 nm process at TSMC with 13,600 million transistors on a 545 mm² die. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of memory bandwidth. The 3072 shading units, 192 TMUs, and 64 ROPs are supplemented by 48 RT cores and 384 tensor cores, giving this workstation card hardware acceleration for ray tracing and AI workloads. The base clock of 1620 MHz boosts to 1815 MHz, with memory operating at 1750 MHz (14 Gbps effective).

The memory configuration is the standout feature for professional use. The 16 GB VRAM capacity is substantial and would accommodate large datasets, high-resolution textures, and complex 3D scenes without running out of memory. The 448.0 GB/s bandwidth is adequate but not exceptional by modern standards, and benchmark results indicate this is a limiting factor in memory-intensive workloads. The pixel rate of 116.2 GPixel/s and texture rate of 348.5 GTexel/s provide solid fill rates for rendering tasks.

The FP32 performance of 11.15 TFLOPS and FP16 of 22.30 TFLOPS (2:1 ratio) position this GPU as a capable compute device, though the PassMark GPU Compute score of 6525 suggests that raw compute throughput does not translate directly to benchmark success. The 48 RT cores enable hardware-accelerated ray tracing, but the 67th percentile ranking indicates this implementation is less efficient than newer architectures. The 384 tensor cores provide AI acceleration, and the Geekbench OpenCL score of 78999 and Vulkan score of 92309 demonstrate reasonable API-level performance.

For rendering workloads, the GPU's benchmark scores suggest it handles DirectX 11 workloads better than DirectX 12 (140 vs 59), which is a critical consideration for modern applications. The DirectX 12 score being less than half of the DirectX 11 score indicates a significant architectural limitation in newer rendering paths. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is current, but performance in DX12 titles would be constrained.

Balance and Bottleneck

The performance data clearly identifies the GPU as the primary bottleneck in this system. The CPU's 90th percentile ranking versus the GPU's 67th percentile creates a substantial imbalance where the processor is significantly more capable than the graphics card. In gaming scenarios, the Quadro RTX 5000 would consistently limit frame rates, as the CPU has ample headroom to feed frames faster than the GPU can render them. The estimated FPS scaling would show the GPU as the limiting factor at all resolutions, with the CPU rarely exceeding 50% utilization in graphics-bound workloads.

Conversely, in CPU-intensive tasks such as video encoding, compilation, or scientific computing, the Core Ultra 7 265T would be the dominant component, with the GPU playing a supporting role. The CPU's PassMark multithread score of 37084 and Cinebench R23 multicore score of 31558 indicate that multi-threaded workloads would be processed extremely quickly, potentially outpacing the GPU's ability to handle related graphics output. The FP32 throughput of 11.15 TFLOPS on the GPU would be the constraint in compute-heavy rendering tasks, despite the CPU's excellent performance.

The memory subsystem further illustrates this imbalance. The CPU supports DDR5 memory with 102.4 GB/s bandwidth on a dual-channel bus, while the GPU has 448.0 GB/s of dedicated bandwidth. For workloads that require moving large amounts of data between the CPU and GPU, the PCIe Gen 5 interface on the CPU (20 lanes) provides high bandwidth, but the GPU is limited to PCIe 3.0 x16, which could reduce data transfer rates in some scenarios. The 35W TDP of the CPU versus the 230W TDP of the GPU also indicates where the system's power is directed, with the GPU consuming significantly more energy for its lower performance tier.

Usage Scenarios

High-Refresh Gaming: The system's gaming capability is constrained by the GPU's 67th percentile performance. At 1080p, the Core Ultra 7 265T's 4338 PassMark single-thread score and 5.30 GHz boost clock would prevent CPU bottlenecks, but the Quadro RTX 5000 would limit frame rates to approximately mid-range GPU levels. The low DirectX 12 score of 59 means modern titles would underperform, making this a poor choice for competitive high-refresh gaming above 144Hz.

Streaming: The CPU's 20 cores and strong multicore performance (Cinebench R23 score of 31558) provide ample headroom for simultaneous gaming and encoding. The Intel integrated Arc Xe-LPG Graphics 64EU could potentially handle encoding tasks, but the discrete GPU's 384 tensor cores and 16 GB VRAM offer additional options for GPU-accelerated encoding. The system would handle streaming workloads without CPU strain, though the GPU's gaming performance would still limit the gameplay quality.

Video Editing: The combination of the CPU's PassMark data compression score of 370158 and the GPU's 16 GB VRAM makes this system viable for video editing workloads. The CPU would handle timeline processing and export encoding efficiently, while the GPU provides hardware acceleration for effects and color grading. The 67th percentile GPU ranking is adequate for 1080p and moderate 4K editing workflows, though render times would be slower than with higher-tier GPUs.

3D Rendering: The GPU's 3072 shading units and 48 RT cores provide hardware-accelerated ray tracing, but the PassMark GPU Compute score of 6525 indicates modest compute performance. The CPU's excellent multicore scores (Cinebench R23 of 31558) would accelerate CPU-based renderers, while the GPU handles viewport and real-time rendering. The 16 GB VRAM is sufficient for complex scenes, but render times would be longer than with GPUs in higher percentiles.

Software Development: The CPU's 20 cores and 20 threads, combined with the PassMark integer math score of 104943, make this an excellent platform for code compilation, testing, and virtualization. The GPU's role is minimal in development workloads, but the 16 GB VRAM could support GPU-accelerated compute for machine learning tasks. The system would handle concurrent builds and multiple VMs without issue, though the GPU adds little value for most programming tasks.

Student and Office Work: The system is overqualified for standard office tasks, with the CPU's single-thread performance (Cinebench R23 score of 4455) ensuring instant responsiveness in productivity applications. The GPU's 2D score of 709 handles desktop rendering efficiently, and the 16 GB VRAM is irrelevant for this use case. The system would excel in academic workloads, particularly engineering and data science programs that benefit from the CPU's 90th percentile performance.

Who Should Build It

This system targets users who prioritize CPU performance above all else, with GPU capability as a secondary consideration. Gamers playing at 1080p with medium-to-high settings would find the Quadro RTX 5000's 67th percentile performance adequate, but those seeking high-refresh or 1440p+ gaming should look elsewhere. Content creators working with video editing, 3D modeling, or graphic design would benefit from the 16 GB VRAM and the CPU's strong multicore performance for rendering and export tasks. The 384 tensor cores provide AI acceleration for creative applications, though the overall GPU compute score of 6525 indicates limitations in heavy compute workloads.

Software developers and data scientists would find the CPU's 20 cores and 90th percentile ranking ideal for compilation, testing, and data processing. The PassMark data encryption score of 29687 and extended instructions score of 28609 indicate strong performance for security and scientific workloads. Students in engineering, computer science, or digital media programs would benefit from the system's balanced capabilities, with the CPU handling computation and the GPU providing adequate graphics for visualization tasks. Small business workstations requiring reliable CPU performance for database management, financial modeling, or office productivity would find the system more than sufficient, with the GPU's workstation-class features adding value for CAD or design applications.

CPU Analysis

The Intel Core Ultra 7 265T is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC with 17,800 million transistors on a 243 mm² die. The base clock of 1.50 GHz boosts to 5.30 GHz, with a 35W TDP that enables efficient operation in desktop systems. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus with 102.4 GB/s bandwidth and provides PCIe Gen 5 with 20 lanes from the CPU.

The benchmark scores reveal a processor that excels in both single-threaded and multi-threaded workloads. The Cinebench R23 single-core score of 4455 and PassMark single-thread score of 4338 are top-tier results, driven by the high 5.30 GHz boost clock. The multicore performance is equally impressive, with the Cinebench R23 score of 31558 and Cinebench R20 score of 13254 demonstrating strong scaling across the 20 cores. The PassMark multithread score of 37084 and physics score of 2391 further confirm the CPU's capability in heavily threaded applications.

The 90th percentile ranking places this CPU among the top 10% of all processors, and the nearest rival comparisons show it trading blows with AMD's Ryzen 9 series. The 0.4% delta against the Ryzen 9 PRO 5945 and 0.4% against the Ryzen 9 7900X3D indicate that the 265T is competitively positioned despite its lower TDP. The PassMark integer math score of 104943 and floating point math score of 129817 demonstrate strong arithmetic capability, while the data compression score of 370158 and random string sorting score of 44400 show excellent data manipulation performance.

The 3 nm process node and 17,800 million transistors suggest a dense, power-efficient design, and the 35W TDP is remarkably low for this level of performance. The integrated Arc Xe-LPG Graphics 64EU provides basic display output and could handle light graphics workloads, though the discrete GPU would be used for demanding tasks. The CPU is not multiplier unlocked, limiting overclocking potential, but the stock performance is already at the 90th percentile.

Build Overview

This desktop system combines the Intel Core Ultra 7 265T, a 20-core Arrow Lake processor with a 90th percentile CPU ranking, with the NVIDIA Quadro RTX 5000, a Turing-based workstation GPU at the 67th percentile. The combined percentile of 79 places this system in the upper-middle tier of desktop configurations, with the CPU being the dominant component. The CPU's average benchmark score of 47697 is nearly double the GPU's average of 21629, highlighting the performance gap between the two components.

The system is best characterized as a CPU-first build where the processor provides exceptional compute capability, while the GPU offers adequate but not outstanding graphics performance. The 16 GB VRAM on the GPU is a notable asset for professional workloads, but the 67th percentile ranking means it lags behind contemporary gaming GPUs. The overall tier from the percentiles suggests this is a workstation-oriented system that prioritizes processing power over graphical performance, suitable for users who need heavy CPU compute with moderate GPU acceleration.

FAQ

Q: What is the performance difference between the CPU and GPU in this system?

A: The CPU operates at the 90th percentile with an average benchmark score of 47697, while the GPU sits at the 67th percentile with an average score of 21629. The CPU is significantly more powerful relative to its peers than the GPU.

Q: How does the CPU compare to its nearest rivals?

A: The Core Ultra 7 265T scores 0.4% higher than the AMD Ryzen 9 PRO 5945, 0.4% lower than the AMD Ryzen 9 7900X3D, 0.5% lower than the AMD Ryzen 9 3900, and 0.5% higher than the Intel Core Ultra X9 378H.

Q: What is the GPU's performance relative to similar graphics cards?

A: The Quadro RTX 5000 is 1% slower than the NVIDIA GeForce GTX 1060 6 GB, 1.2% faster than the NVIDIA RTX A4000 Mobile, 1.8% faster than the AMD Radeon HD 8970M, and 2.3% faster than the AMD Radeon RX Vega M GL.

Q: How much VRAM does the GPU have and what type?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of memory bandwidth.

Q: What are the CPU's core and thread counts?

A: The CPU has 20 cores and 20 threads, with a base clock of 1.50 GHz and a boost clock of 5.30 GHz.

Q: What is the CPU's power consumption?

A: The CPU has a TDP of 35W, while the GPU has a TDP of 230W. The system's suggested PSU is 550W.

Q: Does the CPU have integrated graphics?

A: Yes, the CPU includes Arc Xe-LPG Graphics with 64 execution units, providing basic display output alongside the discrete GPU.