SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265HX + NVIDIA Quadro RTX 5000 Mobile Refresh

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 7 265HX

63,173 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile Refresh

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core Ultra 7 265HX is a 20-core, 20-thread mobile processor built on Intel's Arrow Lake-HX architecture, fabricated on a TSMC 3 nm process node. This is a notable departure from previous Intel generations, as the process node is supplied by TSMC rather than Intel's own fabs. The chip contains 17,800 million transistors on a 243 mm² die, indicating a dense, modern implementation. The core configuration is symmetrical in terms of threads — each core supports a single thread, which is characteristic of this generation and differs from Intel's earlier hybrid designs that used Hyper-Threading on performance cores.

Clock speeds range from a 2.60 GHz base frequency to a 5.30 GHz boost clock. This wide boost headroom allows the processor to ramp up aggressively under single-threaded workloads while conserving power at idle or during lighter multi-threaded tasks. The 55 W TDP is modest for a 20-core part, reflecting the efficiency gains from the 3 nm process. This makes the chip suitable for high-performance laptops where thermal constraints are tighter than in desktop towers.

The cache hierarchy is substantial. Each core has 192 KB of L1 and 3 MB of L2, while the shared L3 cache totals 30 MB. For a mobile processor, this is a generous amount of fast memory close to the cores, which helps with workloads that exhibit temporal locality, such as database queries or repeated computations on the same dataset. Memory support is DDR5 over a dual-channel bus, yielding a theoretical bandwidth of 102.4 GB/s. While not extreme, this is sufficient for most productivity and gaming workloads on a laptop platform. ECC memory is not supported.

The integrated graphics solution is an Arc Xe-LPG Graphics 64EU unit, which provides basic display output and hardware acceleration for video decoding and light graphics tasks. However, this system pairs the CPU with a discrete NVIDIA Quadro RTX 5000 Mobile Refresh GPU, so the iGPU will primarily serve as a fallback or for power-saving modes. The CPU provides PCIe Gen 5 lanes (20 lanes from the CPU), which is forward-looking for fast NVMe SSDs and future GPU connectivity, though the paired GPU in this configuration uses PCIe 3.0.

Benchmark results paint a picture of a well-rounded, high-performance mobile CPU. In Cinebench R23, the processor scores 40,642 points in multi-core and 5,737 points in single-core. The multi-core score indicates strong sustained performance across all 20 cores, while the single-core score is competitive for tasks that rely on one or two threads, such as older games or certain scripting workloads. The Cinebench R20 scores follow the same pattern: 17,069 multi-core and 2,409 single-core. Cinebench R15 shows 4,096 multi-core and 578 single-core.

PassMark results further characterize the chip. The multi-thread score is 47,985, and the single-thread score is 4,500. Data compression scores 511,817, which is exceptionally high and suggests the processor excels at archiving, file compression, and similar throughput-heavy tasks. Data encryption scores 39,472, a solid result for disk encryption or VPN overhead. Extended instructions score 40,741, indicating strong SIMD performance for scientific and engineering applications. Floating-point math scores 161,605, while integer math scores 126,954, showing the chip handles both numeric domains well. Random string sorting scores 62,458, and finding prime numbers scores 406, with physics calculations at 2,978.

The CPU sits in the 93rd percentile of all CPUs in the database, meaning it outperforms roughly 93% of all processors tracked. Its average benchmark score is 63,173. Comparing to nearest rivals, it is essentially tied with the Intel Core i7-13790F (deltaPct 0.1% in favor of the 265HX), slightly behind the AMD Ryzen AI 7 450G (deltaPct -0.2%), and ahead of the AMD Ryzen AI Embedded P185 (deltaPct 0.5%) and the Intel Core Ultra 7 255HX (deltaPct 0.7%). These are all within a narrow band, indicating that the 265HX is competitively positioned among similar high-end parts.

# Benchmark Performance

The CPU benchmarks, as detailed above, show a processor that is strong in both single-thread and multi-thread scenarios. The 93rd percentile ranking among all CPUs underscores its high-end placement. The 20-core configuration with a 5.30 GHz boost clock delivers a combination that is rare in mobile parts, making it suitable for demanding workstation tasks on the go.

The GPU in this system is the NVIDIA Quadro RTX 5000 Mobile Refresh, which has a 50th percentile ranking among all GPUs. This is a mid-pack position, indicating that while the GPU is capable, it is not a top-tier performer by current standards. The GPU has no benchmark scores in the FACT PACK, so its performance must be inferred from its architecture and specifications. Its average benchmark score is listed as 0, which reflects the absence of data rather than a literal zero performance.

The combined percentile for this CPU+GPU pairing is 72, placing it in the upper-third of all system combinations tracked by the database. This combined score is heavily weighted by the strong CPU performance. The GPU's 50th percentile drags the overall score down from the CPU's 93rd percentile, showing a clear imbalance between the two components.

The data shows a system that is CPU-bound in most workloads. The CPU's 93rd percentile performance is far above the GPU's 50th percentile, so any task that is compute-limited will see the CPU excel while the GPU potentially holds back the overall experience. Conversely, the GPU is sufficient for moderate gaming and professional graphics tasks, but it will not deliver top-tier frame rates in the most demanding titles at high resolutions.

There are no measured FPS rows for this exact combination. The FACT PACK contains no measuredFps data for any game. Therefore, all frame rate discussions must be framed as estimates derived from the benchmark scores and component specifications. The dataIsMeasured field is set to false, confirming that no real-world gaming tests were conducted for this specific pairing.

# Usage Scenarios

High-Refresh Gaming: The CPU's 93rd percentile ranking and 5.30 GHz boost clock provide ample single-thread performance for high-refresh gaming at 1080p, where frame rates are often limited by the CPU. However, the GPU's 50th percentile position suggests that at higher resolutions or with demanding graphics settings, the GPU will become the limiting factor. Estimated frame rates in competitive shooters at 1080p could be in the 100-144 FPS range, but this is speculative without measured data.

Streaming: The 20-core CPU is well-suited for streaming workloads, as encoding video can be offloaded to the CPU while the GPU handles rendering. The high multi-thread score of 47,985 in PassMark indicates strong parallel processing capability for x264 or x265 encoding. The integrated Arc Xe-LPG Graphics also provides Quick Sync-like hardware acceleration, which could assist with encoding tasks. The GPU's 16 GB of VRAM provides ample headroom for streaming software and game capture buffers.

Video Editing: Video editing software benefits from both strong single-thread performance for timeline scrubbing and multi-thread performance for rendering and export. The Cinebench R23 multi-core score of 40,642 suggests fast export times, while the single-core score of 5,737 ensures smooth interface interaction. The GPU's 448.0 GB/s bandwidth and 16 GB VRAM are sufficient for 4K video editing with effects, though the 50th percentile GPU ranking may limit real-time preview of heavily graded footage.

3D Rendering: This workload is heavily multi-threaded, and the CPU excels here with its 20 cores and 40,642 Cinebench R23 multi-core score. Rendering a complex scene in Blender or similar software will be significantly faster than on a typical mobile CPU. The GPU's 9.400 TFLOPS FP32 performance and 48 RT cores provide hardware acceleration for ray-traced rendering, though the Turing architecture is one generation behind current offerings.

Software Development: Compilation tasks benefit from the multi-thread performance, while the single-thread score of 4,500 in PassMark ensures quick response in IDEs. The data compression score of 511,817 is useful for version control operations and packaging builds. The 30 MB L3 cache helps with large codebases that exhibit cache locality.

Student and Office Work: For typical productivity tasks like word processing, spreadsheets, and web browsing, this system is massively overprovisioned. The 93rd percentile CPU will handle any office workload with ease, and the 16 GB GPU memory is far beyond what is needed for document rendering. Battery life may be a concern given the 55 W CPU TDP and 110 W GPU TDP, but performance will never be a bottleneck.

# Balance and Bottleneck

The data clearly indicates that this system is CPU-bound in the majority of workloads. The CPU's 93rd percentile versus the GPU's 50th percentile represents a 43-point gap, which is substantial. In gaming, this means that at lower resolutions (1080p), the CPU will be able to feed frames faster than the GPU can render them, resulting in the GPU being the bottleneck. However, the CPU's headroom means that even in the most CPU-intensive game scenes, the processor is unlikely to be the limiting factor.

For professional workloads like 3D rendering, video encoding, and data processing, the CPU is the star. The 40,642 Cinebench R23 multi-core score and 47,985 PassMark multi-thread score show a processor that can handle massive parallel workloads. The GPU, while adequate, will not accelerate these tasks as effectively as a higher-tier GPU would. The 9.400 TFLOPS FP32 performance is moderate, and the 50th percentile ranking confirms that it is an average performer.

The pairRankByFps field is null, and there are no measured FPS data, so we cannot quantify the exact bottleneck in gaming terms. However, the specifications suggest that in modern games at 1080p with high settings, the GPU will likely be the limiting factor, with the CPU capable of pushing far higher frame rates than the GPU can deliver. At 4K, the GPU will be even more constrained, and the CPU advantage becomes largely irrelevant.

The 72nd combined percentile indicates that the overall system is good, but the imbalance between CPU and GPU performance means that users who primarily game will not see the full benefit of the CPU. Conversely, users who run CPU-intensive professional applications will find that the GPU is more than sufficient for their needs.

# Who Should Build It

This system is best suited for professionals who need extreme CPU performance in a laptop form factor. The 93rd percentile CPU makes it an excellent choice for software developers who compile large codebases, data scientists running heavy computations, and engineers using simulation software. The 20 cores and 40,642 Cinebench R23 multi-core score provide desktop-class performance in a mobile package.

Content creators who work with video editing, 3D rendering, or animation will benefit from the CPU's multi-threaded prowess. The 511,817 data compression score is particularly useful for those who work with large media files. The GPU's 16 GB VRAM is sufficient for most creative applications, though the 50th percentile GPU may limit the complexity of real-time graphics work.

Gamers at 1080p resolution will find the system capable, but the GPU will be the limiting factor in achieving high frame rates in demanding titles. Gamers who play less demanding esports titles may see excellent performance due to the CPU's strong single-thread capabilities. The system is less ideal for gamers who want to play at 1440p or 4K with maximum settings, as the GPU will struggle.

Students and office workers would be significantly overprovisioned with this system. The performance is far beyond what is needed for word processing, spreadsheets, or web browsing, and the high TDP components will impact battery life. Small business workstations that run database applications or enterprise software could benefit from the CPU's multi-thread performance and fast data compression capabilities.

# Upgrade Path and Platform

The CPU uses the Intel BGA 2114 socket, which is a mobile-specific socket. This means the CPU is soldered to the motherboard and cannot be upgraded independently. The platform supports DDR5 memory over a dual-channel bus, with a theoretical bandwidth of 102.4 GB/s. Users can upgrade the RAM capacity, but the bus width and speed are fixed by the CPU.

The CPU provides PCIe Gen 5 with 20 lanes, which is forward-looking for fast NVMe storage. This allows for future SSDs that can exceed the speeds of current Gen 4 drives. The GPU uses PCIe 3.0 x16, which is an older standard but still provides sufficient bandwidth for most graphics workloads. The GPU is also mobile-specific and soldered, so it cannot be upgraded either.

The CPU's TDP is 55 W, while the GPU's TDP is 110 W. The suggestedPsu field is null for the GPU, which is expected for a laptop where the power supply is integrated into the system design. The power connectors are listed as "None" for the GPU, confirming it draws power from the motherboard. The combined TDP of 165 W is manageable for a high-performance laptop, but users should expect significant heat generation under sustained load.

A sensible next upgrade for this system would be to maximize the DDR5 memory capacity and add a fast Gen 5 NVMe SSD to take advantage of the PCIe lanes. The GPU and CPU are both soldered and end-of-life (the GPU's production status is listed as such), so the only meaningful upgrades are memory and storage.

# GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile Refresh is based on the TU104B chip, which is part of the Turing architecture. This is a 12 nm chip with 13,600 million transistors on a 545 mm² die, giving a transistor density of 25.0M per mm². The GPU has a base clock of 1035 MHz and a boost clock of 1530 MHz. The memory operates at 1750 MHz, with 14 Gbps effective speed.

The GPU is equipped with 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 448.0 GB/s. This is a substantial amount of VRAM, particularly for a mobile GPU, and is suitable for large datasets in professional visualization or high-resolution textures in gaming. The 256-bit bus width is standard for this performance class.

The GPU has 3,072 shading units, 192 texture mapping units, and 64 raster operation units. It includes 48 RT cores for hardware-accelerated ray tracing and 384 tensor cores for AI workloads. The pixel rate is 97.92 GPixel/s, and the texture rate is 293.8 GTexel/s. The FP32 performance is 9.400 TFLOPS, and FP16 performance is 18.80 TFLOPS at a 2:1 ratio.

The GPU's 50th percentile ranking among all GPUs places it in the middle of the pack. This indicates that it is a capable but not exceptional performer by modern standards. The Turing architecture is two generations old (succeeding Pascal and being succeeded by Ampere and then Ada Lovelace), so it lacks the efficiency and features of newer GPUs.

The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with modern gaming APIs. The display outputs are listed as "Portable Device Dependent," meaning they vary by laptop model. The GPU has a TDP of 110 W, which is moderate for a mobile workstation GPU.

The 16 GB VRAM is the standout feature, providing ample headroom for 4K textures, large 3D scenes, and machine learning inference. However, the 9.400 TFLOPS FP32 performance is modest, and the 48 RT cores are from an earlier generation of ray tracing hardware. The 384 tensor cores can accelerate AI tasks, but their performance is lower than newer generations.

# FAQ

Q: What is the CPU's core and thread count?

A: The Intel Core Ultra 7 265HX has 20 cores and 20 threads, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz.

Q: How does the CPU compare to its nearest rivals?

A: The CPU is essentially tied with the Intel Core i7-13790F (deltaPct 0.1% in its favor) and AMD Ryzen AI 7 450G (deltaPct -0.2% against it), while leading the AMD Ryzen AI Embedded P185 (deltaPct 0.5%) and Intel Core Ultra 7 255HX (deltaPct 0.7%).

Q: What is the GPU's VRAM capacity and bandwidth?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s.

Q: What is the system's overall performance percentile?

A: The combined percentile for this CPU+GPU pairing is 72, placing it in the upper-third of all tracked system combinations.

Q: Does this system support ECC memory?

A: No, the CPU's ECC memory support is listed as false, so only non-ECC DDR5 memory is supported.

Q: What is the CPU's TDP and what does it imply for laptop design?

A: The CPU has a TDP of 55 W, which is modest for a 20-core part and indicates the 3 nm process allows efficient power delivery, making it suitable for high-performance laptops.

Q: Are there any measured FPS data for this system?

A: No, the FACT PACK contains no measured FPS data for this exact combination, so all frame rate discussions are estimates based on benchmark scores and specifications.

# Gaming Performance

There are no measured FPS rows for this exact combination in the FACT PACK. The dataIsMeasured field is set to false, confirming that no real-world gaming benchmarks were conducted. Therefore, all frame rate figures presented here are estimates derived from the CPU and GPU benchmark scores and their percentile rankings.

Based on the CPU's 93rd percentile and the GPU's 50th percentile, the system is expected to deliver solid 1080p gaming performance in most titles. The CPU's strong single-thread score of 5,737 in Cinebench R23 will ensure high frame rates in CPU-bound games like esports shooters and strategy titles. Estimated frame rates in these games could range from 120 to 180 FPS at 1080p with high settings.

For more demanding AAA titles, the GPU will be the limiting factor. The 9.400 TFLOPS FP32 performance and 50th percentile ranking suggest that frame rates at 1080p with ultra settings will be moderate, perhaps in the 60-90 FPS range depending on the game. At 1440p, frame rates will drop further, and at 4K, the GPU will struggle to maintain 60 FPS in most modern games.

The 16 GB VRAM is a positive factor for gaming, as it prevents VRAM limitations even at high resolutions with texture-heavy games. The 448.0 GB/s bandwidth is also sufficient for most gaming scenarios. However, the Turing architecture lacks the latest features like DLSS 3 frame generation, which is found in newer NVIDIA GPUs.

Overall, the system is capable of gaming, but it is not optimized for high-refresh or high-resolution gaming. The CPU's performance is far ahead of what the GPU can utilize, meaning that gamers will not see the full benefit of the processor's capabilities in most titles.

# Build Overview

This system pairs the Intel Core Ultra 7 265HX with the NVIDIA Quadro RTX 5000 Mobile Refresh in a laptop form factor. The buildClass is listed as "laptop," confirming this is a mobile solution. The combined percentile of 72 places it in the upper-third of all tracked system combinations, indicating a solid overall performer.

The CPU is a high-end mobile processor with 20 cores, a 5.30 GHz boost clock, and a 93rd percentile ranking. It is based on the Arrow Lake architecture on a 3 nm TSMC process, delivering excellent performance per watt. The GPU is a mid-range mobile workstation part with 16 GB of VRAM and a 50th percentile ranking, based on the older Turing architecture.

The pairing is unusual in that the CPU is significantly more powerful than the GPU. This makes the system ideal for CPU-intensive professional workloads like software development, data analysis, and 3D rendering, where the GPU's moderate performance is sufficient. For gaming, the system is capable but not top-tier, with the GPU limiting frame rates to mid-range levels.

The overall tier of this system is upper-midrange to high-end, driven primarily by the CPU's exceptional performance. The GPU is adequate for professional graphics work and moderate gaming, but it is not a performance leader. Users who prioritize CPU performance above all else will find this system compelling, while those seeking balanced gaming performance may want to consider alternatives with a stronger GPU.