SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265K + NVIDIA Quadro RTX 5000

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

94 / 100
ULTIMATE READY

Apex Performer

Top 6% of systems. Capable of 4K Ultra gaming and advanced rendering.

4K 60+ FPSVR ReadyRay Tracing

System Balance Analysis

CPU vs GPU performance ratio
Well Balanced
CPU
97%
VS
GPU
91%
PROCESSOR

Intel Core Ultra 7 265K

70,879 Benchmark Score
Top 3% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000

21,629 Benchmark Score
Top 9% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Optimal Performance

Your system is in the top tier. You can run any modern game at maximum settings.

4K Gaming Ready

Consider a 4K 144Hz monitor to fully utilize your hardware capabilities.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core Ultra 7 265K is a desktop processor built on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC. It packs 20 cores and 20 threads, confirming a design without hyperthreading, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. The 125 W TDP places it in the upper mid-range of desktop power envelopes, though the actual thermal and power behavior depends on motherboard power delivery and cooling. The chip integrates an Arc Xe-LPG Graphics 64EU iGPU, which provides basic display output and some compute offload capability, but the primary workload execution falls on the CPU cores and any discrete GPU installed alongside.

The cache hierarchy is substantial: 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3. This arrangement supports high-bandwidth workloads where data locality matters, such as physics simulations and large dataset manipulation. The CPU supports DDR5 memory in dual-channel configuration, with a theoretical memory bandwidth of 102.4 GB/s. ECC memory support is enabled, which makes the platform viable for error-sensitive workstation tasks, though the consumer-oriented Core Ultra branding suggests a broader desktop audience.

Benchmark results show a strong single-threaded presence. In Cinebench R23, the 265K scores 2020 points single-core and 35850 points multi-core. The single-core figure is particularly notable because it ranks near the top of many desktop CPUs, indicating excellent per-thread efficiency for lightly threaded applications. Geekbench single-core of 2713 and multi-core of 23085 reinforce this profile. The Cinebench R20 scores of 2953 single-core and 20918 multi-core follow the same pattern, with the multi-core result reflecting the 20-core parallel capability.

The CPU's average benchmark score of 70879 places it in the 94th percentile among all CPUs, which is a very high ranking. The nearest rivals show how tightly contested this tier is. The Intel Xeon 6511P scores 71051, which is just 0.2% higher, while the Xeon Platinum 8270 scores 71370, 0.7% higher. On the other side, the Intel Core i7-14700KF scores 70163, putting the 265K 1% ahead, and the AMD Ryzen 7 9700F scores 69996, with the 265K leading by 1.3%. This clustering within a couple of percentage points means the 265K trades blows with enterprise Xeons and previous-generation high-end desktop chips, but the architectural differences matter more for specific workloads than for overall average.

Passmark results provide insight into specialized tasks. Data compression scores 665554, while data encryption hits 48246. Extended instructions score 54333, floating-point math 189629, and integer math 143242. The multithread score of 58594 is strong, but the physics score of 3731 is comparatively modest. The single-thread score of 4928 is competitive. These numbers suggest the CPU handles a mix of integer-heavy and floating-point-heavy code well, with a particular strength in parallel throughput tasks like video encoding and 3D rendering, where the 20 cores can be fully utilized.

# Upgrade Path and Platform

The Intel Core Ultra 7 265K uses the Intel Socket 1851, which is the platform for the Core Ultra Series 2 desktop processors. Memory support is DDR5 only, in dual-channel configuration, with ECC capability. This means the platform is forward-looking in terms of memory bandwidth and reliability, but it requires a motherboard with the correct socket and chipset. The CPU provides 20 PCIe Gen 5 lanes from the CPU itself, which is sufficient for a high-end GPU and one or more Gen 5 NVMe drives, though expansion beyond that depends on the chipset's additional lanes.

The CPU's 125 W TDP is a moderate figure for a 20-core part. For a system builder, this suggests that a quality air cooler or a capable liquid cooler will handle the thermal load in most chassis. The GPU in this pairing, the NVIDIA Quadro RTX 5000, has a 230 W TDP, and the suggested PSU for that GPU is 550 W. When combining the 125 W CPU and the 230 W GPU, a 550 W power supply is the minimum recommendation from the GPU side, but the total system draw will depend on other components. The data shows that a 550 W PSU is suggested for the GPU, so a builder should treat that as the floor, not the ceiling, for a balanced system.

The upgrade path from this platform is straightforward in the short term, as the Socket 1851 will support the current generation of Core Ultra processors. The CPU has an unlocked multiplier, so overclocking is possible on compatible motherboards, which can extend the lifespan of the system by squeezing additional performance from the 3.90 GHz base and 5.50 GHz boost clocks. However, the platform is not forward-compatible with future socket changes, so a long-term upgrade would require a new motherboard.

For a sensible next upgrade, the data points to the GPU as the primary bottleneck in this pairing. The Quadro RTX 5000 sits at the 67th percentile among all GPUs, while the CPU sits at the 94th percentile. This imbalance suggests that upgrading the GPU would yield a larger performance gain than upgrading the CPU. The CPU's 20 PCIe Gen 5 lanes provide headroom for a faster GPU, and the memory bandwidth of 102.4 GB/s is sufficient for most current workloads. The platform's ECC and DDR5 support also make it a reasonable base for a workstation that might later receive a higher-end graphics card.

# Benchmark Performance

The combined picture of this CPU and GPU pairing is defined by a high-performing CPU and a mid-range GPU. The CPU's average benchmark score of 70879 places it in the 94th percentile of all CPUs, which is exceptional. The GPU's average benchmark score of 21629 places it in the 67th percentile of all GPUs, which is solidly mid-range. The combined percentile for this build is 81, reflecting the CPU's strength pulling the overall system upward, but the GPU's relative weakness prevents a higher tier placement.

In CPU-specific benchmarks, the Cinebench R23 multi-core score of 35850 and single-core score of 2020 are the headline figures. The multi-core result is 1% ahead of the Intel Core i7-14700KF's average score of 70163, and 1.3% ahead of the AMD Ryzen 7 9700F's 69996. The single-core score of 2020 in R23 is a strong indicator for everyday responsiveness, where the CPU's high boost clock of 5.50 GHz shines. Geekbench single-core of 2713 and multi-core of 23085 corroborate the R23 findings.

The GPU benchmarks show a more modest profile. In Geekbench OpenCL, the Quadro RTX 5000 scores 78999, and in Vulkan it scores 92309. Passmark G3D scores 15616, with a G2D score of 709. The DirectX 12 score of 59 is notably low compared to the DirectX 11 score of 140, which suggests that the Turing architecture handles older APIs more efficiently than newer ones in this particular benchmark. The GPU compute score of 6525 is a modest figure for a workstation card, reflecting the 11.15 TFLOPS FP32 performance.

The nearest rivals for the GPU illustrate its mid-range position. The NVIDIA GeForce GTX 1060 6 GB scores 21856, which is 1% higher than the Quadro RTX 5000. The NVIDIA RTX A4000 Mobile scores 21379, putting the Quadro 1.2% ahead. The AMD Radeon HD 8970M scores 21237, with the Quadro leading by 1.8%, and the AMD Radeon RX Vega M GL scores 21153, a 2.3% gap. This grouping shows that the Quadro RTX 5000 is competitive with a six-year-old mainstream GPU, which is a telling indicator of its age and performance tier.

# Gaming Performance

There are no measured FPS rows for this exact combination in the data pack. The FACT PACK contains no measuredFpsUltraByGame entries, and the dataIsMeasured flag is false. Therefore, all FPS discussions in this section are estimates derived from the benchmark scores, not from direct testing.

Based on the GPU's benchmark scores, the Quadro RTX 5000 is positioned at the 67th percentile among all GPUs, with a Passmark G3D score of 15616. This places it roughly in line with a GeForce GTX 1060 6 GB, which scores 21856 in the same benchmark suite, a 1% difference. For gaming at 1080p with ultra settings, this performance level is adequate for many titles from the GPU's release era, but it will struggle with modern games that demand higher VRAM bandwidth and more advanced rendering features. The 16 GB GDDR6 memory with 448.0 GB/s bandwidth is generous by capacity, but the 11.15 TFLOPS FP32 throughput limits raw fill rates.

At 1440p, the GPU's 116.2 GPixel/s pixel rate and 348.5 GTexel/s texture rate will become stressed on demanding titles, and the DirectX 12 score of 59 suggests that newer API workloads will not perform as well as DirectX 11 titles. The GPU supports DirectX 12 Ultimate (12_2), which is a modern feature set, but the benchmark data indicates that the actual execution of DirectX 12 workloads is weaker than expected. For 4K gaming, the Quadro RTX 5000 is not recommended, as the 67th percentile position puts it below the threshold for high-refresh 4K gaming.

The CPU's gaming performance is less of a concern. The Cinebench R23 single-core score of 2020 and Geekbench single-core of 2713 are strong, and the 94th percentile CPU ranking means that the processor will not bottleneck most games at any resolution. The 20 cores and 30 MB L3 cache also provide ample headroom for background tasks during gaming, such as streaming or voice chat. However, the GPU is the limiting factor in this pairing, so the estimated FPS will be governed by the GPU's mid-range compute and graphics capabilities.

# Who Should Build It

This build targets users who need strong CPU throughput for multi-threaded workloads but do not require top-tier GPU performance. The CPU's 94th percentile ranking and Cinebench R23 multi-core score of 35850 make it an excellent choice for content creators who render video, process large datasets, or compile code. The 20 cores and 20 threads handle parallel tasks efficiently, and the ECC memory support adds reliability for long-running jobs.

Gamers at 1080p with a preference for older or less demanding titles will find this build adequate, but those seeking high-refresh 1440p or 4K gaming will be disappointed by the GPU's 67th percentile position. The CPU is overkill for gaming alone, but it provides smooth frame times and headroom for streaming or recording. Students and office workers who run productivity suites, spreadsheets, and web applications will benefit from the CPU's single-core performance, but they are unlikely to utilize the full 20-core capability.

Small business workstations that run simulation software, financial modeling, or CAD applications will appreciate the CPU's multi-core scores and the GPU's 16 GB VRAM for large models. The Quadro RTX 5000's workstation heritage, with its 3072 shading units and 384 tensor cores, supports professional applications like rendering and machine learning inference, though the 11.15 TFLOPS FP32 is modest by modern standards. The build's combined percentile of 81 indicates a system that is above average overall, but the GPU holds it back from being a top-tier workstation.

# GPU Analysis

The NVIDIA Quadro RTX 5000 is a Turing-architecture workstation GPU built on a 12 nm process at TSMC, with 13,600 million transistors on a 545 mm² die. It has 16 GB of GDDR6 memory on a 256-bit bus, yielding 448.0 GB/s of bandwidth. The base clock is 1620 MHz with a boost clock of 1815 MHz, and the memory runs at 1750 MHz, or 14 Gbps effective. The GPU has 3072 shading units, 192 texture mapping units, and 64 ROPs, with 48 RT cores and 384 tensor cores for ray tracing and AI workloads.

The pixel rate is 116.2 GPixel/s, and the texture rate is 348.5 GTexel/s. FP32 performance is 11.15 TFLOPS, with FP16 at 22.30 TFLOPS (2:1). These numbers place the GPU in the mid-range of the Turing lineup, and the benchmark scores reflect that. The Geekbench OpenCL score of 78999 and Vulkan score of 92309 are moderate, while the Passmark G3D score of 15616 is the key gaming metric. The GPU's 67th percentile ranking among all GPUs places it below the 94th percentile CPU, confirming a mismatch.

For rendering, the 16 GB VRAM is a significant asset, as it allows large scenes and textures to be loaded without swapping to system memory. The 448.0 GB/s bandwidth supports high-resolution textures and complex shaders. However, the FP32 throughput of 11.15 TFLOPS is low compared to modern workstation GPUs, which limits rendering speed in unbiased renderers that rely heavily on raw compute. The tensor cores provide 384 units for AI-accelerated features like denoising, which can speed up interactive rendering workflows.

The power draw is 230 W TDP, with a suggested PSU of 550 W. The dual-slot form factor and 267 mm length (10.5 inches) require a case with adequate clearance. The power connectors are 1x 6-pin and 1x 8-pin, which is standard for the era. Display outputs include 4x DisplayPort 1.4a and 1x USB Type-C, supporting multi-monitor setups up to four displays. The GPU is end-of-life, with a successor in Workstation Ampere, but it remains functional for legacy workstation applications.

# FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core Ultra 7 265K has 20 cores and 20 threads, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz.

Q: Does the CPU support ECC memory?

A: Yes, the CPU supports ECC memory, which is a useful feature for workstation reliability.

Q: What is the GPU's memory capacity and bandwidth?

A: The NVIDIA Quadro RTX 5000 has 16 GB of GDDR6 memory with a 256-bit bus, providing 448.0 GB/s of bandwidth.

Q: How does the CPU compare to its nearest rivals?

A: The CPU's average benchmark score of 70879 is 0.2% lower than the Intel Xeon 6511P (71051), 0.7% lower than the Xeon Platinum 8270 (71370), 1% higher than the Intel Core i7-14700KF (70163), and 1.3% higher than the AMD Ryzen 7 9700F (69996).

Q: What is the GPU's percentile ranking?

A: The GPU is in the 67th percentile among all GPUs, with an average benchmark score of 21629.

Q: What is the suggested PSU for this GPU?

A: The suggested PSU for the NVIDIA Quadro RTX 5000 is 550 W.

Q: Is there measured FPS data for this build?

A: No, there is no measured FPS data for this exact combination, so all gaming performance figures are estimates based on benchmark scores.

# Build Overview

This build pairs the Intel Core Ultra 7 265K, a 20-core desktop processor from the Core Ultra Series 2, with the NVIDIA Quadro RTX 5000, a Turing-based workstation GPU. The build class is desktop, and the combined percentile is 81, which is above average but not exceptional. The CPU is in the 94th percentile of all CPUs, while the GPU is in the 67th percentile, creating a system where the processor is the dominant component.

The CPU's average benchmark score of 70879 and the GPU's average benchmark score of 21629 combine to give this build a mid-to-high tier overall position. The CPU's strengths in multi-core workloads are well-documented by the Cinebench R23 multi-core score of 35850, while the GPU's 16 GB VRAM and 448.0 GB/s bandwidth support professional rendering and large dataset visualization. The system is suitable for content creation, software development, and workstation tasks, but it is not designed for high-end gaming performance.

# Balance and Bottleneck

The balance between the CPU and GPU is heavily skewed toward the CPU. The CPU's 94th percentile ranking versus the GPU's 67th percentile ranking indicates that the GPU is the bottleneck for most graphics-intensive workloads. In gaming, the GPU's Passmark G3D score of 15616 and DirectX 12 score of 59 will limit frame rates, while the CPU's high single-core scores will remain underutilized. The CPU's Cinebench R23 single-core score of 2020 and Geekbench single-core of 2713 suggest that even in CPU-bound scenarios, the processor has headroom.

In compute-heavy workloads like rendering or simulation, the CPU can take advantage of its 20 cores, but the GPU's 11.15 TFLOPS FP32 will cap performance in GPU-accelerated tasks. The GPU's 67th percentile position means that it is roughly comparable to a GeForce GTX 1060 6 GB, which is a significant bottleneck when paired with a 94th percentile CPU. The combined percentile of 81 reflects this imbalance, as the CPU's strength partially compensates for the GPU's weakness.

The FPS scaling evidence, though estimated, supports this conclusion. At 1080p, the GPU will likely deliver playable frame rates in less demanding titles, but the CPU's ability to push higher frame rates will be wasted. At higher resolutions, the GPU becomes even more of a limiting factor, as the pixel rate and texture rate are insufficient for modern high-resolution gaming. For a more balanced system, the GPU would need to be upgraded to a higher-tier model, though the CPU's 20 PCIe Gen 5 lanes and 125 W TDP leave room for such an upgrade.

# Usage Scenarios

High-refresh gaming: This build is not ideal for high-refresh gaming. The GPU's 67th percentile and Passmark G3D score of 15616 limit frame rates, and the DirectX 12 score of 59 suggests poor performance in modern APIs. The CPU can support high frame rates, but the GPU will bottleneck at 1080p or lower settings.

Streaming: The CPU's 20 cores and 30 MB L3 cache handle encoding and overlay tasks without affecting gameplay performance. The Cinebench R23 multi-core score of 35850 provides ample headroom for simultaneous streaming and gaming, though the GPU's gaming performance will still be the limiting factor.

Video editing: The CPU excels in this scenario, with strong multi-core scores and ECC memory support for stability. The GPU's 16 GB VRAM and 448.0 GB/s bandwidth assist with timeline rendering and effects, but the 11.15 TFLOPS FP32 will slow down heavy GPU-accelerated exports.

3D rendering: The CPU's 20 cores and 35850 Cinebench R23 multi-core score make it a strong choice for CPU-based rendering. The GPU's 16 GB VRAM supports large scenes, but its compute performance is modest, so GPU-accelerated renderers will not see the same throughput as the CPU.

Software development: The CPU's single-core score of 2020 in Cinebench R23 and Geekbench single-core of 2713 provide fast compile times and responsive IDE performance. The 20 threads handle parallel builds and test suites efficiently, and the ECC memory reduces the risk of corruption in long builds.

Student and office work: This build is overkill for basic productivity. The CPU's single-core performance ensures snappy application launches, but the GPU's 67th percentile is more than sufficient for office applications. The 16 GB VRAM is unused in this scenario, but the system is reliable and future-proof for more demanding tasks.