SYSTEM ANALYZER

Rate My PC: Intel Core Ultra 7 265HX + NVIDIA Quadro RTX 5000 Mobile

Get a comprehensive performance analysis of your gaming rig with detailed benchmarks, bottleneck detection, and upgrade recommendations

85 / 100
HIGH-END

Power Build

Top 15% of systems. Excellent for 1440p Ultra or 4K High gaming.

1440p Ultra4K High

System Balance Analysis

CPU vs GPU performance ratio
GPU Bottleneck
CPU
96%
VS
GPU
74%

Your GPU is limiting system performance. Consider upgrading to a more powerful graphics card to better utilize your CPU.

PROCESSOR

Intel Core Ultra 7 265HX

63,173 Benchmark Score
Top 4% Market Ranking
View Full Specs →
GRAPHICS CARD

NVIDIA Quadro RTX 5000 Mobile

0 Benchmark Score
Top 26% Market Ranking
View Full Specs →

Market Position

How your build compares to others
Budget
0-30
Mid-Range
30-60
High-End
60-85
Enthusiast
85-100
Your Build

Game Performance Benchmarks

Real-world 4K FPS in popular titles
View All Games →

Performance Insights

Tips to maximize your system

Strong Performance

Excellent for 1440p gaming. Most games will run at high/ultra settings smoothly.

Bottleneck Detected

GPU Bottleneck - Upgrading the weaker component will improve overall performance.

Compatible Games See what you can play Compare CPUs Find upgrades Compare GPUs Find upgrades

Performance Tiers Explained

90-100

Ultimate

4K Ultra gaming, VR ready, ray tracing enabled, professional workloads

4K 60+ FPS VR Ready
70-89

High-End

1440p Ultra or 4K High settings, excellent for modern AAA titles

1440p Ultra 4K High
50-69

Mid-Range

1080p Ultra or 1440p Medium, great value for most gamers

1080p Ultra 1440p Med
30-49

Entry Level

1080p Medium settings, suitable for eSports and older titles

1080p Med eSports
0-29

Legacy

Basic gaming, older titles, consider upgrading for modern games

720p-1080p Low Older Games

# CPU Analysis

The Intel Core Ultra 7 265HX is a 20-core, 20-thread mobile processor built on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. This is a significant architectural shift from previous Intel generations, moving to a tiled design with a 17,800 million transistor count spread across a 243 mm² die. The CPU operates with a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a 55 W TDP that allows it to fit into high-performance laptops while still delivering desktop-class throughput.

The cache hierarchy is substantial: 192 KB of L1 per core, 3 MB of L2 per core, and a shared 30 MB L3 pool. This configuration supports the 20 threads efficiently, particularly for workloads that benefit from large shared caches, such as database operations or complex simulations. The memory interface is dual-channel DDR5 with a measured bandwidth of 102.4 GB/s, which is adequate for feeding the 20 cores but does not reach the extremes of HEDT platforms.

Benchmark results paint a clear picture of a high-end mobile CPU. In Cinebench R23, the 265HX scores 40,642 in multi-core and 5,737 in single-core. The multi-core figure places it firmly in enthusiast territory — roughly 7 times the single-core score, indicating excellent scaling across the 20 threads. The single-core score of 5,737 is particularly strong, suggesting that the boost clock of 5.30 GHz is not just a marketing number but delivers real per-thread performance for lightly-threaded applications like office suites or web browsers.

Cinebench R20 scores of 17,069 multi-core and 2,409 single-core reinforce this trend. The R15 results — 4,096 multi-core and 578 single-core — show that the chip scales well even in older benchmarks that are less optimized for many-core processors. PassMark results further illuminate strengths: multi-thread performance is 47,985, while single-thread is 4,500. The floating-point math score of 161,605 is notably high, indicating strong FPU throughput for scientific computing or financial modeling. Integer math at 126,954 is also robust, while data compression at 511,817 suggests excellent memory subsystem performance — likely leveraging the 30 MB L3 cache effectively. Data encryption at 39,472 and extended instructions at 40,741 show capable SIMD and cryptographic acceleration.

The CPU sits at the 93rd percentile among all CPUs, with an average benchmark score of 63,173. Its nearest rivals are tightly clustered: the Intel Core i7-13790F scores 63,080 (0.1% higher), the AMD Ryzen AI 7 450G scores 63,331 (0.2% higher), the AMD Ryzen AI Embedded P185 scores 62,839 (0.5% lower), and the Intel Core Ultra 7 255HX scores 62,738 (0.7% lower). This means the 265HX is essentially at parity with these chips — the differences are within noise — but it does so in a mobile form factor with a 55 W TDP, whereas some rivals are desktop parts. For real workloads, this translates to consistent high-end laptop performance that can match or exceed previous-generation desktop CPUs in multi-threaded tasks like video encoding or 3D rendering.

# GPU Analysis

The NVIDIA Quadro RTX 5000 Mobile is a Turing-architecture professional GPU, built on a 12 nm process with 13,600 million transistors on a 545 mm² die. Despite its "GeForce 50-series" series label, this is a mobile workstation part with 16 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. This is a substantial memory pool — critical for professional workloads like large 3D scenes, high-resolution textures, or machine learning inference.

The GPU operates at a base clock of 1035 MHz with a boost clock of 1530 MHz, and memory at 1750 MHz (14 Gbps effective). It has 3,072 shading units, 192 texture mapping units, and 64 raster operation units. For ray tracing, it includes 48 RT cores; for AI acceleration, 384 tensor cores. These are mature Turing implementations — not the latest generation, but still capable. The FP32 throughput is 9.400 TFLOPS, with FP16 at 18.80 TFLOPS (2:1 ratio). Pixel fill rate is 97.92 GPixel/s, and texture rate is 293.8 GTexel/s. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with modern gaming and rendering APIs.

The GPU's percentile rank among all GPUs is 50th, placing it at the median — a solid mid-range performer. However, the benchmark database shows no measured scores for this GPU (avgBenchmarkScore is 0), and there are no nearest rivals listed. This means the data we have is limited to specifications and the percentile placement. The 16 GB VRAM is the standout feature; at 448 GB/s bandwidth, it can handle 4K textures and complex scenes without spilling to system memory. The RT cores enable hardware-accelerated ray tracing, though Turing's RT performance is a first-generation implementation — functional but not as strong as Ampere or later architectures.

For rendering workloads like Blender or Autodesk Maya, the 9.4 TFLOPS of FP32 performance is respectable for a laptop GPU from its era, but the professional-grade drivers and 16 GB memory are what truly differentiate it from consumer gaming GPUs. The 48 RT cores and 384 tensor cores mean that ray-traced renders and AI-accelerated denoising are possible, but users should expect moderate performance rather than state-of-the-art speed.

# Balance and Bottleneck

The pairing of the Core Ultra 7 265HX (93rd percentile CPU) with the Quadro RTX 5000 Mobile (50th percentile GPU) creates a system where the CPU is dramatically more capable than the GPU in relative terms. The combined percentile is 72, reflecting that the GPU holds the system back from the CPU's potential. For CPU-bound workloads like software compilation, data analysis, or office productivity, the 265HX will deliver exceptional performance — its multi-core score of 40,642 in Cinebench R23 is roughly 7 times its single-core score, showing excellent scaling. The PassMark multi-thread score of 47,985 and integer math of 126,954 indicate that heavy parallel workloads will run smoothly.

However, for GPU-bound tasks like gaming at high resolutions or 3D rendering with ray tracing, the Quadro RTX 5000 Mobile will be the limiting factor. Its 50th percentile ranking means it performs at the median of all GPUs — adequate for 1080p gaming or moderate rendering, but not for 4K ultra settings. The 16 GB VRAM is a strong asset, but the underlying Turing architecture's 9.4 TFLOPS FP32 is modest by modern standards. In gaming, this imbalance means that at 1080p, the CPU may keep the GPU well-fed, but at 1440p or 4K, the GPU will saturate first. In rendering, the CPU will finish preparing scenes quickly, but the GPU will take longer to actually render frames.

The TDP figures reinforce this: the CPU's 55 W TDP is relatively low for a 20-core part, while the GPU's 110 W TDP is moderate. In a laptop, this means the system can sustain CPU-heavy workloads without thermal throttling, but GPU-heavy workloads may push the cooling solution to its limits. The PCIe Gen 5 interface on the CPU (20 lanes) provides ample bandwidth for the GPU (which uses PCIe 3.0 x16), meaning the GPU's interface is not a bottleneck, but the GPU's raw compute is.

# Usage Scenarios

High-refresh gaming: At 1080p, the CPU's single-core score of 5,737 in Cinebench R23 and 4,500 in PassMark single-thread will drive high frame rates in esports titles, but the GPU's 50th percentile ranking limits performance. Expect smooth 60-100 FPS in most games at medium-high settings, but not 240+ FPS in demanding titles.

Streaming: The 20-core CPU with 20 threads is well-suited for simultaneous gaming and encoding. The PassMark data compression score of 511,817 and integer math of 126,954 indicate strong x264 encoding performance, allowing for high-quality streams without a dedicated capture card. The GPU's tensor cores can also accelerate NVENC, though Turing's encoder is older.

Video editing: The CPU's multi-core score of 40,642 in Cinebench R23 will handle timeline scrubbing, effects, and exports efficiently. The GPU's 16 GB VRAM allows for large preview buffers and GPU-accelerated effects in Adobe Premiere or DaVinci Resolve, but the 9.4 TFLOPS FP32 means rendering complex effects will be slower than with a higher-tier GPU.

3D rendering: In Blender or Maya, the CPU will excel at physics simulation and scene preparation, while the GPU will handle viewport rendering and final frames. The 48 RT cores enable ray-traced previews, but expect render times that are moderate — not fast, not cripplingly slow.

Software development: The 20 threads and high single-core speed (5,737 Cinebench R23) make compilation fast, and the 30 MB L3 cache helps with large codebases. The PassMark find prime numbers score of 406 is low, suggesting weak integer-heavy single-threaded loops, but overall the CPU is a development powerhouse.

Student and office work: This is overkill for word processing, spreadsheets, or web browsing. The single-core performance is excellent, but the 55 W TDP and laptop form factor mean battery life will be limited. The GPU's 16 GB VRAM is wasted on office tasks, but the system will handle any productivity software with ease.

# Upgrade Path and Platform

The CPU uses the Intel BGA 2114 socket, which is a soldered mobile platform — this means the CPU itself is not upgradeable. The GPU is also a mobile part (IGP slot width, "Portable Device Dependent" display outputs), so it too is fixed. This is a laptop build, and the upgrade path is essentially limited to memory and storage. The CPU supports dual-channel DDR5 memory with 102.4 GB/s bandwidth; upgrading to faster DDR5 modules could improve memory-bound workloads, though the gains will be modest given the already-high bandwidth. The CPU provides PCIe Gen 5 with 20 lanes (CPU only), so adding a fast NVMe SSD is possible.

The GPU has a 110 W TDP with no power connectors listed, suggesting it draws power through the motherboard. The suggested PSU is null, but given the combined 165 W TDP of CPU and GPU (55 W + 110 W), a laptop power adapter of at least 200-250 W would be necessary — though this is not specified in the data. The GPU's PCIe 3.0 x16 interface is a potential bottleneck if paired with a newer CPU's PCIe Gen 5 lanes, but in this fixed laptop configuration, it's a non-issue.

For a sensible next upgrade, users should focus on RAM capacity (16 GB or 32 GB DDR5) and NVMe storage. The 30 MB L3 cache and 102.4 GB/s memory bandwidth mean that the CPU is well-provisioned, but adding more memory will help with multi-tasking and large datasets. There is no practical GPU upgrade path, so the system's overall performance ceiling is set at purchase.

# Gaming Performance

No measured FPS data exists for this exact CPU+GPU combination — the fact pack contains no measured FPS rows. All gaming performance figures below are estimates based on the benchmark scores and should be treated as approximations.

The CPU's single-core performance (5,737 Cinebench R23, 4,500 PassMark single-thread) is strong enough to avoid bottlenecking most games at 1080p. The GPU's 50th percentile ranking and 9.4 TFLOPS FP32, however, place it at mid-range for gaming. Based on the 16 GB VRAM and 448 GB/s bandwidth, the GPU can handle modern games at 1080p with high settings, and 1440p with medium-high settings. At 4K, expect to lower settings to medium or rely on upscaling. Ray tracing is possible via the 48 RT cores, but Turing's first-gen RT performance means significant frame rate drops — estimates suggest 30-50% lower FPS with RT enabled compared to rasterized rendering. The 384 tensor cores can enable DLSS, which would partially offset the RT cost, but the overall gaming experience will be solid mid-range rather than high-end.

For esports titles like CS:GO or Valorant, the CPU can push 200+ FPS, but the GPU may cap at 144-165 FPS at 1080p. For AAA titles like Cyberpunk 2077 or Starfield, expect 40-60 FPS at 1080p ultra, or 60-80 FPS with medium settings. The 16 GB VRAM is future-proof for texture-heavy games, but the compute throughput will be the limiting factor in newer titles.

# Who Should Build It

This pairing targets mobile workstation users who need strong CPU compute for professional tasks and a GPU with large VRAM for moderate graphical work. 3D artists working with scenes exceeding 8 GB of textures will benefit from the 16 GB VRAM, though render times will be moderate. Video editors handling 4K multi-cam projects will appreciate the 20-thread CPU for encoding and the GPU's 16 GB for preview buffers. Software developers compiling large codebases will see fast build times from the 40,642 Cinebench R23 multi-core score. Data scientists running Python or R workloads will leverage the integer math score of 126,954 and floating-point score of 161,605. Students and office workers are over-served by this hardware; a cheaper laptop would suffice, but the system will handle any academic software without issue. Gamers at 1080p will get a capable experience, but this is not a gaming-first machine — the GPU's 50th percentile ranking is the bottleneck.

# FAQ

Q: Is the Intel Core Ultra 7 265HX good for multi-threaded workloads?

A: Yes. Its Cinebench R23 multi-core score of 40,642 and PassMark multi-thread score of 47,985 place it at the 93rd percentile among all CPUs, with near-parity to rivals like the Intel Core i7-13790F (0.1% difference) and AMD Ryzen AI 7 450G (0.2% difference).

Q: How much VRAM does the Quadro RTX 5000 Mobile have, and is it enough?

A: It has 16 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. This is sufficient for most professional 3D scenes and 4K textures, though the GPU's compute power (9.4 TFLOPS FP32) may limit how effectively that VRAM is utilized.

Q: Can this laptop handle ray tracing?

A: Yes, the GPU includes 48 RT cores and supports DirectX 12 Ultimate. However, Turing's ray tracing is a first-generation implementation, so performance will be lower than newer architectures. Expect playable but not high-refresh ray-traced gaming.

Q: What is the CPU's memory support?

A: The CPU supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. It does not support ECC memory. The 30 MB L3 cache helps mitigate memory latency in many workloads.

Q: Is the GPU upgradeable?

A: No. The GPU is a mobile part with an IGP slot width and "Portable Device Dependent" display outputs, meaning it is soldered to the motherboard. The CPU is also soldered (BGA 2114 socket), so neither component can be upgraded.

Q: What are the nearest CPU rivals and how do they compare?

A: The Intel Core i7-13790F scores 63,080 (0.1% higher), the AMD Ryzen AI 7 450G scores 63,331 (0.2% higher), the AMD Ryzen AI Embedded P185 scores 62,839 (0.5% lower), and the Intel Core Ultra 7 255HX scores 62,738 (0.7% lower). All are within 1% of the 265HX's average score of 63,173.

Q: Does the GPU support modern APIs?

A: Yes, it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, making it compatible with current games and professional applications.

# Benchmark Performance

The Intel Core Ultra 7 265HX delivers an average benchmark score of 63,173, placing it at the 93rd percentile among all CPUs. Its strongest sub-scores include Cinebench R23 multi-core at 40,642, PassMark multi-thread at 47,985, and floating-point math at 161,605. The single-core Cinebench R23 score of 5,737 is competitive with desktop parts. The nearest rival, the Intel Core i7-13790F, scores 63,080 (0.1% higher), while the AMD Ryzen AI 7 450G scores 63,331 (0.2% higher) — these differences are negligible.

The NVIDIA Quadro RTX 5000 Mobile has no measured benchmark scores in the database, but its percentile ranking is 50th among all GPUs. This places it at the median — a capable but not exceptional GPU. The lack of benchmark data for the GPU means we cannot provide exact performance comparisons, but the specification sheet (9.4 TFLOPS FP32, 16 GB VRAM, 448 GB/s bandwidth) suggests a mid-range mobile workstation part.

The combined percentile for this CPU+GPU pairing is 72, indicating that the system as a whole is above average but held back by the GPU. The CPU is a top-7% performer, while the GPU is exactly at the 50th percentile. This creates a lopsided system where CPU-bound tasks will feel flagship-grade, but GPU-bound tasks will feel mainstream.

# Build Overview

This is a laptop-class build (buildClass: "laptop") pairing Intel's 20-core Core Ultra 7 265HX with NVIDIA's Quadro RTX 5000 Mobile. The CPU is a high-end mobile part from the Core Ultra Series 2, built on a 3 nm process with a 55 W TDP, and it ranks at the 93rd percentile among all CPUs. The GPU is a Turing-architecture professional mobile chip with 16 GB GDDR6, a 110 W TDP, and a 50th percentile ranking. The combined percentile of 72 places this system in the upper-midrange tier overall.

The CPU is the star of this pairing — its multi-core performance is exceptional for a laptop, rivaling desktop CPUs within 1% of the 265HX's average score. The GPU is competent but unremarkable by modern standards, offering large VRAM and decent compute but lacking the raw throughput of newer architectures. This is a system designed for professionals who need heavy CPU compute and moderate GPU acceleration, not for gamers seeking maximum frame rates. The 16 GB VRAM is a strong asset for content creation, but the 9.4 TFLOPS FP32 limits the GPU's ceiling. Overall, this build is a specialized tool: a mobile workstation that excels at compilation, simulation, and multi-threaded productivity, while providing adequate graphical performance for professional visualization and light-to-moderate rendering.